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Module Overrides


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8 réponses à ce sujet

#1
uberdowzen

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Just before I go ahead and place something in my modules override folder, I just wanted to check that this can't affect the main singleplayer campaign at all?

I'm also wondering, is it worth the extra disc space to do a seperate install of DAO for the toolset to reference just to make sure I don't screw anything up?

#2
CID-78

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1) it can only effect the singleplayer module if the module you are overriding is a extension of the single player campaign.



2) No it more likely to screw things up by doing exactly that.

#3
uberdowzen

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cool thanks

#4
uberdowzen

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Actually I could use some more help. I created a creature and want it to override the default player in my module. I exported the creature, renamed it default_player.utc and put it in the modules override file but the toolset pops up a warning (Found a duplicate file name between the core and the module resources. "default_player.utc") and it still displays Jaden when I start up. What's wrong?

#5
Fen Tabris

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I don't think you can change Jaden by just altering the utc - in fact, I don't think an empty module even calls the default utc (I could be wrong, of course). Basically you should look at character generation, or chargen - which is a whole other can of worms.

Here are some links from the wiki to get you started:

http://social.biowar...cter_generation
http://social.biowar...rounds_tutorial

We really should compile all the chargen data in the wiki...
Hopefully some other kind souls will wander across your thread as well. Good luck!

#6
uberdowzen

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Thanks

#7
uberdowzen

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I notice that the first link you said that Bioware is working on an additional function to change a skipped character generation characters head morph. I'm assuming they haven't done this yet?

#8
uberdowzen

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So am I correct in saying that if (I'm making a custom class) I made a custom class and background and the default creature for the background was the creature I created this would work?

#9
CID-78

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I think the default creature is just a preview in chargen earlier state and a container for items. other things like stats isn't transfered.