What I did was I used different material types and different armor classes (medium, heavy, etc...) and set them to static so they'd never change to create different types of armor. Here's a list of all the armors I've done so far:
Name Armor Fatigue Req Str What I Used
1. Raw-Hide Armor 5.00 3.50% 10 Light T1
2. Boiled Leather 6.65 3.59% 11 Light T2
3. Studded Leather 8.30 3.68% 12 Light T3
4. Scalemail Armor 9.80 11.38% 18 Medium T3
5. Chainmail Armor 11.2 12.36% 22 Medium T4
6. Splintmail Armor 12.6 20.90% 22 Heavy T3
7. Field Plate Armor 14.4 21.85% 26 Heavy T4
8. Full Plate Armor 18.2 33.00% 26 Massive T3
All numbers reflect a full set of the armor including chest, boots, gloves, and helmet.
I will add magical armor that might have the base armor have values that shift from this table, this is only a base-line for standard, non-magical armor.
Modifié par aaniadyen, 11 juin 2010 - 10:29 .





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