If you're talking about the scenes on Lazarus Station and Minuteman, I tentatively agree. Miranda armored in those scenes would have conveyed a misleading impression. The outfit's cheap style also wasn't as apparent there, thanks to the different lighting. But I maintain that if the armor had been available as an option from the start, i.e. from the time when you gained control of the SR2, there would've been far fewer complaints about her outfit and many people would've felt less weird taking her into combat.Jebel Krong wrote...
miranda does convey a lot in her early conversations, BUT initial impression count a lot, especially visually - something that has been proven time and time again in studies - most people will make up their minds before even talking to someone - that includes her, so in that respect the white outfit was very important.
In the hubs, yes. On the missions there, no. And wherever else you expect combat, also no. Shepard getting a pass as a Spectre is not enough justification, btw, because in many games, Shepard isn't one. Besides, inappropriate armor on hubs is much easier to overlook than lack of protection in combat.ok so occasion should determine what is worn: no armour on Illium then, after all why would you logically wear it in a 'civilised' city - no-one else is, after all (shepard, a spectre, gets a pass)? that goes for the citadel, too, and cerberus bases of course.
Realism isn't my argument. Continuity and consistency is. It is established that armor is useful enough to see regular use throughout both games. It makes no sense that our ME2 team members should be immune. As for the aesthetics, the new armor proves that Miranda can be protected and still look very attractive. Or would you deny that she looks good in it?the other thing is: there are literally no gameplay changes between outfits - it's entirely aesthetic, which means the realism argument falls completely flat - everyone has shields and biotics have barriers, a few ceramic plates against railguns ain't gonna amount to anything. realism - as long as it's consistently presented - is what BW wants it to be, as is the universe lore.
My argument isn't that it's fanservice, it's that it's *cheap-looking* and *overblown* fanservice. The "sexy operative" as well as the "femme fatale" require a certain style to come across, which the white outfit doesn't convey and the camera angles destroy completely. On a personal level, I guess I'm feeling a little insulted that the creators of the game actually expected me to go "ooh....sexy" over something that cheap. I wonder why they did it that way - it should be well known that being too blatant in your presentation of the sexy can ruin it, and that a more restrained approach often works better.you're also pretty hung up on this 'fanservice' concept - aside from the aforementioned dodgy camera angles, neither original outfit is that bad or too different from samara, and leagues better than jack, for example. a certain level of sexiness in dress goes with the 'operative' tag, after all.
Modifié par Ieldra2, 10 février 2011 - 08:35 .





Retour en haut











