The Anti-Plothole Thread: Fight for the Plot!
#126
Posté 10 juin 2010 - 11:22
#127
Posté 10 juin 2010 - 11:23
#128
Posté 10 juin 2010 - 11:32
jgordon11 wrote...
Yeah EDI says that in that room there is a massive seeker swarm so we need biotics and the diversion team i thought was just to take pressure off of the vulnerable biotic team considering can't really move and could easily been overwhelmed if full force of collectors had gone after them.
yeah i never understood that part in the suicide mission. There is two routes but you need to decided who goes in the swarm and who goes around, why not everyone just go through and have all 3 biotics create a huge field. I think bioware played off of the whole the swarms are a shortcut, but you show up after the other team and they open teh door, just another one of those choices to dcided who lives and dies.
#129
Posté 10 juin 2010 - 11:56
a) don't get ambushed from behind once passing to the other side of the door
(when there is a biotic member left over)
#130
Posté 10 juin 2010 - 11:59
1. The Collectors' plan ends at "make Reaper", I think. Then the new Reaper's job would be to continue where Sovereign left off.BlackyBlack wrote..
- What was the Collectors ultimate plan. They build a Reaper and then what?
- The Codex entry for Haestrom states that the colony was set up by the Quarians to study the instability affecting Dholen. When you speak with Tali, she informs you that Dholen was a normal star when the Quarians colonised the world
- Squad on the Migrant Fleet just show up in a breather mask, when the Ascension novel says all visitors were required to wear full enviro-suits
2. Probably the star was still "normal" at the time, but exhibited anomalies that increased dramatically between the Morning War and now...
3. The same programmer/artist laziness that gave us the breather masks in the first place.
I'dtonnactus wrote...This was answers in the game.The alliance teach
their soldiers some history in their education.
imagine everyone teaches the basics about the geth. If you want to teach
an object lesson about why AI is dangerous, what better example could
there be?
#131
Posté 10 juin 2010 - 11:59
#132
Posté 11 juin 2010 - 12:01
Jonathan Shepard wrote...
Well is what WoodWizard87 says is true (I'm pretty sure it is, thinking back), then that would explain why the diversion team also consists of everyone else, since Shepard's team was trying to bypass some locked door... AH! I remember! The only reason Shepard had to travel through the swarms was to get to the other side of a locked door and let everyone else through... and the reason the whole team doesn't go is so that they
a) don't get ambushed from behind once passing to the other side of the door
(when there is a biotic member left over)might not another biotic (as stated above) to take the whole team through
The other team is drawing the majority of the Collectors their way and off of Shepard's team.
Modifié par InvaderErl, 11 juin 2010 - 12:01 .
#133
Posté 11 juin 2010 - 02:20
It is pretty much obvious that Collectors don't posses any serious military might.
No it's not. We are given the impression that The Collectors are a civilization, not just one base and one ship. Talk of the "Collector Homeworld" from TIM and others reinforces this.
TIM could also make some research on known Collector data and learn that they were using only one ship every time which points towards small size of their fleet.
That would be terrible reasoning. "We've spotted the same ship twice, therefore that's the only ship they have!" There wasn't any reason for them to deploy a second ship during the game, but then it turns out it's the only one they have at the end anyway.
Also I don't think that TIM planned to use(and he didn't actually use) any kind of brute force against Collectors. He needed a diversion.
If he wasn't planning on Shepard and Co. solving the problem, then what was his plan? What was Shepard the "diversion" for?
Modifié par adam_grif, 11 juin 2010 - 02:28 .
#134
Posté 11 juin 2010 - 04:46
Panda Warlock wrote...
I'm amazed that you two took the time to answer all of them!Jebel Krong wrote...
4. People have brought up the argument of Shepard burning up or splattering into a pancake, but that's dependent on how his suit can help him survive.Panda Warlock wrote...
8. I wish had the option to shoot Wilson ourselves.
12. "Step into this elevator, Shepard. Yes, that's it..."
21. Saren can, however, pack it into a geth ship and send it on a suicide run to the other end of the planet. Technically speaking, that might also save the other Virmire "survivor".
27. If the volcano erupted, I think the Krogan Battlemaster would have still accomplished his task.
37. If they messed up the keeper system, the Citadel would have fallen into to disrepair, making it unhabitable for the races to come. I think they were gambling either way.
39. There are a lot of geth clinging to walls, though. Maybe Saren should have just made an army of turian-looking frog geth.
