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Miranda Lawson - our favorite woman in the galaxy (III)


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#5151
Jebel Krong

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Ieldra2 wrote...

jtav wrote...
I'm more worried about the quote that implies there will be even less dialogue.


There wasn't any such quote. They said about 15% of the dialogue was skipped, and from the context it was clear that this was considered low and they wouldn't need to reevaluate the work they put into the dialogue scenes. We might not get more in ME3, but if this is any indication, we certainly won't get less.

Another positive point: 50% of the players imported an ME1 save, which is explicitly stated as being more than they expected. That may mean we'll get better continuity.


bioware found that only 15% of conversations were skipped in mass effect 2 with the rate higher in non-critical moments like in the hub worlds and much lower later in the game at the climax. "If we found that 80% or 90% of the lines were being skipped, we would have to reevaluate the work that we were putting into the digital acting." 


is the actual quote, which overwhelmingly suggests they were happy with the return on the conversation system/digital acting.

#5152
fongiel24

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I think Miranda's LM is probably one of the most important in terms of getting to know the character. Without her loyalty mission, all you get to see is the icy reception she gives you on Lazarus and a little bit of background about her genetic engineering. You never get a sense of why she joined Cerberus or why she seems so standoffish at times.

Ieldra2 wrote...

Edit:
Regarding the classes: I find
it sad that my favorite class (Engineer) is the least favorite in
general and the only class I never play the most popular. Why are
people so attracted to boring Soldiers?


ME2 looks like a shooter, feels like a shooter, and plays like a shooter. For people like me who have devoted hours of their lives into games like Modern Warfare, not having an assault rifle in our hands feels odd. We see an enemy, our first instinct is to shoot it with bullets until it dies, not throw a power at it.

Also, the Soldier class isn't the best at anything, but it also doesn't have any major weaknesses to the various defences employed by ME2 enemies. Pick the right ammunition and you can hack away at anything until it dies. A lot of the class powers are only effective against certain defences - guns have no such restrictions.

Modifié par fongiel24, 06 septembre 2010 - 09:03 .


#5153
jtav

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I was referring to this



More and more we're trying to create something dynamic and exciting like a really great movie and we're trying to get away from dialogue, though even a movie has conversations. This set of decisions we make for how you would experience that and the fact that we have a dialogue system and things like that, we're kind of assuming and hoping that we're right in that people are interested in this kind of experience."




I'm hoping they're referring to getting away from the talking heads of previous games. On a lighter note, does anyone want a teaser from my latest (and probably last) attempt at Shepard/Miranda?

#5154
Ieldra

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Yannkee wrote...
Do you think people can fully understand a character like Miranda if they don't do her loyalty mission ?

Fully understand? No. Even we have trouble doing that, I'd say.

BTW, it seems I'm typical as a PC player: I find Grunt's loyalty mission utterly boring and in games where I skip anyone's loyalty mission (doesn't happen often) I skip Grunt's.

#5155
Ieldra

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jtav wrote...
I was referring to this

More and more we're trying to create something dynamic and exciting like a really great movie and we're trying to get away from dialogue, though even a movie has conversations. This set of decisions we make for how you would experience that and the fact that we have a dialogue system and things like that, we're kind of assuming and hoping that we're right in that people are interested in this kind of experience."


I'm hoping they're referring to getting away from the talking heads of previous games.

I do think they are. I don't know anyone who doesn't find the cinematic dialogue one of ME's most compelling strengths. The fact that only 15% of the dialogue was skipped (even I skip certains parts after rthe first playthrough) seems to say people like it more or less as it is.

On a lighter note, does anyone want a teaser from my latest (and probably last) attempt at Shepard/Miranda?

Yes, please. Comments may have to wait for tomorrow, though.

#5156
fongiel24

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These days I probably skip at least 20-30% of the dialogue in each playthrough. I usually listen to the dialogue of squadmates but a lot of the other stuff I skip. The humans (both the looters and the hiding couple) I never listen to anymore. Okeer's speech is good but it's so long that I will often skip that as well.



