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The Anti-Plothole Thread: Fight for the Plot!


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#176
Inquisitor Recon

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Onyx Jaguar wrote...
I have a feeling that the writers of Mass Effect would manage to make a walk down a hallway make no sense upon scrutiny


When their method of advancing the plot two years involves killing and resurrecting the main character against all medical knowledge, can't argue with that.

#177
InvaderErl

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Panda Warlock wrote...

1. The situation at the end of the game (anihilating citadel fleet) was possible alny because Saren used Conduit.


The conduit only let Saren infiltrate the citadel and keep the station arms from closing but it had nothing to do with transplanting his fleet over there, they arrived using regular old mass relays, which always confused me since how did Sovereign and the Geth avoid alerting patrols.

Panda Warlock wrote...
It was the fact that Citadel got attacked from inside, they lost
control over it and couldn't bring reinforcements from behind
deactivated relays that got them surprised.



This was never said or even implied.

Modifié par InvaderErl, 12 juin 2010 - 06:18 .


#178
Ecael

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ReconTeam wrote...

Onyx Jaguar wrote...
I have a feeling that the writers of Mass Effect would manage to make a walk down a hallway make no sense upon scrutiny


When their method of advancing the plot two years involves killing and resurrecting the main character against all medical knowledge, can't argue with that.

Let's totally scrutinize advancing the plot 150 years to allow the whole "traveling faster than light and telekinesis using a magical substance" and "discovering alien technology on Mars" thing to make no sense at all, too.

Image IPB

Modifié par Ecael, 12 juin 2010 - 06:35 .


#179
Panda Warlock

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InvaderErl wrote...

Panda Warlock wrote...
It was the fact that Citadel got attacked from inside, they lost
control over it and couldn't bring reinforcements from behind
deactivated relays that got them surprised.



This was never said or even implied.

Yes, it was. Vigil told you all this and more. Reaper modus operandi is:
1. The one left behind send signal to keepers.
2. Keepers use Citadel controls to do three things:
- Deactivate mass relays. Each planet is cut off from the others. Without methods of long-distance transportation of their own, every planet turns into lonely island. No resources or help from other planets. Nowhere to run.
- Deactivate all communication of Citadel. This way some planets may be stranded for years, without even knowing what the hell happened.
- Activate Citadel as a mass relay. Reapers pour in, and alll sentient life is given to them on a silver plate. They can start reaping.
3. They mine Citadel databases to gain knowledge about every known planet where civilization was met.
4. Reaping commences. They "darken the sky" with their numbers on one of the planets. Then they go to the next one and so it goes fo years.
5. ???
6. Profit!

I also assume that either:
- Citadel controls can manage connections between mass relays (but only Reapers know how to do it) and geth could jump in from any relay, probably from the one near Ilos
- or they started to act after cutting the communication, and rushed and overrun one of the patrols guarding a relay. Without reinforcements or any other help ships of Citadel were destroyed. And at that point Saren opened the relay and let them come.

#180
InvaderErl

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Panda Warlock wrote...

InvaderErl wrote...

Panda Warlock wrote...
It was the fact that Citadel got attacked from inside, they lost
control over it and couldn't bring reinforcements from behind
deactivated relays that got them surprised.



This was never said or even implied.


- Deactivate mass relays. Each planet is cut off from the others. Without methods of long-distance transportation of their own, every planet turns into lonely island. No resources or help from other planets. Nowhere to run.


Except Saren would have needed to gain control over the Citadel in order to deactivate the Relay network which was the whole point of stopping him.

#181
Christmas Ape

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1: The charges never went off, since Shepard prevented that. Which means there is evidence Saren and the Geth were at Eden Prime. So if Shepard wanted to find proof Saren was on Eden Prime, why did he not go get some security footage or something? Because obviously, Saren was afraid of being found out due to evidence ON EDEN PRIME. Or else he wouldn't need to blow the place.

Advanced technology and ubiquitous wi-fi. That jamming signal the colonists talk about probably blew the cameras to hell. "Evidence we were here" is deactivated geth, dragon's teeth, and a half-mile burn circle where Sovereign set down - none of which helps them prove Saren was there.



Onyx Jaguar wrote...

I have a feeling that the writers of Mass Effect would manage to make a walk down a hallway make no sense upon scrutiny.

