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Which type of class should I play for the best Archer experience?


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#26
Darthnemesis2

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ColtPeaceMaker wrote...

Hmm since some one posted about this.Im a big crossbow fan any one think some skills will be better for bow or crossbow. I Just hope crossbow can compete with bow.

I'm pretty sure all talents in the Archery tree apply to crossbows too.

#27
Quercus

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Just check both the Rogue talents and warrior talents, and see what appeals most to you. Since there really isnt much different between a warrior archer and rogue archer based on both skills and atributes (as a rogue you can still pump str and con to improve your armour wearing, and as a warrior you can still pump dex and cun for more pierce dmg). And dont forget to check out the different specializations, although Rangers dont have archery skills, they can summon animals to keep mobs of you, And as a champion you can still buff your party from afar.

#28
endaround

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If you want to be a guy who does all the really cool archery talents, be a warrior. Rogues are talent poor in that it costs talents for stealth and lock picking and you want parts of both rogue combat trees. With a warrior as an archer you can basically ignore the first warrior class tree(though powerful would be nice) and fill out everything from there.If you want to do the cool rogue stuff be a rogue.

#29
Darthnemesis2

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endaround wrote...

If you want to be a guy who does all the really cool archery talents, be a warrior. Rogues are talent poor in that it costs talents for stealth and lock picking and you want parts of both rogue combat trees. With a warrior as an archer you can basically ignore the first warrior class tree(though powerful would be nice) and fill out everything from there.If you want to do the cool rogue stuff be a rogue.

But who says a rogue would necessarily take stealth and lockpicking? I'm plan on ignoring both on my first run and focus on the Rogue's more combat oriented talents (Dual wield, Dirty fighting and Below the Belt).

#30
endaround

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That works for duel wield because the rogue combat talents flow into that nicely. But many of those early talents (below the belt for example) are melee only and don't help an archer. Yet you need them to get lethality or feign death both which would be great for an archer.

Again you can be a rogue archer its just that if you want to max out the archer talent trees go with a warrior.


Modifié par endaround, 21 octobre 2009 - 10:20 .


#31
HappyStasis

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As I have mostly used rogues for utility stuff like trap detection and lockpicking and ofcourse the über detect illusion ability back from BGII I would sort of go with a party with two frontline fighters a rogue and a mage. The rogue taking down enemies with a bow from relative safety while at the same time providing the more provisional needs such as picking a chest along the way. Have no idea how stuff works specifically in Dragon Age though.

So for archery I'd have to go for the rogue because it provides a bunch of other functions and thereby flexibility as well as it wont occupy one of my frontline fighter slots which I consider to be very important for the general longevity of the party as a whole. As such Dalish Elf Rogue sounds perfect.

#32
Darthnemesis2

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endaround wrote...

That works for duel wield because the rogue combat talents flow into that nicely. But many of those early talents (below the belt for example) are melee only and don't help an archer. Yet you need them to get lethality or feign death both which would be great for an archer.

Again you can be a rogue archer its just that if you want to max out the archer talent trees go with a warrior.

But there are enough talents to where you can max out the Archery trees an still have points left over for Rogue (or warrior) talents.

#33
Arttis

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12 skills in all for each weapon talents i think.Every level you can get 1 talent point.Some talents will have requirements.

#34
Quercus

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endaround wrote...

That works for duel wield because the rogue combat talents flow into that nicely. But many of those early talents (below the belt for example) are melee only and don't help an archer. Yet you need them to get lethality or feign death both which would be great for an archer.

Again you can be a rogue archer its just that if you want to max out the archer talent trees go with a warrior.

What are you saying? Below the Belt and dirty fighting melee talents are great for archers as well, do you actually think mobs wont get near you? just use below the belt for a decrease in movement speed and run away to kite from afar, same goes for dirty fighting by stunning them and move away again to kite.

#35
Ryllen Laerth Kriel

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My dwarf commoner will be a rogue + assassin and she'll use a crossbow. Fun times...fun times. High dex and combat stealthing. Woohoo!

#36
Enderion De'Veryn

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Just thought of something that I should have thought of a long time ago.

To benifit from the Warrior armor my strength would have to be high, correct? Anyone know how the gear works in this game? Does it have attribute requirements to use, or is it just class specific?

My primary attributes for my archer will be:
1) Dexterity - obviously for the attack bonus to bow/crossbow skills and talent reqs
2) Willpower - more stamina for non-stop talent use
3) Constitution - health for all the aggro I will be getting 
4) Cunning - mainly for the added damage from Lethality and for the rogue skill tree.

I just don't see any need for the strength for an archer, unless it's to get better armor.

Your thoughts please... 

