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The Anti-Plothole Thread: Fight for the Plot!


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#1
Ecael

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Hi, Ecael here for Mass Effect's plot and continuity.

It's rather rare to see a BioWare writer commenting on Mass Effect's story (or on threads about it) these days, sometimes to explain a plot hole (like Jay Turner) or to expand upon someone's hypothesis. I'm sure they can't divulge much information without spoiling Mass Effect 3, so there's good reason not to post. However, a recurring trend seems to be that people will point out plot holes in an attempt to gauge the quality of the game but never try to explain how to fix it. Some plot holes can be successfully retcon'd or patched up through the codex or from dialogue in Mass Effect 3, but people don't always come up with a valid solution.

This thread is to discuss plot holes apparent in Mass Effect 1 and 2 and to attempt to solve them as if they were puzzles the writers left behind. After all, they do a great job expanding upon all the storylines in each game, and they don't often get enough credit for that (neither does the QA Story Team, for that matter!). At the same time, it would be far more useful to help explain plot holes rather than just point them out.

There are a few rules to this thread:
  • If you wish to post a plot hole, you MUST post two - one for EACH game - to avoid being called out for bias.
  • You may choose to help explain any plot hole listed - either how a writer could patch up the problem or why it's not a plot hole in the first place.
  • You may defend a plot hole you posted, but don't start whining about the game itself as a result. As the next list shows, it doesn't require much thinking to complain endlessly.

Super-nitpick time!

