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The Anti-Plothole Thread: Fight for the Plot!


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#501
Zulu_DFA

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All right. Bombs away!


? ME1 | 1. Why weren't there geth ships to guard both ends of the Mu Relay (to counter the Normandy's stealth), and how did Joker fly out once they were alerted to their presence?
 
! While in stealth, the Normandy simply can not be engaged. While the Geth were surely alerted to her presence when she exited the hyperspace in the Ilos system, they could not spot and lock on her. Besides, when Saren reached the Conduit, the Geth fleet could have left the system to rendezvous with him at the Citadel.
 
 
? ME2 | 2. Why didn't the Collectors try to abduct the Normandy SR-1 crew instead of destroy them?
 
! The Collectors has spotted multiple escape pod launches and assumed their primary target (Shepard) was in one of them. Then they finished off the Normandy and went chasing the escape pods. Luckily, the pods went in all directions and the ones managed to capture were all empty. Then for some reason (like an Alliance rescue mission) they retreated.
 
 
? ME1 | 3. Couldn't the Turian Councilor accuse Shepard and Tali of pre-recording Saren's voiceprint during the "trial" and modifying it to say what they want (like in Kasumi's DLC)?
 
! We have to assume that "actual" procedures took a little longer than portrayed in the game (we don't want to remember to drink water and fly somewhere for 5h real-time, remember), and the Tali's recording was verified as authentic.
 
 
? ME2 | 4. How DID Shepard's body remain intact during the descent into Alchera or his orbit around it?
 
! How Shepard survived the crash.
 
 
? ME1 | 5. If recording was that simple, why didn't they use it during their conversations with Saren, Sovereign and Vigil? After all, a soldier from Ashley's team was able to send helmet recordings of Sovereign in the middle of battle (why didn't they use that too?)
 
! Maybe they did, but the Council dismissed them anyway, because they though that Saren was trying to manipulate Shepard and draw them into a war with the Terminus Systems.
 
 
? ME2 | 6. Why are there dog tags in intact crates on Alchera? Did crew members think that hiding in crates would help them survive?
 
! Who said they are in the crates? Maybe they are under them. Anyway, it's not a plothole. It's a gameplay element, rather lame indeed, but that's how the level designers decided to puzzle the players. I bet there is some fraction of people who do not destroy every crate they see automatically, and those people were driven quite mad about where the hell are another 4 dogtags. Very funny, Bioware!
 
 
? ME1 | 7. In Bring Down the Sky, why didn't Balak just set the bomb charges off while Shepard was disabling it to kill two birds with one stone?
 
! Because this plothole is solved by playing renegade.
 
 
? ME2 | 8. Why wasn't Shepard and Jacob more suspicious of the fact that Wilson was in a room by himself with human corpses and a wounded leg?
 
! To Shepard the whole situation is too suspicious to care, and Jacob does get a little suspicious. But the mechs are known to explode to shreds at times, and sometimes to simply fade away like the morning mist (not only them), so who says there hadn't been any mechs before Shepard and Jacob got there? Also click here.
 
 
 
? ME1 | 9. Why wasn't Shepard suspicious enough to ask Ian Newstead how he managed to get past all the geth in the Feros tunnels? Is the Thorian allied with the geth or something?
 
! Crazy people are capable of things normal people can't even think off.
 
 
? ME2 | 10. If Garrus wasn't recruited in ME1, why does he still act like he's known Shepard personally through all the "old times"?
 
! 1. Garrus is fan service. 2. Garrus being C-Sec, they could have extended their aquaintance briefly immediately after the Battle of Citadel, before Shepard was sent away to chase the Geth. 3. Of this category there is a graver and less explainable plothole about Wrex. Even if you didn't recruit him in ME1, you can ask TIM on his whereabouts.
 
 
? ME1 | 11. If you let Fist live, why didn't the Shadow Broker hire anyone to go after Fist again, or to go after Wrex for betraying him like Fist did?
 
! PLOTHOLE indeed. Moreover, Fist goes to Omega, where he is practically under the very nose of the Shadow Broker. Best explanation might be that Fist exaggerated the extent of the grudge the Shadow broker would hold for him, after he is kicked out of business. As for Wrex, hiring someone to kill him would cost the Shadow Broker a lot of money. Still he could have done that, but the attempt failed. Anyway, playing renegade (killing Fist and Wrex, or not recruiting the latter) solves the plothole.
 
 
? ME2 | 12. Why didn't Warden Kuril in Purgatory wait until Shepard and squad stepped INSIDE the cell before closing it on them?
 
! Why didn't Warden Kuril confiscate Jack's bio-amp before locking her down? This entire Purgatory mission is a massive plothole created to make up another "fluent shooter gameplay" level. Which is now also a demo level. Well, at least BioWare honestly demonstrates the proportion anв quality of the story elements and the shooter elements in the game…
 
 
? ME1 | 13. Why couldn't the geth or Saren just attach explosives to all the elevators in Feros, Noveria, Virmire, Ilos and the Citadel to get rid of Shepard?
 
! Because Shepard's hardsuit can detect explosives. The question is: why didn't Saren just H-bombed Zhu's Hope, the way he attempted to clear out Eden Prime?
 
 
? ME2 | 14. If Garrus knew how to take down a gunship in one shot, why didn't he do that the second time instead of shooting at all the offloaded mercs?
 
! Cathka put an extra piece of armor to that weak spot.
 
