BristowJ wrote...
Onyx Jaguar wrote...
BristowJ wrote...
No, its an RPG not a FPS.
And?
An RPG is a single player game that is heavy on story. A shooter is about about shooting things where the story is second to gameplay. How exactly would you play co-op? Especially when there are conversations happening. One person controls the story while the other just plays the combat sections and has no power over the story? That doesn't sound appealing. When gamers want to play co-op an RPG really isn't the first game that comes to mind.
Sure let's not try to push any boundaries here! An RPG (not a MMORPG) has always usualy been a SP game so who am I to question that.....this fact remains to be left untouched till the end of m****g time

Where would we come to if all the people would always say "where would we come to" and no one actualy would bother to wonder and ask where we would come to, if we would go and discover where we would come to
![=]](https://lvlt.forum.bioware.com/public/style_emoticons/default/sideways.png)
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But let's discuss some of the things some have said.
The development of MP-Features would take away ressources from the SP content.
This oc is true! At least to a certain extend..... But just some thoughts on that:
DA has online-features and online-advertising: online-profiles and it's achievement-system, a website to support this whole concept and last but not least a lot of effort into it's main and community website and advertising. Now all of this takes planing, designing, developing and testing stuff....which costs money.....see where I am getting at? If we were to strictly follow this "gnarr..more sp" logic, this money could have been spent on more SP-content. But yet it's a nice feature. Now why Bioware decided to spent money on this rather than more SP content is simple (I can oc only guess): They decided that an active community and some features to connect the community as well as advertising the product will most likely encourage more people to buy their product and products associated with it (dlc, pnp da etc.), as well as future products in this series. Because all of these things somewhat passively increase the long term incentives to play the game as well as the identification of the cosumer with the product, which results in more consumer happiness, which leads to increased chances that consumers will buy more stuff involved with this game.
So no(!) coop-features (because it most definately increases long term playabiltiy) can fund itself by bringing more money in increased sells to pay the development while leaving the budget for SP-content untouched. Now as I already stated the most insight on whether or not this is likely / possible / obviously the case lies within bioware. People like me and you, who don't have any insight claiming that this absolutely (100%, without any doubt, omg how can you question this) will / won't take away ressources from the sp-content would be rather foolish.....we can only guess in the end...
So let's just agree that this whole "even more SP without coop"-argument is questionable to put it nice.
Now some of you might ask: "why risk the possibility of changes affecting the SP-content?"
I will write a bit on that a little later if i find the time.
Cheers
Modifié par Schwerttanz, 18 juin 2010 - 08:22 .