[quote]ME1 | 1. Why weren't there geth ships to guard both ends of the Mu Relay (to counter the Normandy's stealth), and how did Joker fly out once they were alerted to their presence?[/quote]
[quote]ME2 | 2. Why didn't the Collectors try to abduct the Normandy SR-1 crew instead of destroy them?[/quote]
[quote]ME1 | 3. Couldn't the Turian Councilor accuse Shepard and Tali of pre-recording Saren's voiceprint during the "trial" and modifying it to say what they want (like in Kasumi's DLC)?[/quote]
[quote]ME2 | 4. How DID Shepard's body remain intact during the descent into Alchera or his orbit around it?[/quote]
[quote]ME1 | 5. If recording was that simple, why didn't they use it during their conversations with Saren, Sovereign and Vigil? After all, a soldier from Ashley's team was able to send helmet recordings of Sovereign in the middle of battle (why didn't they use that too?)[/quote]
[quote]ME2 | 6. Why are there dog tags in intact crates on Alchera? Did crew members think that hiding in crates would help them survive?[/quote]
[quote]ME1 | 7. In Bring Down the Sky, why didn't Balak just set the bomb charges off while Shepard was disabling it to kill two birds with one stone?[/quote]
[quote]ME2 | 8. Why wasn't Shepard and Jacob more suspicious of the fact that Wilson was in a room by himself with human corpses and a wounded leg?[/quote]
[quote]ME1 | 9. Why wasn't Shepard suspicious enough to ask Ian Newstead how he managed to get past all the geth in the Feros tunnels? Is the Thorian allied with the geth or something?[/quote]
[quote]ME2 | 10. If Garrus wasn't recruited in ME1, why does he still act like he's known Shepard personally through all the "old times"?[/quote]
[quote]ME1 | 11. If you let Fist live, why didn't the Shadow Broker hire anyone to go after Fist again, or to go after Wrex for betraying him like Fist did?[/quote]
[quote]ME2 | 12. Why didn't Warden Kuril in Purgatory wait until Shepard and squad stepped INSIDE the cell before closing it on them?[/quote]
[quote]ME1 | 13. Why couldn't the geth or Saren just attach explosives to all the elevators in Feros, Noveria, Virmire, Ilos and the Citadel to get rid of Shepard?[/quote]
[quote]ME2 | 14. If Garrus knew how to take down a gunship in one shot, why didn't he do that the second time instead of shooting at all the offloaded mercs?[/quote]
[quote]ME1 | 15. If the Mako's jets only work for a few seconds, how does it get back to the Normandy without forcing the Normandy to land?[/quote]
[quote]ME2 | 16. If Haestrom's sun destroys all shields and Quarian technology - including Legion (but not Grunt's armor) - why are the other geth unaffected?[/quote]
[quote]ME1 | 17. If the Mako can't fire upwards and has limited mobility, why didn't combat drones just hover over the Mako and fire at it from above?[/quote]
[quote]ME2 | 18. If Haestrom's radiation prevents all off-world communication, how does EDI immediately contact Shepard after?[/quote]
[quote]ME1 | 19. Why didn't Saren destroy the second beacon on Virmire after using it to prevent Shepard from doing the same?[/quote]
[quote]ME2 | 20. Why does Maelon mention "Reaper indoctrination" specifically when referring to Mordin's past research when no one knew about it before then?[/quote]
[quote]ME1 | 21. If Shepard chose to go to the AA Tower, why didn't Saren and the geth just eliminate whoever stayed back at the bomb site and either disable or take the bomb out of the facility?[/quote]
[quote]ME2 | 22. If the Disabled Collector Vessel was a trap by the Collectors, why would they leave behind a large cache of upgraded weapons for Shepard to pick from?[/quote]
[quote]ME1 | 23. Opold in Noveria asks you to smuggle weaponry because they check everyone's belongings and shipments for weapons - except Spectres. How was Matriarch Benezia able to carry all that cargo with her when the weapons can be detected (even though the inactive geth can't)?[/quote]
[quote]ME2 | 24. How did they know the Derelict Reaper was 37 million years old, if the Council was incapable of testing any of Sovereign's parts?[/quote]
[quote]ME1 | 25. If you go to Virmire with Wrex but haven't recruited Garrus or Liara yet, Wrex will automatically agree with you to destroy the genophage regardless of what you say to him. Why?[/quote]
[quote]ME2 | 26. Mordin told Shepard that they made covert drops of the modified genophage on Tuchanka's water supplies and hospitals. What about all the krogan in the rest of the galaxy?[/quote]
[quote]ME1 | 27. On Therum, if there were so many enemies (including underground), why didn't any of them use the mining laser first to get around the barrier?[/quote]
[quote]ME2 | 28. Why are there mechs and heat sinks in Aeia when Ronald Taylor and crew were stranded there 10 years ago? (commonly asked question)[/quote]
[quote]ME1 | 29. Why did the Thorian attach itself above a seemingly bottomless pit to fall down in?[/quote]
[quote]ME2 | 30. The Illusive Man said that an Alliance science team discovered the great rift on Klendagon, but it was a Cerberus team that traced the location of the Derelict Reaper. What happened to the Alliance science team?[/quote]
[quote]ME1 | 31. If either Ashley or Kaidan are left behind by themselves in the Virmire multi-squad mission and two other squadmates are with Shepard, what are the other two doing?[/quote]
[quote]ME2 | 32. Was Legion saying that Shepard talked to Sovereign on Ilos writer oversight or did the geth really make a mistake?[/quote]
[quote]ME1 | 33. If hanar are allowed to roam on the Presidium, where is their Embassy and where is the Hanar Ambassador?[/quote]
[quote]ME2 | 34. Why didn't the crew test the Reaper IFF near the Citadel fleet? Was there supposed to be some kind of actual multi-squad mission they needed to do?[/quote]
[quote]ME1 | 35. Why didn't the Normandy SR-1 just use its Reaper-slaying cannons instead of the Mako in the Ilos ruins the moment they saw Saren walk in?[/quote]
[quote]ME2 | 36. After the Mass Effect core was destroyed in the Derelict Reaper and they floated over to the Normandy (suggesting the Reaper no longer has its own gravity), why didn't they immediately start falling into Mnemosyne instead?[/quote]
[quote]ME1 | 37. Why did the Protheans disable the Keepers' reaction to open the Citadel relay instead of disabling the relay portion of the Citadel itself (both the Keepers and the Citadel are advanced technology, after all)?[/quote]
[quote]ME2 | 38. Why did the Collector Base only have one ship to defend itself when the Base itself is the size of a planet?[/quote]
[quote]ME1 | 39. If Turian husks (Saren) have more reach and flexibility than human husks, why didn't Sovereign just convert all the Turians he found?[/quote]
[quote]ME2 | 40. Why does Grunt die as Second Fire Team Leader because his shields went down (he has armor, not shields)?[/quote]
[quote]ME1 | 41. How does the Citadel Rapid Transit shuttle manage to get into enclosed spaces like the hallway in Chora's Den?[/quote]
[quote]ME2 | 42. Why didn't the diversion team (the one without the biotic barrier) get attacked by massive amounts of seeker swarms?[/quote]
[quote]ME1 | 43. If Shepard eliminates the Council and replaces it with a new, all-human Council, why can't Udina and Anderson both be on it?[/quote]
[quote]ME2 | 44. Why were we forced into joining Cerberus? I wanted to side with the Shadow Broker.[/quote]
[quote]ME1 | 45. Why were we forced into joining the Council Spectres? I wanted to side with Saren.[/quote]
[quote]ME2 | 46. Why are Tali and Garrus (and all the aliens on the ship) more trusting of Shepard working with Cerberus than Ashley and Kaidan?[/quote]
(End of list)