 
? ME1 | 15. If the Mako's jets only work for a few seconds, how does it get back to the Normandy without forcing the Normandy to land?
 
! They work only for a few seconds because the driver has to save the fuel/batterycharge for the take-off.
 
 
? ME2 | 16. If Haestrom's sun destroys all shields and Quarian technology - including Legion (but not Grunt's armor) - why are the other geth unaffected?
 
! It's not a plothole. It's a gameplay issue. By the ME1 lore, kinetic barriers have nothing to do with radiation shielding. If the ME1 system were left intact, there would be a hazard timer telling the player, how long Shepard's (and henchmen's) ARMOR can withstand exposure (with some types of armor adding bonuses to this time). But here we got the sh*tty EDI's explanation and went on with the 'splosions. So the answer to the "plothole" is the same as for the thermal ammo retcon: Shepard's post mortem cognition disorder.
 
 
? ME1 | 17. If the Mako can't fire upwards and has limited mobility, why didn't combat drones just hover over the Mako and fire at it from above?
 
! 1. See (!) to (?)#15. 2. Because Shepard can pop out of the hatch and shoot them down.
 
 
? ME2 | 18. If Haestrom's radiation prevents all off-world communication, how does EDI immediately contact Shepard after?
 
! She got Reaper tech.
 
 
? ME1 | 19. Why didn't Saren destroy the second beacon on Virmire after using it to prevent Shepard from doing the same?
 
! He thought the Virmire Base is well defended.
 
 
? ME2 | 20. Why does Maelon mention "Reaper indoctrination" specifically when referring to Mordin's past research when no one knew about it before then?
 
! This is interesting question. Safe guess is Mordin wrote that paper in the last 2 years - after the Virmire operation. I wonder if Maleon still says it if all Salarians are killed on Virmire, including Lt. Imness (who possibly escapes the same unknown way as Rana Tanoptis, if you release him).
 
 
? ME1 | 21. If Shepard chose to go to the AA Tower, why didn't Saren and the geth just eliminate whoever stayed back at the bomb site and either disable or take the bomb out of the facility?
 
! 1. Plothole solved by going to the bomb. Personally I want to have a "Kaidan" save for the Horizon mission, but I simply can't make my Shepard in ME1 goof off to go to the AA tower (or send Ashley with the Salarians). 2. Suppose Ashley/Kaidan held them off long enough.
 
 
? ME2 | 22. If the Disabled Collector Vessel was a trap by the Collectors, why would they leave behind a large cache of upgraded weapons for Shepard to pick from?
 
! Why the thermal ammo is dispensed all over such places as the Collector base and the Heretic station (and in this latter case also the medigel)? Not a plothole. Gameplay issue. Solved by modding Coalecsed.ini and giving yourself all the weapons you need from the very start (like it should be, as TIM obviously wouldn’t mind giving Shepard the full arsenal). Same goes to the mineral mining “plothole” via Gibbed’s save file editing.
 
 
? ME1 | 23. Opold in Noveria asks you to smuggle weaponry because they check everyone's belongings and shipments for weapons - except Spectres. How was Matriarch Benezia able to carry all that cargo with her when the weapons can be detected (even though the inactive geth can't)?
 
! Benezia was a VIP. Opold was not. VIPs are allowed to do anything they want. The laws are there for the non-VIPs.
 
 
? ME2 | 24. How did they know the Derelict Reaper was 37 million years old, if the Council was incapable of testing any of Sovereign's parts?
 
! 1. The Council may have tested them and knew the truth, but they are reluctamt to admit as much to the Cerberus Zomborg. 2. The Council may be indoctrinated (by the Citadel). Wait for ME3.
 
 
? ME1 | 25. If you go to Virmire with Wrex but haven't recruited Garrus or Liara yet, Wrex will automatically agree with you to destroy the genophage regardless of what you say to him. Why?
 
! He will be honored so much that you recruited him, but neither Garrus nor Liara, that his trust in your judgment will be much higher. Shorter answer: don't metagame this situation.
 
 
? ME2 | 26. Mordin told Shepard that they made covert drops of the modified genophage on Tuchanka's water supplies and hospitals. What about all the krogan in the rest of the galaxy?
 
! It is said somewhere that most of the krogans have returned to Tuchanka. There seems to be a lot of them, because Shepard is deep in mercenary business, which is the only occupation of the krogans. In other trades there are no krogans at all (well, may be just a couple). And anyway, all the females are kept on Tuchanka.
 
 
? ME1 | 27. On Therum, if there were so many enemies (including underground), why didn't any of them use the mining laser first to get around the barrier?
 
! They could not win the minigame. Seriously, each time you have to assume that Shepard is always just one step behind Saren and his cronies, and whatever happened, well... "has just happened", even though you may arrive on any location in any order. The lack of a proper time frame is bound to bring about such discrepancies. Like celebrating the "Armistice Day" twice a year.
 
 
? ME2 | 28. Why are there mechs and heat sinks in Aeia when Ronald Taylor and crew were stranded there 10 years ago? (commonly asked question)
 
! Thermal ammo is not a new thing. It always was there. Another proof - Jessie. Another proof - Shepard knows about thermal ammo immediately after waking up. It's not a plothole, it's a retcon. Alternate explanation: thermal ammo is just Shepard's delusion (as a result of his post mortem cognition disorder).
 
 
? ME1 | 29. Why did the Thorian attach itself above a seemingly bottomless pit to fall down in?
 
! It wasn't afraid of hights. It just had not previous experience of falling down, so it could not anticipate that a fall may kill it.
 
