Miranda Lawson - our favorite woman in the galaxy (III)
#12376
Posté 23 mars 2011 - 07:19
#12377
Posté 23 mars 2011 - 03:20
translation: best character in the game.
#12378
Posté 23 mars 2011 - 08:26
TomY90 wrote...
Me personally I always take Miranda on every mission not just tactically but because I like the whole package of the character (not just visually but the story, the dialogue etc). Definitely my favourite game character for being such a well thought threw character.
My fav class is the Soldier. Warp/Overload + passive bonus damage is simply glorious.
I bring Miranda practically everywhere except for Loyalty missions that would be really awkward storywise. Like, say, Jack's, Tali's and Jacob's.
In all honesty, though, considering it's heavily hinted that she makes little to no effort in the friendship department, her tagging along during Mordin's loyalty mission is about the only one that rings true imo.
#12379
Posté 23 mars 2011 - 11:26
Friendship or not has nothing to do with bringing her on others' loyalty missions. Pragmatically, you either bring those who appear to be best suited to the mission or those with which your Shepard works best together with - according to your imagined preferences, not necessarily gameplay. For me there's always a reason to bring Miranda somewhere because my Shepard (most of them anyway) works together with her best. They have a rapport that makes others suspect telepathyDarthCyclopsRLZ wrote...
TomY90 wrote...
Me personally I always take Miranda on every mission not just tactically but because I like the whole package of the character (not just visually but the story, the dialogue etc). Definitely my favourite game character for being such a well thought threw character.
My fav class is the Soldier. Warp/Overload + passive bonus damage is simply glorious.
I bring Miranda practically everywhere except for Loyalty missions that would be really awkward storywise. Like, say, Jack's, Tali's and Jacob's.
In all honesty, though, considering it's heavily hinted that she makes little to no effort in the friendship department, her tagging along during Mordin's loyalty mission is about the only one that rings true imo.
#12380
Posté 24 mars 2011 - 12:21
#12381
Posté 24 mars 2011 - 12:53
I've pretty much immersed myself in DA, and I find myself wondering if Miranda would fit better in that universe. She's a member of a terrorist organization, but she never really does anything that would make the average person raise an eyebrow. She talks about putting in a control chip, bu that's it. I imagine her as ruthless but it's not based on her actual in-game behavior. And, just to preempt Ieldra, saying that she logically must have a trait is hollow if the game undermines it. I feel like DA Miranda would actually be morally ambiguous like Isabela is. I can read Miranda as a ruthless operative, but I can also see her as someone with clean hands who latched onto Cerberus not out of ideology, but because she needed somewhere to belong. I prefer tp read her the first way, but I have the sinking feeling the writers will do whatever makes her palatable.
#12382
Posté 24 mars 2011 - 01:47
Ieldra2 wrote...
Friendship or not has nothing to do with bringing her on others' loyalty missions. Pragmatically, you either bring those who appear to be best suited to the mission or those with which your Shepard works best together with - according to your imagined preferences, not necessarily gameplay. For me there's always a reason to bring Miranda somewhere because my Shepard (most of them anyway) works together with her best. They have a rapport that makes others suspect telepathy![]()
Re: imagined preferences: For the sake of fairness, it *is* canon that Jack loathes Cerberus and Miranda while Tali and the Flotilla totally hate Cerberus. I know Canon Shepard is a total PR disaster (oh dear...), but odds are he/she'd try to avoid such faux pas. Once in a while, anyway.
Re: friendship: Look at it this way: Jack and Tali *wouldn't* want Miranda on the squad. Same goes for bringing Jack during Miranda's mission. Sure, Shep's large and in charge, but you'd think he/she'd pick someone friendly/neutral for the sake of short-term cohesion. Otherwise, it suspiciously sounds like a case of 'screw your feelings or life-altering drama, I like her better, so there'.
That being said, having a secondary fire team with the 'unfriendlies' is an entirely different matter. I doubt any squad member besides Grunt would complain about having more people around and thus significantly boosting everyone's odds of survival.
Modifié par DarthCyclopsRLZ, 24 mars 2011 - 02:05 .