43. They're arguing all the time anyway.
6. Three of the dog tags are found from breaking crates that survived the impact.Jebel Krong wrote...
13. Nuking them from orbit is the only way to be sure!
15. I guess the loading screen is there to cover up the 2 hours of Mako sky climbing! :happy:
17. The Hammerhead can strafe and jump up and down quite readily though.
21. As in, Saren should have always went to the bomb site (and never the AA Tower) so that Shepard won't interfere with him.
23. Not quite - Maeko Matsuo explains why the geth can't be detected - their weapons, however, doesn't jive with the whole "Noveria is strict on guns" point-of-view.
33. The hanar are allowed on the Presidium, though - even if he needed an evangelical permit!
#135
Posté 11 juin 2010 - 04:57
Ecael wrote...
37. If they messed up the keeper system, the Citadel would have fallen into to disrepair, making it unhabitable for the races to come. I think they were gambling either way.
Heh, So?
I mean the universe could get along fine without the Citadel. Its just a thing of convenience designed to tempt races into making the huge already built fully serviced space station their center of govt.
The Protheans shouldn't have cared about the station's usability, far from it in fact.
#136
Posté 11 juin 2010 - 04:58
adam_grif wrote...
It is pretty much obvious that Collectors don't posses any serious military might.
No it's not. We are given the impression that The Collectors are a civilization, not just one base and one ship. Talk of the "Collector Homeworld" from TIM and others reinforces this.
That's due to a lack of intelligence information on the part of Cerberus than an incosistency in the plot.
In fact that the Collectors are bothering to sneak around rather than duke it out and take the colonies through sheer force and in a more brazen fashion points away from some kind of military armada.
Modifié par InvaderErl, 11 juin 2010 - 05:02 .
#137
Posté 11 juin 2010 - 05:19
Virmire, Ilos and the Citadel to get rid of Shepard?
When you think about it, the bugged elevators on Noveria may very well be Saren's most nefarius plan ever.
ME2 | 6. Why are there dog tags in intact crates on Alchera? Did crew members think that hiding in crates would help them survive?
They weren't inside, they were under them !
ME1 | 15. If the Mako's jets only work for a few seconds, how does it get back to the Normandy without forcing the Normandy to land?
Probably the Mako (and the Hammer) have some kind of failsafe to avoid using the jets for too long without the Normandy close-by, to avoid accidentaly breaking gravity and float into space.
ME2 | 38. Why did the Collector Base only have one ship to defend itself when the Base itself is the size of a planet?
Because the Collectors don't expect
#138
Posté 11 juin 2010 - 05:30
That's due to a lack of intelligence information on the part of Cerberus than an incosistency in the plot.
I'm not talking about an inconsistency in the plot, I'm talking about characters acting stupidly or irationally.
#139
Posté 11 juin 2010 - 06:45
You completly missed my point. I am not arguing that TIM thought that Collectors are civilization(not just one base). But civilization != military might. And lack of later on Collectors side is obvious since Sovereign used Geth as his army. Why would he do it if Collectors were strong?adam_grif wrote...
No it's not. We are given the impression that The Collectors are a civilization, not just one base and one ship. Talk of the "Collector Homeworld" from TIM and others reinforces this.
Collectors were somewhere around long before ME events. They showed up many times before starting abductions. He could have analyzid this patterns.adam_grif wrote...
That would be terrible
reasoning. "We've spotted the same ship twice, therefore that's the
only ship they have!" There wasn't any reason for them to deploy a
second ship during the game, but then it turns out it's the only one
they have at the end anyway.
Solving problem means stopping collectors not killing them all. And diversion was intended to stop them. You know you don't need to blow up car to stop it.adam_grif wrote...
If
he wasn't planning on Shepard and Co. solving the problem, then what
was his plan? What was Shepard the "diversion" for?
#140
Posté 11 juin 2010 - 09:25
I think they say there are no seeker swarm there but heavy Collector activity so they just split up to reduce Collector activity there.ME2 | 42. Why didn't the diversion team (the one without the biotic barrier) get attacked by massive amounts of seeker swarms?
#141
Posté 11 juin 2010 - 10:16
cachx wrote...
ME1 | 15. If the Mako's jets only work for a few seconds, how does it get back to the Normandy without forcing the Normandy to land?
Probably the Mako (and the Hammer) have some kind of failsafe to avoid using the jets for too long without the Normandy close-by, to avoid accidentaly breaking gravity and float into space.
#142
Posté 11 juin 2010 - 10:46
But civilization != military might. And lack of later on Collectors side is obvious since Sovereign used Geth as his army. Why would he do it if Collectors were strong?
Even if they weren't strong, why didn't Sovereign use them?
- Sovereign didn't think he'd need them.
- The collectors weren't working with the Reapers (it's an unknown at the start of the game.)
- The collectors weren't working with the Reapers at the time of ME1 (quite plausible given what they knew).
