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Adept tips?


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#1
Knickerus

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 Hey, first topic! Yeah!

Anyway, I just recently got the game so I'm only on my third play through. I did a speed run on casual as a Vanguard. Then I completed the "majority" of the game as an Infiltrator on Normal.  Now I've decided to go through as an Adept on Veteran before I move on to Hardcore. I haven't quite gotten the hang of the game yet, though. I've been playing it like a 3rd person shooter which is getting me killed a lot. The Adept is definitely harder to use than I anticipated, so any help would be appreciated.

I know that I need to let my team kill enemies while I "support" them. I've been using the Tali and Ashley combo which is seeming to work. My team doesn't even seem to get shot, though, the enemies just come right after me. Is there anything that I can do other than just use Throw or Life to push them away? I like the challenge, but it's getting a little ridiculous.

So I don't really need build help, but just general gameplay tips. I want to take the Adept all the way through to Insanity, but I'll need some help first. :)

Thanks.

Modifié par Knickerus, 10 juin 2010 - 03:47 .


#2
KitsuneRommel

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I found my adept insanity run to be much easier than veteran vanguard. You'll be pretty weak the first 20-25 levels but after that your biotics can deal with any problem. In the end you can pretty much spam Throw, Lift and Singularity.

#3
Pacifien

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An Adept can still do considerable damage with a pistol if you upgrade it to Master Marksman.

What bonus power are you carrying over from your other playthroughs? If you have access to Assault Rifles, some Adepts will skip putting points into pistols altogether, and that means not needing to put the 5 points into basic armor just to open up the pistol skill.

If not Assault Rifles, Decryption is a good skill to ensure you can open up most objects as well as give you the sabotage ability, which is nice to use against synthetics.

Speaking of synthetics, they're your weak point unless you bring along a tech squadmate who can overload their shields. Once the shields are overloaded, Lift and Throw will do the rest.

If you're concentrating on simply throwing your powers at the enemy, avoiding the use of your weapons, then Ashley and Wrex are excellent squadmates to have with you due to their Immunity power. They can take the brunt of the attack so you don't have to.

Most Adepts will tell you to make good use of Singularity, particularly when the enemies are bunching up together. However, I actually never used it on my own Adept build.

Recently, a group was started specifically to discuss various build options. Perhaps you will find some useful tips there.

#4
tonnactus

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Knickerus wrote...


I know that I need to let my team kill enemies while I "support" them. I've been using the Tali and Ashley combo which is seeming to work. My team doesn't even seem to get shot, though, the enemies just come right after me. Is there anything that I can do other than just use Throw or Life to push them away? I like the challenge, but it's getting a little ridiculous.


Singularity.And you could damage enemies in stasis when you are a bastion.
Even when you are not a bastion now you could use stasis to take a dangerous enemy out of the fight for some time and concentrate on the others for that time.
At the end you could even stasis a thresher maw and kill it that way.( as a bastion)

#5
Pacifien

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Oh, I forgot to mention that Adepts, as with all caster classes across many a RPG game, need much patience at first. The battles will go slow at first as your skills are still very weak. It builds to a point where an Adept at the higher levels will then start clearing the battlefield faster than a soldier. But you have to be patient enough to get to that point.

#6
soteria

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Yeah, I thought my infiltrator was pretty strong on my veteran playthrough, but adept on hardcore changed my mind. Lift just makes everything so easy. Charging husks? Lift, push, shoot, repeat until dead (and throw singularity in there if lift isn't ready). Actually, lift seemed to work for pretty much everything. Which Stasis and Lift, killing a geth colossus at point-blank range is a trivial accomplishment.

#7
SpartanCharger

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Personally, I found that one of the best bonus skills is the passive skill of Electronics, which gives the adept what it does no have, shields. When fully capped, those shields are worth their weight in gold. Plus, add that added passive shields to barrier and you're nearly invulnerable as long as you're not exposed to melee damage. Trust me, once you get to a certain level, not even a thresher maw will be able to touch you.

#8
Knickerus

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I've carried over the sniper rifle skill. I considered bringing over Decryption or Electronics, but since I knew that I was going to use Tali, I didn't bother.



Also, I'm used to the magician "patience" factor, as I tend to pick caster classes. I expected the wait, but I can't quite get the hang of using what powers when. I don't understand the powers.



So if anyone can fill me in on when to use my powers, I would appreciate it. :)

#9
Pacifien

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Well, throw can toss an enemy and each point in throw will put more force behind it. So a particularly heavy enemy like a Geth Armature might not budge at the beginning of the game, but you can toss it no problem once you're higher level. It's also rather good against husks and thorian creepers.

Lift will bring an enemy up off the ground for a certain amount of time, but you'll need to strip them of their shields first. The enemy won't shoot while it's lifted. Can be used in combination with throw. Lift is particularly nice against Sovereign-Saren.

Warp will cause damage over time and is particularly effective against krogan who can regain health.

Like I said before, a well aimed singularity can cause an entire group of enemies to flail around. Use it whenever the enemies bunch up.

And as other people have mentioned, stasis will stop an enemy for a certain amount of time. You can't harm them while they're in stasis, but they can't harm you either. If you evolve into a Bastion Adept, then you can start harming enemies in stasis.

Barrier is your method of staying alive. I'd certainly max it out.

Modifié par Pacifien, 10 juin 2010 - 09:30 .


