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14 Reasons to Hate Mass Effect 2


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#76
Sesshomaru47

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In other words they took out most things that made it an RPG, whether you liked them or not. They listened to "fans" console playing ding bats who struggle with most RPG's at the best of times and who were saying "but hey it looks like a shooter, its just not playing like one though no fair!!!! Booo hooo wah wah" and turned it into Gears of War. I wonder what the next game will be like, FF XII it all but plays it's self, you don't even need to be in the room. The point of an RPG is being able to customize your character and equipment they way you want too, you can't do that any more, so thanks.

#77
C9316

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Beastfoot wrote...

http://www.explicitg...e-mass-effect-2

Some points more valid than others!

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#78
InvaderErl

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Sesshomaru47 wrote...

In other words they took out most things that made it an RPG, whether you liked them or not. They listened to "fans" console playing ding bats who struggle with most RPG's at the best of times and who were saying "but hey it looks like a shooter, its just not playing like one though no fair!!!! Booo hooo wah wah" and turned it into Gears of War. I wonder what the next game will be like, FF XII it all but plays it's self, you don't even need to be in the room. The point of an RPG is being able to customize your character and equipment they way you want too, you can't do that any more, so thanks.


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#79
Chuvvy

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Jackal904 wrote...

Wow, is this guy serious? Most of the points would have fit better in a "Reasons to love ME2" list, like no more inventory system


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You are the cancer killing the RPG.

#80
Chuvvy

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Sesshomaru47 wrote...

In other words they took out most things that made it an RPG, whether you liked them or not. They listened to "fans" console playing ding bats who struggle with most RPG's at the best of times and who were saying "but hey it looks like a shooter, its just not playing like one though no fair!!!! Booo hooo wah wah" and turned it into Gears of War. I wonder what the next game will be like, FF XII it all but plays it's self, you don't even need to be in the room. The point of an RPG is being able to customize your character and equipment they way you want too, you can't do that any more, so thanks.


Multiplayer and it's going to be a stand alone title. Hope you liked those E mails. I'm going back to STALKER.

#81
InvaderErl

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Bioware just released a classic style RPG last year, don't you think all the RPG GENRE IS DOOMED!11!11!! banter is a bit overblown.



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#82
Onyx Jaguar

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14? Ha!



I can think of 137 reasons.

#83
megatron999

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In my view ME2 was excellent and Bioware did a very good job with it. But it feels incomplete when compared to ME1.



Which is why i think ME3 will be like a stand alone addon to ME2 were all your decisions will have dire consequences for the Galaxy.


#84
FROST4584

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The only thing I really agree with is Kelly. She should have been a romance option. She is so pretty. The three main male romance options are great. I enjoyed romance them on my other playthroughts. There is something about Kelly, that makes her really special. I have a single Shepard standing by just in case future DLC or even ME3 has the option to romance her, or start a serious relationship.





Planet scanning is more bareable thanks to the recent update. In general I liked Mass Effect 2, but not over Mass Effect 1 for reasons not listed. Still there are somethings I liked over Mass Effect 2 better than 1. For example I love everyone of my squad mates and have a hard time choosing who goes with me on planet side missions in ME2. Whereas Mass Effect 1 , it was mostly always Tali and Ashley.

#85
SilentOne1

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If Red Dead Redemption and Gears of War had a baby...The weapon wheel style and cover mechanics would all be the same. (But maybe Red Dead's weapon wheel is modeled after ME2 since it was a later release...?)



I love both of those games so I had no problem with the transition. I can still get my fill of RPG with Oblivion, FF series and Fallout....

#86
RJB1978

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Customzable gear, more weapons, WHAR'S MAH LOOTS!!!



I love how all the supposed RPG purists go on and on about the things that make DUNGEON CRAWLS memorable. Namely, killing lots and lots of things, and stripping them down for their equipment. If that's all you care about, go play Diablo. It's called Role Playing. You play a role. You don't sit around playing dress-up for hours on end.



My biggest complaint of Mass Effect 2 is that the story doesn't really advance the plot much. At the end of the game, you're basically where you were at the end of Mass Effect 1. The entire story is basically a side-quest, albeit one that's loads of fun to play. There are plenty of legitimate gripes that one could level against this game, but to me they're either inconsequential or anal retentive to the point of hopeless perfectionism. No one game is going to satisfy everybody, but it seems like the more popular the game is, the more vociferous people are in their trolling of it. To me "14 reasons to hate Mass Effect 2" should be retitled, "Hey, Look At Me. I Hate Things Just Because They Are Popular. Look At How Bitter And Lonely I Am!"