Well, I'm sure if they try there will be a legion of bored nerds to find places they stumbled and point out how that clearly means they're in a rocky field.

#182
Panda Warlock

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InvaderErl wrote...

Except Saren would have needed to gain control over the Citadel in order to deactivate the Relay network which was the whole point of stopping him.


Wrong. The point is to stop Sovereign from opening the relay to dark space. Because Saren's control over Citadel was only limited. Sovereign probably didn't give him the codes to control whole network or even the closest nodes for too long. It wasn't neccesary and would probably take too much time.
Notice, that only after punching in the codes given by Vigil, Shep was able to open communication channel and allow Alliance fleet to come in.
I am sure Council sent distress signals everywhere they could, and it would be very weird for Alliance to just wait there for possible, but not really sure appearance of Shepard (who - mind you - was left on Ilos). Unless they didn't get the call for help or weren't able to come there.

#183
InvaderErl

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Panda Warlock wrote...

InvaderErl wrote...

Except Saren would have needed to gain control over the Citadel in order to deactivate the Relay network which was the whole point of stopping him.


Wrong. The point is to stop Sovereign from opening the relay to dark space.


I know THAT, I'm talking about gaining full control over the citadel.

Panda Warlock wrote...
Because Saren's control over Citadel was only limited. Sovereign probably didn't give him the codes to control whole network or even the closest nodes for too long.

It wasn't neccesary and would probably take too much time.


That's complete speculation. There was no spoken or visual evidence that Sovereign had deactivated the relay network (he still would have alerted their patrols as he approached), if you can point to a line or something that says we can't send reinforcements, the relay is shut down I'll glady acquiesce.

We know Vigil says that the systems became cut off as the Reapers took control of the relay network but that came AFTER the invasion had already started and the Reapers had full control over the Citadel.

Panda Warlock wrote...

Notice, that only after punching in the codes given by Vigil, Shep was able to open communication channel and allow Alliance fleet to come in.


Or his suit's comm device isn't capable of extreme range which seems more likely and just used the Citadel's transmitter.

As for what the Alliance was waiting for, they were grouping up forces for a counter attack, hence why the Normandy has joined them.

Panda Warlock wrote...
I am sure Council sent distress signals everywhere they could, and it would be very weird for Alliance to just wait there for possible, but not really sure appearance of Shepard (who - mind you - was left on Ilos). Unless they didn't get the call for help or weren't able to come there.


Saren reached Citadel control AFTER the fight had already been in progress for some time. Its odd if they were sending distress calls, all those fleets guarding mass relays didn't rush through in the meantime to lend assistance in the interim before he reached Citadel Control.

Modifié par InvaderErl, 12 juin 2010 - 07:41 .


#184
Panda Warlock

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InvaderErl wrote...

Panda Warlock wrote...
Because Saren's control over Citadel was only limited. Sovereign probably didn't give him the codes to control whole network or even the closest nodes for too long.

It wasn't neccesary and would probably take too much time.


That's complete speculation. There was no spoken or visual evidence that Sovereign had deactivated the relay network (he still would have alerted their patrols as he approached), if you can point to a line or something that says we can't send reinforcements, the relay is shut down I'll glady acquiesce.


Joker says "just unlock the relays around the Citadel, and we'll send the calvarly in" after opening communication channel

InvaderErl wrote...
We know Vigil says that the systems became cut off as the Reapers took control of the relay network but that came AFTER the invasion had already started and the Reapers had full control over the Citadel.

InvaderErl wrote...
As for what the Alliance was waiting for, they were grouping up forces
for a counter attack, hence why the Normandy has joined them.

Yeah, but this is a special occasion. Normally Sovereign would just send a signal and there would be a ****load of Reapers on the scene in a flash. But now it didn't work. Sovereign can't be too sure about his victory, so why not just take a one precaution more, just to be safe?
Ok, just watched the ending again, just to be sure. Communication does seem work, since Joker knew about situation of DA

InvaderErl wrote...

Panda Warlock wrote...
I am sure Council sent distress signals everywhere they could, and it would be very weird for Alliance to just wait there for possible, but not really sure appearance of Shepard (who - mind you - was left on Ilos). Unless they didn't get the call for help or weren't able to come there.


Saren reached Citadel control AFTER the fight had already been in progress for some time. Its odd if they were sending distress calls, all those fleets guarding mass relays didn't rush through in the meantime to lend assistance in the interim before he reached Citadel Control.

