oh, and here are a couple of walls, and new screenshots from my pc run-through:








































Thank you and welcome.Khirzask wrote...
I approve of this thread.
Armor sets as in ME1, I agree, would detract from the characters' individuality. But somewhat realistic combat outfits can still be very individual, and the space environment absolutely demands halfway realistic outfits. Make helmets with generous visors if it's important to see the characters' faces, or make them completely transparent, but exposed skin in space is so silly that I can't take anything seriously any more. They could use kinetic barriers, I guess, but I they're not invisible, so show us. Nobody expects characters to kiss in space. ME1 had many flaws, but it did SF authenticity so much better than ME2 - you had helmets on in any space environment, and characters communicated by radio - it's annoying how much ME2 has lost with these little touches. Whenever I see Jack or Miranda walking in space, I get nostalgic for ME1.Jebel Krong wrote...
i definitely do not want armour sets for squad-mates to come back. the individual outfits, whilst unrealistic in some environments, are much better differentiators, and help with the character individuality. as for the aforesaid environments, whilst it's unrealistic from a certain point of view, from a character interaction standpoint it makes perfect sense: the game is based on conversations/interactions, and giant space-helmets kinda get in the way of that (especially as the important plot points tend to occur in these places - collector ship, for example). which only makes the non-toggable shepard helmets even more baffling, really. i also thought it was really odd that you would decide what your character wore in mass effect 1, just a relic of the rpg-looting and levelling system more than a logical event.
Modifié par Ieldra2, 30 juillet 2010 - 09:55 .
Ieldra2 wrote...
Armor sets as in ME1, I agree, would detract from the characters' individuality. But somewhat realistic combat outfits can still be very individual, and the space environment absolutely demands halfway realistic outfits. Make helmets with generous visors if it's important to see the characters' faces, or make them completely transparent, but exposed skin in space is so silly that I can't take anything seriously any more. They could use kinetic barriers, I guess, but I they're not invisible, so show us. Nobody expects characters to kiss in space. ME1 had many flaws, but it did SF authenticity so much better than ME2 - you had helmets on in any space environment, and characters communicated by radio - it's annoying how much ME2 has lost with these little touches. Whenever I see Jack or Miranda walking in space, I get nostalgic for ME1.Jebel Krong wrote...
i definitely do not want armour sets for squad-mates to come back. the individual outfits, whilst unrealistic in some environments, are much better differentiators, and help with the character individuality. as for the aforesaid environments, whilst it's unrealistic from a certain point of view, from a character interaction standpoint it makes perfect sense: the game is based on conversations/interactions, and giant space-helmets kinda get in the way of that (especially as the important plot points tend to occur in these places - collector ship, for example). which only makes the non-toggable shepard helmets even more baffling, really. i also thought it was really odd that you would decide what your character wore in mass effect 1, just a relic of the rpg-looting and levelling system more than a logical event.
Modifié par Jebel Krong, 30 juillet 2010 - 10:43 .
Yeah, I know that, but that's not the only consideration. Any exposed liquid begins to boil, the eyes dry, skin is damaged by all sorts of radiation and micro-meterorites. Apart from that, the skin also breathes. That you can survive with skin exposed to vaccuum for a few minutes - or even longer, I don't know - doesn't mean it's desirable. That any human exposes his- or herself to vaccuum *voluntarily* for an extended period of time is unthinkable. Thus the face masks are complete nonsense and helmets protecting the whole head are a must.Jebel Krong wrote...
Ieldra2 wrote...
Armor sets as in ME1, I agree, would detract from the characters' individuality. But somewhat realistic combat outfits can still be very individual, and the space environment absolutely demands halfway realistic outfits. Make helmets with generous visors if it's important to see the characters' faces, or make them completely transparent, but exposed skin in space is so silly that I can't take anything seriously any more. They could use kinetic barriers, I guess, but I they're not invisible, so show us. Nobody expects characters to kiss in space. ME1 had many flaws, but it did SF authenticity so much better than ME2 - you had helmets on in any space environment, and characters communicated by radio - it's annoying how much ME2 has lost with these little touches. Whenever I see Jack or Miranda walking in space, I get nostalgic for ME1.Jebel Krong wrote...
i definitely do not want armour sets for squad-mates to come back. the individual outfits, whilst unrealistic in some environments, are much better differentiators, and help with the character individuality. as for the aforesaid environments, whilst it's unrealistic from a certain point of view, from a character interaction standpoint it makes perfect sense: the game is based on conversations/interactions, and giant space-helmets kinda get in the way of that (especially as the important plot points tend to occur in these places - collector ship, for example). which only makes the non-toggable shepard helmets even more baffling, really. i also thought it was really odd that you would decide what your character wore in mass effect 1, just a relic of the rpg-looting and levelling system more than a logical event.
jack is ridiculous, anyway, but most of the others have face-masks in "space" or vacuum - miranda, mordin etc do already. the only thing you actually need to cover in a vacuum are the eyes/mouth - contrary to popular belief, you will not explode or freeze to death in either. alien planets with corrosive atmospheres might be another matter, though.
Modifié par Ieldra2, 30 juillet 2010 - 11:17 .
Jebel Krong wrote...
i definitely do not want armour sets for squad-mates to come back.
Ieldra2 wrote...
That's a different topic from "armor or
not". I can live with compromises regarding the armor, but "realistic
space clothing" is an absolute must. Which means, outfits that cover
everything, really, absolutely everything, and complete helmets - which
may be transparent. Space outfits can be close-fitting, though. That
they aren't today is a matter of technology.
Modifié par V0luS_R0cKs7aR, 30 juillet 2010 - 03:04 .
truth! she's practically a mini-Shepard except no one really likes her.Bom_diggidy_Wrex wrote...
People were getting off topic! let's all remember Miranda is the most qualified squadmate/LI in the galaxy...IT'S A FACT!
I try to play my Shepards more subtly, but I admit it's very hard. Some conversations are impossible, and you need a lot of neutral responses which means you won't get as many P/R points and you'll have difficulties with some persuasion situations. But when I play the Miranda romance, I feel that Shepard must be someone she can respect, and that means he can't be the Romantic Hero. If he is, she'll think about him like in your latest story.jtav wrote...
I don't think she and Shep are that similar. Shepard is a force of nature. It is almost impossible to play him with any sort of subtlety. He's more emotional and tends toward grand gestures. Stuff blows up around him. Miranda is colder and more analytical. She's also less of a "people person." Even Renegade Shepard is capable of earning the undying loyalty of those around him. Miranda really isn't. If I had to classify them, I'd say that Shepard is a Romantic Hero and Miranda is an Enlightened Heroine. He's heart. She's mind.
Modifié par Revan061, 31 juillet 2010 - 06:57 .


I'm of two minds about it. I'm all for it, but Miranda would have monopolized the romances in my ME2 games even more than she already has.kraidy1117 wrote...
*grumbles* I wished they would have gone with that plan.....
Ieldra2 wrote...
I'm of two minds about it. I'm all for it, but Miranda would have monopolized the romances in my ME2 games even more than she already has.kraidy1117 wrote...
*grumbles* I wished they would have gone with that plan.....