Dragon Age Sequal | co-op and multiplayer
#26
Posté 12 juin 2010 - 09:09
Judge and hate me all you want but multiplayer WILL NOT work in DA.
#27
Posté 12 juin 2010 - 09:51
#28
Posté 12 juin 2010 - 10:09
Fangirl17 wrote...
Uuuugh,why must every game have multiplayer?! I think this is an idiotic idea and i CRINGE everytime i see someone suggesting multiplayer for DA. Dragon Age is just one of those games that is meant for a single player experience and adding multiplayer would just ruin the game in my opinion. If Bioware added multiplayer to DA2 then i would be less likely to buy it.
Judge and hate me all you want but multiplayer WILL NOT work in DA.
^^^ I agree with this, multiplayer : NO THANKS! <_<
#29
Posté 12 juin 2010 - 10:35
There are plenty multiplayer and coop games around if anyone wants to play those. I do play multiplayer games but I agree that DA2 should stay singleplayer. It is just not the type of game that would support multiplayer because too many concessions would have to be done storywise. Apart from that its very refreshing to play this game exactly as I would like it. In multiplayer you get those "your spec sucks" discussions right away....wildannie wrote...
Fangirl17 wrote...
Uuuugh,why must every game have multiplayer?! I think this is an idiotic idea and i CRINGE everytime i see someone suggesting multiplayer for DA. Dragon Age is just one of those games that is meant for a single player experience and adding multiplayer would just ruin the game in my opinion. If Bioware added multiplayer to DA2 then i would be less likely to buy it.
Judge and hate me all you want but multiplayer WILL NOT work in DA.
^^^ I agree with this, multiplayer : NO THANKS! <_<
#30
Posté 12 juin 2010 - 10:41
#31
Posté 12 juin 2010 - 12:21
#32
Posté 12 juin 2010 - 12:28
Fangirl17 wrote...
Uuuugh,why must every game have multiplayer?! I think this is an idiotic idea and i CRINGE everytime i see someone suggesting multiplayer for DA. Dragon Age is just one of those games that is meant for a single player experience and adding multiplayer would just ruin the game in my opinion. If Bioware added multiplayer to DA2 then i would be less likely to buy it.
Judge and hate me all you want but multiplayer WILL NOT work in DA.
I agree 100%
Why does every game have to include multiplayer? I play singleplayer games because of that very fact: they're SINGLEPLAYER. I play when I have time and when I feel like it, not when I can coordinate with 3 other people and gossip with them about mundane stuff while exploring a sinister dungeon(which stops being very sinister). There's plenty of multiplayer games out there so when you feel like spending time with friends you play those games and when you just want to relax and immerse yourself in DA you play DA. I don't see why DA should accomodate a very different style of playing when there are lots of other games made with multiplayer in mind.
I remember when I first played wow with some friends:
Me: "Oooh, A questgiver. I wonder what he has to say." talks to questgiver
friend 1: "What are you doing? just accept it already!"
Me: "But I want to read it! It looks interesting."
friend 1: "It doesn't matter what he says just accept the quest so we can finish it!"
Me: "Okay.. Let's talk to that other guy over there"
friend 2: "No! we're leaving to go kill those creatures"
Me: "But..."
friend 3: "I have lunch guys. Can you wait 15minutes?"
friend 1: "I can only play another half hour..."
friend 2: "What! We agreed we'll play this afternoon! What am I supposed to do now?"
So no thanks I wouldn't want that in DA
#33
Posté 12 juin 2010 - 12:37
It's also surprising to me that the idea of a co-op option draws so much ire. Sure, it would pull resources away from other things, but so would any number of ideas that are frequently proposed and don't draw nearly as much hostility. Is it really so abhorrent to imagine that someone, somewhere, is playing the game with one of their friends?
#34
Posté 12 juin 2010 - 01:03
But I also don't see much sense in wanting a singleplayer game to be(or include) a multiplayer game. It's like saying: "I like FIFA games but I would like the option of playing basketball too, because sometimes I don't feel like playing football."
#35
Posté 12 juin 2010 - 01:28
As for the post you made above mine, that's just an example of what happens when you try to do things with inconsiderate people. It's not an argument against co-op or anything else at all, except maybe for the virtues of finding better friends.
#36
Posté 12 juin 2010 - 02:02
#37
Posté 12 juin 2010 - 04:08
Show me where in my post I said or implied that putting co-op in DA:O would take next to no effort. That's not even remotely related to what I said. Also, your analogy is terrible. It would be more like saying, "I like playing FIFA games, and I sure wish I could play them with my friends. Oh, wait!"
As for the post you made above mine, that's just an example of what happens when you try to do things with inconsiderate people. It's not an argument against co-op or anything else at all, except maybe for the virtues of finding better friends.
I was just being a little humorous with that bit for gods sake, not making court room arguments
Also the BG thing wasn't meant to be directly linked to your post it's just that BG is mentioned a lot in the sense of "If it was in BG why not DA". It was in BG because it was easier to implement than it would be in modern games.
And I happen to like my analogy, thank you very much, because I wanted to say that multiplayer option would be a completely different experience than what DA currently is and that was how I saw the requests as - as asking for a different game.
I don't think it has a proper place in a game like DA, which centers on story, has NPCs that are a big part of that story and where only the PC can engage in conversations while other partymembers follow him/her around...
Modifié par Tinxa, 12 juin 2010 - 04:14 .
#38
Posté 12 juin 2010 - 04:14
It can be you know, OPTIONAL.