Nah, I'm quite sure attack from outside and within took place at the same time. When Sovereign showed up, Citadel tried to seal the station, but it didn't respond. That implies something was already happening when ships showed up.

And of course it is all a speculation. If there was any hard proof, that topic
wouldn't even show up here. Whole thread is meant to provide
speculations abour "plot holes". One person brings up a topic, others
try to think about possible explanations, and that's all I try to do
here.

Modifié par Panda Warlock, 12 juin 2010 - 08:04 .


#185
InvaderErl

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Panda Warlock wrote...

Joker says "just unlock the relays around the Citadel, and we'll send the calvarly in" after opening communication channel


You're right, holy crap.

I had COMPLETELY forgotten that line.

Modifié par InvaderErl, 12 juin 2010 - 08:06 .


#186
Panda Warlock

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InvaderErl wrote...

Panda Warlock wrote...

Joker says "just unlock the relays around the Citadel, and we'll send the calvarly in" after opening communication channel


You're right, holy crap.

I had COMPLETELY forgotten that line.


No sweat. So did I. I actually had to watch endings again to defend my point, so I find it a quite enjoyable discussion we had here.

#187
CroGamer002

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Ecael wrote...

ReconTeam wrote...

Onyx Jaguar wrote...
I have a feeling that the writers of Mass Effect would manage to make a walk down a hallway make no sense upon scrutiny


When their method of advancing the plot two years involves killing and resurrecting the main character against all medical knowledge, can't argue with that.

Let's totally scrutinize advancing the plot 150 years to allow the whole "traveling faster than light and telekinesis using a magical substance" and "discovering alien technology on Mars" thing to make no sense at all, too.

Image IPB


1st :D
2nd when does Legion cross his hand?:blink:

#188
Ecael

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Mesina2 wrote...

Ecael wrote...

ReconTeam wrote...

Onyx Jaguar wrote...
I have a feeling that the writers of Mass Effect would manage to make a walk down a hallway make no sense upon scrutiny


When their method of advancing the plot two years involves killing and resurrecting the main character against all medical knowledge, can't argue with that.

Let's totally scrutinize advancing the plot 150 years to allow the whole "traveling faster than light and telekinesis using a magical substance" and "discovering alien technology on Mars" thing to make no sense at all, too.

Image IPB


1st :D
2nd when does Legion cross his hand?:blink:

Someone used one of the PC mods to make Shepard into Legion. That's Shepard talking to Captain Bailey, I believe.

#189
CroGamer002

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Ecael wrote...


Someone used one of the PC mods to make Shepard into Legion. That's Shepard talking to Captain Bailey, I believe.


I heard something about that mod.:?

#190
Soverign 666

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Ok So someoen raised the point taht the council had patrols at every relay conecting the citadel to the terminous system so how did soverign and the geth get to the citadel don't you think one of the patrols would have tried to retreat or send communication to the citadel telling them they were under attack?



Possible Explanation: The geth fleet went from the termonious sytems to a diffrent area that wasent defended that conected to the citadel and attacked from there



Possible Explantion 2: Soverign was capable of ubliterating the fleet guarding the reley in seconds (Seems less likely)

#191
Ooga600

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Most of the holes here are fairly answerable or minor oversights except for the fact that Shepard never records anything.

#192
Cross1280

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Not a plot hole, but more of a storyboard oversight. Edi states the SR-2 only has a crew of 23, yet if you count all of the crew members, excluding Shep and the 12 possible squad members there are 30 crew on the SR-2 after you pick up legion but before the IFF mission.

Now this number does include Joker, Kelly, Rupert, the Doc, and the dynamic duo down in engineering, but even if you take out those 6 then there are still 24 crew, and not the 23 that Edi states.
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#193
KalosCast