I'm not sure that just because only 15% of the dialogue was skipped, that means everyone likes the status quo. There's always people like us who want the 85% we thought was decent expanded on.



@jtav - let's see this teaser.

#5157
Jebel Krong

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i wonder how modded games fit into the stats? i modded mine just to change the name (keeping the originals), does that count as double? i never skip, even when replaying the same section again for whatever reason...

Modifié par Jebel Krong, 06 septembre 2010 - 09:17 .


#5158
Ieldra

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fongiel24 wrote...
These days I probably skip at least 20-30% of the dialogue in each playthrough.

The funniest thing: I actually stopped skipping dialogue in subsequent playthroughs at some time exactly because I thought Bioware might be logging it . Nice to see that confirmed.:lol:

Modifié par Ieldra2, 06 septembre 2010 - 09:33 .


#5159
jtav

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This got a bit longer than expected, so I apologize. Note also that this is from a very rough draft.


We're going through the Omega-4 relay."

No one said anything for a long moment. Miranda opened her mouth to protest, but nothing came out. She wanted to remind him of some last task he had forgotten, but there was nothing left. The Normandy had the best armor and weapons technology could provide...

Not that it did the crew any good.

... Peter had spent weeks making sure that the rest of the squad weren't distracted by personal matters. He'd even convinced her to introduce herself to Oriana.

Not like it'll matter in the end. You'll be just as dead.

No. Miranda shook her head. She'd known since Freedom's Progress that their odds of survival were slim, whatever Peter said, but she couldn't act as if death were a foregone conclusion. That was as good as handing the Collectors their victory. She didn't have to survive, but she did have to win. The Illusive Man had made it clear that the abductions were to be stopped, no matter the cost. Miranda would stop them, even if she had to lie to herself to do it. Pretend just for a few hours that she wasn't about to die, that this was just another mission, and that she was free to do whatever she liked until then. Whatever she liked. However she liked. With whoever she liked.

Jacob and Joker saluted and filed out, Joker limping as he went. Peter watched them go before turning his attention to her. It was as if someone flipped a switch. His eyes narrowed as his gaze traveled the length of her. Tension coiled in his shoulders and upper back. His breath—short, shallow pants escaping through slightly parted lips—sounded strangely loud in the silence of the briefing room. She felt her own breathing quicken in response, but did not look away. People had watched and desired her all her life. Sometimes she indulged them for a night, or longer if it took her fancy.

She'd never been quite certain what Peter had wanted from her. He'd smiled and laughed as he'd told her that he was just trying to get her into bed. His idea of a joke. She liked that easy, light flirtation. Too many men treated her as a spoiled princess who needed to be pampered and indulged at every moment. Peter treated her like an ordinary human who could take a joke. Sometimes. Sometimes he waited outside a transport terminal for hours just so she could introduce herself to Oriana. After the assault on the Collector ship, she'd been half-panicked at the realization of how expendable they all were. Like some hormone-addled schoolgirl, she'd begged him not to die. She'd been expecting another bad joke. He hadn't said a word, just held her for a long moment before walking away.

Her lips curved into a smile. Oh yes. She knew exactly how she wanted to spend the next few hours.


Modifié par jtav, 06 septembre 2010 - 10:42 .


#5160
fongiel24

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What you've got looks like a pretty good start. Only one weird thing that didn't make sense -



He hadn't said a word, just hoped her for a long moment before walking away.




I'm guessing you meant "held her"?

#5161
jtav

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Yes I did. *fixes*

#5162
Nightwriter

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I think I just had a nerdgasm.

#5163
jtav

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Happy now, Night? Was this what you wanted?

#5164
Nightwriter

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Yes.



Would've liked to see the relationship build though. Preferably with liberal helpings of conflict.

#5165
fongiel24

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Nightwriter wrote...

Yes.

Would've liked to see the relationship build though. Preferably with liberal helpings of conflict.


You do realize that writing a fully fleshed out relationship progression (complete with "liberal helpings of conflict") takes time, right Night ;)?

Geez.... everybody's a critic :P.