#37
Malanek

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Strength adds to damage with bows (but not crossbows) so you want a high strength anyway. You also need to meet the requirements on bows or crossbows with strength.

#38
Enderion De'Veryn

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Malanek999 wrote...

Strength adds to damage with bows (but not crossbows) so you want a high strength anyway. You also need to meet the requirements on bows or crossbows with strength.

As a warrior yes, but not with rogues, Lethality replaces the damage bonus from strength to dexterity.

#39
Quercus

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Enderion De'Veryn wrote...

Malanek999 wrote...

Strength adds to damage with bows (but not crossbows) so you want a high strength anyway. You also need to meet the requirements on bows or crossbows with strength.

As a warrior yes, but not with rogues, Lethality replaces the damage bonus from strength to dexterity.


Wrong, lethality replaces the dmg bonus from strength to cunning if your cunning is higher then strength.

#40
Sharog

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is there a way to find out what talents in the rogue / warrior tree actually stack with the archery?


and what can we expect from the character level around end of the game? 

Modifié par Sharog, 22 octobre 2009 - 11:02 .


#41
daem3an

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Shiroukai wrote...

Enderion De'Veryn wrote...

Malanek999 wrote...

Strength adds to damage with bows (but not crossbows) so you want a high strength anyway. You also need to meet the requirements on bows or crossbows with strength.

As a warrior yes, but not with rogues, Lethality replaces the damage bonus from strength to dexterity.


Wrong, lethality replaces the dmg bonus from strength to cunning if your cunning is higher then strength.

Correct. Plus there are also strength requirments for weapons, I imagine this applies to bows/crossbows as well.

Some good ideas in this thread, I like Servant's Archer/Templar concept. I prefer a rogue for an archer, but plan to have both a rogue and warrior take some archer talents.

a. Two archers against multiple pinned/trapped enemies or a mage can be devastating.
b. You can get a few extra hits in before taking any damage compared to one archer.
c. I find it screws with enemy AI. You can split the enemy's forces, pull them to where you want them (into a trap?), sieze the initiative!

Modifié par daem3an, 22 octobre 2009 - 11:45 .


#42
Shillelagh Law

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I think I'm going Dalish Rogue for my archer also. Of course I may change my mind a couple of times before the game launches.

#43
Enderion De'Veryn

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Shiroukai wrote...

Enderion De'Veryn wrote...

Malanek999 wrote...

Strength adds to damage with bows (but not crossbows) so you want a high strength anyway. You also need to meet the requirements on bows or crossbows with strength.

As a warrior yes, but not with rogues, Lethality replaces the damage bonus from strength to dexterity.


Wrong, lethality replaces the dmg bonus from strength to cunning if your cunning is higher then strength.


Yep, you are right, sorry about that, I mistyped.

#44
Enderion De'Veryn

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daem3an wrote...

Shiroukai wrote...

Enderion De'Veryn wrote...

Malanek999 wrote...

Strength adds to damage with bows (but not crossbows) so you want a high strength anyway. You also need to meet the requirements on bows or crossbows with strength.

As a warrior yes, but not with rogues, Lethality replaces the damage bonus from strength to dexterity.


Wrong, lethality replaces the dmg bonus from strength to cunning if your cunning is higher then strength.

Correct. Plus there are also strength requirments for weapons, I imagine this applies to bows/crossbows as well.

Some good ideas in this thread, I like Servant's Archer/Templar concept. I prefer a rogue for an archer, but plan to have both a rogue and warrior take some archer talents.

a. Two archers against multiple pinned/trapped enemies or a mage can be devastating.
b. You can get a few extra hits in before taking any damage compared to one archer.
c. I find it screws with enemy AI. You can split the enemy's forces, pull them to where you want them (into a trap?), sieze the initiative!


So, there are strength requirements for the wpns?  what about armor?  Where did you get this information?

#45
St NickelStew

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daem3an wrote...

I prefer a rogue for an archer, but plan to have both a rogue and warrior take some archer talents.


My thoughts on this: I have thought that perhaps the best warrior to take some archery talents is the sword-and-shield, due to the relatively high dexterity requirements for some of those sword-and-shield talents which it will make it easier to choose higher archery talents. 


In my mental image of the "ideal" party, the rogue is most naturally an archer.  I have two archer builds I anticipate trying (at least through the origins to see if they might work).

First, Dalish Elf rogue who takes *only* stealth and lockpicking trees of rogue-specific talents, leaving room for all three trees of archery talents.

Second, a Dwarf Commoner rogue who takes all rogue-specific talents and then as many archery talents as possible. 


