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Miranda Lawson - our favorite woman in the galaxy (III)


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#4501
Prudii Aden

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Ieldra2 wrote...

A question: who of you would be interested in an alternative Shepard/Miranda romance scene? I have something playing out in my mind and perhaps I'll manage to put it into words...


I'd be interested in seeing what you come up with.

#4502
jtav

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It would be nice if the DLC gave us the option of definitively choosing either Liara or our ME2 LI. I have one Shepard who romanced both Liara and Miranda. No idea who I'd pick. The idea of breaking either of their hearts pains me.

#4503
fongiel24

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I've never kept a ME1 playthrough where I romanced Liara (not crazy about her ME1 persona) but if I had, I think I'd pick Liara out of loyalty, despite liking Miranda better.



The poor girl (Liara) risked life and limb just to secure Shepard's dead body. Dumping her after all that just seems cold. That reminds me... is there a thread discussing how strange it is that Liara is acting alone to rescue Shepard's body? I just finished reading Redemption and the absence of the rest of the Normandy crew was bizarre, especially considering how emotionally Ashley/Kaidan act in the reunion.

#4504
Guest_ShadowJ20_*

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fongiel24 wrote...

I've never kept a ME1 playthrough where I romanced Liara (not crazy about her ME1 persona) but if I had, I think I'd pick Liara out of loyalty, despite liking Miranda better.


Good thing I didn't romance with Liara.....ended up going with Ashley in ME1.  But replayed ME1 without any LI all over for Miranda.

#4505
PWENER

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Image IPB

Image IPB

I prefer her in her final form though (2nd pic. Miri looks like a NAZ* officer... yikes).

(Also, the 2nd pic is courtesy of the ME wikia. No idea about the other one).

Modifié par PWENER, 24 août 2010 - 06:56 .


#4506
Caihn

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This has already been posted a hundred times.
The blond hair are horrible, and I prefer brunette Miranda. Bioware was right to change her hair color.

#4507
PWENER

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My bad then...

#4508
Ieldra

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Yannkee wrote...

Image IPB

Excellent lighting int his one. Where is that? And have you changed the lighting? Your other screenshots look different from those I have taken in the same places...

Modifié par Ieldra2, 24 août 2010 - 08:53 .


#4509
Elyvern

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God, Miri with blonde hair looks awful!

At anyrate, just a heads up: Bioware is asking for feedback for the alternative costume pack 2 here: http://social.biowar...3/index/4550804

Alot of people seem to be egging for a set of armour for Miranda, but whatever your preference is, go make yourself heard. I'd love a new outfit for Miri as long as it doesn't scream skank.

Modifié par Elyvern, 24 août 2010 - 08:55 .


#4510
Elyvern

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Ieldra2 wrote...

Yannkee wrote...

Image IPB

Excellent lighting int his one. Where is that? And have you changed the lighting? Your other screenshots look different from those I have taken in the same places...


I believe this is where she talks to EDI after the seeker swarm sequence in the collector's base.

Stupid question, but how do you screenshot for PC? I keep hitting that print screen button but I can't find the files in the screenshot folder of My Documents. Or does it go elsewhere?

@Ieldra = would love to read whatever fanfic ruminations you have on Miri!

#4511
fongiel24

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Elyvern wrote...

Stupid question, but how do you screenshot for PC? I keep hitting that print screen button but I can't find the files in the screenshot folder of My Documents. Or does it go elsewhere?


Try using Fraps. Great program and it's got a free version too (although the free version has some functionality disabled). Nice thing about Fraps is it doesn't seem to slow down your PC much when you hit the screencap button.

http://www.fraps.com/download.php

#4512
LuxDragon

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For the print screen thing, all it does is copy the image to the clipboard. You need to paste it on an imaging program. Paint for instance.



I'm with fongiel24 though. Fraps is awesome.

#4513
Ieldra

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jtav wrote...
I do like the concept of Miranda falling for someone in Shepard's role, but I'd handle it differently. The trouble wuth canon romances ist that you have to like the idea of the pairing and the way it happened (mostly). Different tastes in romance strikes again.