#2
Ecael

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Epic Music is necessary...

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One very specific man... might be all that stands between continuity...

... and the greatest trilogy of our brief existence.


Posted Image

ME1 | 1. Why weren't there geth ships to guard both ends of the Mu Relay (to counter the Normandy's stealth), and how did Joker fly out once they were alerted to their presence?

It's possible that Joker did have to fight a whole bunch of geth ships along the way, but it just wasn't shown. The Normandy SR-1 is capable of destroying a Reaper, after all.

ME2 | 24. How did they know the Derelict Reaper was 37 million years old, if the Council was incapable of testing any of Sovereign's parts?

I'm going to assume here that it wasn't 37 million years old - that's just how long it was before it died. Then again, it would depend on if (and how) the Reapers "shed" and replace their organic material instead of just building more Reapers.

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#3
TelexFerra

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ME1: Why didn't Saren just walk onto the Citadel when no one suspected him or anything and activate the Reaper relay program?



ME2: Why didn't Cerberus assemble a fleet and figure out how to get it through the Omega-4 relay? Why did they instead waste two years and enough credits "to build an army"?

#4
Inquisitor Recon

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Wow. Must have taken you a long time to write down all of these.



To me only one massive plot hole stands out, which was Bioware's questionable method of moving the storyline forward two years for ME2.



That and the fact that nobody called up the council to show them the derelict reaper. Plus how did nobody find it during all of that time?

#5
Lemonwizard

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Regarding plot hole 24, I believe it was the impact crater from the mass accelerator weapon that was dated, not the derelict reaper itself. They probably just assumed they must be about the same age.

#6
Ecael

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ReconTeam wrote...

Wow. Must have taken you a long time to write down all of these.

To me only one massive plot hole stands out, which was Bioware's questionable method of moving the storyline forward two years for ME2.

That and the fact that nobody called up the council to show them the derelict reaper. Plus how did nobody find it during all of that time?

Making the pictures for the thread took longer.

Like I said, it's easier to complain than to try to explain any of them. The latter definitely takes a long time...

:P

#7
Onyx Jaguar

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ME: Why is Shepard so determined that Saren was behind the attack when all they had was the testimony of a criminal



ME 2: Why is the debris field at the Normandy Crash site so intact and close together

#8
applehug

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Heres 2

How come a security camera or something didn't record Saren on Eden Prime?

How come Shepard didn't show the recordings of the collectors on Freedom's Progress to the council?

Modifié par applehug, 09 juin 2010 - 11:17 .


#9
Onyx Jaguar

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Those are good ones

#10
Mercedes-Benz

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Plus how did nobody find it during all of that time?