#12383
Posté 24 mars 2011 - 09:26
pillbox joe wrote...
i never take her anywhere with me but her bonuses are highly overpowered. it leads me to believe that EA was trying to push some agenda and force miranda on players. EA is a weird company... a lot more politically motivated than they would ever let on.
they're not out to get you, unless they are...?
#12384
Posté 24 mars 2011 - 09:30
DarthCyclopsRLZ wrote...
Ieldra2 wrote...
Friendship or not has nothing to do with bringing her on others' loyalty missions. Pragmatically, you either bring those who appear to be best suited to the mission or those with which your Shepard works best together with - according to your imagined preferences, not necessarily gameplay. For me there's always a reason to bring Miranda somewhere because my Shepard (most of them anyway) works together with her best. They have a rapport that makes others suspect telepathy![]()
Re: imagined preferences: For the sake of fairness, it *is* canon that Jack loathes Cerberus and Miranda while Tali and the Flotilla totally hate Cerberus. I know Canon Shepard is a total PR disaster (oh dear...), but odds are he/she'd try to avoid such faux pas. Once in a while, anyway.
Re: friendship: Look at it this way: Jack and Tali *wouldn't* want Miranda on the squad. Same goes for bringing Jack during Miranda's mission. Sure, Shep's large and in charge, but you'd think he/she'd pick someone friendly/neutral for the sake of short-term cohesion. Otherwise, it suspiciously sounds like a case of 'screw your feelings or life-altering drama, I like her better, so there'.
That being said, having a secondary fire team with the 'unfriendlies' is an entirely different matter. I doubt any squad member besides Grunt would complain about having more people around and thus significantly boosting everyone's odds of survival.
actually i think miranda on jack's loyalty mission is the best fit - it opens both their eyes, and shep is about the only one strong enough (personality-wise, i don't mean literally in this context although that could also apply) to control the inevitable sparks that combination would bring and still ensure the success of the mission.
Modifié par Jebel Krong, 24 mars 2011 - 09:31 .
#12385
Posté 24 mars 2011 - 03:52
pillbox joe wrote...
i never take her anywhere with me but her bonuses are highly overpowered. it leads me to believe that EA was trying to push some agenda and force miranda on players. EA is a weird company... a lot more politically motivated than they would ever let on.
politically motivated??? She's a major character and a major attraction on the box cover
#12386
Posté 24 mars 2011 - 05:06
Jebel Krong wrote...
actually i think miranda on jack's loyalty mission is the best fit - it opens both their eyes, and shep is about the only one strong enough (personality-wise, i don't mean literally in this context although that could also apply) to control the inevitable sparks that combination would bring and still ensure the success of the mission.
Depends how you define 'eye-opener'.
As horrible as it sounds, Miranda is factually right to claim that Pragia is merely proof of Cerberus' goal-oriented 'Don't Ask, Don't Tell' policy gone wrong.
Kinda why Jack was so pissed off, wasn't it? She *wasn't* entirely proven right.
#12388
Posté 25 mars 2011 - 10:39
DarthCyclopsRLZ wrote...
Jebel Krong wrote...
actually i think miranda on jack's loyalty mission is the best fit - it opens both their eyes, and shep is about the only one strong enough (personality-wise, i don't mean literally in this context although that could also apply) to control the inevitable sparks that combination would bring and still ensure the success of the mission.
Depends how you define 'eye-opener'.
As horrible as it sounds, Miranda is factually right to claim that Pragia is merely proof of Cerberus' goal-oriented 'Don't Ask, Don't Tell' policy gone wrong.
Kinda why Jack was so pissed off, wasn't it? She *wasn't* entirely proven right.
except that miranda's as surprised as anyone about the rogue direction the project went in, blowing your assertion right out of the water - that's stated right from the first holographic recording.
#12390
Posté 25 mars 2011 - 03:57
Elyvern wrote...
All I can say is, what a waste of 30 mins of my life.g54 wrote...
So anyone else watch the livecast? I know there wasn't anything useful out of it but at the end (30:20 HERE) he mentions squadmate consequences at the end of ME2 and what to do with ME3...
