Ieldra2 wrote...
A question: who of you would be interested in an alternative Shepard/Miranda romance scene? I have something playing out in my mind and perhaps I'll manage to put it into words...
I'd be interested in seeing what you come up with.
Ieldra2 wrote...
A question: who of you would be interested in an alternative Shepard/Miranda romance scene? I have something playing out in my mind and perhaps I'll manage to put it into words...
Guest_ShadowJ20_*
fongiel24 wrote...
I've never kept a ME1 playthrough where I romanced Liara (not crazy about her ME1 persona) but if I had, I think I'd pick Liara out of loyalty, despite liking Miranda better.
Excellent lighting int his one. Where is that? And have you changed the lighting? Your other screenshots look different from those I have taken in the same places...Yannkee wrote...
Modifié par Ieldra2, 24 août 2010 - 08:53 .
Modifié par Elyvern, 24 août 2010 - 08:55 .
Ieldra2 wrote...
Excellent lighting int his one. Where is that? And have you changed the lighting? Your other screenshots look different from those I have taken in the same places...Yannkee wrote...
Elyvern wrote...
Stupid question, but how do you screenshot for PC? I keep hitting that print screen button but I can't find the files in the screenshot folder of My Documents. Or does it go elsewhere?
jtav wrote...
I do like the concept of Miranda falling for someone in Shepard's role, but I'd handle it differently. The trouble wuth canon romances ist that you have to like the idea of the pairing and the way it happened (mostly). Different tastes in romance strikes again.
Modifié par Ieldra2, 24 août 2010 - 10:11 .
PTSTormgarde wrote...
LuxDragon wrote...
This is something I probably should have posted awhile ago, but I haven't been frequenting the forums in a bit.
I wanted to get your opinions on my Miranda/Shepard scene at the end of the chapter in my fic.
http://www.fanfictio...ht_for_the_Lost
It only took me 25 chapters to get there too. Huh...
Quite frankly, I enjoyed the scene, it felt very game-canon like. Overall, your fan-fiction is one of the best out there, keep up the good job!
Ieldra2 wrote...
Excellent lighting int his one. Where is that? And have you changed the lighting? Your other screenshots look different from those I have taken in the same places...Yannkee wrote...
Modifié par Yannkee, 24 août 2010 - 10:39 .
You choose a very euphemistic adjective for a Paragon Shepard.fongiel24 wrote...
I worry about her more in my Paragon games. In my Renegade games I still get her to talk to her sister though, so I guess they're not pure Renegade playthroughs (I see the Oriana situation as neutral - pushing Miranda to talk isn't Renegade or Paragon). Paragon Shepard is more of an impossible ideal than a real person. I think a partly Renegade Shepard could better relate to Miranda than his saintly counterpart.
Modifié par Ieldra2, 24 août 2010 - 10:40 .
Hmm. Disabling dynamic shadows, that would soften the contrasts, so there are fewer places where Miranda's face goes off into Uncanney Valley, but it also makes the game darker, which is not always good, I think. Your first screenshot (Miranda after the crew abduction) looks better in the original. I don't know what you can do with Coalesced.ini, but I would try to increase ambient lighting (which is, as I understand it, omnidirectional) at the same time.Yannkee wrote...
I made some graphical tweaks in Coalesced.ini, and I disabled dynamic shadows and deph of fields. The game looks better, but I also used nhancer to force my nvidia card to use high quality Anti Aliasing and Anisotropic Filter.
Ieldra2 wrote...
Hmm. Disabling dynamic shadows, that would soften the contrasts, so there are fewer places where Miranda's face goes off into Uncanney Valley, but it also makes the game darker, which is not always good, I think. Your first screenshot (Miranda after the crew abduction) looks better in the original. I don't know what you can do with Coalesced.ini, but I would try to increase ambient lighting (which is, as I understand it, omnidirectional) at the same time.Yannkee wrote...
I made some graphical tweaks in Coalesced.ini, and I disabled dynamic shadows and deph of fields. The game looks better, but I also used nhancer to force my nvidia card to use high quality Anti Aliasing and Anisotropic Filter.