I am sure they can make more money if they did make it multiplayer but they are already working on a MMO i believe so you can always play that.
#39
Posté 12 juin 2010 - 05:35
YES PLEASE.
That with a more user friendly Toolset, and we can have the great community that NWN started, with custom modules, Online hosted module of any gamestyle. So please, yes to a spiritual sucessor to NWN in the Dragon age setting and ruleset.
#40
Posté 12 juin 2010 - 05:52
soteria wrote...
Yet, many devoted fans of BG2 turn around and make the claim that "multiplayer would ruin DA:O." Ok, maybe you should work on proving that it ruined BG2, first.
It's also surprising to me that the idea of a co-op option draws so much ire. Sure, it would pull resources away from other things, but so would any number of ideas that are frequently proposed and don't draw nearly as much hostility. Is it really so abhorrent to imagine that someone, somewhere, is playing the game with one of their friends?
I think the argument's that MP would take much more resources for DA than it would for BG, assuming that they try to make the campaign multiplayer-compliant. After all, Bio found this wasn't worth doing even in the less sophisticated NWN1 expansions.
Just adding MP functionality to the engine is less troublesome, though still a bunch of work. And I can't quite imagine Bio telling people that the engine supports co-op but the actual game doesn't.
#41
Posté 13 juin 2010 - 05:22
It could be done like Diablo ot Titan Quest was where multiple people can play in one game and do different or the same stuff.,Just dial up the volume and strength of the monsters but you loose that immersive quality that made DAO so ****ing good.
Asai
#42
Posté 13 juin 2010 - 05:33
#43
Posté 13 juin 2010 - 06:21
I think the next LOTR game is co-op, maybe try that if you really want co-op, or try any of the D&D MMO's out there, like WoW, FFIV, Warhammer etc etc.
I love DAO the way it is, I can play whenever I want, however long I want. I love how the game is only for me when I play, I don't have to wait for anyone, or rush ... DISCCONECTED FROM SERVER ... ATTEMPTING TO RECONNECT ... myself to meet someone to play it. The difficult dicisions in the game I make on my own or I dissapoint myself, can I say an intimate experience(?) and personal one is why I'm here.
#44
Posté 13 juin 2010 - 08:12
So lets correct a few things here:
*We dont want DAO to be a mmo
*We dont want single player to be removed
*No one is forced to connect to the multiplayer aspect of it
*We want the ability to join and play with our friends or people on the forum (if we want to)
*We dont want Bioware to sit and create a entire new "world" just for multiplayer
*We want multiplayer support so that the players can host player made worlds with the correct tools for them
*We want cookies / cake / pie
#45
Posté 13 juin 2010 - 08:18
They should expand the toolset in DA 2 to allow for multiplayer capabilities, while Bioware themselves do not develop any multiplayer content in the main game.
In fact that set up worked better for NWN as the multiplayer mods were far better than the stock campaign that the game came with.
EDIT: And the nickel and diming they do can be relegated to small MP campaigns instead of what they are doing now. Why not.
Modifié par Onyx Jaguar, 13 juin 2010 - 08:23 .
#46
Posté 13 juin 2010 - 09:39
KalDurenik wrote...
*sigh* another person that enter the topic and go "OMGGGGGGGGGGGGGGGGGG U NO MMO ME GAME!!!!!!" Without reading the topic.
So lets correct a few things here:
*We dont want DAO to be a mmo
*We dont want single player to be removed
*No one is forced to connect to the multiplayer aspect of it
*We want the ability to join and play with our friends or people on the forum (if we want to)
*We dont want Bioware to sit and create a entire new "world" just for multiplayer
*We want multiplayer support so that the players can host player made worlds with the correct tools for them
*We want cookies / cake / pie
Are you saying another player logs in and play as Alister or Morrigan or something? Then who controls the rest of the party? My fear is that they become like Valve, and eventually only make multiplayer games. And really theres a lot of dialog in DAO, who will handle the skip and who will make the story decisions? They will need VOIP as well then, don't they. If Bioware really want to go thru all this, I sincerely hope they go all the way and make a ton of money on it and not just waggle their pinky in the pond.
I won't buy it, but there will supposedly a lot of players who want it <- passive aggresive
There really is no guarantee DA2 will be as good anyway, whatever happens happens, not like it will be the end of the world meh <_<
#47
Posté 13 juin 2010 - 09:56
If you join a player made world it should kinda be like NWN's system. The conversation is bound to the player that start it (no one else can see it unless they are in a group with that person).
If you join a friend to just play the single player. Then you can import your character into the game. That person ill take one character slot. The game host can decide on who controll the extra companion. The host would be the one that lead the game.
and only multiplayer games?
You do know that their games have had multiplayer since... Forever (ignoring the new ones). BG / NWN etc etc
#48
Posté 13 juin 2010 - 10:08
I think having something as simple as "player 2 controls NPC 2" in combat would be a fun multiplayer option for either ME or DA that would require next to no additional effort from Bioware.
Sort of like what Fable 2 tried (and failed miserably) to implement. The joining player had NO impact on YOUR story whatsoever, they just controlled an NPC in combat.
Multiplayer can mean a lot of different things, people just tend to have a very narrow point of of view about it.
#49
Posté 13 juin 2010 - 10:14
And thank god for that.MindYerBeak wrote...
A Mod team were developing a Multiplayer version, but Bioware closed them down. They have no intentions of bringing out multiplayer. Pointless even discussing it.
#50
Posté 13 juin 2010 - 10:37





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