Admittedly it has taken me some up to come up with a satisfying character concept for Shepard. But I have one. Mostly, it's based on the assumption that most of his public persona is a mask. Like in my fanfic (the one linked in the OP), he acts the hard-ass Renegade at times, but it tears him up inside to see an innocent suffer. So there's no contradiction between the man who leaves Jacob's father to the mercy of his erstwhile victims and the man who heals the sick Batarian on Omega, between the man who uses the Renegade responses at Grunt's trial (it's an act, he knows krogan culture) and the man who convinces Jack not to kill Aresh on Pragia. No one who isn't really close to him ever sees his thoughtful side, and there are times when he comments his own actions in his mind with "Am I really doing this?". This way, I can overlook most of his steamrolling, and I'm much more forgiving of his lack of subtlely (which is, after all, only the surface) than of his cheesy lines in the romance (which are supposed to show the real man).

The interesting thing is that for the romance, I have in my mind a mix of statements and responses for him that all exist the game, but which you can never get together while playing one Shepard. Basically, he does say most of the things I want him to say, but always combined with things that make me groan, and never are there all things I want him to say in one playthrough. But they're all there. So it's easy to make my pairing work in my mind.  

@LuxDragon:
As I see you're here: your re-writing of the scene between Shepard and Miranda in your story is very good. I like it!
Edit:
And I just noticed that it's much as I would make it play out if I had the choice, only with different phrasing here or there.

Modifié par Ieldra2, 24 août 2010 - 10:11 .


#4514
Jebel Krong

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PTSTormgarde wrote...

LuxDragon wrote...

This is something I probably should have posted awhile ago, but I haven't been frequenting the forums in a bit.

I wanted to get your opinions on my Miranda/Shepard scene at the end of the chapter in my fic.

http://www.fanfictio...ht_for_the_Lost

It only took me 25 chapters to get there too. Huh...Image IPB


Quite frankly, I enjoyed the scene, it felt very game-canon like. Overall, your fan-fiction is one of the best out there, keep up the good job!


as far as fanfics go that was pretty damn good. some dialogue i definitely wouldn't have chosen, but that's to be expected.

#4515
Caihn

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Ieldra2 wrote...

Yannkee wrote...

Image IPB

Excellent lighting int his one. Where is that? And have you changed the lighting? Your other screenshots look different from those I have taken in the same places...


It's during the suicide mission. When she called EDI.

I made some graphical tweaks in Coalesced.ini, and I disabled dynamic shadows and deph of fields. The game looks better, but I also used nhancer to force my nvidia card to use high quality Anti Aliasing and Anisotropic Filter.

What it looked like before the changes :

Image IPB

Modifié par Yannkee, 24 août 2010 - 10:39 .


#4516
Soapy010

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@Elyvern after you hit the printscreen button, open paint and Ctrl+V it.

#4517
Ieldra

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fongiel24 wrote...
I worry about her more in my Paragon games. In my Renegade games I still get her to talk to her sister though, so I guess they're not pure Renegade playthroughs (I see the Oriana situation as neutral - pushing Miranda to talk isn't Renegade or Paragon). Paragon Shepard is more of an impossible ideal than a real person. I think a partly Renegade Shepard could better relate to Miranda than his saintly counterpart.

You choose a very euphemistic adjective for a Paragon Shepard. ;)

But I agree with you. A Paragon Shepard also wouldn't be able to overlook Miranda's Renegade streak as easily. As for "pure" Paragon or Renegade Shepards, I wonder if anyone really plays that way. To me it seems more like sticking to an ideology than playing a real person. I've never played a game where I made only Paragon or Renegade decisions. It was always a mix. And fortunately, those are more suitable for Miranda. A pure Renegade probably wouldn't want her for herself anyway, but as a fling or a status symbol.  

Modifié par Ieldra2, 24 août 2010 - 10:40 .