Collectors were somewhere around long before ME events. They showed up many times before starting abductions. He could have analyzid this patterns.
What pattern? The Collectors are secretive, act through agents, have been around as long as anybody can remember, and have access to advanced technology. The obvious thing to assume is that they are isolatinoist (like the Batarians), not that "they only have one ship".
Solving problem means stopping collectors not killing them all. And diversion was intended to stop them. You know you don't need to blow up car to stop it.
Right, so what was the plan? What was going to happen if they did have a planet? What if they had ten planets? Fifty? What if they had an armada? There was absolutely no chance of stopping an actual civilization short of direct military action with a fleet. One ship and a commando team ain't gonna cut it.
Then, even if we knew they only had one space station and one ship (which we didn't), the logical course of action is take some stuff with you to blow it up. But we didn't, and instead we just kind of fought our way to some magical make the station blow up switch and flipped it.
Nobody behaves like that in real life, none of the characters involved are written like real people whenever they interact with the main plot. Maybe the shady evidence can be excused for TIM on account of him having some master plan and not telling us what it is, but Shepard not questioning TIM isn't excusable, and neither is NONE OF THE CHARACTERS BRINGING THE GAPING HOLES IN THEIR PLAN UP. Nobody even asks what the plan is! They're just like "oh, stop the collectors? Sure!"
#143
Posté 11 juin 2010 - 10:59
cachx wrote...
ME2 | 38. Why did the Collector Base only have one ship to defend itself when the Base itself is the size of a planet?
It's one ship that is actually on stand-by; that does not presume that the station could or did house other vessels.
Maintaining many ships and their crews on stand-by would require massive amounts of resources and wasted energy.
Also, the Collector cruiser was a last-resort protection. Most ships that passed through the Omega-4 relay were most likely lost upon existing, and even those that survived were probably severely damaged and crippled after collision with debris and battling the Oculus defence drones, becoming easy prey for the Collector ship.
#144
Posté 11 juin 2010 - 12:53
1) Yeah we have strong military force no one knows about. Why use it? It is better to ask someone else who don't even want to help us(remember Heretics are ~5% of all Geth). Perfectly makes sense.adam_grif wrote...
Even if they weren't strong, why didn't Sovereign use them?
- Sovereign didn't think he'd need them.
- The collectors weren't working with the Reapers (it's an unknown at the start of the game.)
- The collectors weren't working with the Reapers at the time of ME1 (quite plausible given what they knew).
2, 3) TIM is pretty sure that they work for Reapers from very begining. And since Horizon it became obvious.
Collectors kinda stand out in Terminus/Citadel space and being around for a long time only helps to reveal patterns. It is kinda strange to send cruiser-size ship to pick up few dozens of species. Again, in conjunction with first assumption(about military might) it makes more sense.adam_grif wrote...
What
pattern? The Collectors are secretive, act through agents, have been
around as long as anybody can remember, and have access to advanced
technology. The obvious thing to assume is that they are isolatinoist
(like the Batarians), not that "they only have one ship".
They were acting on assumption that Collectors didnt have any armada at hand.adam_grif wrote...
Right, so what was the plan? What was going to happen if they did
have a planet? What if they had ten planets? Fifty? What if they had an
armada? There was absolutely no chance of stopping an actual
civilization short of direct military action with a fleet. One ship and
a commando team ain't gonna cut it.
Even if you have bomb you have to deliver it into base itself. You can't just plant it whereever you want and leave. And if you need to go inside the base why don't just overload reactor instead of taking nuke in there.adam_grif wrote...
Then, even if we knew they only had one space station and one ship (which we didn't), the logical course of action is take some stuff with you to blow it up. But we didn't, and instead we just kind of fought our way to some magical make the station blow up switch and flipped it.
There is no hard plan. Just do what you can with resources you have.adam_grif wrote...
Nobody
behaves like that in real life, none of the characters involved are
written like real people whenever they interact with the main plot.
Maybe the shady evidence can be excused for TIM on account of him
having some master plan and not telling us what it is, but Shepard not
questioning TIM isn't excusable, and neither is NONE OF THE CHARACTERS
BRINGING THE GAPING HOLES IN THEIR PLAN UP. Nobody even asks what the
plan is! They're just like "oh, stop the collectors? Sure!"
Modifié par LorDC, 11 juin 2010 - 12:55 .
#145
Posté 11 juin 2010 - 01:34
I presume he actually negotiated with colonist thralls serving as the voice of the Thorian. It has no reason to expose its heart to meat that scurries when it can order its thrall-flesh to determine what the newcomer and his cold ones want. Given the thing apparently spans square kilometers at the surface, I imagine Shiala would have been handed over at some secondary opening and taken by thrall and creeper through Feros' ruins to the heart of it. There were other assimilation pods down there, after all, this likely isn't new to it. Then, once it's a liability, the geth are left to annihilate it and all colonists.