Because the Galaxy is a very big place?

#11
RyuGuitarFreak

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I loled at the pictures, at home I'll give the thread a good read.

#12
Pacifien

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ME2 | 6. Why are there dog tags in intact crates on Alchera? Did crew members think that hiding in crates would help them survive?

I answered this one recently in another thread. Along with its mission of reconnaissance on geth incursions in the Terminus System, the Normandy SR-1 was also tasked with the transport of dead bodies. It just so happens that Shepard was asked to retrieve those dogtags, some of which were still in the intact crates used for transport. The Alliance spares no expense for their dead.

Modifié par Pacifien, 09 juin 2010 - 11:40 .


#13
Inquisitor Recon

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Mercedes-Benz wrote...
Because the Galaxy is a very big place?


Good point, but wasn't there an inhabited planet in that system?

#14
wizardryforever

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For #23, I would say that Benezia's cronies got the weapons once they arrived at Peak 15, remember that the people there work for Benezia.  Once you go down to the Hot Labs (before killing Benezia) and go back up top, the Captain and his men attack you, saying it was Benezia's orders.  There would be no reason why they couldn't have acquired the weapons after leaving Port Hanshan.

For #26, I would say that since the majority of the Krogan population is on Tuchanka, especially all the females, it was considered unimportant to spread the modified genophage elsewhere.  They probably concluded that the Krogan would return to breed, and would get it then.

I don't know if I can come up with some others, after that huge exhaustive list.  Though I might be able to rationalize some of them.

#15
wizardryforever

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Well here's a couple more:



Where was Fai Dan during the fight with the colonists? Why didn't he show up before then, with everyone else?



Why wasn't the planet in Kasumi's loyalty (name escapes me) not colonized by anyone else before humans showed up? It's practically on the Citadel's doorstep, and a garden world at that.

#16
mss2

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Here are my tries for some of the questions. Obviously, anything that isn't established within the game is speculative (but, I hope, not inconsistent with what we do know).

ME2 | 4. How DID Shepard's body remain intact during the descent into Alchera or his orbit around it?

Possibly the armor's kinetic barriers generators remained intact, and were sufficient to prevent Shepard's burning up or smashing to bits.  Alternatively, the body initially remained in orbit, but the retrieval team set up the cryogenic freeze (or whatever they transported the body with) groundside, with nonessentials like the armor and helmet stripped and discarded during the prep process.  (Do we know the details?  I haven't read Revelation, but the wiki summary indicates that the retrieval process may not be given specifics.)

ME1 | 7. In Bring Down the Sky, why didn't Balak just set the bomb charges off while Shepard was disabling it to kill two birds with one stone?

Because then the Normandy would immediately go after Balak.  (This assumes that Balak communicated a threat to blow Shepard up to the Normandy.  Also that he could get to the mass relay, or at least get enough of a head start that the Normandy couldn't catch up, in the time it took for Shepard to disable the charges.)

ME1 | 11. If you let Fist live, why didn't the Shadow Broker hire anyone to go after Fist again, or to go after Wrex for betraying him like Fist did?

Fist ran to Omega, where he traded some information he had for protection, most likely to Aria or one of her subordinates.  The Shadow Broker isn't necessarily interested in getting into a war with Aria on her turf over someone as small-scale as Fist, especially for misdirecting information the Broker has presumably mostly gotten some other way.  Likewise, Wrex's failure to perform presumably means Wrex doesn't get his fee (minus whatever advance he took, which Wrex may well have returned), but going all "you have failed me for the last time" to every hired gun is hardly an efficient way to run a business. It's not the first time Wrex has decided to let a commission go and lived to tell about it.

ME1 | 23. Opold in Noveria asks you to smuggle weaponry because they check everyone's belongings and shipments for weapons - except Spectres. How was Matriarch Benezia able to carry all that cargo with her when the weapons can be detected (even though the inactive geth can't)?

