Well of course he doesn't act like he wants to escape. He's trying to get them to let their guard down. Then, naturally, the embarrassed guards won't admit what really happened so they claim they killed him.Zjarcal wrote...
Lady_Scarlett wrote...
Include this rule in books as well. A few of my favorite characters in books have done this. Except Fell... he "died" right in front of us and then turned back up as a major antagonist because he got brainwashed... *sigh*
You know, if I ever do try to kill Nate, I'll keep telling myself he broke free from the guards and ran away... Oooo, idea!... Bad Scarlett! Bad, bad, bad! Don't even think about it!
This is actually very feasible. The only thing is that Nate doesn't seem to want to run away at the point where he realizes he's to be executed.
But... it's possible he decided to give the Warden and Varel the finger at the last moment and broke free. Very possible...
The "Nathaniel Needs Love Too!" Thread
#1751
Posté 16 septembre 2010 - 05:25
#1752
Posté 16 septembre 2010 - 05:40
Sarah1281 wrote...
Well of course he doesn't act like he wants to escape. He's trying to get them to let their guard down. Then, naturally, the embarrassed guards won't admit what really happened so they claim they killed him.
So the Nate fooled everyone? The Nate being dead is a lie?
The Nate can't be killed!
#1753
Posté 16 septembre 2010 - 05:44
Not that I don't love having him around, but Sigrun is my other favourite Awakening character, and I don't want to have two rogues in the party every single time. This time I ended up rotating between them instead.
#1754
Posté 16 septembre 2010 - 05:53
What specializations do people give Nate? I don't like to mess with ranger pets unless my PC is a ranger, so I usually give him Bard and Shadow. His war song is sexy.
Modifié par Addai67, 16 septembre 2010 - 05:54 .
#1755
Posté 16 septembre 2010 - 05:59
#1756
Posté 16 septembre 2010 - 06:25
I don't claim to be any good at working that stuff out but it seems to go alright.
#1757
Posté 16 septembre 2010 - 10:43
ETA: And by "no problems" I mean "85% of the time I never had to micromanage their combat tactics and I just left the game's default tactics in place." Fighting the Mother, I think I gave Nate one direct order, Anders half a dozen, and none to Sigrun - I just controlled the Warden, for the most part. I'm doing DAO replays on Normal now, and I'm pretty sure the same or a similar 3-rogue party would kick just as much butt at a higher difficulty.
Modifié par Corker, 16 septembre 2010 - 10:46 .
#1758
Posté 16 septembre 2010 - 01:49
#1759
Posté 16 septembre 2010 - 02:12
Sarah1281 wrote...
So it's the sixteenth...does that mean it's time for a new prompt?
Ah, Mel and I were thinking tomorrow. But she did put up the new prompt late Thursday last week, didn't she?
I'll have one posted in the next few hours, as it's my turn this week.
#1760
Posté 16 septembre 2010 - 02:41
I've had to bump up to Hard lately, probably because with modded equipment we're just too powerful. But with some management, a rogue-mage party has no trouble. I set Nate to drop into Shadow if he's being attacked, so he can keep on firing with that killer bow of his without interruption. Also have him stand near a mage with a repulsion field going. Sigrun can take a lot of punishment- the high dex score > a warrior's high constitution any day in my book. Poor thing is often my only melee fighter. But that's offset by the fact that with two mages and Nate, she can sometimes stand back and watch the fireworks.Corker wrote...
...I just finished Awakening with a party of rogue!Cousland, Nathaniel and Sigrun, plus Anders. Granted, played it on Easy, but nooooo problems at all. We were a death machine.
ETA: And by "no problems" I mean "85% of the time I never had to micromanage their combat tactics and I just left the game's default tactics in place." Fighting the Mother, I think I gave Nate one direct order, Anders half a dozen, and none to Sigrun - I just controlled the Warden, for the most part. I'm doing DAO replays on Normal now, and I'm pretty sure the same or a similar 3-rogue party would kick just as much butt at a higher difficulty.
#1761
Posté 16 septembre 2010 - 03:46
jenncgf wrote...
Sarah1281 wrote...
So it's the sixteenth...does that mean it's time for a new prompt?
Ah, Mel and I were thinking tomorrow. But she did put up the new prompt late Thursday last week, didn't she?
I'll have one posted in the next few hours, as it's my turn this week.
The due date for last week's prompt is tonight at midnight (which means I won't even fill my own prompt
#1762
Posté 16 septembre 2010 - 04:17
Mel_Redux wrote...
The due date for last week's prompt is tonight at midnight (which means I won't even fill my own prompt). So I don't know when we should post the next one...tonight? Tomorrow morning? I guess tonight will work.
Heh! There's no harm in a few hours' overlap for the prompt.
and you can work up an xbox screenie by the end of the night! git crackin!
#1763
Posté 16 septembre 2010 - 04:21
jenncgf wrote...
Mel_Redux wrote...
The due date for last week's prompt is tonight at midnight (which means I won't even fill my own prompt). So I don't know when we should post the next one...tonight? Tomorrow morning? I guess tonight will work.