#4518
Ieldra

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Yannkee wrote...
I made some graphical tweaks in Coalesced.ini, and I disabled dynamic shadows and deph of fields. The game looks better, but I also used nhancer to force my nvidia card to use high quality Anti Aliasing and Anisotropic Filter.

Hmm. Disabling dynamic shadows, that would soften the contrasts, so there are fewer places where Miranda's face goes off into Uncanney Valley, but it also makes the game darker, which is not always good, I think. Your first screenshot (Miranda after the crew abduction) looks better in the original. I don't know what you can do with Coalesced.ini, but I would try to increase ambient lighting (which is, as I understand it, omnidirectional) at the same time.

#4519
Caihn

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Ieldra2 wrote...

Yannkee wrote...
I made some graphical tweaks in Coalesced.ini, and I disabled dynamic shadows and deph of fields. The game looks better, but I also used nhancer to force my nvidia card to use high quality Anti Aliasing and Anisotropic Filter.

Hmm. Disabling dynamic shadows, that would soften the contrasts, so there are fewer places where Miranda's face goes off into Uncanney Valley, but it also makes the game darker, which is not always good, I think. Your first screenshot (Miranda after the crew abduction) looks better in the original. I don't know what you can do with Coalesced.ini, but I would try to increase ambient lighting (which is, as I understand it, omnidirectional) at the same time.


Dynamic shadows make some shadows very ugly on faces.
The lighting change, it's because of disabling deph of field. I can't play with this effect anymore. In lighter places Miranda's face is beautiful.

#4520
Ieldra

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fongiel24 wrote...
Knowing vaguely that there are monsters under the bed is quite different from seeing them and knowing exactly what they are, I think. This is probably why so many soldiers come back from war completely broken while civilians who just read the historical account don't. It's also why Shepard has had such an uphill battle convincing the galaxy of the Reapers' existence.

Yes, it's different. But I wonder: is it seeing the nightmarish stuff that breaks people, or is it seeing the nightmarish stuff while you can't mentally shield yourself from it because then you're dead. I'm no psychologist, but I suspect the stress of everpresent mortal danger plays a big part.

I'm not saying the vast majority of people are deliberately sticking their heads in the sand. I'm saying that the vast majority of people live very comfortably in some state of self-delusion and thus might not be able to handle the truth.

How is that different? This gets a bit OT, but I firmly believe that to reinforce that self-delusion by shielding people from the truth is the wrong approach. People should be educated to accept it. IMO, being able to deal with the truth is a sign of maturity, and as long as a majority of people continue to delude themselves we're immature as a species and, within the context of the ME universe, humanity doesn't deserve a place of power in the galaxy. Not that the other species are better. One reason why I like a strong Renegade streak in my Shepards and see some virtue in Cerberus in spite of their atrocities is because I can imagine he/they will shatter those illusions beyond recovery. Yes, I tend to be a bit merciless in this.  

And back to Miranda, I don't think she could ever be content with someone who does live in such an illusion. If she ever has children, she will shield them from it, but only for a time.

When Shepard asks Jacob why he'd never heard about Jacob's mission, Jacob explains that the Alliance is deliberately hiding it so that the masses don't realize how fragile the system is or how close it all came to crashing down. Why would the Alliance do this if it thought the majority of the population would be able to just shrug and carry on with their lives?

Well, they're governments. Which government has ever not looked down on the governed, underestimated them or even deliberately kept them in the dark for their own purposes. The Alliance is a rather benevolent government as they come, but they're not immune to corruption by power nor to the delusion of having superior wisdom as a matter of principle.
I don't think they're completely wrong, but I do think they're just as lazily comfortable with the established arrangement as almost everyone else. Nobody knows, they won't have to deal with the consequences, and never mind that the resulting disorder is most probably temporary, and the truth a painful, but valuable lesson to learn.

Modifié par Ieldra2, 24 août 2010 - 11:26 .