 
? ME2 | 30. The Illusive Man said that an Alliance science team discovered the great rift on Klendagon, but it was a Cerberus team that traced the location of the Derelict Reaper. What happened to the Alliance science team?
 
! 1. Alliance team went elsewhere. 2. Alliance team signed up with Cerberus. 3. Part of the Alliance team went elsewhere and part signed up with Cerberus. Anyway, Cerberus is part of the Alliance.
 
 
? ME1 | 31. If either Ashley or Kaidan are left behind by themselves in the Virmire multi-squad mission and two other squadmates are with Shepard, what are the other two doing?
 
! Just as always - sipping rinchol with soda in the mess-hall. I mean, come on! This whole idea of three-men squad taking on dozens of hostiles everytime with the rest of "the team" as well as any number of combat-trained Alliance marines or Cerberus commandos doing nothing in the Normandy is a huge plothole. Therefore we have to assume that being actually a gameplay issue it is solved by some "behind-the-scenes" orders Shepard gives them each time, like: "Be ready to back me up" or "Keep the baddies off my back".
 
 
? ME2 | 32. Was Legion saying that Shepard talked to Sovereign on Ilos writer oversight or did the geth really make a mistake?
 
! Writer's oversight, for all we know.
 
 
? ME1 | 33. If hanar are allowed to roam on the Presidium, where is their Embassy and where is the Hanar Ambassador?
 
! In the lake.
 
 
? ME2 | 34. Why didn't the crew test the Reaper IFF near the Citadel fleet? Was there supposed to be some kind of actual multi-squad mission they needed to do?
 
! My best guess is that this entire Reaper IFF / all team in the Kodiak / crew abduction twist comes out of "meet the deadline" policy aka pushing the product early into the release phase. Because the moment the game "triggers test the IFF" level, the plot deteriorates to the point of total ridiculousness.
 
 
? ME1 | 35. Why didn't the Normandy SR-1 just use its Reaper-slaying cannons instead of the Mako in the Ilos ruins the moment they saw Saren walk in?
 
! Garrus was in the middle of the calibrations. Seriously, For any number of reasons. They didn't actually see Saren until the Mako was dropped, it takes some time to arm and aim a weapon, running is stealth mode prevents firing...
 
 
? ME2 | 36. After the Mass Effect core was destroyed in the Derelict Reaper and they floated over to the Normandy (suggesting the Reaper no longer has its own gravity), why didn't they immediately start falling into Mnemosyne instead?
 
! Let's go again with the delusion theory on this one. First, how big was the Cerberus science team? I mean, how a limited number of people turn into an unlimited number of husks? Secondly, when Shepard cleared the Reaper of the husks, he took his time, attached a timed explosive device to the Reaper core, and orderly withdrew to the Normandy. The bomb went off and the Normandy happily flew away. Due to the post mortem cognition disorder, to Shepard it all looked like a silly arcade game shootout.
 
 
? ME1 | 37. Why did the Protheans disable the Keepers' reaction to open the Citadel relay instead of disabling the relay portion of the Citadel itself (both the Keepers and the Citadel are advanced technology, after all)?
 
! I honestly think there's more to it than the Vigil told us. Wait for ME3, maybe there's a huge surprise (also involving Omega, which is sort of matching couple to the Citadel).
 
 
? ME2 | 38. Why did the Collector Base only have one ship to defend itself when the Base itself is the size of a planet?
 
! 1. The base is not the size of a planet. 2. The defense of the Base was the "red signal" of the Omega-4 relay and the Oculi sentries. 3. Maybe there was another Collector ship, that will be dealt with in ME3 (maybe a reason why saving the Base was not a good choice). At the time of the Shepard's attack, it was out harvesting some other colony.
 
 
? ME1 | 39. If Turian husks (Saren) have more reach and flexibility than human husks, why didn't Sovereign just convert all the Turians he found?
 
! Saren was special. Actually he was more like a Collector, than a husk. There is no reason to believe turian husks are any better troops that human husks.
 
 
? ME2 | 40. Why does Grunt die as Second Fire Team Leader because his shields went down (he has armor, not shields)?
 
! Becuse ME2 gameplay stuff (shields-barriers-armor mechanics in this particular case) sucks. Aka Shepard's post mortem cognition disorder.
 
 
? ME1 | 41. How does the Citadel Rapid Transit shuttle manage to get into enclosed spaces like the hallway in Chora's Den?
 
! In the next room (where you fight Saren's hitmen) there is a "speedway" for the shuttles beneath the bridge. Also, it's not a plothole. It's a level design issue.
 
 
? ME2 | 42. Why didn't the diversion team (the one without the biotic barrier) get attacked by massive amounts of seeker swarms?
 
! See (!) to (?)#34.
 
 
? ME1 | 43. If Shepard eliminates the Council and replaces it with a new, all-human Council, why can't Udina and Anderson both be on it?
 
! Actually, in ME2 there is no "all-human Council". Both "Human-led" and "All-human" outcomes of ME1 a treated as "Human-led", with the Turians believing that "Humans have seized power".
 
 
? ME2 | 44. Why were we forced into joining Cerberus? I wanted to side with the Shadow Broker.
 
! It's not a plothole. The plot is: even an alien-loving paragon Shepard understood the necessity of working with Cerberus. Asking "why?" is like asking why Anakin Skywalker joined Palpatine. Your amount of freedom of choice in Mass Effect is limited. That's an example.
 