Having one rule for regular people and small merchants, and another for major stockholders and their designated representatives, is entirely in keeping with the way Noveria operates. It would make sense for corporate officers to have the equivalent of diplomatic pouch privileges.  We also know the ERCS guards can be bought, so as long as Matsuo herself wasn't on duty, odds are just about anything could be brought past security for a price.  There are also plenty of weapons legitimately on Noveria (e.g., in the hands of ERCS guards, and the wiki at least says there's an ERCS manufacturing facility on the planet), so it's conceivable that Benezia just bought the commandos' weapons there (over or under the table as necessary).

ME2 | 26. Mordin told Shepard that they made covert drops of the modified genophage on Tuchanka's water supplies and hospitals. What about all the krogan in the rest of the galaxy?

It's contagious, and presumably fairly virulent.  Given that krogan weren't able to protect themselves from the original genophage by isolation, presumably the Salarians are confident that krogan not initially exposed will get hit eventually. (With, perhaps, contingency plans for the STG to act if there are signs that a krogan colony is avoiding infection.)  It helps that the existence of the modified genophage is secret, so few krogan are trying to protect themselves.  (Also, do we know if there are large concentrations of female krogan off Tuchanka?)

ME1 | 33. If hanar are allowed to roam on the Presidium, where is their Embassy and where is the Hanar Ambassador?

I'd guess that exists, and just isn't accessible to the player because it isn't plot important, like the other floors in the Presidium skyscraper, or the groundskeeper's storage shed.

ME2 | 36. After the Mass Effect core was destroyed in the Derelict Reaper and they floated over to the Normandy (suggesting the Reaper no longer has its own gravity), why didn't they immediately start falling into Mnemosyne instead?

They did, but Joker put the Normandy in freefall as well, so they remained roughly motionless relative to one another till Joker could do pickup and engage the drive to escape.


ME1 | 37. Why did the Protheans disable the Keepers' reaction to open the Citadel relay instead of disabling the relay portion of the Citadel itself (both the Keepers and the Citadel are advanced technology, after all)?

Genetic/bioengineering technology and space construction technology are different fields with different rates of advance.  The Protheans had barely managed one small one-way mass relay.  They may not have even been able to access the interior of the Citadel, or hack into its controls.  Releasing a tailored virus to interfere with whatever structure in the Keepers responds to the Reapers' signal may well have been easier.

Me1 | 43. If Shepard eliminates the Council and replaces it with a new, all-human Council, why can't Udina and Anderson both be on it?

Whichever one Shepard picks will use every bit of political capital available to keep the other off.  (And Shepard, hero that he is, may not have the pull to name multiple council members.)  Also, two English-speaking members, both (possibly) from the UK and definitely from Earth will draw protests from the other powers within the Alliance, who want broader representation.

#17
Ecael

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mss2 wrote...

[snip]

Good job. This is the kind of post I like.

:police:

That's true. All the salarians would need to do is infect the female krogan, since they're already huddled up in clans on Tuchanka.

The explanation on Balak is also a good point. Although we often wonder why the Normandy SR-1/SR-2 fail to assist Shepard more on missions...

#18
kraidy1117

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My response to this, a series that has many writers will have alot of plotholes. Star Wars has way more plotholes then ME had.

#19
Mercedes-Benz

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45. Because if you joined Saren, there would be no Mass Effect 2 and Mass Effect 3.

#20
Ecael

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Mercedes-Benz wrote...

45. Because if you joined Saren, there would be no Mass Effect 2 and Mass Effect 3.

There would be a Mass Effect 2 and Mass Effect 3, but it would involve terrorizing all the other species and cleaning out their homeworlds.

;)

#21
cachx

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Question: When trying to "solve" a plot-hole, can we use gameplay/design reasons or we only look at it from the story perspective? :police:

ME1: Why didn't the Normandy just blasted Balak's ship out of the sky when he escaped?
ME2: Why didn't the Normandy just blasted Vido's ship out of the sky
when he escaped?

