I've tried everything I can think of to make linking camera targets to an actor work, but the camera never follows the target.
The target is successfully linked to the actor and node and I see it move along with it in the editor, but the camera will always just look at where the target was at the last known keyframe.
Setting keyframes at the beginning and end of the link doesn't do anything either. The editor doesn't seem to know the camera target is moving.
Any help?
Camera Targets and Link To Actor
Débuté par
Kilrogg_
, juin 11 2010 12:33
#1
Posté 11 juin 2010 - 12:33
#2
Posté 11 juin 2010 - 03:13
It'd seem the act of linking doesn't affect coordinates of the object being linked. One one hand, this makes sense because coordinates of the object can be used as offset for the link, so if linking itself started to affect these coordinates things would go to hell in handbasket, fast.
On the other hand this has the side-effect you observe, the engine seems to ignore the fact target object is linked and only reads its reported coordinates which don't change. This would be rather annoying limitation if it's in fact one.
Can't really think of way to work around it other than manually keying your camera target, or reusing the keyframes of the parent object at least as starting point, if you're lucky enough to animate your actor this way.
On the other hand this has the side-effect you observe, the engine seems to ignore the fact target object is linked and only reads its reported coordinates which don't change. This would be rather annoying limitation if it's in fact one.
Can't really think of way to work around it other than manually keying your camera target, or reusing the keyframes of the parent object at least as starting point, if you're lucky enough to animate your actor this way.
Modifié par tmp7704, 11 juin 2010 - 03:13 .
#3
Posté 11 juin 2010 - 04:15
Hmmm a follow-up, sparked by a pretty random idea. There's a sort-of way to get rough approximation of this effect -- by having a character headtrack the target and then linking your camera to the head of actor who does the headtracking. It obviously doesn't offer as much control but hey, better than nothing. Sometimes.





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