Aller au contenu

Photo

Dragon Age Sequal | co-op and multiplayer


  • Veuillez vous connecter pour répondre
164 réponses à ce sujet

#26
Fangirl17

Fangirl17
  • Members
  • 1 046 messages
Uuuugh,why must every game have multiplayer?! I think this is an idiotic idea and i CRINGE everytime i see someone suggesting multiplayer for DA. Dragon Age is just one of those games that is meant for a single player experience and adding multiplayer would just ruin the game in my opinion. If Bioware added multiplayer to DA2 then i would be less likely to buy it.



Judge and hate me all you want but multiplayer WILL NOT work in DA.

#27
KalDurenik

KalDurenik
  • Members
  • 574 messages
^--- Based on what? Are you saying the character system is to advanced? Is it because a multiplayer game cant have story? Im not sure why it cant work?

#28
wildannie

wildannie
  • Members
  • 2 223 messages

Fangirl17 wrote...

Uuuugh,why must every game have multiplayer?! I think this is an idiotic idea and i CRINGE everytime i see someone suggesting multiplayer for DA. Dragon Age is just one of those games that is meant for a single player experience and adding multiplayer would just ruin the game in my opinion. If Bioware added multiplayer to DA2 then i would be less likely to buy it.

Judge and hate me all you want but multiplayer WILL NOT work in DA.


^^^  I agree with this, multiplayer : NO THANKS!  <_<

#29
Finiffa

Finiffa
  • Members
  • 470 messages

wildannie wrote...

Fangirl17 wrote...

Uuuugh,why must every game have multiplayer?! I think this is an idiotic idea and i CRINGE everytime i see someone suggesting multiplayer for DA. Dragon Age is just one of those games that is meant for a single player experience and adding multiplayer would just ruin the game in my opinion. If Bioware added multiplayer to DA2 then i would be less likely to buy it.

Judge and hate me all you want but multiplayer WILL NOT work in DA.


^^^  I agree with this, multiplayer : NO THANKS!  <_<

There are plenty multiplayer and coop games around if anyone wants to play those. I do play multiplayer games but I agree that DA2 should stay singleplayer.  It is just not the type of game that would support multiplayer because too many concessions would have to be done storywise. Apart from that its very refreshing to play this game exactly as I would like it. In multiplayer you get those "your spec sucks" discussions right away....

#30
linkrulesx10

linkrulesx10
  • Members
  • 62 messages
I would like a cort of co-op system, I would love to take control of leliana as my girlfriend plays through the game, of course pausing and what not would be annoying but if it is just a small feature I don't see it could hurt and would make me play dragon age more often infavour of some more sociable games.

#31
freche

freche
  • Members
  • 292 messages
I played co-op in BG1 and BG2 a couple of times and it's tons of fun. I hope they will add a co-op function to the official campaign for the sequel but if they don't, then they should at least add the possibility to play custom made campaigns in multiplayer.

#32
Tinxa

Tinxa
  • Members
  • 1 548 messages

Fangirl17 wrote...

Uuuugh,why must every game have multiplayer?! I think this is an idiotic idea and i CRINGE everytime i see someone suggesting multiplayer for DA. Dragon Age is just one of those games that is meant for a single player experience and adding multiplayer would just ruin the game in my opinion. If Bioware added multiplayer to DA2 then i would be less likely to buy it.

Judge and hate me all you want but multiplayer WILL NOT work in DA.


I agree 100%
Why does every game have to include multiplayer? I play singleplayer games because of that very fact: they're SINGLEPLAYER. I play when I have time and when I feel like it, not when I can coordinate with 3 other people and gossip with them about mundane stuff while exploring a sinister dungeon(which stops being very sinister). There's plenty of multiplayer games out there so when you feel like spending time with friends you play those games and when you just want to relax and immerse yourself in DA you play DA. I don't see why DA should accomodate a very different style of playing when there are lots of other games made with multiplayer in mind.

I remember when I first played wow with some friends:
Me: "Oooh, A questgiver. I wonder what he has to say." talks to questgiver
friend 1: "What are you doing? just accept it already!"
Me: "But I want to read it! It looks interesting."
friend 1: "It doesn't matter what he says just accept the quest so we can finish it!"
Me: "Okay.. Let's talk to that other guy over there"
friend 2: "No! we're leaving to go kill those creatures"
Me: "But..."
friend 3: "I have lunch guys. Can you wait 15minutes?"
friend 1: "I can only play another half hour..."
friend 2: "What! We agreed we'll play this afternoon! What am I supposed to do now?"

So no thanks I wouldn't want that in DA Image IPB

#33
soteria

soteria
  • Members
  • 3 307 messages
I think a lot of the naysayers are confusing the idea of adding a co-op option and making an mmo. Adding a co-op option wouldn't force you to play with other people any more than it did in BG2. BG2, often held up as the epitome of the ultimate RPG, had multiplayer, and according to many, "it was awesome." Yet, many devoted fans of BG2 turn around and make the claim that "multiplayer would ruin DA:O." Ok, maybe you should work on proving that it ruined BG2, first.