ME1: How did the Normandy/Joker managed to convice and gather a whole fleet and be by the citadel on time?(And why didn't they contact the other council forces that were guarding the relays and thus could have been there on time for the assault as well?)
ME2: In the N7 mission where you have to shut down a rogue AI on an abandoned ship, why are corpses in pools of blood if they (presumably) died of asfixiation?

#22
FuturePasTimeCE

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[quote]Ecael wrote...

Posted Image
Hi, Ecael here for Mass Effect's plot and continuity.

It's rather rare to see a BioWare writer commenting on Mass Effect's story (or on threads about it) these days, sometimes to explain a plot hole (like Jay Turner) or to expand upon someone's hypothesis. I'm sure they can't divulge much information without spoiling Mass Effect 3, so there's good reason not to post. However, a recurring trend seems to be that people will point out plot holes in an attempt to gauge the quality of the game but never try to explain how to fix it. Some plot holes can be successfully retcon'd or patched up through the codex or from dialogue in Mass Effect 3, but people don't always come up with a valid solution.

This thread is to discuss plot holes apparent in Mass Effect 1 and 2 and to attempt to solve them as if they were puzzles the writers left behind. After all, they do a great job expanding upon all the storylines in each game, and they don't often get enough credit for that (neither does the QA Story Team, for that matter!). At the same time, it would be far more useful to help explain plot holes rather than just point them out.

There are a few rules to this thread:
  • If you wish to post a plot hole, you MUST post two - one for EACH game - to avoid being called out for bias.
  • You may choose to help explain any plot hole listed - either how a writer could patch up the problem or why it's not a plot hole in the first place.
  • You may defend a plot hole you posted, but don't start whining about the game itself as a result. As the next list shows, it doesn't require much thinking to complain endlessly.

Super-nitpick time!