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[*]
[quote]ME1 | 1. Why weren't there geth ships to guard both ends of the Mu Relay (to counter the Normandy's stealth), and how did Joker fly out once they were alerted to their presence?[/quote]Presumably, most of the geth fleet was getting ready to launch the surprise attack on the Citadel. Saren also didn't really have any reason to believe that a newbie Spectre, and a human no less, was so close on his tail. Geth ships could have pursuded Joker after the fact, since we don't hear anything from him after touch down on Ilos
[quote]ME2 | 2. Why didn't the Collectors try to abduct the Normandy SR-1 crew instead of destroy them?[/quote]Presumably with Shepard and the Reaper Busters on board, it was considered far too risky to attempt to board than it was to simply blow them out of orbit. The Normandy doesn't really have a large crew so it wouldn't make a significant dent in their plans even if they did manage to abduct all of them. They may come out as a loss too, considering they'd probably lose some Scions and a Praetorian in the process.
[quote]ME1 | 3. Couldn't the Turian Councilor accuse Shepard and Tali of pre-recording Saren's voiceprint during the "trial" and modifying it to say what they want (like in Kasumi's DLC)?[/quote]Given that on of Aria's bodyguard has a magic tool that can detect whether or not you're the original Shepard and not just a bio-engineered impostor with a 2-second scan, the Council probably has access to the technology to determine whether or not the data from the geth's memory core had been tampered with, and whether or not the voices were legitimate.
[quote]ME2 | 4. How DID Shepard's body remain intact during the descent into Alchera or his orbit around it?[/quote]It's implied that Shep didn't, really. "Nothing more than meat and tubes" was what I believe the words used were. Also, if memory serves, Alchera didn't have much of an atmosphere, which would alleviate the re-entry fires, assuming they weren't just in low orbit (which would imply very little decay if someone grabbed the body within hours). If the body actually did hit the ground, those hardsuits better have been pretty awesome to contain the splatter.
[quote]ME1 | 5. If recording was that simple, why didn't they use it during their conversations with Saren, Sovereign and Vigil? After all, a solier from Ashley's team was able
to send heldmet recordings of Sovereign in the middle of battle (why didn't they use that too?)[/quote]Got nothing on this one, really. Unless Shep just didn't have them.
[quote]ME2 | 6. Why are there dog tags in intact crates on Alchera? Did crew members think that hiding in crates would help them survive?[/quote]I assumed that they were underneath the crates, basically trying to affect a simple idea of "searching through rubble"
[quote]ME1 | 7. In Bring Down the Sky, why didn't Balak just set the bomb charges off while Shepard was disabling it to kill two birds with one stone?[/quote]Then there would have been nothing stopping the Normandy from blowing him out of the sky. Granted, there wasn't a lot to stop the Normandy from tailing him in stealth mode and then doing it anyway, but that's a plot grievance for another time.
[quote]ME2 | 8. Why wasn't Shepard and Jacob more suspicious of the fact that Wilson was in a room by himself with human corpses and a wounded leg?[/quote]Because there was an army of robots rampaging all over the facility, shooting people. Bigger concerns at the moement. Also why a majority of players didn't notice it on their first playthrough.
[quote]ME1 | 9. Why wasn't Shepard suspicious enough to ask Ian Newstead how he managed to get past all the geth in the Feros tunnels? Is the Thorian allied with the geth or something?[/quote]The geth were fighting the Thorian thralls, since he was still actively resisting the effect of the spores, it's possible that he had simply been down there for a while and unnoticed. It is a bit of a hole that you can't ask him about that though.
[quote]ME2 | 10. If Garrus wasn't recruited in ME1, why does he still act like he's known Shepard personally through all the "old times"?[/quote]It's pretty hard not to recruit Garrus in the first one. You could chalk it up to him ribbing Shepard about being the glaxy-slaying geth-killing powerhouse that he's probably currently known to be. I would be surprised if Garrus/Wrex being optional wasn't actually intended in the first place.
[quote]ME1 | 11. If you let Fist live, why didn't the Shadow Broker hire anyone to go after Fist again, or to go after Wrex for betraying him like Fist did?[/quote]Bigger concerns, Fist is still ruined, his bar's been shot to pieces and his betrayal is easily keeping him out of anythign meaningful in the information brokering business.
[quote]ME2 | 12. Why didn't Warden Kuril in Purgatory wait until Shepard and squad stepped INSIDE the cell before closing it on them?[/quote]Shep and Co already refused to drop their weapons and get in the cell, and closing it once battle begins prevents the plot hole of "why doesn't the sell lock me in when I step in?"
[quote]ME1 | 13. Why couldn't the geth or Saren just attach explosives to all the elevators in Feros, Noveria, Virmire, Ilos and the Citadel to get rid of Shepard?[/quote]That's... really reaching.
[quote]ME2 | 14. If Garrus knew how to take down a gunship in one shot, why didn't he do that the second time instead of shooting at all the offloaded mercs?[/quote]I may have missed something in the dialog, but as far as I can tell, there's nothing to say that he did. Even if he did damage it enough to disengage, that would have to be a really lucky shot.