#146
Posté 11 juin 2010 - 03:04
- Why did the Collectors start the plague in Omega?
I believe Mordin speculates it's for the purpose of studying the different species' biological reaction to forced mutations.
- How did Mordin get his hands on a seeker?
Seekers are machines (they just appear organic) so it stands to reason he used the data you collected to build it.
- Liara states Thane arrived on Illium several days ago, but when you recruit him and bring him back to Illium he states he arrived on Illium two years ago.
He may have been on Illium for two years, but only came to Nos Astra several days before Shep arrives.
- The Codex entry for Haestrom states that the colony was set up by the Quarians to study the instability affecting Dholen. When you speak with Tali, she informs you that Dholen was a normal star when the Quarians colonised the world
Comparative to the current state of Dholen it likely was "stable" back then, but would still be showing signs of the dark energy affecting it. There just wouldn't be the overpowering amount of radiation at that stage
- Squad on the Migrant Fleet just show up in a breather mask, when the Ascension novel says all visitors were required to wear full enviro-suits
The answer to that is something of a plot hole in itself; the whole lack of full enviro-suit for the squad mates when acting in vacuum, etc.
It's just an artifact of the squad's armour make-up
Modifié par TudorWolf, 11 juin 2010 - 03:05 .
#147
Posté 11 juin 2010 - 03:10
Ecael wrote...
Panda Warlock wrote...
I'm amazed that you two took the time to answer all of them!Jebel Krong wrote...
6. Three of the dog tags are found from breaking crates that survived the impact.Jebel Krong wrote...
13. Nuking them from orbit is the only way to be sure!
15. I guess the loading screen is there to cover up the 2 hours of Mako sky climbing! :happy:
17. The Hammerhead can strafe and jump up and down quite readily though.
21. As in, Saren should have always went to the bomb site (and never the AA Tower) so that Shepard won't interfere with him.
23. Not quite - Maeko Matsuo explains why the geth can't be detected - their weapons, however, doesn't jive with the whole "Noveria is strict on guns" point-of-view.
33. The hanar are allowed on the Presidium, though - even if he needed an evangelical permit!
6. dog-tags =/= a human body. plus the wreckage is relatively intact, which makes no sense bearing in mind this is an atmospheric re-entry, it would have been spread all across one hemisphere.
13. quite!
15. oh yeah!
17. the hammerhead is an arcadey piece of sh*t, too.
22. saren didn't know where the bomb or shepard was.
23. geth weaponry works differently, no saying it can definitely be detected by then (most people hadn't encountered geth by then, remember).
33. he needed an evangelical permit to preach, not be on the presidium. it's alluded that only diplomats and attaches regularly get to visit the presidium, so it's possible most of the hanar there are so because of that.
Modifié par Jebel Krong, 11 juin 2010 - 03:11 .
#148
Posté 11 juin 2010 - 03:36
My understanding was it's intended to leave a large portion of the station inhabited only by vorcha, who are only technically an intelligent species and easily wiped out, and humans, whom they are, well, Collecting. With any krogan handlers sick and the Blue Suns dead, it's a lot of free humans for less work that shutting down a colony and gathering them up.I believe Mordin speculates it's for the purpose of studying the different species' biological reaction to forced mutations.Why did the Collectors start the plague in Omega?
#149
Posté 11 juin 2010 - 04:08
They should have just disabled the Citadel then - then Sovereign won't be able to activate it at all.InvaderErl wrote...
Ecael wrote...
37. If they messed up the keeper system, the Citadel would have fallen into to disrepair, making it unhabitable for the races to come. I think they were gambling either way.
Heh, So?
I mean the universe could get along fine without the Citadel. Its just a thing of convenience designed to tempt races into making the huge already built fully serviced space station their center of govt.
The Protheans shouldn't have cared about the station's usability, far from it in fact.
#150
Posté 11 juin 2010 - 04:28
Ecael wrote...
They should have just disabled the Citadel then - then Sovereign won't be able to activate it at all.InvaderErl wrote...
Ecael wrote...
37. If they messed up the keeper system, the Citadel would have fallen into to disrepair, making it unhabitable for the races to come. I think they were gambling either way.
Heh, So?
I mean the universe could get along fine without the Citadel. Its just a thing of convenience designed to tempt races into making the huge already built fully serviced space station their center of govt.
The Protheans shouldn't have cared about the station's usability, far from it in fact.
Probably because they couldn't.





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