#87
megatron999

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RJB1978 wrote...

Customzable gear, more weapons, WHAR'S MAH LOOTS!!!

I love how all the supposed RPG purists go on and on about the things that make DUNGEON CRAWLS memorable. Namely, killing lots and lots of things, and stripping them down for their equipment. If that's all you care about, go play Diablo. It's called Role Playing. You play a role. You don't sit around playing dress-up for hours on end.

My biggest complaint of Mass Effect 2 is that the story doesn't really advance the plot much. At the end of the game, you're basically where you were at the end of Mass Effect 1. The entire story is basically a side-quest, albeit one that's loads of fun to play. There are plenty of legitimate gripes that one could level against this game, but to me they're either inconsequential or anal retentive to the point of hopeless perfectionism. No one game is going to satisfy everybody, but it seems like the more popular the game is, the more vociferous people are in their trolling of it. To me "14 reasons to hate Mass Effect 2" should be retitled, "Hey, Look At Me. I Hate Things Just Because They Are Popular. Look At How Bitter And Lonely I Am!"


Well no not really, you learn about what actually happened to the Protheans and more about why the Geth Believe Soverign was a God. Also you make new and more deadly enemies like harbinger and the Collectors, the story builds on your squadmates for example:

Wrex has united the krogans
Garrus was pissed off at the citadel and decided to go solo and paid the price (poor Garrus)

Most of the new characters are excellent adn the game finally ends with why the Reapers exist and do what they do.

create citadel/mass relays = direct civiliastions to specific technologies = begin indoctrination of a small group = attack and commit genocide and finally use genetic material to create more reapers. 

That is a fantastic storyline

#88
RJB1978

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Disclaimer:  I apologize for being long winded.  I've argued this (mostly over beers) with friends of mine for some time now.  My wife is at work tonight, so I don't have anything better to do.  That being said...

Megatron, I understand where you're coming from, but with all due respect, I don't agree completely with you.  I stick by my claim that, at the end of Mass Effect 2, you're virtually where you left off at the end of Mass Effect.  

1.  The discovery of what happened to the Protheans is interesting, but if the Reapers can genetically modify the Protheans they've captured so that they're somewhat independent of the effects of indoctrination, then why go through the trouble of allowing other species to rise up from the ashes?  Why not pick one species, subjugate it, alter it, allow it to propagate (or just do it yourself) and continually use their genetic material to build new Reapers?  Also, the destruction of the Collector Base doesn't really provide any insight into how to defeat hundreds of Reapers.  It just stops their ability to make more Reapers.  Even if there are more Collectors out there, they're inconsequential next to the actual Reaper threat.

1a. I have to agree that the Geth wrinkle was an interesting one, and it'd be pretty cool to see Shepard fighting alongside the Geth against the Reapers, or making some kind of lasting peace with the Quarians, but other than the hint of a new ally, it doesn't really give any kind of an edge against the Reapers.  Again, I'm speaking pure numbers here.  Even if Shepard was able to convince the entire galaxy over the course of an afternoon's texting that the Reapers are real, ONE Reaper was able to annihilate a good portion of the Citadel's defenses, leaving the possible recruitment of the Geth as somewhat moot.

2.  Wrex hasn't united all the Krogan yet, and there's no implicit guarantee that they'll be united enough to help take on the Reapers.  If you wind up doing a "Unite the Krogan Against The Reapers" quest in ME3, then introducing a blurb of it is superfluous in ME2.  

3. Garrus' storyline has nothing to do with the Reapers.  It makes him a little more interesting in a Hero With Nothing Left To Lose kind of way, but that's about it.  It doesn't even really change his relationship with Shepard.

Now, there are two movies I'm going to reference:  The Dirty Dozen (Lee Marvin, Donald Sutherland, etc), and The Empire Strikes Back.  I'm going to use these as examples of how ME2 could have been better, because I hate people who just **** and moan, but never have any solutions of their own.  Again, I have to state that I LOVED ME2.  I am a total fanboy of this franchise.  But my gripe was with the overall plot of the game, and how it was a fun, pretty, walk in a great big circle.

Nerd Alert!

I'm old enough to remember getting sucker punched by the end of TESB.  Wait, the rebels LOST?!?!  Luke got his hand chopped off and Vader is his FATHER?!?!  Han Solo got frozen and dragged off to Jabba the Hutt?!!?  After the emotional high of A New Hope, I felt drained at the end of EP 5.  That's what made it brilliant.  That's what makes ANY epic story brilliant.  The middle has to give us the sense that Things Are Not All Right.  To deal the hero such a catastrophic failure makes him more human and more identifiable and generally forces him to grow up, to mature into the hero that emerges in the final act.