[quote]ME1 | 15. If the Mako's jets only work for a few seconds, how does it get back to the Normandy without forcing the Normandy to land?[/quote]Either the Normandy does actually land, or a specialized shuttle can load and offload the Mako. The idea of a loader/offloader is supported by the Mako conveniently appearing in the garages you go to.
[quote]ME2 | 16. If Haestrom's sun destroys all shields and Quarian technology - including Legion (but not Grunt's armor) - why are the other geth unaffected?[/quote]Gameplay and story segregation. It would be quite a task to make sure that the Geth's AI avoids arbitrary spots where good cover or manueverable ground exists. Alternatively, since Haestrom is in Heretic space, the Heretics have specialized shield generators to deal with it.
[quote]ME1 | 17. If the Mako can't fire upwards and has limited mobility, why didn't combat drones just hover over the Mako and fire at it from above?[/quote]The Mako can fire upwards, simply at a limited angle, much like most modern tanks and APCs. Also, the Mako is highly mobile and could just reposition itself at an angle where it could hit the drones again, or Shep and Co could simply engage it on foot. The drones also seem to have a relatively low maximim altitude, the aren't fighter planes.
[quote]ME2 | 18. If Haestrom's radiation prevents all off-world communication, how does EDI immediately contact Shepard after?[/quote]Got nothing. Maybe Shep just has better tech. Quarians aren't exactly rich, doesn't explain the Geth though.
[quote]ME1 | 19. Why didn't Saren destroy the second beacon on Virmire after using it to prevent Shepard from doing the same?[/quote]Because it was in the dead center of his impenetrable doom fortress. Not to mention it's a reather handy resource to keep around.
[quote]ME2 | 20. Why does Maelon mention "Reaper indoctrination" specifically when referring to Mordin's past research when no one knew about it before then?[/quote]The Salarian STG was aware of it by at least the events of ME1. Since Mordin was still in high standing, he could have easily been taken in as a consult on this.
[quote]ME1 | 21. If Shepard chose to go to the AA Tower, why didn't Saren and the geth just eliminate whoever stayed back at the bomb site and either disable or take the bomb out of the facility?[/quote]By attacking the bomb site, that was exactly what they were trying to do. Ashley (or whoever you killed) armed the bomb so that "this thing goes off no matter what."
[quote]ME2 | 22. If the Disabled Collector Vessel was a trap by the Collectors, why would they leave behind a large cache of upgraded weapons for Shepard to pick from?[/quote]Gameplay and story segregation again. It's shown that you have plenty of guns already on the Normandy, that was probably just the pile of random weaponry they picked up during their raids. Given that it was next to the dead collector, it's entirely possible that they were running tests on human weaponry as well.
[quote]ME1 | 23. Opold in Noveria asks you to smuggle weaponry because they check everyone's belongings and shipments for weapons - except Spectres. How was Matriarch Benezia able to carry all that cargo with her when the weapons can be detected (even though the inactive geth can't)?[/quote]Bribes. Benezia represents Saren, one of the biggest investors on both Noveria and for whatever company it was out there, can't remember at the moment. Alternatively, Geth weapons can be hidden in the same way that the Geth can.
[quote]ME2 | 24. How did they know the Derelict Reaper was 37 million years old, if the Council was incapable of testing any of Sovereign's parts?[/quote]Cerberus was the group who found the derelict Reaper. I had assumed that the 37 million came from the time that it had been laying there "dead" anyway. Saying it's a 37 million year-old wreck instead of the wreck of 37 million yeard old ship.
[quote]ME1 | 25. If you go to Virmire with Wrex but haven't recruited Garrus or Liara yet, Wrex will automatically agree with you to destroy the genophage regardless of what you say to him. Why?[/quote]Got nothing.
[quote]ME2 | 26. Mordin told Shepard that they made covert drops of the modified genophage on Tuchanka's water supplies and hospitals. What about all the krogan in the rest of the galaxy?[/quote]The Krogan throughout the rest of the galaxy aren't breeding, they're going off to fight and die. Considering that the Krogan don't have any colony worlds anymore either, the overwhelming majority of the populaiton is on Tuchanka, and the Krogan elsewhere will make little to no difference (also, the Genophage will probably have to be modified again anyway).
[quote]ME1 | 27. On Therum, if there were so many enemies (including underground), why didn't any of them use the mining laser first to get around the barrier?[/quote]They couldn't figure out how it worked or realized that cutting into the incredibly unstable rock around an active volcano was a monstorously stupid plan.
[quote]ME2 | 28. Why are there mechs and heat sinks in Aeia when Ronald Taylor and crew were stranded there 10 years ago? (commonly asked question)[/quote]Gameplay and story segregation. This thermal clips are a legitimate plot hole, but security mechs were adopted into wide usage after the Battle of the Citadel, so it's not impossible for a ship to have them, especially if they're trying to set up a colony.
[quote]ME1 | 29. Why did the Thorian attach itself above a seemingly bottomless pit to fall down in?[/quote]Looks forboding.
