I doubt it would cost that much. But it's a great idea. Nobody pays for co-op who doesn't want it.
I agree. It would also give them an idea how many people would want it.
I doubt it would cost that much. But it's a great idea. Nobody pays for co-op who doesn't want it.
Schwerttanz wrote...
This makes perfect sense, but on the other hand: If those who would like mp-support do not repeatedly press for consideration of said in future DA-series-releases (as I already stated a campaign-coop-support would be enough for me) then the chances of this beeing implemented are slim to none.
I know this may annoy the part of the community who does not wish for it, but I believe it is the right of every community member to express feedback on what you pesonally would like to see in the game. Not saying that you are denying this. It's just annoying that some of the nay-sayers try to ridicul or belittle the yay-sayers that realy get on my nerves.
Schwerttanz wrote...
So marketing (which btw, was only one of my points) somehow magically does not count for the overall game budget?
AlanC9 wrote...
Schwerttanz wrote...
So marketing (which btw, was only one of my points) somehow magically does not count for the overall game budget?
Typically not for this sort of industry. They come under separate lines. For instance, when you hear that a Hollywood movie cost $100 million, that doesn't included any of the marketing. That can be tens of millions in its own right.
It's kind of weird, I'll admit. I think it's because those budgets are controlled by different parts of the corporate structure.
Schwerttanz wrote...
But in the end it all comes down to a price for the product. If
you would take away a little more from the budget of the
publisher for example (advertising e.g.), there would either be
more net gain from each sold copy (you can surely assume the
price in this market is set to 40-60 $ / €) or you could
increase the deleoping budget. Perhaps one could sell more
copies if you assume that more development budget
translates to a "better" procut and thus sell more copies.
_Loc_N_lol_ wrote...
kyuubifred wrote...
Multiplayer would require a complete reworking of the combat system... which i doubt is on the menu.
If each player controls only one character, there's no need to pause...
wanderon wrote...
I certainly have no inside knowledge of what Bioware was thinking about when they decided to go without an MP option but I think it's reasonable to assume that their decision may have been weighted more towards what the effects of doing so would have on the development process of the SP game than on issues of how easy or difficult the actual programming of the MP portion might be.
Modifié par rafoquinha, 08 juillet 2010 - 01:03 .
kyuubifred wrote...
_Loc_N_lol_ wrote...
kyuubifred wrote...
Multiplayer would require a complete reworking of the combat system... which i doubt is on the menu.
If each player controls only one character, there's no need to pause...
I assume you play the PC version... on the ps3 version, there are only 6 slots for item or talent use, so to use any skills not in those slots you need to pull up the radial menu and select said talent/potion/etc. I assume a similar system works for the Xbox as well, though i could be wrong.
So to play multiplayer, a new system would still be needed.
Modifié par GreenSoda, 08 juillet 2010 - 01:16 .