[quote]ME1 | 1. Why weren't there geth ships to guard both ends of the Mu Relay (to counter the Normandy's stealth), and how did Joker fly out once they were alerted to their presence?[/quote]
[quote]ME2 | 2. Why didn't the Collectors try to abduct the Normandy SR-1 crew instead of destroy them?[/quote]
[quote]ME1 | 3. Couldn't the Turian Councilor accuse Shepard and Tali of pre-recording Saren's voiceprint during the "trial" and modifying it to say what they want (like in Kasumi's DLC)?[/quote]
[quote]ME2 | 4. How DID Shepard's body remain intact during the descent into Alchera or his orbit around it?[/quote]
[quote]ME1 | 5. If recording was that simple, why didn't they use it during their conversations with Saren, Sovereign and Vigil? After all, a soldier from Ashley's team was able to send helmet recordings of Sovereign in the middle of battle (why didn't they use that too?)[/quote]
[quote]ME2 | 6. Why are there dog tags in intact crates on Alchera? Did crew members think that hiding in crates would help them survive?[/quote]
[quote]ME1 | 7. In Bring Down the Sky, why didn't Balak just set the bomb charges off while Shepard was disabling it to kill two birds with one stone?[/quote]
[quote]ME2 | 8. Why wasn't Shepard and Jacob more suspicious of the fact that Wilson was in a room by himself with human corpses and a wounded leg?[/quote]
[quote]ME1 | 9. Why wasn't Shepard suspicious enough to ask Ian Newstead how he managed to get past all the geth in the Feros tunnels? Is the Thorian allied with the geth or something?[/quote]
[quote]ME2 | 10. If Garrus wasn't recruited in ME1, why does he still act like he's known Shepard personally through all the "old times"?[/quote]
[quote]ME1 | 11. If you let Fist live, why didn't the Shadow Broker hire anyone to go after Fist again, or to go after Wrex for betraying him like Fist did?[/quote]
[quote]ME2 | 12. Why didn't Warden Kuril in Purgatory wait until Shepard and squad stepped INSIDE the cell before closing it on them?[/quote]
[quote]ME1 | 13. Why couldn't the geth or Saren just attach explosives to all the elevators in Feros, Noveria, Virmire, Ilos and the Citadel to get rid of Shepard?[/quote]
[quote]ME2 | 14. If Garrus knew how to take down a gunship in one shot, why didn't he do that the second time instead of shooting at all the offloaded mercs?[/quote]
[quote]ME1 | 15. If the Mako's jets only work for a few seconds, how does it get back to the Normandy without forcing the Normandy to land?[/quote]
[quote]ME2 | 16. If Haestrom's sun destroys all shields and Quarian technology - including Legion (but not Grunt's armor) - why are the other geth unaffected?[/quote]
[quote]ME1 | 17. If the Mako can't fire upwards and has limited mobility, why didn't combat drones just hover over the Mako and fire at it from above?[/quote]
[quote]ME2 | 18. If Haestrom's radiation prevents all off-world communication, how does EDI immediately contact Shepard after?[/quote]
[quote]ME1 | 19. Why didn't Saren destroy the second beacon on Virmire after using it to prevent Shepard from doing the same?[/quote]
[quote]ME2 | 20. Why does Maelon mention "Reaper indoctrination" specifically when referring to Mordin's past research when no one knew about it before then?[/quote]
[quote]ME1 | 21. If Shepard chose to go to the AA Tower, why didn't Saren and the geth just eliminate whoever stayed back at the bomb site and either disable or take the bomb out of the facility?[/quote]
[quote]ME2 | 22. If the Disabled Collector Vessel was a trap by the Collectors, why would they leave behind a large cache of upgraded weapons for Shepard to pick from?[/quote]
[quote]ME1 | 23. Opold in Noveria asks you to smuggle weaponry because they check everyone's belongings and shipments for weapons - except Spectres. How was Matriarch Benezia able to carry all that cargo with her when the weapons can be detected (even though the inactive geth can't)?[/quote]
[quote]ME2 | 24. How did they know the Derelict Reaper was 37 million years old, if the Council was incapable of testing any of Sovereign's parts?[/quote]
[quote]ME1 | 25. If you go to Virmire with Wrex but haven't recruited Garrus or Liara yet, Wrex will automatically agree with you to destroy the genophage regardless of what you say to him. Why?[/quote]
[quote]ME2 | 26. Mordin told Shepard that they made covert drops of the modified genophage on Tuchanka's water supplies and hospitals. What about all the krogan in the rest of the galaxy?[/quote]
[quote]ME1 | 27. On Therum, if there were so many enemies (including underground), why didn't any of them use the mining laser first to get around the barrier?[/quote]
[quote]ME2 | 28. Why are there mechs and heat sinks in Aeia when Ronald Taylor and crew were stranded there 10 years ago? (commonly asked question)[/quote]
[quote]ME1 | 29. Why did the Thorian attach itself above a seemingly bottomless pit to fall down in?[/quote]
[quote]ME2 | 30. The Illusive Man said that an Alliance science team discovered the great rift on Klendagon, but it was a Cerberus team that traced the location of the Derelict Reaper. What happened to the Alliance science team?[/quote]
[quote]ME1 | 31. If either Ashley or Kaidan are left behind by themselves in the Virmire multi-squad mission and two other squadmates are with Shepard, what are the other two doing?[/quote]
[quote]ME2 | 32. Was Legion saying that Shepard talked to Sovereign on Ilos writer oversight or did the geth really make a mistake?[/quote]
[quote]ME1 | 33. If hanar are allowed to roam on the Presidium, where is their Embassy and where is the Hanar Ambassador?[/quote]
[quote]ME2 | 34. Why didn't the crew test the Reaper IFF near the Citadel fleet? Was there supposed to be some kind of actual multi-squad mission they needed to do?[/quote]
[quote]ME1 | 35. Why didn't the Normandy SR-1 just use its Reaper-slaying cannons instead of the Mako in the Ilos ruins the moment they saw Saren walk in?[/quote]
[quote]ME2 | 36. After the Mass Effect core was destroyed in the Derelict Reaper and they floated over to the Normandy (suggesting the Reaper no longer has its own gravity), why didn't they immediately start falling into Mnemosyne instead?[/quote]
[quote]ME1 | 37. Why did the Protheans disable the Keepers' reaction to open the Citadel relay instead of disabling the relay portion of the Citadel itself (both the Keepers and the Citadel are advanced technology, after all)?[/quote]
[quote]ME2 | 38. Why did the Collector Base only have one ship to defend itself when the Base itself is the size of a planet?[/quote]
[quote]ME1 | 39. If Turian husks (Saren) have more reach and flexibility than human husks, why didn't Sovereign just convert all the Turians he found?[/quote]
[quote]ME2 | 40. Why does Grunt die as Second Fire Team Leader because his shields went down (he has armor, not shields)?[/quote]
[quote]ME1 | 41. How does the Citadel Rapid Transit shuttle manage to get into enclosed spaces like the hallway in Chora's Den?[/quote]
[quote]ME2 | 42. Why didn't the diversion team (the one without the biotic barrier) get attacked by massive amounts of seeker swarms?[/quote]
[quote]ME1 | 43. If Shepard eliminates the Council and replaces it with a new, all-human Council, why can't Udina and Anderson both be on it?[/quote]
[quote]ME2 | 44. Why were we forced into joining Cerberus? I wanted to side with the Shadow Broker.[/quote]
[quote]ME1 | 45. Why were we forced into joining the Council Spectres? I wanted to side with Saren.[/quote]
[quote]ME2 | 46. Why are Tali and Garrus (and all the aliens on the ship) more trusting of Shepard working with Cerberus than Ashley and Kaidan?[/quote]
(End of list)[/quote] you've pretty much summed up my thoughts of the series... but they've extracted a audio bit of two people (Saren and Benezia) from one geth's memory