[quote]ME2 | 30. The Illusive Man said that an Alliance science team discovered the great rift on Klendagon, but it was a Cerberus team that traced the location of the Derelict Reaper. What happened to the Alliance science team?[/quote]Take your pick: (a) They didn't track it to the Derelict Reaper (B) Cerberus bought them © Cerberus killed them. It's not mentioned because it's not a need to know detail.
[quote]ME1 | 31. If either Ashley or Kaidan are left behind by themselves in the Virmire multi-squad mission and two other squadmates are with Shepard, what are the other two doing?[/quote]Same thing that your whole squad does when on any other planet. Twiddling their thumbs. This is a definite gaping plot hole.
[quote]ME2 | 32. Was Legion saying that Shepard talked to Sovereign on Ilos writer oversight or did the geth really make a mistake?[/quote]Oversight.
[quote]ME1 | 33. If hanar are allowed to roam on the Presidium, where is their Embassy and where is the Hanar Ambassador?[/quote]Places you haven't been to yet.
[quote]ME2 | 34. Why didn't the crew test the Reaper IFF near the Citadel fleet? Was there supposed to be some kind of actual multi-squad mission they needed to do?[/quote]It's a Cerberus vessel, Cerberus tries to avoid main government interference (especially them dirty aliens). Wihout knowing that happens beforehand, there's no reason not to try it away from an assisting fleet. Miranda also mentions that "you can pick who you want to go with when we get there" that is, when you get the full intel about the mission. This bit is only a plot hole if you have no more missions or assignments to do. Otherwise, presumable you were on route to do one of them before hearing that the Normandy was under attack.
[quote]ME1 | 35. Why didn't the Normandy SR-1 just use its Reaper-slaying cannons instead of the Mako in the Ilos ruins the moment they saw Saren walk in?[/quote]About a million different reasons. No idea what it would do to the structure, no idea on whether or not it would block Saren, starships probably have difficulty dealing with targets they're not designed to deal with (like Infantry), could just as easily block your progress as it could kill Saren.
[quote]ME2 | 36. After the Mass Effect core was destroyed in the Derelict Reaper and they floated over to the Normandy (suggesting the Reaper no longer has its own gravity), why didn't they immediately start falling into Mnemosyne instead?[/quote]Still in orbit, low weight.
[quote]ME1 | 37. Why did the Protheans disable the Keepers' reaction to open the Citadel relay instead of disabling the relay portion of the Citadel itself (both the Keepers and the Citadel are advanced technology, after all)?[/quote]Knowing how to do one and not the other. The game mentions that the Protheans were just beginning to understand how the Mass Relays work, there's also no guarantee that the keepers wouldn't do, you know, exactly what they were programmed to do and repair it.
[quote]ME2 | 38. Why did the Collector Base only have one ship to defend itself when the Base itself is the size of a planet?[/quote]The base isn't the size of the planet, and there aren't all that many Collectors.
[quote]ME1 | 39. If Turian husks (Saren) have more reach and flexibility than human husks, why didn't Sovereign just convert all the Turians he found?[/quote]Saren wasn't a husk. Definitely not a traditional one at any rate. He was implanted by Sovereign instead of the normal husking process, and only got those boss moves after all of his flesh was burned away in an appropriately dramatic cutscene.
[quote]ME2 | 40. Why does Grunt die as Second Fire Team Leader because his shields went down (he has armor, not shields)?[/quote]When is it mentioned that he only has armor? It's perfectly possible to have both.
[quote]ME1 | 41. How does the Citadel Rapid Transit shuttle manage to get into enclosed spaces like the hallway in Chora's Den?[/quote]I think you need to look up what a "plot hole" actually is. Probably just a design oversight.
[quote]ME2 | 42. Why didn't the diversion team (the one without the biotic barrier) get attacked by massive amounts of seeker swarms?[/quote]Not part of their defense plan, it's generally implied that the Collectors never expexted to have to fight on their own turf, or you were keeping the seekers busy.
[quote]ME1 | 43. If Shepard eliminates the Council and replaces it with a new, all-human Council, why can't Udina and Anderson both be on it?[/quote]Udina's a dick and doesn't care for Anderson. Anderson doesn't have much of an actual interest in politics and red tape.
[quote]ME2 | 44. Why were we forced into joining Cerberus? I wanted to side with the Shadow Broker.[/quote]The Shadow Broker tried to sell your corpse to the Collectors, that wouldn't have gone over well. Not to mention the difficulties in getting ahold of the Shadow Broker to begin with.
[quote]ME1 | 45. Why were we forced into joining the Council Spectres? I wanted to side with Saren.[/quote]You're really reaching. This isn't even a plot hole.
[quote]ME2 | 46. Why are Tali and Garrus (and all the aliens on the ship) more trusting of Shepard working with Cerberus than Ashley and Kaidan?[/quote]Mordin joins out of personal interest, the rest of the Aliens are joining through you without being told up-front that this is indeed a Cerberus Operation. Meanwhile, since Cerberus is a rogue group, it's natural that the big Alliance patriot is going to be a whole lot less understanding than the people you've recruited and convinced personally. Tali also remains pretty grumbly about the whole thing.