#4521
Elyvern

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Ieldra2 wrote...

fongiel24 wrote...
I worry about her more in my Paragon games. In my Renegade games I still get her to talk to her sister though, so I guess they're not pure Renegade playthroughs (I see the Oriana situation as neutral - pushing Miranda to talk isn't Renegade or Paragon). Paragon Shepard is more of an impossible ideal than a real person. I think a partly Renegade Shepard could better relate to Miranda than his saintly counterpart.

You choose a very euphemistic adjective for a Paragon Shepard. ;)

But I agree with you. A Paragon Shepard also wouldn't be able to overlook Miranda's Renegade streak as easily. As for "pure" Paragon or Renegade Shepards, I wonder if anyone really plays that way. To me it seems more like sticking to an ideology than playing a real person. I've never played a game where I made only Paragon or Renegade decisions. It was always a mix. And fortunately, those are more suitable for Miranda. A pure Renegade probably wouldn't want her for herself anyway, but as a fling or a status symbol.  


I find myself deciding on paragon/renegade choices depending on which group of people I'm interacting with. You're right, it's near impossible to play a full paragon/renegade unless you're just doing it on principle. I generally treat mercs as scums, so I don't feel obliged to be polite to them. I also tend to choose renegade speech choices with Krogan because they actually respect aggression rather than conciliatory moves. I chalk it down to my Shepard's understanding of cultural context. I always get citadel endorsements using renegade moves because the Paragon one is just playing foul (all 4 shops are my "favourite" in the citadel, yeah right). My problem is if I play Shepard as close to my heart as possible, he'd end up like 65 paragon/35 renegade which makes it impossible to resolve miri/jack, tali/legion's confrontations. Gibbed to the rescue, thankfully.

#4522
Ieldra

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Yannkee wrote...
Dynamic shadows make some shadows very ugly on faces.
The lighting change, it's because of disabling deph of field. I can't play with this effect anymore. In lighter places Miranda's face is beautiful.

So now she looks better in brighter lighting and not so good in darker places, instead of the other way round. I'm not sure I'd want to make that tradeoff. BTW, what exactly does "depth of field" do?

#4523
Caihn

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Image IPB 

#4524
Ieldra

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Elyvern wrote...
I find myself deciding on paragon/renegade choices depending on which group of people I'm interacting with. You're right, it's near impossible to play a full paragon/renegade unless you're just doing it on principle. I generally treat mercs as scums, so I don't feel obliged to be polite to them. I also tend to choose renegade speech choices with Krogan because they actually respect aggression rather than conciliatory moves. I chalk it down to my Shepard's understanding of cultural context. I always get citadel endorsements using renegade moves because the Paragon one is just playing foul (all 4 shops are my "favourite" in the citadel, yeah right).

Sounds a lot like most of my Shepards. And for the same reasons/rationalizations.

My problem is if I play Shepard as close to my heart as possible, he'd end up like 65 paragon/35 renegade which makes it impossible to resolve miri/jack, tali/legion's confrontations. Gibbed to the rescue, thankfully.

Then you probably pick a lot of neutral choices. It's not hard to get 95/65.
As for Miranda/Jack: do it early enough, and it'll be enough. recruit Jack just after Mordin, then both Miranda's and Jack's loyalty missions will come up early. Do N7 missions to trigger them instead of recruitment missions, and the needed P/R score won't rise to ruin your day in the meantime. Use my Mass Effect Persuasion Guide for the general principle and more details. Legion/Tali is difficult, though, because it's by design one of the latest decisions in the game. No way around that but cheating.

@Yannkee:
Thanks for the screenshots. Yes, Miranda looks much better with depth-of-field off. The environment also looks sharper, which I usually like, except for some places.

Modifié par Ieldra2, 24 août 2010 - 11:43 .


#4525
Caihn

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I didn't have problem to resolve both confrontations.
1/ Miranda vs Jack : I side with Miranda
2/ Legion vs Tali : I have to resolve it just before the suicide mission and my paragon level is very high at the end of the game (more than 80).