#23
FuturePasTimeCE

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cachx wrote...

Question: When trying to "solve" a plot-hole, can we use gameplay/design reasons or we only look at it from the story perspective? :police:

ME1: Why didn't the Normandy just blasted Balak's ship out of the sky when he escaped?
ME2: Why didn't the Normandy just blasted Vido's ship out of the sky
when he escaped?

ME1: How did the Normandy/Joker managed to convice and gather a whole fleet and be by the citadel on time?(And why didn't they contact the other council forces that were guarding the relays and thus could have been there on time for the assault as well?)
ME2: In the N7 mission where you have to shut down a rogue AI on an abandoned ship, why are corpses in pools of blood if they (presumably) died of asfixiation?


same thing I thought ...

#24
jackkel dragon

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Ecael wrote...

ME1 | 25. If you go to Virmire with Wrex but haven't recruited Garrus or Liara yet, Wrex will automatically agree with you to destroy the genophage regardless of what you say to him. Why?


Sorry that this isn't a story/plot explaination, but I think I got this one.

Ashley-X (Virmire Side Mission)
Kaidan-X (Virmire Side Mission)
Garrus-X (Not recruited)
Liara-X (Not recruited)
Tali-O (Recruited)

During the final portion of the Virmire mission, neither Ash or Kaidan are available for the squad. Garrus and Liara are not selectable, because they aren't there. Tali is the only squad member that is forced to be present. If Wrex can die, the player will have a two-man squad (Shep+Tali). This would probably cause a few errors, and is not the way the squad selection screen works.

So, Wrex is forced to live for the sake of having a full squad at all times. I was actually wondering what would happen in this case, by the way.

Correct me if I'm wrong.

#25
Pacifien

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cachx wrote...
Question: When trying to "solve" a plot-hole, can we use gameplay/design reasons or we only look at it from the story perspective? :police:

ME1: Why didn't the Normandy just blasted Balak's ship out of the sky when he escaped?
ME2: Why didn't the Normandy just blasted Vido's ship out of the sky
when he escaped?

Weapons weren't calibrated. :whistle: