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Retexture Helm leads to faceless NPC (solved)


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#1
Starlight

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Hi all,

I'm now working on some retexturing of armors. However, I have encountered a wierd problem. :(

After I have created the diffusion masks, added an entry into the gda file and created the helmet inside the toolset, I put the helmet onto a custom NPC. The face of NPC, however, disappear and only the eye balls is left after he has equipped the helmet. Similar problem has occurs on several other helmets. The following is the screenshot of the toolset.

Any clues about the possible cause of the problem?

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Modifié par Starlight, 13 juin 2010 - 03:08 .


#2
mikemike37

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when adding the variation to the the helmet_heavy_variation (or whatever "weight") sheet, what value do you have in the FullFace column?

Modifié par mikemike37, 11 juin 2010 - 09:37 .


#3
Starlight

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mike, I have used the GDA files precompiled by thirdparty, which the column title "FullFace" becomes some wired characters. I don't know that column from the start. :-P



Thank you for your advice. After I set the value to "0", the face can be shown correctly.



Thank you very much!

#4
mikemike37

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no worries. glad it was so easy to fix ;)