It's also surprising to me that the idea of a co-op option draws so much ire. Sure, it would pull resources away from other things, but so would any number of ideas that are frequently proposed and don't draw nearly as much hostility. Is it really so abhorrent to imagine that someone, somewhere, is playing the game with one of their friends?

#34
Tinxa

Tinxa
  • Members
  • 1 548 messages
I don't think it's as simple as saying if they could include it in BG then putting it in DA would take next to no effort. For all the similarities BG worked quite different from DA and if it would be as simple as that, they would include it already.

But I also don't see much sense in wanting a singleplayer game to be(or include) a multiplayer game. It's like saying: "I like FIFA games but I would like the option of playing basketball too, because sometimes I don't feel like playing football."

#35
soteria

soteria
  • Members
  • 3 307 messages
Show me where in my post I said or implied that putting co-op in DA:O would take next to no effort. That's not even remotely related to what I said. Also, your analogy is terrible. It would be more like saying, "I like playing FIFA games, and I sure wish I could play them with my friends. Oh, wait!"

As for the post you made above mine, that's just an example of what happens when you try to do things with inconsiderate people. It's not an argument against co-op or anything else at all, except maybe for the virtues of finding better friends.

#36
CybAnt1

CybAnt1
  • Members
  • 3 659 messages
I don't object to them allowing custom campaigns made in the Toolset to be multiplayer and adding the functionality, but there's too much design they'd have to change to enable multiplayer co-op for the SP campaigns.




#37
Tinxa

Tinxa
  • Members
  • 1 548 messages
soteria wrote...

Show me where in my post I said or implied that putting co-op in DA:O would take next to no effort. That's not even remotely related to what I said. Also, your analogy is terrible. It would be more like saying, "I like playing FIFA games, and I sure wish I could play them with my friends. Oh, wait!"
As for the post you made above mine, that's just an example of what happens when you try to do things with inconsiderate people. It's not an argument against co-op or anything else at all, except maybe for the virtues of finding better friends.

I was just being a little humorous with that bit for gods sake, not making court room arguments Image IPB 
Also the BG thing wasn't meant to be directly linked to your post it's just that BG is mentioned a lot in the sense of "If it was in BG why not DA". It was in BG because it was easier to implement than it would be in modern games.

And I happen to like my analogy, thank you very much, because I wanted to say that multiplayer option would be a completely different experience than what DA currently is and that was how I saw the requests as - as asking for a different game.
I don't think it has a proper place in a game like DA, which centers on story, has NPCs that are a big part of that story and where only the PC can engage in conversations while other partymembers follow him/her around...

Modifié par Tinxa, 12 juin 2010 - 04:14 .


#38
Arrtis

Arrtis
  • Members
  • 3 679 messages
THey add a toolset why not add multiplayer.

It can be you know, OPTIONAL.

I am sure they can make more money if they did make it multiplayer but they are already working on a MMO i believe so you can always play that.

#39
Ticladesign

Ticladesign
  • Members
  • 151 messages
Co-op and Multiplayer in a Dragon Age game:



YES PLEASE.



That with a more user friendly Toolset, and we can have the great community that NWN started, with custom modules, Online hosted module of any gamestyle. So please, yes to a spiritual sucessor to NWN in the Dragon age setting and ruleset.

#40
AlanC9

AlanC9
  • Members
  • 35 666 messages

soteria wrote...
Yet, many devoted fans of BG2 turn around and make the claim that "multiplayer would ruin DA:O." Ok, maybe you should work on proving that it ruined BG2, first.
It's also surprising to me that the idea of a co-op option draws so much ire. Sure, it would pull resources away from other things, but so would any number of ideas that are frequently proposed and don't draw nearly as much hostility. Is it really so abhorrent to imagine that someone, somewhere, is playing the game with one of their friends?


I think the argument's that MP would take much more resources for DA than it would for BG, assuming that they try to make the campaign multiplayer-compliant. After all, Bio found this wasn't worth doing even in the less sophisticated NWN1 expansions.

Just adding MP functionality  to the engine is less troublesome, though still a bunch of work. And I can't quite imagine Bio telling people that the engine supports co-op but the actual game doesn't.

#41
asaiasai

asaiasai
  • Members
  • 1 391 messages
I can see the attraction of the MP or Coop acpects of the game, but in reality the main reason i left WoW and have not been back is that in order to do any of the cool stuff you are REQUIRED to rely on 4 to 24 other people. Even when you manage to find a scheduled time to do an event, you invaribly have some chuckle head that in the middle of the fight will answer the phone, help his kid with homework, argue with a family member, take a ******, or just in general zone out and it is a restart. The biggest problem with that is most folks do not understand that it is like organized sports you are here to play and what ever else is going on waits or you have no bussiness in the raid in the first place. Seriously, if your playing shortstop in an adult soft ball league, and your phone rings are YOU entitled to stop the game because YOU have to take this call, hell no. If you can not stay focused on the task at hand go whine on the pine.



It could be done like Diablo ot Titan Quest was where multiple people can play in one game and do different or the same stuff.,Just dial up the volume and strength of the monsters but you loose that immersive quality that made DAO so ****ing good.



Asai

#42
Rhys Cordelle

Rhys Cordelle
  • Members
  • 951 messages
I think Dragon Age Online would be wonderful, and is probably a strong possibility in the future, but I don't think it will be, or should be, an aspect of Dragon Age or Dragon Age 2. Games that focus on singleplayer tend to be stronger for it. Dragon Age, Oblivion and Fallout 3 are good examples of that.

#43
Gaxhung

Gaxhung
  • Members
  • 431 messages
No, please no.

I think the next LOTR game is co-op, maybe try that if you really want co-op, or try any of the D&D MMO's out there, like WoW, FFIV, Warhammer etc etc.

I love DAO the way it is, I can play whenever I want, however long I want. I love how the game is only for me when I play, I don't have to wait for anyone, or rush ... DISCCONECTED FROM SERVER ... ATTEMPTING TO RECONNECT ... myself to meet someone to play it. The difficult dicisions in the game I make on my own or I dissapoint myself, can I say an intimate experience(?) and personal one is why I'm here.

#44
KalDurenik

KalDurenik
  • Members
  • 574 messages
*sigh* another person that enter the topic and go "OMGGGGGGGGGGGGGGGGGG U NO MMO ME GAME!!!!!!" Without reading the topic.



So lets correct a few things here:



*We dont want DAO to be a mmo

*We dont want single player to be removed

*No one is forced to connect to the multiplayer aspect of it

*We want the ability to join and play with our friends or people on the forum (if we want to)

*We dont want Bioware to sit and create a entire new "world" just for multiplayer

*We want multiplayer support so that the players can host player made worlds with the correct tools for them

*We want cookies / cake / pie

#45
Onyx Jaguar

Onyx Jaguar
  • Members
  • 13 003 messages
Hmm

They should expand the toolset in DA 2 to allow for multiplayer capabilities, while Bioware themselves do not develop any multiplayer content in the main game.

In fact that set up worked better for NWN as the multiplayer mods were far better than the stock campaign that the game came with.

EDIT:  And the nickel and diming they do can be relegated to small MP campaigns instead of what they are doing now.  Why not.  

Modifié par Onyx Jaguar, 13 juin 2010 - 08:23 .


#46
Gaxhung

Gaxhung
  • Members
  • 431 messages

KalDurenik wrote...

*sigh* another person that enter the topic and go "OMGGGGGGGGGGGGGGGGGG U NO MMO ME GAME!!!!!!" Without reading the topic.

So lets correct a few things here:

*We dont want DAO to be a mmo
*We dont want single player to be removed
*No one is forced to connect to the multiplayer aspect of it
*We want the ability to join and play with our friends or people on the forum (if we want to)
*We dont want Bioware to sit and create a entire new "world" just for multiplayer
*We want multiplayer support so that the players can host player made worlds with the correct tools for them
*We want cookies / cake / pie


Are you saying another player logs in and play as Alister or Morrigan or something? Then who controls the rest of the party? My fear is that they become like Valve, and eventually only make multiplayer games. And really theres a lot of dialog in DAO, who will handle the skip and who will make the story decisions? They will need VOIP as well then, don't they. If Bioware really want to go thru all this, I sincerely hope they go all the way and make a ton of money on it and not just waggle their pinky in the pond.

I won't buy it, but there will supposedly a lot of players who want it <- passive aggresive :whistle:

There really is no guarantee DA2 will be as good anyway, whatever happens happens, not like it will be the end of the world meh <_<

#47
KalDurenik

KalDurenik
  • Members
  • 574 messages
Basicly change the coversation system abit.

If you join a player made world it should kinda be like NWN's system. The conversation is bound to the player that start it (no one else can see it unless they are in a group with that person).



If you join a friend to just play the single player. Then you can import your character into the game. That person ill take one character slot. The game host can decide on who controll the extra companion. The host would be the one that lead the game.



and only multiplayer games?

You do know that their games have had multiplayer since... Forever (ignoring the new ones). BG / NWN etc etc :)

#48
Phaelducan

Phaelducan
  • Members
  • 960 messages
@Soteria I think the reason it draws so much ire is because the assumption is that the game will be developed only for the multiplayer experience.



I think having something as simple as "player 2 controls NPC 2" in combat would be a fun multiplayer option for either ME or DA that would require next to no additional effort from Bioware.



Sort of like what Fable 2 tried (and failed miserably) to implement. The joining player had NO impact on YOUR story whatsoever, they just controlled an NPC in combat.



Multiplayer can mean a lot of different things, people just tend to have a very narrow point of of view about it.

#49
Wotannanow

Wotannanow
  • Members
  • 310 messages

MindYerBeak wrote...
A Mod team were developing a Multiplayer version, but Bioware closed them down. They have no intentions of bringing out multiplayer. Pointless even discussing it.

And thank god for that.

#50
Fraevar

Fraevar
  • Members
  • 1 439 messages
No, I don't really want any coop or other kinds of multiplayer in Dragon Age. I'd rather they just keep making in-depth singleplayer games rather than spread their resources.