Thoughts?
tbh i totally forgot about it, but did anyone seriously think he'd give anything away?
#12391
Posté 25 mars 2011 - 07:12
Elyvern wrote...
All I can say is, what a waste of 30 mins of my life.
Yeah I had to close my browser halfway through that.
I think they saw how well the Dragon Age II livestreams went and decided to do the same thing for ME.
Jebel Krong wrote...
tbh i totally forgot about it, but did anyone seriously think he'd give anything away?
Nothing major no (He did say there will be big levels).
The last part where he talks about finding a balance between squadmates and who would return. "Obviously we can't kill all of them" got me thinking cameos and that just got me worried. I'm wondering if anyone else got that impression.
Modifié par g54, 25 mars 2011 - 07:12 .
#12392
Posté 25 mars 2011 - 07:24
g54 wrote...
The last part where he talks about finding a balance between squadmates and who would return. "Obviously we can't kill all of them" got me thinking cameos and that just got me worried. I'm wondering if anyone else got that impression.
I couldn't be bothered to watch, but that line worries me. If they wanted to kill off some squadmates, they should have just done so without giving you the option of saving them. If they kill someone off early on in ME3 'cause they couldn't think of anything decent to write for them, I'm gonna be rather upset.
That said, I could definitely see having different squadmates available at different times being an option. Say Miranda and Garrus each take 1-2 squaddies with them on their own missions, separate from whatever Shep's doing at the time.
#12393
Posté 25 mars 2011 - 07:48
"Though a side-quest, Arrival is different from other such missions in Mass Effect 2 in that it's strictly a solo operation. Shepard is on his (or her) own throughout the entirety of Arrival."
IMO this seems cheap to me...
Modifié par g54, 25 mars 2011 - 08:00 .
#12394
Posté 25 mars 2011 - 08:00
#12395
Posté 26 mars 2011 - 12:19
jtav wrote...
My enthusiasm for ME3 is pretty much nil at this point.
that's a tad harsh - the quick turnaround from me2 worries me more than anything - rushing is not good for quality, however i still expect an awesome game.
#12396
Posté 26 mars 2011 - 03:32
Jebel Krong wrote...
jtav wrote...
My enthusiasm for ME3 is pretty much nil at this point.
that's a tad harsh - the quick turnaround from me2 worries me more than anything - rushing is not good for quality, however i still expect an awesome game.
It's not that quick, I don't think. Almost 2 years between ME2 and ME3, plus development started before ME2 was out. And they probably had the story planned in advance and it depends how much they alter between ME2 and ME3, might not so drastic a me1 to ME2 was.
#12397
Posté 26 mars 2011 - 12:44
TheMarshal wrote...
g54 wrote...
The last part where he talks about finding a balance between squadmates and who would return. "Obviously we can't kill all of them" got me thinking cameos and that just got me worried. I'm wondering if anyone else got that impression.
I couldn't be bothered to watch, but that line worries me. If they wanted to kill off some squadmates, they should have just done so without giving you the option of saving them. If they kill someone off early on in ME3 'cause they couldn't think of anything decent to write for them, I'm gonna be rather upset.
Yes, I don't like what that implies. If you make enough poor decisions to let the Reapers win, of course you can kill all of them. So that statement suggests to me he'd like to go through the ranks of characters with a chainsaw even if you do win. Or he could just be messing with the audience.
Anyway. I already have work crews standing by to erect an emergency head canon firewall if necessary.
Modifié par drwells123, 26 mars 2011 - 12:48 .
#12398
Posté 26 mars 2011 - 12:50
At this point, the only person I want to kill is Shepard.
#12399
Posté 26 mars 2011 - 01:17
jtav wrote...
Hell, I've already retreated so far into headcanon I'll never get out. Miranda's off being the Shadow Broker's right hand/mentor/lover while Shepard does the Reaper thing. Not canon in a million years, but I'm happier.
Based on your stories I can think of a lot worse places than your headcanon.
jtav wrote...
At this point, the only person I want to kill is Shepard.

(credit: Hathur)
#12400
Posté 26 mars 2011 - 02:59





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