Yes, it's different. But I wonder: is it seeing the nightmarish stuff that breaks people, or is it seeing the nightmarish stuff while you can't mentally shield yourself from it because then you're dead. I'm no psychologist, but I suspect the stress of everpresent mortal danger plays a big part.fongiel24 wrote...
Knowing vaguely that there are monsters under the bed is quite different from seeing them and knowing exactly what they are, I think. This is probably why so many soldiers come back from war completely broken while civilians who just read the historical account don't. It's also why Shepard has had such an uphill battle convincing the galaxy of the Reapers' existence.
How is that different? This gets a bit OT, but I firmly believe that to reinforce that self-delusion by shielding people from the truth is the wrong approach. People should be educated to accept it. IMO, being able to deal with the truth is a sign of maturity, and as long as a majority of people continue to delude themselves we're immature as a species and, within the context of the ME universe, humanity doesn't deserve a place of power in the galaxy. Not that the other species are better. One reason why I like a strong Renegade streak in my Shepards and see some virtue in Cerberus in spite of their atrocities is because I can imagine he/they will shatter those illusions beyond recovery. Yes, I tend to be a bit merciless in this.I'm not saying the vast majority of people are deliberately sticking their heads in the sand. I'm saying that the vast majority of people live very comfortably in some state of self-delusion and thus might not be able to handle the truth.
Well, they're governments. Which government has ever not looked down on the governed, underestimated them or even deliberately kept them in the dark for their own purposes. The Alliance is a rather benevolent government as they come, but they're not immune to corruption by power nor to the delusion of having superior wisdom as a matter of principle.When Shepard asks Jacob why he'd never heard about Jacob's mission, Jacob explains that the Alliance is deliberately hiding it so that the masses don't realize how fragile the system is or how close it all came to crashing down. Why would the Alliance do this if it thought the majority of the population would be able to just shrug and carry on with their lives?
Modifié par Ieldra2, 24 août 2010 - 11:26 .
Ieldra2 wrote...
You choose a very euphemistic adjective for a Paragon Shepard.fongiel24 wrote...
I worry about her more in my Paragon games. In my Renegade games I still get her to talk to her sister though, so I guess they're not pure Renegade playthroughs (I see the Oriana situation as neutral - pushing Miranda to talk isn't Renegade or Paragon). Paragon Shepard is more of an impossible ideal than a real person. I think a partly Renegade Shepard could better relate to Miranda than his saintly counterpart.
But I agree with you. A Paragon Shepard also wouldn't be able to overlook Miranda's Renegade streak as easily. As for "pure" Paragon or Renegade Shepards, I wonder if anyone really plays that way. To me it seems more like sticking to an ideology than playing a real person. I've never played a game where I made only Paragon or Renegade decisions. It was always a mix. And fortunately, those are more suitable for Miranda. A pure Renegade probably wouldn't want her for herself anyway, but as a fling or a status symbol.
So now she looks better in brighter lighting and not so good in darker places, instead of the other way round. I'm not sure I'd want to make that tradeoff. BTW, what exactly does "depth of field" do?Yannkee wrote...
Dynamic shadows make some shadows very ugly on faces.
The lighting change, it's because of disabling deph of field. I can't play with this effect anymore. In lighter places Miranda's face is beautiful.
Sounds a lot like most of my Shepards. And for the same reasons/rationalizations.Elyvern wrote...
I find myself deciding on paragon/renegade choices depending on which group of people I'm interacting with. You're right, it's near impossible to play a full paragon/renegade unless you're just doing it on principle. I generally treat mercs as scums, so I don't feel obliged to be polite to them. I also tend to choose renegade speech choices with Krogan because they actually respect aggression rather than conciliatory moves. I chalk it down to my Shepard's understanding of cultural context. I always get citadel endorsements using renegade moves because the Paragon one is just playing foul (all 4 shops are my "favourite" in the citadel, yeah right).
Then you probably pick a lot of neutral choices. It's not hard to get 95/65.My problem is if I play Shepard as close to my heart as possible, he'd end up like 65 paragon/35 renegade which makes it impossible to resolve miri/jack, tali/legion's confrontations. Gibbed to the rescue, thankfully.
Modifié par Ieldra2, 24 août 2010 - 11:43 .