Given a starting point of wanting a rogue, mage, and warrior in a party, the two-rogue mix seems the weaker to me than a two-warrior or two-mage party.  Thus, to me, a dual-wielding "warrior" rogue only fits in with a two-mage party.  FWIW. 

#46
St NickelStew

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St NickelStew wrote...

Given a starting point of wanting a rogue, mage, and warrior in a party, the two-rogue mix seems the weaker to me than a two-warrior or two-mage party.  Thus, to me, a dual-wielding "warrior" rogue only fits in with a two-mage party.  FWIW. 


In this lengthy XBox 360 preview (some spoilers for Dwarven Noble origin), one of the guys says that his "scout character" (which mean his rogue character) was his weakest and took the longest to get good.  which begins to corroborate those suspicions quoted above.

http://www.giantbomb...ns-360/17-1528/

#47
daem3an

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Enderion De'Veryn wrote...
So, there are strength requirements for the wpns?  what about armor?  Where did you get this information?

This has been mentioned many times, such as the quotes below:

Chris Priestly wrote:
A mage can wear armor or wield weapons just like any other class, as long as they meet the requirements (such as a minimum strength score for example) to do so.


and

Chris Priestly wrote...

pmaura wrote...
I hope that certain armor and weapons can only we used by certain strengths then.

This is indeed the case.


Modifié par daem3an, 22 octobre 2009 - 11:43 .


#48
daem3an

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St NickelStew wrote...

St NickelStew wrote...
Given a starting point of wanting a rogue, mage, and warrior in a party, the two-rogue mix seems the weaker to me than a two-warrior or two-mage party.  Thus, to me, a dual-wielding "warrior" rogue only fits in with a two-mage party.  FWIW. 

In this lengthy XBox 360 preview (some spoilers for Dwarven Noble origin), one of the guys says that his "scout character" (which mean his rogue character) was his weakest and took the longest to get good.  which begins to corroborate those suspicions quoted above.

http://www.giantbomb...ns-360/17-1528/


Interesting point, I hadn't considered rogues might take longer to be truly effective in battle compared to warriors or mages. I still like the idea of two rogues for versatility. The playstyle would be completely different, but no less survivable I don't think.

The first rogue would be the sneaky, lockpicking, trap-springing backstabber. The second rogue would be split between dual-wield and archery talents and would be able to hold his own in melee with the help of Lethality (level 8) and Evasion (level 12). Then I'd have a warrior and a mage. With this setup, it would even be viable to have 3 archers (1 primary and 2 secondary) and max all 3 archery branches in the party.

I was recently playing a bit of BG with 3 of my characters using bows, it was pretty cool, but I really had to pay attention to stay alive.

#49
St NickelStew

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daem3an wrote...

Interesting point, I hadn't considered rogues might take longer to be truly effective in battle compared to warriors or mages. I still like the idea of two rogues for versatility. The playstyle would be completely different, but no less survivable I don't think.

The first rogue would be the sneaky, lockpicking, trap-springing backstabber. The second rogue would be split between dual-wield and archery talents and would be able to hold his own in melee with the help of Lethality (level 8) and Evasion (level 12). Then I'd have a warrior and a mage. With this setup, it would even be viable to have 3 archers (1 primary and 2 secondary) and max all 3 archery branches in the party.


It certainly is something of a brain-teaser to figure out group composition, isn't it.  

I wouldn't forget Combat Movement and Coup De Grace for the rogue "fighter", either.

I like your idea of lots of bows.  This can really provide a lot of *flexibility*  and options in combat.  What do you think about the fact that there are *so* many warrior-ish NPCs.  Alistair, Oghren, Sten, Dog, and Shale.  With a mage and two rogues there is only one spot left.  For some reason not using two of the five bothers me, a bit like a leaky faucet.  
:happy:
But I *like* your idea of maxing all archery talents _across all members of the party_.

Leliana almost seems geared toward that sneaky archery role.  In that video her two weapon sets were longbow and crossbow.

#50
Srikandi715

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I started a thread like this a while back, and I am still planning on a Daelish Rogue for my archer, because the Assassin specialization looks like the only specialization that really helps an archer. And Daelish because a Daelish Rogue, like the Warrior, starts the game with a bow. Though the Daelish Warrior starts the game with one point in an archery skill, apparently Rogues get more skill points when they level, so picking up the archery trees shouldn't take long.

As for armor and traps, I figure I will always have at least one tank in my party, so I am not planning to get hit :P Waste of points IMO to make a primarily ranged character viable in close combat too. Goal with the archer is to max all three archery trees.

I do like my primary character in a party RPG to have lockpicking and speech skills, since those are two talents you never want to be without regardless of who else you have with you.

Modifié par Srikandi715, 23 octobre 2009 - 01:52 .