 
? ME1 | 45. Why were we forced into joining the Council Spectres? I wanted to side with Saren.
 
! See immediately above.
 
 
? ME2 | 46. Why are Tali and Garrus (and all the aliens on the ship) more trusting of Shepard working with Cerberus than Ashley and Kaidan?
 
! Because it's a big stupid jellyfish! Anderson's influence.

Modifié par Zulu_DFA, 26 juin 2010 - 06:14 .


#502
CroGamer002

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ME1 | 11. If you let Fist live, why didn't the Shadow Broker hire anyone to go after Fist again, or to go after Wrex for betraying him like Fist did?
[*]Maybe because he went in hiding and Wrex JUST failed to kill him?

#503
CroGamer002

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Zulu_DFA wrote...


 
? ME1 | 25. If you go to Virmire with Wrex but haven't recruited Garrus or Liara yet, Wrex will automatically agree with you to destroy the genophage regardless of what you say to him. Why?
 
! He will be honored so much that you recruited him, but neither Garrus nor Liara, that his trust in your judgment will be much higher. Shorter answer: don't metagame this situation.
 
 


Gameplay issue.

You have Ashley, Kaidan, Wrex and Tali.
If you or Ashley kill Wrex you have to send her or Kaidan to support STG.
Then you go with Tali and let's choose Kaidan.
After some time you have to leave Kaidan to arm bomb and in that case you can only have Tali.


Now I seriuosly want to know can I do Virmire mission without Wrex, Garrus and Liara.

#504
Zulu_DFA

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[quote]adam_grif wrote...

ME1: Why didn't Saren just tell the council he found Sovereign and that it was a Prothean warship, then have it dock with the Citadel? Spectres can get an Audience with the council, and that Chamber is the place where he needs to upload the file to let the reapers through. Who could have stopped him?

ME1: If the Council wouldn't let Sovereign dock with it for some reason (even though it really has no reason not to), couldn't he have just brought a lot of scientists and important politicans on-board to inspect this new Prothean find, then get them indoctrinated? Then he could have let the Reapers through without any trouble!

ME1: Or even simpler, why didn't he just roll into the council chambers for an audience, and then activate the switch and let the Reapers through? Robo-Saren is practically invincible, who could have fought him off?

ME1: How did Saren/Sovereign know what The Conduit was, and that they needed it?
[/quote]
Not a plothole, until ME3 comes out without some plot twist, that explains how Vigil provides you with some "data file" based on the research apparently conducted on the Citadel by the dozen of surviving Prothean scientists, who never returned to Ilos! It may be a biggest mystery to be solved yet. If it's not the case, then a massive plothole.


[quote]adam_grif wrote...
ME1: Why couldn't you ask the council what to do with the Rachni instead of deciding on the spot? Your squadmates will even suggest this, but you can't do it. It's not like the queen is going anywhere, so why can't you drive back from Peak 15, and call the Council, then return to act out their decision?
[/quote]
You don't need to confer with the Council to know that the Rachni queen has no reason to live. Renegade option is the plothole solver.

[quote]adam_grif wrote...
ME2: If the Reapers can simply fly to the Galaxy, and do it in a reasonable time-frame (get there in time for ME3), then why didn't they fly to the galaxy a thousand years ago when their initial plot was foiled in the Rachni war, or then again a few hundred years ago instead of an overly-elaborate plot to get Saren and the Geth to directly confront the Citadel?
[/quote]
1st, you don't know about Rachni for sure. The queen may be lying to you all along. Legion indirectly supports the reaper role in the Rachni Wars, but never for sure.
2ndly, ME3 is not out yet. The Reapers may be unable to "simply fly" to the Galaxy. They need to find "another way". Wait for ME3.

[quote]adam_grif wrote...
ME2: What was the collector's gameplan? If they needed to attack Earth to finish the Human Reaper, how were they going to do that? They would have been completely obliterated by the Arcturus Fleet. Even if they got to Earth, other ships would still wipe them out once they're there. Even if they DID finish the Human Reaper, how were they going to bring back the Reapers? Were they going to attack the Citadel AGAIN, but this time without a Geth Armada and only a single Collector ship? Even with now tighter security?
[/quote]

Plan to attacking Earth is an assumption by henchmen, not a fact. Sparing the Collector Base logically should provide some deeper insight into their late plans. Not that TIM would feel oblidged to fill you in.

[quote]adam_grif wrote...
ME2: What was Cerberus / Shepard's plan from the start? All you ever see is vague utterances of stopping the Collectors, but how were they going to do that? Until near the end of the game, we're under the impressino that The Collectors are an entire civilization of people, with what we can only assume is an entire Armada of ships. Even when we find out they're in the Galactic core, we still have reason to believe that they have a large number of ships and a huge population. So why was TIM confident, and why didn't anybody bother to talk to Shepard about how they had absolutely no plan and no chance of succeeding given what they knew? It's one thing for this ti be a Suicide Mission, but they had NO CHANCE OF SUCCEEDING IN THEIR MISSION except that everyting went completely perfectly for them!
[/quote]
TIM plans the campaign and packs orders at Shepard. Shepard carries them out. Going through Omega-4 Relay in the Normandy was a reconnaissance mission that developed into a daring incursion when it turned out the Collector Base was relatively small and poorly defended. From the "Shepard dies after sparing the Base" ending we know that TIM had a squadron of starships ready for action.