#194
Ecael

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Cross1280 wrote...

Not a plot hole, but more of a storyboard oversight. Edi states the SR-2 only has a crew of 23, yet if you count all of the crew members, excluding Shep and the 12 possible squad members there are 30 crew on the SR-2 after you pick up legion but before the IFF mission.

Now this number does include Joker, Kelly, Rupert, the Doc, and the dynamic duo down in engineering, but even if you take out those 6 then there are still 24 crew, and not the 23 that Edi states.
Image IPB

I always figured that a ship the size of the Normandy SR-1 should hold at least 100+ crew, and the SR-2 should hold around double that. EDI does state that the Normandy has 24 permanent crew, which means there may be many more that are just "temps" that we don't actually see on the SR-1 or SR-2.

http://www.youtube.c...x97HGwI#t=3m35s

That's also why Jacob says that "most of the crew" survived the SR-1 destruction, but you find 20 dog tags at the Normandy crash site.

#195
Inquisitor Recon

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Eacel wrote...
Let's totally scrutinize advancing the plot 150 years to allow the whole "traveling faster than light and telekinesis using a magical substance" and "discovering alien technology on Mars" thing to make no sense at all, too.


Good sir, there is a certain point where anybody is going to think "that is BS." What if Shepard goes back in time to fight cowboys riding dinosaurs for example? Yet a person who thinks like your example really shouldn't be playing games, or reading books, or watching movies, or anything fun.

Modifié par ReconTeam, 13 juin 2010 - 08:30 .


#196
Christmas Ape

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ReconTeam wrote...

Mesina2 wrote...
Let's totally scrutinize advancing the plot 150 years to allow the whole "traveling faster than light and telekinesis using a magical substance" and "discovering alien technology on Mars" thing to make no sense at all, too.


Good sir, there is a certrain point where anybody is going to think "that is BS." What if Shepard goes back in time to fight cowboys riding dinosaurs for example? Yet a person who thinks like your example really shouldn't be playing games, or reading books, or watching movies, or anything fun.

I'm a little afraid that if I look at your analogy too hard it will collapse under its own weight. "This is an oversight or handwave that makes the story flow but is a little strange when you think about it" =/= "Complete revamp of the story's premise into a short story written by an eight year old".

#197
Ecael

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ReconTeam wrote...

point where anybody is going to think "that is BS." What if Shepard goes back in time to fight cowboys riding dinosaurs for example? Yet a person who thinks like your example really shouldn't be playing games, or reading books, or watching movies, or anything fun.