The Dirty Dozen is simply the BEST suicide mission story told on film.  A bunch of guys on death row with nothing to lose, given one last chance to earn their freedom by embarking on a harebrained mission behind enemy lines.  No-one thinks they've got a prayer of even becoming cohesive enough to try the mission, much less succeed it.  They succeed it, but only after 9 or 10 of the poor bastards die.  If I remember correctly, only Lee Marvin, Charles Bronson, and Richard Jaeckel survive.  Some of the people, like Telly Savalas' character, "Maggot," are just begging for death throughout the movie, and you are more satisfied with their deaths than any of the Germans'.  Some of them you really grow to like, and when they die, it's rough.  Perfect example: When Jim Brown's character runs across the courtyard, dumping grenades into the air vents and ALMOST makes it, only to get gunned down before he can make it back to the truck.  It made the ending realistic and bittersweet; worth more than if they had all come out.

Those two examples are the exact opposite of how I felt at the end of ME2.  I felt great, but only because I was thoroughly convinced that Shepard could arm wrestle every single Reaper in the universe and win.  I don't feel like Shepard's conviction or character was tested in any way.  His resolve wasn't shaken, his world wasn't turned upside down, heck, he was raised from the dead in the beginning of the game!  Bioware should have just renamed him Jesus, and started the game that way.  I say, he should have been killed at the END of the game; players should have had to make a choice at the end of the game, much like they were forced to do at the end of Freespace 2, Fallout 3, or the middle of ME, when you had to choose between Ashley and Kaidan.  THAT would have been dark.  That would have thrown a HUGE wrench into beating the Reapers.  There are a bazillion ways of forcing Shepard into bed with Cerberus, and killing him off in the beginning of the game, only to bring him back 5 minutes later was a wasted opportunity, in my opinion.  At the very least, more of the crew should have died at the end.  It's a suicide mission, and losing half of your crew shouldn't be unheard of.  It would have been a much more poignant ending to see the Normandy SR2, limping away from battle, nursing an exposed hull, containing the remnants of an elite shock force, battered, bloody, leaderless. Racing back to Citadel space to deliver concrete proof of the Reaper invasion.  THERE'S your plot. THERE'S the whole reason for the second game.  Shepard can't defeat the Reapers on his own, and turning ME2 into a bloodbath would have proved it.  The Pyrrhic victory of delivering definitive evidence that finally mobilizes the Council to action would have meant so much more if Shepard had been forced to make some REAL sacrifices in the final battle.  Or if he had been confronted with his "Vader," something that he just wasn't prepared to deal with this time.

I've said it before, and having served in the USMC for 5 years, I know it to be true.  NO ONE commands 100% loyalty from his men.  There's always at least one person that just doesn't like you, or just doesn't care.  It's the way the world works.  You can command obedience, but you'll find out who's got your back once rounds go down-range.  There would have been nothing wrong with making one or two of the people that Shepard recruited just so polarized in their goodness or badness that Shepard just couldn't gain their loyalty.  Perfect example:  Zaeed and Jack vs Samara and Garrus.  If you're going to play as a renegade, then forget Garrus' and Samara's loyalty, if you're going to be a paragon, forget Jack's and Zaeed's.  That's 4 people that could potentially die right there.  Next, make Shepard's decisions mean something, even if they're the right person for the job.  Samara and Jack are perfectly suited to ward off the swarms, but guess what?  They're going to get shot to death running for cover at the end of the cutscene.  Whomever you send into the vents to open the door...kill them.  I'm not saying this to be a sadist, I'm saying that sometimes, you give someone an order KNOWING you're killing them.  You do it because the mission comes before troop welfare.  Yeah, as a metagaming player, you're going to try to save the people you like the most, but I'll tell you what, the Virmire mission in ME1 had more of an emotional impact on me than any of the missions in ME2, and I always saved my LI.  

In the end, I have to repeat that I loved ME2, and I'm still playing it.  I think it's better than 90 percent of the stuff that other people are making, and it deserves all the praise it gets.  But it could have been done better, and without having to radically change anything from a gameplay or overall Beat The Collectors standpoint.

Modifié par RJB1978, 14 juin 2010 - 02:18 .


#89
HTTP 404

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I agree with everything OP said but instead of "hate" insert "love"

#90
JockBuster

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My complaint



PROOFREAD the subscripts and dialogue, applies to BW and Prima Games (NON existent planet in database! among LOTS of others). Get a high school ENGLISH TEACHER to correct grammar ('s is usually possessive case and NOT an abbreviation for IS).