[quote]adam_grif wrote...
ME2: Why didn't Shepard and Co bring a buncch of nukes (i.e. the ones we used on Jack's loyalty mission) to blow up the collectors? Were they planning on fighting their way to a convenient-to-overload reactor that would destroy the station?
They did. But it was imperative to infiltrate the Base to gather intelligence, before blowing it up - or neutron purging it. Once Shepard reaches the main reactor, that may be used both ways, he can conserve his own nukes. Besides there were the abducted crew/colonists inside the Base.


[quote]adam_grif wrote...
ME2: Why did TIM send you around from the start to recruit a team of the best? Did he somehow know that their mission would be decided by small-scale infantry battles? Why didn't Shepard confront him about these gaping holes in their plan?
[/quote]
For most of the characters TIM may have ulterior plans: Jack - finish studying her, Thane - make a high profile kill, Tali - infiltrate the Migrant Fleet, Samara - infiltrate the Justicars (or get to Morinth, and infiltrate the Justicars with Morinth's help), Kasumi - reaquire the data stolen by Okuda from the Alliance, Zaeed - just better to have him on your side than out there somewhere...


[quote]adam_grif wrote...
ME2: Why didn't TIM equip the SR2 with a bunch of YMIR mechs? We know Cerberus has them (from the start of the game), and they would slaughter the collectors!
[/quote]
YMIRs are dumb and easily hackable.

[quote]adam_grif wrote...
ME2: Why couldn't you save the civilians on Zaeed's loyalty mission and then tell Joker to intercept and destroy any ships that came up from the surface (the escaping guy)?
[/quote]
renegade options solves this plothole. The civvies should rely on themselves from time to time. Besides, Vido could have equipped his personal gunship with some prototype stealth systems, that prevent locking on it, so he escapes.

[quote]adam_grif wrote...
ME2: Why do the GARDIAN defense "lasers" on the colony in ME2 fire solid slugs like a railgun?
[/quote] More looks like rockets to me. Not a plot hole anyway. Cutscene art issue.

[quote]adam_grif wrote...
ME2: Why did the multiple Turian ships get killed by the Collector ship in ME2? The collector ship goes down to 2 shots from a cruiser-equivelant gun, so did the Turians just not bother to return fire on the ship? [/quote]
I'm sorry, what Turians? There were not any Turians, it was a trap, according to EDI...

[quote]adam_grif wrote...
ME2: Why didn't the SR2 simply open fire on the Collector ship when it was taking off from the colony after getting pounded by the defense towers? It was weakened, and as it's taking off it can't aim it's guns at the SR2 because it's facing the wrong way (and the big particle beam is at the top).
[/quote]
Adbucted colonists were in there. But more importantly, that was not the time. TIM had other plans for the Collector cruiser.

[quote]adam_grif wrote...
ME2: Why does the Normandy engage in stupid dogfighting with the Occulus' and blast them with torpedos/guns, instead of simply turning on the point defense lasers and blasting them to smithereens?
[/quote]
Not a plothole. Ask animators, not writers.

Modifié par Zulu_DFA, 26 juin 2010 - 06:39 .


#505
Zulu_DFA

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Mesina2 wrote...

Zulu_DFA wrote...


 
? ME1 | 25. If you go to Virmire with Wrex but haven't recruited Garrus or Liara yet, Wrex will automatically agree with you to destroy the genophage regardless of what you say to him. Why?
 
! He will be honored so much that you recruited him, but neither Garrus nor Liara, that his trust in your judgment will be much higher. Shorter answer: don't metagame this situation.
 
 


Gameplay issue.

You have Ashley, Kaidan, Wrex and Tali.
If you or Ashley kill Wrex you have to send her or Kaidan to support STG.
Then you go with Tali and let's choose Kaidan.
After some time you have to leave Kaidan to arm bomb and in that case you can only have Tali.


Now I seriuosly want to know can I do Virmire mission without Wrex, Garrus and Liara.


That's kinda obvious, that you need 2 squadmates at all times, and that's why you are not allowed to gun Wrex down if there is not enogh squadmates. I was just mocking at the question. And no you can't get to Virmire without both Wrex and Garrus, because you need to talk to at least one of them during the "Expose Saren" mission, and the first one you talk to joins automatically (you don't get the F-off dialogue option).

Modifié par Zulu_DFA, 26 juin 2010 - 06:10 .


#506
Ecael

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Zulu_DFA wrote...

Mesina2 wrote...

Zulu_DFA wrote...


 
? ME1 | 25. If you go to Virmire with Wrex but haven't recruited Garrus or Liara yet, Wrex will automatically agree with you to destroy the genophage regardless of what you say to him. Why?
 
! He will be honored so much that you recruited him, but neither Garrus nor Liara, that his trust in your judgment will be much higher. Shorter answer: don't metagame this situation.
 
 


Gameplay issue.

You have Ashley, Kaidan, Wrex and Tali.
If you or Ashley kill Wrex you have to send her or Kaidan to support STG.
Then you go with Tali and let's choose Kaidan.
After some time you have to leave Kaidan to arm bomb and in that case you can only have Tali.


Now I seriuosly want to know can I do Virmire mission without Wrex, Garrus and Liara.


That's kinda obvious, that you need 2 squadmates at all times, and that's why you are not allowed to gun Wrex down if there is not enogh squadmates. I was just mocking at the question. And no you can't get to Virmire without both Wrex and Garrus, because you need to talk to at least one of them during the "Expose Saren" mission, and the first one you talk to joins automatically (you don't get the F-off dialogue option).