#10
NICKjnp

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I only ever put one point into stasis. Also..... low level adept can be a pain.. but once you hit about lvl 35 then it gets considerable easier. Max your passive as well.
My suggestion is to max amor, throw, singulaity, barrier, lift, passive and spectre training. After that put as much points into warp as you can. Don't worry about pistols. Take an AR as your bonus skill (but put no points into it). When you specialize take Nemesis for the damage bonus. You have such high end amps at the end of the game that there isn't any reason to have more of a cooldown than the adept already has so don't pick Bastion. Choose armor with high damage protection over shields. Early on stick with predator and then go with mercenary (mid game) and finaly collosus (end game).

Modifié par NICKjnp, 11 juin 2010 - 04:33 .


#11
KitsuneRommel

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Knickerus wrote...

I've carried over the sniper rifle skill. I considered bringing over Decryption or Electronics, but since I knew that I was going to use Tali, I didn't bother.

Sounds rather similar to my playthrough then. I took the sniper rifle bonus talent and tried to max it as soon as I could while keeping Lift and Singularity strong. I also maxed the class skill rather early for the cooldown reduction. Sticking to sniper rifle only didn't really cause any problems since by the time i started doing main quests I already had explosive ammo. After that you can pretty much use it from the hip. My team consisted of Tali (for tech goodness, armed with shotty) and Ashley (for staying power and long range help with sniper rifle).

You'll get extremely powerful pretty fast and usually combats consisted of enemies floating around (in lift or singularity) while you shoot them at your leisure. Lift + explosive ammo can make some hilarious moments like the pic in my signature.

#12
Knickerus

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I just took out my first Colossus at Level 10. It took about 5 minutes, but it was worth it. :)



Armatures are already a piece of cake with Tali's overload. I've been playing around with throw and lift a bit, too. I like them a ton. I have yet to unlock stasis, but singularity is a pretty formidable power as well. I think that I'm gonna like the Adept.

#13
The Grey Ranger

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One thing to look out for if you take a non weapon bonus talent on an adept or sentinel is the power wheel bug. If you have too many abilities your bonus talent will not show up on the radial menu. You can work around it by hot keying the ability to either one of the number buttons on the PC or the right shoulder button on the 360, before you level all your class skills.

This does not happen with a weapon bonus, since all weapon special powers use the same slot.

Modifié par The Grey Ranger, 11 juin 2010 - 03:38 .


#14
Pacifien

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Knickerus wrote...
I just took out my first Colossus at Level 10. It took about 5 minutes, but it was worth it. :)

See, watch you do that in, like, 30 seconds once you're level 40. :)

#15
KitsuneRommel

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Pacifien wrote...

Knickerus wrote...
I just took out my first Colossus at Level 10. It took about 5 minutes, but it was worth it. :)

See, watch you do that in, like, 30 seconds once you're level 40. :)


Or when you juggle 2 Geth Armatures and 3 Geth Juggernauts at your leisure.

#16
Devos

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Early game I think Adept is one of the weakest class but for High levels I consider them the strongest class. For early game to priority is raising barrier as far as you are going to and then picking either lift or singularity and racing to get that maxed leaving either warp or throw at basic. Getting both later is important but early game one or the other will do. I actually marginally prefer going for lift first but either is good. Take spectre training to 4 early but then its not a priority and then focus on you gun talent. I favour pistol for adepts anyway but regardless of what gun you go for using the pistol before you invest any points in a gun is the best option because it's still fairly accurate with no points invested.

#17
Knickerus

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The Grey Ranger wrote...

One thing to look out for if you take a non weapon bonus talent on an adept or sentinel is the power wheel bug. If you have too many abilities your bonus talent will not show up on the radial menu. You can work around it by hot keying the ability to either one of the number buttons on the PC or the right shoulder button on the 360, before you level all your class skills.

This does not happen with a weapon bonus, since all weapon special powers use the same slot.



Thanks for the heads up!

KitsuneRommel wrote...

Or when you juggle 2 Geth Armatures and 3 Geth Juggernauts at your leisure.


Now that's pretty insane! 

And I have another question. It seems that I can't hurt enemies while they are in stasis. Is this right? Their health bar disappears and is replaced with "In Stasis". Then after a pop a few caps in them, they come out with full health. It's really annoying.

Modifié par Knickerus, 11 juin 2010 - 01:28 .


#18
Simbacca

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You can't hurt enemies in Stasis by default. The only way to do so is if you choose Bastion over Nemesis as your specialization after the Rogue VI mission. Since you've already put points in Stasis, I would certainly suggest picking Bastion when the time comes. Besides, it will cooldown all your biotics faster, allowing you to juggle more enemies.

#19
Knickerus

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Alright, thanks man.

#20
tonnactus

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Pacifien wrote...


Warp will cause damage over time and is particularly effective against krogan who can regain health.


Thats not the important and usefull part of warp. What counts is the neutralizing of the damage reduction of enemies what happens immediatly after you hit opponents with it. Immunity didnt help them anymore...

#21
Knickerus

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Alright, I'm just about to go on the Rouge VI mission. Should I choose Bastion or Nemesis? I'm leaning more towards Bastion for being able to do damage while they're in stasis. Any thoughts?

#22
Devos

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They're fairly even in terms of potential but Bastions are easier to play well.

#23
KitsuneRommel

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I'd say go with Nemesis. I never used Stasis myself but the increased duration and area of effect for Lift is insane.

#24
Veritasinpersonam

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If you're going to do another adept I suggest Assault rifle (never bothered with pistol on three adept playthroughts). I find Bastion easier with the doing damage in Stasis, particularly for dealing with the bigger ticket enemies like Threshers. Both Nemesis and Bastion are fun to play so you can't go wrong here.

#25
Knickerus

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Funnily enough, I just got hit with the RRoD. Just wondering if any of you guys know a fix other than the towel trick. Do I need a new cooler or what?