g54 wrote...
FireWynd wrote...
Of course now that I look for it, I can't find it. If I had know that someone would ask me for the source I would have book marked it. I actually think I found the link on the bioware forums while reading a thread about ME3. Ah well.
It was an in-game screenshot. As I said, looked basically identical to ME2.
As you might know (but maybe not) - the PS3 version of ME2 uses the same engine that ME3 is being released in. Source: http://gamerant.com/...ate-dyce-57442/
So expecting significantly better graphics is a fantasy.
@g54: re: Unreal 3 engine. That's kind of my point about current console hardware (~5 years old) holding back gaming. ME1 used Unreal 3 engine back in 2007. Gears of War (2006) also uses the Unreal 3 engine.
And here we are... 5 years later... Still using the Unreal 3 engine w/ pretty much the same graphics. Pretty sad really.
So ME3 (~late 2011 release) using the same engine as games released in 2006 -> this supports exactly what I was saying.
If we go back in time and compare leading video game titles that are 5 years apart (or hell even 2 years apart) the difference is stunning. Compare: Quake (1996) to Quake II (1997). HUGE difference.
Compare Call of Duty (2003) to Call of Duty 2 (2005). Huge difference. For a 5 year comparison, compare Call of Duty (2003) to Call of Duty: World at War (2008). Night and day.
But it seems like those days are gone, and we are now brick walled graphically until console makers release new consoles... which sadly won't probably be for at least 2-3 more years, or possibly longer.
Trends have changed but at least we have people like JeanLuc (and mods/tweaks in general) to lessen the blow.
Interesting stuff though about the Unreal Engine:
First according to their site UE 3 is designed for current gen consoles and PC
with Unreal 4 being developed for the next gen consoles with estimated release in 2012.
Well they are including DX11 graphics (recommended if you have the card for it) for PC users for DA2...I wouldnt be suprised if they dont for Mass 3 since it doesnt support DX11 (see first link - but don't quote me on this)
Also, I recall a post by a dev saying that not all of the improvements used in ME3 would be in the PS3 version of ME2, you know for selling a year old game. HERE
At least they are making the effort to improve the graphics (this is also their first dive into the Unreal Engine)
It was also mentioned (by Casey Hudson in an interview) that they wanted to keep the main ME franchise within the current console lifespan...that would rule out a total redesign from the ground up like say in Halo Reach (compared to Halo 3). Don't quote me on this as I have no Idea how long this generation of consoles will last.
But in my opinion I'd take story/content over graphics anyday (I'm looking at you Crysis...)
But I understand what your saying as I am primarily a PC gamer.
ok, for one UE3(.5) has undergone constant evolution since release - technically it's barely the same engine anymore and incorporates all the new rendering technologies that you will find in any other engine. also whilst it can also support DX11 there isn't really any need to as no console does, yet (and the current gen can't), so you only make any efficiency savings on PC (and you can still do everything anyway, just less efficiently on the render pipeline). BW also substantially modify the engine to add in the cinematic/conversation and rpg systems, now whilst that may not have changed much, obviously any other changes to the core engine may affect that, so obviously it all has to be tested. as for ME3 whilst it is unlikely to show dramatic changes from what has come before, there should be noticeable improvements in lighting, textures, streaming etc in-line with the UE3 updates.





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