Well, the game is capable of setting Shepard up with only one squadmate - Eden Prime being one of the exceptions (after Jenkins dies).

#507
Zulu_DFA

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Ecael wrote...
Well, the game is capable of setting Shepard up with only one squadmate - Eden Prime being one of the exceptions (after Jenkins dies).

Yes, and the same is with Jacob before you reach Wilson in "2". But Gibbed says in his save editor, that there is some hard programming that allows this part to be played through succesfully. Guess is, that in any other part of the game that does not have such programming a missing squadmate will result in a crash, and the game prevents it. You know that better than anyone from your worst playthroughs, don't you?

Modifié par Zulu_DFA, 26 juin 2010 - 11:24 .


#508
bas273

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ME2: Why is Miranda, one of Cerberus' top agents and a powerful biotic, wearing high heels and a fragile face mask?



ME2: Some of your squad members (Zaeed) are in it for the money. Then why do I have to waste time by picking them up? Let Cerberus bring them all to me, I have better things to do.



ME2: When you meet up with Miranda, why can't I just kill both Miranda and Jacob, take the shuttle and fly to the Citadel to revoke my Spectre status?



ME2: When you acquire the Normandy SR-2, why can't I turn my back on TIM, kill all the Cerberus personnel, remove the Cerberus symbols and recruit my old squad members (Ashley!)?



ME2: Why am I not in charge during the suicide mission? It should be my call if we're going to split up in two teams or not. Why can't I change anything about the plan of attack? All I can do is assign roles.

#509
CroGamer002

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bas273 wrote...


ME2: Why is Miranda, one of Cerberus' top agents and a powerful biotic, wearing high heels and a fragile face mask?


Hmh, got nothing.

ME2: Some of your squad members (Zaeed) are in it for the money. Then why do I have to waste time by picking them up? Let Cerberus bring them all to me, I have better things to do.


Because TIM can't teleport them into Normandy SR-2?

ME2: When you meet up with Miranda, why can't I just kill both Miranda and Jacob, take the shuttle and fly to the Citadel to revoke my Spectre status?


Maybe Shepard doesn't know how to fly that thing?

ME2: When you acquire the Normandy SR-2, why can't I turn my back on TIM, kill all the Cerberus personnel, remove the Cerberus symbols and recruit my old squad members (Ashley!)?


Because Shepard isn't murdering pshycopat and only Cerberus is investigating missing colonists?

ME2: Why am I not in charge during the suicide mission? It should be my call if we're going to split up in two teams or not. Why can't I change anything about the plan of attack? All I can do is assign roles.


Game mechanic.

Modifié par Mesina2, 30 juin 2010 - 08:40 .


#510
bas273

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Because TIM can't teleport them into Normandy SR-2?




No but they can pick them up and bring them all to one location (Omega for example). Colonies are disappearing at a fast rate and the Collectors/Reapers can attack at any moment. Shepard shouldn't waste time by picking up members like Zaeed.



Maybe Shepard doesn't know how to fly that thing?




I have to disagree with you there. I'm sure flying a ship like that is included in the basic training for all Alliance soldiers and Shepard is one of the best.

Imagine that Joker would die on the suicide mission. Shepard needs to be able to continue the mission on his own so I'm sure he has been taught how to fly a ship.

Not to mention he can also force Miranda/Jacob to fly for him.

Oh and finally, there's no pilot when Miranda and Jacob are questioning Shepard so maybe it has some sort of autopilot system.



Because Shepard isn't murdering pshycopat and only Cerberus is investigating missing colonists?




He doesn't have to kill them, it was just an example. He can also kick them out and leave them on the Citadel.

Has it ever been confirmed that Cerberus is the only one who's investigating the missing colonists? Then why do we meet Tali on Freedom's Progress? And with Anderson in the council, I'm sure Shepard can convince them to investigate the colonies.

#511
Zoonaz

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cachx wrote...


ME1: How did the Normandy/Joker managed to convice and gather a whole fleet and be by the citadel on time?(And why didn't they contact the other council forces that were guarding the relays and thus could have been there on time for the assault as well?)


I think that he did. Didn't Shepard say so when giving the interview to the reporter. I remember that Shep says something about the turian ships that were destroyed. Or then my memory isn't intact.

ME2: In the N7 mission where you have to shut down a rogue AI on an abandoned ship, why are corpses in pools of blood if they (presumably) died of asfixiation?


They might have panicked and fallen over hitting their head into something sharp.

#512
didymos1120

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bas273 wrote...
No but they can pick them up and bring them all to one location (Omega for example). Colonies are disappearing at a fast rate and the Collectors/Reapers can attack at any moment. Shepard shouldn't waste time by picking up members like Zaeed.


He doesn't.  Zaeed is the third person you see on Omega, which you have to go to anyway so you can get Mordin, and which Zaeed also had to go to anyway because he had a bounty to turn in there.  As far as Kasumi goes, Cerberus didn't have that option.  She's the one who set the terms of her hiring, including where to meet her.  And Shep isn't required to pick her up.  She's an option, and options are, well, optional.  Still it's not like you don't have any other reasons to go to the Citadel anyway, so she's basically on the way too.

The other thing to consider is that there's not a whole hell of a lot Shep can do about the Collectors for roughly 90% of the game thanks to that pesky Omega-4 relay apparently killing everybody who's not a Collector and also not having a convenient copy of Harbinger's day-planner with all the scheduled colony abductions marked on the calendar.  So, actually, Shep does have time to kill.