#91
Bomb In My Pants

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megatron999 wrote...

In my view ME2 was excellent and Bioware did a very good job with it. But it feels incomplete when compared to ME1.

Which is why i think ME3 will be like a stand alone addon to ME2 were all your decisions will have dire consequences for the Galaxy.

PLEASE tell me how NOT to have any Normandy crew casualties!!!

#92
Nightwriter

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It's this part right here...

"Awkward, Contrived Side-quests to Bond With Your Teammates

While I appreciate the emotional and logistical accuracy of having a single granted favor earn me the undying loyalty of a crew-mate, (pay no attention to the sarcasm behind the curtain) I am less enthusiastic about the role your Paragon/Renegade level plays in these scenarios.

By way of example, I elected to not give Zaeed the opportunity to kill his nemesis because I was playing Paragon. That should have ended any chance to gain his loyalty, but instead I received a good-guy dialogue option that secured his devotion anyway. Startlingly, the three hours Zaeed had known Shepard was enough for the schmaltzy testimonial to sway a hardened mercenary bent on bloody revenge.

Happens all the time, right?"


... Honestly, what does he expect? A completely realistic, naturally evolving relationship? That would take weeks and weeks of content.

It's a videogame, for Christ's sake. Not everything can be simulated perfectly.

Modifié par Nightwriter, 14 juin 2010 - 03:19 .


#93
Bomb In My Pants

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I think one of my biggest disapointments in BOTH of the Mass Effects was the lack of space combat. I'm one of those big SciFi fans that LOVES things like the stargate trilogy (SG-1, Atlantis, Universe), Battlestar Galactica (the new one), and Halo. especially Halo. And in all of those, the space combat is like it really would be (except for some stargate fights)- long drawn-out capmaigns that involve huge numbers of ships, not a couple of one-on-one fights between the main character's ship and some creepy four-eyed stalker that's like a violent Herbert the Pervert.



Look up some history- especially the Civil War, you'll know what i'm talking about.

#94
kraidy1117

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Nightwriter wrote...

It's this part right here...


"Awkward, Contrived Side-quests to Bond With Your Teammates

While I appreciate the emotional and logistical accuracy of having a single granted favor earn me the undying loyalty of a crew-mate, (pay no attention to the sarcasm behind the curtain) I am less enthusiastic about the role your Paragon/Renegade level plays in these scenarios.

By way of example, I elected to not give Zaeed the opportunity to kill his nemesis because I was playing Paragon. That should have ended any chance to gain his loyalty, but instead I received a good-guy dialogue option that secured his devotion anyway. Startlingly, the three hours Zaeed had known Shepard was enough for the schmaltzy testimonial to sway a hardened mercenary bent on bloody revenge.

Happens all the time, right?"


... Honestly, what does he expect? A completely realistic, naturally evolving relationship? That would take weeks and weeks of content.

It's a videogame, for Christ's sake. Not everything can be simulated perfectly.


I guees that means he hates ME since it also suffers from this.

#95
Nightwriter

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Bomb In My Pants wrote...

I think one of my biggest disapointments in BOTH of the Mass Effects was the lack of space combat. I'm one of those big SciFi fans that LOVES things like the stargate trilogy (SG-1, Atlantis, Universe), Battlestar Galactica (the new one), and Halo. especially Halo. And in all of those, the space combat is like it really would be (except for some stargate fights)- long drawn-out capmaigns that involve huge numbers of ships, not a couple of one-on-one fights between the main character's ship and some creepy four-eyed stalker that's like a violent Herbert the Pervert.

Look up some history- especially the Civil War, you'll know what i'm talking about.


Strange... you sound like an intelligent person, you certainly have an intelligent person's taste in science fiction... and yet your name is "Bomb In My Pants"... hmm...

I am conflicted and confused.

Regardless, space battles? DO WANT. I want a freaking space battle, Bioware! I'm tired of them explaining away the lack of space battles with the excuse the Normandy is a stealth ship not built for combat.

#96
Bomb In My Pants

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I would also like to be able to control the Normandy during one of those battles. I mean EDI can play turret gunner with the missiles, but I want to fly the ship and use the Thanix Cannon when I want to.



By the way, Osama is going to get you!!!

#97
ArcanistLibram

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Wow, there is something wrong with every single one of those points.

#98
kraidy1117

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ArcanistLibram wrote...

Wow, there is something wrong with every single one of those points.


Just amuse the troll who made it.

#99
Bomb In My Pants

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So you'd rather just sit back and watch?

#100
mr boom95

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mass effect 2 bad





HA!!!! your drunken delusions make me laugh