Heh! There's no harm in a few hours' overlap for the prompt.Keeps us busy busy busy!
and you can work up an xbox screenie by the end of the night! git crackin!
I would but I really don't think I"ll have time!! I definitely don't have time while at work, and it's Mr. Mel's b-day...so I don't think I'll ahve time tonight.
Maybe I'll submit a late fill..
#1764
Posté 16 septembre 2010 - 05:33
#1765
Posté 16 septembre 2010 - 05:34
Sarah1281 wrote...
This one isn't a contest so a late fill really isn't a big deal.
Exactly! It's fun and ... fun!
#1766
Posté 16 septembre 2010 - 06:12
I use Siggy as a warrior, due to her high strength and dex, even though she's actually a rogue. Nate I always use as an archer but I've given him some dual wield points this time around as well.
I'll use Justice for his quests - he's decent enough. I don't care to use Oghren much, and if I'm taking a mage then Anders is going to win out over Velanna. Her lack of remorse over her killing of the caravaners rubs me up the wrong way, to be honest.
#1767
Posté 16 septembre 2010 - 06:35
Then when I try to apprehend her, she gets an authorial escape AND drives traffic away from the Pilgrim's Path in the epilogue. That's my road, woman! Off it!
Modifié par Corker, 16 septembre 2010 - 06:36 .
#1768
Posté 16 septembre 2010 - 06:53
"Do you really believe you are dead. Sigrun."
"Do you have a point. Anders."
Oh, the heart flutters!
Modifié par Addai67, 16 septembre 2010 - 06:55 .
#1769
Posté 16 septembre 2010 - 07:03
#1770
Posté 16 septembre 2010 - 07:49
This week's prompt is: Relations.
(I'm leaving the definition of that wide-open on purpose.
Hope it works!
#1771
Posté 16 septembre 2010 - 08:02
Addai67 wrote...
On Tecla's game I decided to take Oghren and Velanna more often, and sometimes Justice, to get their dialogues. But Anders-Nathaniel-Sigrun are my faves. I could listen to Nathaniel saying their names all day.
"Do you really believe you are dead. Sigrun."
"Do you have a point. Anders."
Oh, the heart flutters!
I have such a hard time writing Nathaniel, but I have the name thing in an iron grip.
And I might participate in this week's prompt. Maybe. It's a good one!
#1772
Posté 16 septembre 2010 - 08:24
Corker wrote...
Grrr! I didn't attack her straight off, since it's apparently my Warden-Commander's MO to recruit every murderer and assassin who shows a drop of remorse. So I march through the dialogue trees to tell her that it's been a mistaken, and she's... put out. Now, I get that she'd be defensive and not want to admit that hey, she's been a mass murderer terrorizing the wrong people, but I didn't get a sense of her wanting to fix that. OK, no recruitment for you!
Then when I try to apprehend her, she gets an authorial escape AND drives traffic away from the Pilgrim's Path in the epilogue. That's my road, woman! Off it!
My first run of Awakenings. I thought "she's a tad obnoxious but I can live with that". I got to the end of the Mines and she's "I demand you recruit me so I may leave and chase my sister". Not. "Oh dear I've killed people for no reason" or even "oops". I recruited her that unfinished run.
Every run, except one special one where I took her just for a test, death awaits her. She did sort of grow on me but not enough to recruit her again.
#1773
Posté 16 septembre 2010 - 08:52
In honour of the prompt theme (but not my answer):

Anders looks like he's thinking "me next! me next!"
Modifié par Avilia, 16 septembre 2010 - 08:53 .
#1774
Posté 16 septembre 2010 - 09:03
It's even worse when you take her with you when you talk to the guy who gave you the quest in the first place. You lose so much disapproval just for asking her to take responsibility for her actions.Avilia wrote...
Corker wrote...
Grrr! I didn't attack her straight off, since it's apparently my Warden-Commander's MO to recruit every murderer and assassin who shows a drop of remorse. So I march through the dialogue trees to tell her that it's been a mistaken, and she's... put out. Now, I get that she'd be defensive and not want to admit that hey, she's been a mass murderer terrorizing the wrong people, but I didn't get a sense of her wanting to fix that. OK, no recruitment for you!
Then when I try to apprehend her, she gets an authorial escape AND drives traffic away from the Pilgrim's Path in the epilogue. That's my road, woman! Off it!
My first run of Awakenings. I thought "she's a tad obnoxious but I can live with that". I got to the end of the Mines and she's "I demand you recruit me so I may leave and chase my sister". Not. "Oh dear I've killed people for no reason" or even "oops". I recruited her that unfinished run.
Every run, except one special one where I took her just for a test, death awaits her. She did sort of grow on me but not enough to recruit her again.
#1775
Posté 16 septembre 2010 - 09:19
Sarah1281 wrote...
It's even worse when you take her with you when you talk to the guy who gave you the quest in the first place. You lose so much disapproval just for asking her to take responsibility for her actions.
Ah, yes, the Merchant's Guild guy.
"Do you want to add something Velanna?"
"No, I don't have anything to add and I feel uncomfortable. Can we go?" (something like that anyway)





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