Ok,
sorry for the delay
Here is my answer. (At least the way I tackled it) Thank you tmp7704 an kilrogg for helping me figure this out!!
This is what I did to insert
original edited music into an ingame cutscene:
I found I had no choice but to insert externally edited music into FMOD, set its properties and export into the toolset. I also figured out how to cut out the ingame ambient music
1. Edit your desired music externally.
2. Go to FMOD and follow the instructions
here: where it says "another way" with ONE exception.
IF you want to take out the ambient music from the cutscene you are using, then do the following :
When it says to add a parameter name, add the following: #duck:music,1000,0,4000,-60
and NOT what it says there.
I believe the -60 takes out the ambient and the 4000 is the volume, but I havent tested that out yet.
Duck I believe means a compressor
I found this out by looking into the vanilla cutscene, clicking on its music hitting "U" to open the curve editor and the parameter appeared. IF NOT, then follow the directions as said in the link.
3. Export using build, and enter the toolset.
4 . When in the cutscene editor, click the music button on the top right and search for the name you named your music in FMOD (or partial)
note: if you happened to have the toolset opened while using fmod, it seems the toolset does not update itself and you cant find your file. I recommend restarting the toolset. (my file all of a sudden appeared)
5. Find your music and insert into project.
Your music should be have a full length bar on the timeline.
6. In order to have the mod use your music
ingame from the override folder you must open your (YourCutscenename).cut in the toolset. (File>open (yourcutscene name.cut) and add two strings to the cutscene resources part by opening the plus sign and expanding it. right click and add the name of your *fsb file and your *.fev file.
7. Make sure you place your *cut and *cub
AND your *fsb and *fev files are in your override folder.
\\My Documents\\BioWare\\Dragon Age\\packages\\core\\override
8. Test ingame.
There you have it. This was my experience in any case. Hope this can help someone.
Modifié par DahliaLynn, 16 juin 2010 - 01:17 .