..
Has it ever been confirmed that Cerberus is the only one who's investigating the missing colonists? Then why do we meet Tali on Freedom's Progress? And with Anderson in the council, I'm sure Shepard can convince them to investigate the colonies.


She's there looking for Veetor because they knew he was there.  Quarians do keep tabs on those out on pilgrimage. When the colony went silent, they went to the colony.  Also, uh, why do you think Kaidan/Ash were on Horizon?  Not for their health, I can assure you.  As far as the Council: if you get re-instated, you are their investigation.  More than that they will not do because it's the Terminus and the Terminus is not part of Council space.

Modifié par didymos1120, 30 juin 2010 - 11:28 .


#513
Sursion

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ME2 | 42. Why didn't the diversion team (the one without the biotic barrier) get attacked by massive amounts of seeker swarms?





It's explained in the game. The door can only be opened by the other side, the side infested with Seekers. The other path is not.

#514
Emperor Mars

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ME1. Why did saren risk starting a war if he could have just gotten into all the planets/needed locations by using his spectre status rather than using a huge geth army to start a conflict.  For example--Eden Prime. Saren could have gotten to the beacon by either A. Sneaking in. B. Causing a distraction without using a bigass army. C. using spectre status to "protect" the beacon. Feros--Easily could have gotten into the thorium room/chamber easily, without sending in invading geth army. Then he could have completely surprised the citadel from Ilos without them even knowing what he was doing.  The council is so damn stupid that he could have gotten away with all of this by claiming it was some sort of investigation..

ME2. Human Reaper fight--Why did the crew/EDI think that destroying the tubes holding up the reaper would kill/destroy it? Did they really think that causing the embryo of a half organic half machine super terminator, species killing Cthulhu thing to fall down a hole would kill it? Even if they didnt think that and here going to kill it in the explosion, why didnt they kill the collectors that came to them, then just set the bomb off, without dealing with the reaper (it freaks out after you blow up the tubes). Also with that fight, if they collectors had access to the human reaper area why did they bother to continue to attack the other squad members
holding ground when they could have just flown over to shepard via the
route the other collectors took.

My own anwsers--
ME1-Saren was indoctrinated and therefore his intellegence declined, so sovereign took up the slack, the result was Saren being overly arrogant (like the reapers). Resulting in his desicions.

ME2--The hole was really, really deep. Or simply closer to where the explosion would take place. Most if not all collectors had closed in on the squad holding the line, and the only ones that attacked shepard had held back, just in case.


sorry if these had been posted before, they just bug me.

Modifié par Emperor Mars, 01 juillet 2010 - 06:13 .


#515
Spornicus

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Don't any of you realize that if these "plot holes" were fixed, it would make for a five minute game. "OH WHY DOESNT SAREN JUST WALK IN OPEN THE RELAY." Really? You people are on a mass effect forum, yet you act like you never wanted Mass Effect to even exist, because that's what would happen if Saren just waltzed in and set off the relay. Many times in movies and videogames (especially sci-fi and fantasy), logic has to be suspended for good story. Seriously, do you people even think about what you're saying? Some of these questions are completely irrelevant to the story, and some are simply THE STORY. Do you want Shepard to die easily on the suicide mission? Have fun without ME3 then. How could the Normandy fly away from the derelict reaper after the core is destroyed. Because otherwise, Shepard would die. And if you want realism, maybe you should ask bioware to put in a program to simply shut down your computer/xbox permanently, like it's actually dead? This isn't looking for plotholes: this is nitpicking. If you don't like logic being suspended at any time, play a puzzle game. They're all about logic.

#516
Fiery Phoenix

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Spornicus wrote...

Don't any of you realize that if these "plot holes" were fixed, it would make for a five minute game. "OH WHY DOESNT SAREN JUST WALK IN OPEN THE RELAY." Really? You people are on a mass effect forum, yet you act like you never wanted Mass Effect to even exist, because that's what would happen if Saren just waltzed in and set off the relay. Many times in movies and videogames (especially sci-fi and fantasy), logic has to be suspended for good story. Seriously, do you people even think about what you're saying? Some of these questions are completely irrelevant to the story, and some are simply THE STORY. Do you want Shepard to die easily on the suicide mission? Have fun without ME3 then. How could the Normandy fly away from the derelict reaper after the core is destroyed. Because otherwise, Shepard would die. And if you want realism, maybe you should ask bioware to put in a program to simply shut down your computer/xbox permanently, like it's actually dead? This isn't looking for plotholes: this is nitpicking. If you don't like logic being suspended at any time, play a puzzle game. They're all about logic.

To a point I agree, although I'm not the type who pays too much attention to plotholes anyway.

Modifié par FieryPhoenix7, 01 juillet 2010 - 06:33 .


#517
HH92

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Sorry if these have been posted already. :?


ME1: After the Reapers were gone and the last Protheans woke up from stasis, they supposedly built the conduit and the keeper virus. There are 2 issues with this.

1.) Mass Relays need to 2 connecting ends. If they could not acess the Citadel, how did they build the receving end?

2.) How did they create a virus for the keepers if they had no prior knowledge of their programing, especially considering it's reaper technology?


ME2: Two more for ME2:

1.) You can upgrade your ship with the Thanix Cannon before the Collector Ship mission, so why can't you blow up the Collector ship when it tries to attack?

2.) Ashley/ Kaiden suggest on Horizon that Cerberus could be behind the human colony abdutions!