Weak analogy. Especially with the blatant anachronism.

Michio Kaku classifies time travel as a class II Physical Impossibility - the same as faster-than-light travel.

Thus, technically speaking, being able to go back in time, kidnap cowboys and bring them to the prehistoric era to teach them how to ride dinosaurs is just as likely as finding alien technology on Mars and using it to develop the ability to travel across the galaxy.

We do not know if and when humans will invent the technology to make faster-than-light travel or resurrection possible, but we suspend disbelief in order to enjoy the game. That is why I did not include faster-than-light travel or resurrection in the original thread; if you think about it long enough, neither make any sense in the time-frame given.

2000 years ago, humans started using fossil fuels as a source of energy. Today, the world still relies on it for the majority of their energy consumption. According to the prologue of Mass Effect 1, humans will advance to galactic element-zero-powered FTL travel within the next 170 years, even though we have yet to build or invent anything safe and efficient enough to replace the energy source we started using two millenia ago.

The name Mass Effect is the largest plot hole in the series, yet people ignore it to complain that this or that minor addition isn't possible and that there's no explanation for it.

Right...

#198
CroGamer002

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ReconTeam wrote...

Mesina2 wrote...
Let's totally scrutinize advancing the plot 150 years to allow the whole "traveling faster than light and telekinesis using a magical substance" and "discovering alien technology on Mars" thing to make no sense at all, too.


Good sir, there is a certrain point where anybody is going to think "that is BS." What if Shepard goes back in time to fight cowboys riding dinosaurs for example? Yet a person who thinks like your example really shouldn't be playing games, or reading books, or watching movies, or anything fun.


I never wrote that.

#199
InvaderErl

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Ecael wrote...
According to the prologue of Mass Effect 1,
humans will advance to galactic element-zero-powered FTL travel within
the next 170 years, even though we have yet to build or invent
anything safe and efficient enough to replace the energy source we
started using two millenia ago.

The name Mass Effect is the
largest plot hole in the series, yet people ignore it to complain that
this or that minor addition isn't possible and that there's no
explanation for it.

Right...


Please don't mention the inane Mass Effect timeline again, my head hurts.

Modifié par InvaderErl, 13 juin 2010 - 07:30 .


#200
Inquisitor Recon

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Ecael wrote...
Weak analogy. Especially with the blatant anachronism.

Michio Kaku classifies time travel as a class II Physical Impossibility - the same as faster-than-light travel.

Thus, technically speaking, being able to go back in time, kidnap cowboys and bring them to the prehistoric era to teach them how to ride dinosaurs is just as likely as finding alien technology on Mars and using it to develop the ability to travel across the galaxy.

We do not know if and when humans will invent the technology to make faster-than-light travel or resurrection possible, but we suspend disbelief in order to enjoy the game. That is why I did not include faster-than-light travel or resurrection in the original thread; if you think about it long enough, neither make any sense in the time-frame given.

2000 years ago, humans started using fossil fuels as a source of energy. Today, the world still relies on it for the majority of their energy consumption. According to the prologue of Mass Effect 1, humans will advance to galactic element-zero-powered FTL travel within the next 170 years, even though we have yet to build or invent anything safe and efficient enough to replace the energy source we started using two millenia ago.

The name Mass Effect is the largest plot hole in the series, yet people ignore it to complain that this or that minor addition isn't possible and that there's no explanation for it.

Right...


Don't try to use all dem smart words on me, all of my analogies are massive steel death machines and anything but weak. There is a line between fiction and craziness. There are all sorts of ideas about how to get to point A to point B in space, trying to pick apart ME's concept based on some nonexistent element is like complaining about the lack of toilet paper on the Normandy.

Yet you have guy who ran out of oxygen, was burnt to a crisp falling through an atmosphere, and upon hitting the ground was probably little more than some charred jelly. TIM may have money, power, and technology, but that is just is just crazy. What I don't get is why Bioware didn't take the more believable route of a 99% dead Shepard being saved instead of some poor ba***** having to scoop pieces of Shepard into a plastic bag on some frozen planet.

Now I am not going to return my copy of ME2, never buy another Bioware game, or "release anthrax into the airvents." I love ME2 regardless. But if you ask me that whole subplot was rather pointless.

Modifié par ReconTeam, 13 juin 2010 - 08:31 .