Just before I go ahead and place something in my modules override folder, I just wanted to check that this can't affect the main singleplayer campaign at all?
I'm also wondering, is it worth the extra disc space to do a seperate install of DAO for the toolset to reference just to make sure I don't screw anything up?
Module Overrides
Débuté par
uberdowzen
, juin 11 2010 06:16
#1
Posté 11 juin 2010 - 06:16
#2
Posté 11 juin 2010 - 07:05
1) it can only effect the singleplayer module if the module you are overriding is a extension of the single player campaign.
2) No it more likely to screw things up by doing exactly that.
2) No it more likely to screw things up by doing exactly that.
#3
Posté 11 juin 2010 - 07:08
cool thanks
#4
Posté 11 juin 2010 - 08:33
Actually I could use some more help. I created a creature and want it to override the default player in my module. I exported the creature, renamed it default_player.utc and put it in the modules override file but the toolset pops up a warning (Found a duplicate file name between the core and the module resources. "default_player.utc") and it still displays Jaden when I start up. What's wrong?
#5
Posté 11 juin 2010 - 11:57
I don't think you can change Jaden by just altering the utc - in fact, I don't think an empty module even calls the default utc (I could be wrong, of course). Basically you should look at character generation, or chargen - which is a whole other can of worms.
Here are some links from the wiki to get you started:
http://social.biowar...cter_generation
http://social.biowar...rounds_tutorial
We really should compile all the chargen data in the wiki...
Hopefully some other kind souls will wander across your thread as well. Good luck!
Here are some links from the wiki to get you started:
http://social.biowar...cter_generation
http://social.biowar...rounds_tutorial
We really should compile all the chargen data in the wiki...
Hopefully some other kind souls will wander across your thread as well. Good luck!
#6
Posté 11 juin 2010 - 10:07
Thanks
#7
Posté 11 juin 2010 - 10:25
I notice that the first link you said that Bioware is working on an additional function to change a skipped character generation characters head morph. I'm assuming they haven't done this yet?
#8
Posté 11 juin 2010 - 11:25
So am I correct in saying that if (I'm making a custom class) I made a custom class and background and the default creature for the background was the creature I created this would work?
#9
Posté 12 juin 2010 - 05:50
I think the default creature is just a preview in chargen earlier state and a container for items. other things like stats isn't transfered.





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