Crunchyinmilk wrote...
Darrekx2 wrote...
in the intro of the game is also a different miranda than in the first hour of the game.
I mean first the "ill follow him" etc. and then when she finally has resurrected the real shepard its brr icequeen instead of giving him a chance to prove himself.jtav wrote...
I wonder why Miranda has such a drastic personality shift after Freedom's Progress. More precisely, I wonder why both she and Jacob were written so differently before and after, I like the "ice queen" and find her more interesting than the Miranda of the Normandy.
She is cold and chillingly ruthless in dealing with Wilson. She's matter of fact about the death of her staff, but there's a buried fury there too. She doesn't like Shepard, but she's going to make sure he succeeds.
The intro takes place prior to Shepard's death ("They're sending him to fight Geth!"). Cerberus are considering methods of involving the Council and the galaxy as a whole in dealing with the reaper threat, Shepard is seen as an 'open ear' and a potential bridge.
At this point Miranda has never met Shepard and she's a Cerberus loyalist. Shepard is a poster child for the Alliance and the Council.
The "Bloody Icon" line of her speech is a typically Australian 'tall poppy' reaction. There's resentment and scepticism, mixed in with grudging respect. She reluctantly agrees with TIM's assessment that Shepard is worth pursuing, but she isn't hiding her doubts or her belief that Shepard can't possibly live up to their legend/press.
Her reactions on the Lazarus station are completely in tune with this. She didn't fight through the station with Shepard like Jacob did, and she survived the whole affair on her own. She's seen very little first hand to dissuade her prior opinion of the Shepard legend.
I don't mean to suggest that the actual Freedom's Progress mission is well designed/written, it feels and looks a bit of a place holder to be honest. But its not so hard to extrapolate that its during this first mission together that Miranda begins to appreciate Shepard as an ally, finally getting first hand data.
Changing to a more civil tone when dealing with Shepard directly (on the Normandy) makes perfect sense given her new position and the demands of her Boss. She retains a lot of her cold nature throughout the game. She's detached on, and often seems to resent bothering with some recruitment missions. She enjoyed Thane's entrance scene, and was quite happy to help murder Sidonis.
People often point out the 'sudden about face' of her resigning from Cerberus at the end of the Suicide mission. This really comes down to a couple of things: Whether you felt the abhorrent nature of the Collector Base was effectively delivered by the level design and cinematics (people melting), and how you interpreted Miranda's understanding of Cerberus and The Illusive Man.
Consider Miranda's responses to Shepard's conversation options regarding past Cerberus experiments. They focus on the potentially positive outcomes while ignoring the methods. Is this Miranda being ruthless or is she quoting second hand reports, lacking the intimate knowledge of those particular Cerberus projects.
If its anything close to the latter, then seeing The Collector Base in terrible action and The Illusive Man's reaction to its destruction, its not so hard to believe Miranda's reaction to the decision to blow it up (also her cringe of worry when you talk to her after deciding to save it). Its a moment of personal realisation.
Miranda's story arc does follow the defrosting ice queen trope. I think they did a good job of stringing it out for a whole video game.
Miranda is ruthlessly practical, with a soft centre. I certainly hope she keeps struggling with both aspects, favouring the ruthlessly practical.
I agree.





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