KalDurenik wrote...
*sigh* another person that enter the topic and go "OMGGGGGGGGGGGGGGGGGG U NO MMO ME GAME!!!!!!" Without reading the topic.
So lets correct a few things here:
*We dont want DAO to be a mmo
*We dont want single player to be removed
*No one is forced to connect to the multiplayer aspect of it
*We want the ability to join and play with our friends or people on the forum (if we want to)
*We dont want Bioware to sit and create a entire new "world" just for multiplayer
*We want multiplayer support so that the players can host player made worlds with the correct tools for them
*We want cookies / cake / pie
We????
Have you now been duly elected spokesperson for all those asking for MP? Is this a paid lobbyist position and do you serve at the pleasure of a particular group or are you the spokesperson for anyone even remotely in favor of any manner of implementing these options in future DA games regardless of how sound or ill-concieved their suggestions may be?

I, myself, won't attempt to speak for any of the numerous others who seem to share my opinion that adding an MP/coop option is a poor idea but I'll be happy to explain why
I am against it.
1) It's not necessary. Not every game needs to offer the chance to play with your freinds even if some people might think it was cool to do so. Even Soteria admits that the whole concept of coop play for what are basicly single player games is most often an "after thought" thats usually entered after playing the game through in single player by the parties involved and that it's not really the game itself or the story that is the main feature anymore but just the cooperative/competitive aspect of playing with freinds.
soteria wrote...
Wouldn't the dialogs suck big-time in co-op? Non-main chracater players would spend an awful lot of time doing nothing.
When I've played the NWN 1 and 2 campaigns co-op, it's been with someone who had already done the dialogue before so generally we'd speed through it, slowing down for some of the "choicer" sections or if a decision needed to be made. From what I've seen, most people that enjoy co-op, including myself, enjoy it primarily for the gameplay cooperative/competitve aspects. Enjoying the story becomes more like watching a movie for the "back-seat" player. Maybe that sounds boring, but if you think about the number of JRPG fans worldwide, I think it makes some sense.
2) It requires resources from the game's budget to be removed from some other area to fund the MP option.
Every time this comes up people say stuff like - they can do both - MP won't hurt SP - you don't have to use it if you don't want to but the fact (yes this is indeed a fact) remains that if the devs are somehow convinced to add this feature the zots to do so are almost assuredly going to come from existing zots that would otherwise be used for some part of the SP game. Thus yes the addition of the MP option will have a detrimental effect on the SP game - something that would have been there will not be there becuase funding has to come from somewhere.
The reason for this is there is no way the developers (or more importantly the bean counters) are going to be convinced that this sort of "coop MP" play is going to fund itself. It is not going to generate a new revenue stream or enhance the old one. New people are not going to flock to DA with cash in hand just becuase such an option is added.
If the option is added the same people who will buy it now without the option are the ones who will buy it with the addition of the MP option and after playing the SP game will then get together with freinds to fool with the MP option. Frankly I suspect very few games will ever even be completed in this manner becuase if it's anything like the BG or other IE game options it will take forever to do so just due to the nature of the way the game is organized and played cooperatively.
I once played IWD with 3 freinds - we met every Sunday for several hours for over six months and occasionally met on other days - if everyone couldn't make it we left the main game where it was and played an optional game we had started for that purpose. In the end schedules changed and we abandoned the game. We had made it less than 1/3 of the way through the game at that point so I'm guessing it might have required over 2 years to finish it.

That's not to say it wasn't fun - it was - and like Soteria alluded that was mostly due to the cooperative/competitve nature of playing among freinds. The story and the progress (or lack of progress) was mostly unimportant altho we played a rather strict RP style where comments had to be kept "in character" at all times (with a special code word to use if you really needed to go OC) and so we were all very much into the whole setting the game provided.
The point is that the fun wasn't really about the game at all - it was the camraderie amongst freinds and there are already numerous platforms available to get that and thats why I am totally against taking zots away from a great SP game like DA just so people can have another platform to fool around with their freinds on.
Especially since the devs already decided that they would not include MP play meaning it would be more difficult to implement after the fact and possible that doing so would alter exisiting features that might not support MP.