#5166
Nightwriter

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All I meant was a single scene. A short clip of the conflict that led up to that moment would've been great. Nothing long. One scene. That's more than enough.

#5167
jtav

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Because that's not what the story's about and I'd have to spend time writing about something I have absolutely no interest in whatsoever?

Modifié par jtav, 06 septembre 2010 - 11:49 .


#5168
Ieldra

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@jtav:

Looks good. I especially like how you make her think about her interactions with Shepard and what they might mean. As usual, your Shepard's name takes a little getting used to, but likely it would be that way with every other one as well. I'm currently trying to switch from writing "Shepard" in my fic to his given name without sounding awkward. So far it doesn't work.


#5169
fongiel24

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Ieldra2 wrote...

@jtav:
Looks good. I especially like how you make her think about her interactions with Shepard and what they might mean. As usual, your Shepard's name takes a little getting used to, but likely it would be that way with every other one as well. I'm currently trying to switch from writing "Shepard" in my fic to his given name without sounding awkward. So far it doesn't work.


I just go with Shepard for that reason and minimize the use of his first name to really intimate moments. It's a little unrealistic that everybody always calls Shepard by his last name but not inconceivable. Last names are used more often than first names in the military and it could be that as Shepard gained fame and renown from his exploits, the moniker "Commander Shepard" just became so iconic that his first name became an afterthought. This could be doubly true amongst the aliens, for whom it might not occur that "Shepard" isn't usually a first name.

What bothered me a little was that Shepard constantly refers to Kaidan and Ashley by their first names. Having been in the military for so long, I would have thought Shepard would automatically default to calling them "Alenko" and "Williams", even if he pursued a romance with them.

#5170
Ieldra

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fongiel24 wrote...
I just go with Shepard for that reason and minimize the use of his first name to really intimate moments. It's a little unrealistic that everybody always calls Shepard by his last name but not inconceivable.

My problem is more about what *I* call him in my writing. Or rather, what I use for him in comparison with what I use for Miranda. It seems awkward to always go with "Shepard" for him, but use "Miranda" for her, especially in a story with switching viewpoints where I'm as close to him as I am to her. And it's pure habit - if I switch to the cover identity I've made for her the problem disappears, but at some time I'll have to switch again. Grr.

Modifié par Ieldra2, 07 septembre 2010 - 07:16 .


#5171
Jebel Krong

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very nice, jtav - the use of peter also threw me and even till the end didn't sound right, but that's your call.



tbh ieldra with names, it doesn't really matter if you use first or last as, in this case certainly, 'shepard and miranda' sound fine, it's only if the names don't match that it gets weird.

#5172
Jebel Krong

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a few more shots, Normandy during the attack on collector station:



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#5173
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I like Miranda's ass. Best video game ass EVAR. Lol.

#5174
fongiel24

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Ieldra2 wrote...

My problem is more about what *I* call him in my writing. Or rather, what I use for him in comparison with what I use for Miranda. It seems awkward to always go with "Shepard" for him, but use "Miranda" for her, especially in a story with switching viewpoints where I'm as close to him as I am to her. And it's pure habit - if I switch to the cover identity I've made for her the problem disappears, but at some time I'll have to switch again. Grr.


You kinda lost me with that last part. You made a cover identity for Miranda?

At first I found it awkward for Shepard to always be... "Shepard" while everyone else gets first names but eventually I just decided to accept it. Writing "John did this. John did that." (I use the default first name in my writing for various reasons) in my narration looks and feels odd to me. It likely has something to do with the fact that through ME1 and ME2, his first name was never used even once (for obvious reasons).

From the characters' perspectives, Shepard is only "John" when someone who doesn't know him very well is trying to act friendly or when Miranda is trying to show she's being serious with him :lol:.

Edit: That scene in the Normandy's cargo hold is the only time I don't bring Miranda along due to that bug where she always radios down to you about the Collector base - even when she's in your squad.

Modifié par fongiel24, 07 septembre 2010 - 08:05 .


#5175
Jebel Krong

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yeah little bugs like that don't bother me. tbh on that run-through it was just for capping purposes anyway... :P