Why would a pro human organization capture unwilling colonies of humans?! :huh:


I tried to explain these myself as we're supposed to, but the only thing I can explain is the keeper virus. Maybe the took a keeper apart and figured it out once they somehow got onto the Citadel? :unsure:

#518
Fiery Phoenix

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HH92 wrote...

1.) You can upgrade your ship with the Thanix Cannon before the Collector Ship mission, so why can't you blow up the Collector ship when it tries to attack?

2.) Ashley/ Kaiden suggest on Horizon that Cerberus could be behind the human colony abdutions!

Why would a pro human organization capture unwilling colonies of humans?! :?

I'll try to answer these two:
1)  I would say gameplay issue. That is, the game assumes your ship hasn't been upgraded yet. Alternatively, the team probably wasn't ready because they didn't see it coming. So using the guns to attack the ship with everyone onboard and in the middle of nowhere would be a heavy risk. And there would be no priiiiize for it.
2) Because they simply don't believe they are pro-human. Given what happened in ME1, they have every reason to be skeptical about Cerberus.

#519
Zulu_DFA

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Spornicus wrote...

"OH WHY DOESNT SAREN JUST WALK IN OPEN THE RELAY."


Theory: Because he needed something to do it. A sort of "password". That was on Ilos.

#520
Guest_Trust_*

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ME1 | 1. Why doesn’t Shepard at least mention binding his mind with the asari Councillor in order to show his visions like he does with Liara?
ME2 | 2. The wounded merc that you intimidate near the beginning of Grunt recruitment mission – am I the only one who noticed that you let him walk away with the radio?

#521
Zulu_DFA

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AwesomeEffect2 wrote...

ME1 | 1. Why doesn’t Shepard at least mention binding his mind with the asari Councillor in order to show his visions like he does with Liara?

The Councillors do not deny Shepard has visions. They deny their worth.
Theory: Council is indoctrinated by the Citadel. (Read ME2 Codex entry "Indoctrination" for details).


AwesomeEffect2 wrote...
ME2 | 2. The wounded merc that you intimidate near the beginning of Grunt recruitment mission – am I the only one who noticed that you let him walk away with the radio?

Am I the only one that noticed, that the merc could have already reported Shepard's attack by the time you engage him in a chat?

Modifié par Zulu_DFA, 02 juillet 2010 - 12:46 .


#522
Guest_Shandepared_*

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Somebody wrote...

? ME1 | 43. If Shepard eliminates the
Council and replaces it with a new, all-human Council, why can't Udina
and Anderson both be on it?
 
! Actually, in ME2 there is
no "all-human Council". Both "Human-led" and "All-human" outcomes of ME1
a treated as "Human-led", with the Turians believing that "Humans have
seized power".


Actually if you have a renegade import where the Council died you can hear news reports which blame the colony abudctions on disgruntled former Council races.

Former would of-course imply that these species are no longer part of the Council.

#523
didymos1120

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AwesomeEffect2 wrote...

ME1 | 1. Why doesn’t Shepard at least mention binding his mind with the asari Councillor in order to show his visions like he does with Liara?


Well, until you get to Ilos, for all anyone really knew, it could have just been some 50,000 or more year old copy of a Prothean disaster flick, and all the other stuff was smoke and mirrors deployed by a cagey and devious ex-Spectre.  Prothean history was (and largely still is) spotty at best. Even after 50 years of obsessively studying their extinction, all Liara had was a lot of inference and a little circumstantial evidence.

As an analogy, imagine if practically every text we had from ancient Greece was basically recipes or instructions for building a trireme or lists of mathematical formulae and whatnot.  Then someone finds a copy of the Iliad, reads it, and just decides it must be an accurate history.  That's basically how the whole Reaper thing looked to the Council.  The Asari councilor melding with Shep would have just been like getting your own copy of the Iliad and reading it.  It wouldn't do anything to establish its historical accuracy.  All you'd know is that this other person's summary of it was accurate.

Modifié par didymos1120, 02 juillet 2010 - 02:00 .


#524
didymos1120

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Zulu_DFA wrote...

AwesomeEffect2 wrote...
ME2 | 2. The wounded merc that you intimidate near the beginning of Grunt recruitment mission – am I the only one who noticed that you let him walk away with the radio?

Am I the only one that noticed, that the merc could have already reported Shepard's attack by the time you engage him in a chat?


I think that's why he was clearly established as a total dipsh!t.  

#525
Zulu_DFA

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Shandepared wrote...

Somebody wrote...

? ME1 | 43. If Shepard eliminates the
Council and replaces it with a new, all-human Council, why can't Udina
and Anderson both be on it?
 
! Actually, in ME2 there is
no "all-human Council". Both "Human-led" and "All-human" outcomes of ME1
a treated as "Human-led", with the Turians believing that "Humans have
seized power".


Actually if you have a renegade import where the Council died you can hear news reports which blame the colony abudctions on disgruntled former Council races.

Former would of-course imply that these species are no longer part of the Council.


I'm quite sure you'll hear it even if you got the "Presidium" (aka Human-led) ending in ME1. Anyway along with this new item you also hear that the "negotiations of plans for the new Citadel Defense Fleet have reach another impasse. Asari Republics have ceded their defence responsibilities to the Turian Hierarchy. Human Systems Alliance maintains the majority share of forces". Why would the Turians and Asari even bother with that if they were completely ousted?

Maybe we should read that item as "the races from the former Council". Or maybe it's just another overlook by which ME2 is plagued.