Ididn't say there wasn't a memory leak, all I was saying is that the 100% CPU usage isn't neccesarily a bug depending on how the game is developed. A memory leak involves the game constantly reserving RAM due ot it not freeing up unused RAM properly so the game can't reuse that RAM and must acquire more RAM, this process continues in a loop until there is no RAM left to reserve at which point the program can either crash from no usable RAM or run slow due to the use of Swap File.Apex Sammoth wrote...
Franpa wrote...
The problem described isn't a memory leak, memory leaks are when a part of a program becomes unstable either due to bad coding or defective hardware and repeatedly allocates RAM to it self over and over until there is no RAM left at which point it either lags badly or crashes.Apex Sammoth wrote...
Feraele wrote...
Apex Sammoth wrote...
Lord Gremlin wrote...
Please, fix PS3 Blight Queller trophy bug already! It's ridiculous: this trophy is glitched and never unlocks. It's not uncommon and such things are usually getting fixed. So please, fix it already.
Also: PS3 version looks better than 360 and people should understand that bugs have nothing to do with raw processing power or something. Nothing at all. It's perfectly possible to create a game that runs perfectly on PSP and almost unplayable on 360 and PS3.
The PC version Looks better then Both I fail to see the point of this argument on a patch thread. What your not understanding about what was said in that post was that the way the games are developed on the PS3 is a bit harder to port over compared to the 360. So it is a bit easier to patch the 360 over the PS3 simply because they are developed on the same format as the PC. Actually there are some major bugs with Dual Cores / Etc and other PC Configs with this game so yes Processing Power sometimes has some issues. If the game is coded wrong not to use certain resources it can cause anything from Memory Leaks to the well known %100 Processor issue with this game.
Hmmm that could be whats causing "some" of the slow motion moving of characters that I see from time to time on my PC. I have an AMD core duo machine. I've seen the 100% processor issue, many times. Always thought it was some sort of memory leak, but as I read in the PC tech forums, (or somewhere) the layman always refers to "memory leaks" when sometimes its not a memory leak but something else. What that might be ..I don't know.
Anyways hope the Bioware team is on top of this. Even still, if I am good about logging out and restarting, or rebooting my machine, I can go and play again. Just annoying crashing in Denerim just before the Final Battle, after killing the first darkspawn general etc. lol Or sometimes when I am about to finish off the Archdemon. A little frustrating. But I always tell myself, hey another chance to do it BETTER. lol
Correct and that is what I call Gamebreaking. This is not a Dex bug or a quest line bug. This is a MAJOR problem. You should not have to restart the game or even change any core affinity. Im sorry but, I don't buy into the Game Works but you have to do "X". Esp when the BOX says I am well above the Sys Req. Keynote here is I don't have to do anything when playing other game including games that have higher System Req.
I do hope there is some sorta fix for this in the Upcomming patch. Any Info on these fixes would be nice Bioware ?
The 100% CPU is NOT a bug and it has been that way since the Windows 95 days. There are ways developers can reduce CPU usage when the CPU isn't required but it comes at the cost of accurate timing/switching between threads. You typically see such energy saving measures in hobby programs like Emulators and mobile applications for laptops etc.. Windows XP, Vista and 7 all feature I believe special "Intel" or "amd" drivers which will split the load of single threaded processes over multiple cores/processors seamlessly which makes it very hard to see if a program truly uses 100% of a CPU core without setting the programs CPU Affinity to a single CPU/Core.
LOL I do appreciate your answer but, I have already been through this MANY MANY times on the PC tech forums. According to Bioware there was a memory leak before 3.0 they had acknowledged there was some sort of memory leak. I wish I can recall the thread where I saw the post but, 1000's of threads on this game alone just get tireing to look through. Some of it was fixed with 3.0 but, the CTD was still there. Point is that this should not happen at all on a system way above the REQ SPEC's. Again I’m not even going to get into. "did I test my hardware , drivers blah, blah, blah. Been There Done that. I am not here to get into a debate of what a memory leak is. The Fact is the performance of the game deteriorates over time witch leads people to believe there is a AKA "Memory Leak" Not to mentions it leads to a long load times and then CTD.
More Info on the Upcoming Dragon Age Patch (June 11, 2010)
#251
Posté 15 juin 2010 - 06:52
#252
Posté 15 juin 2010 - 07:27
Don't several bugs/glitches/problems like the loot lag and long delays before cutscenes start to play after a battle, and enemies continuing to fight you until they get frozen/knocked down/stunned have a common root?Thajocoth wrote...
The heat thing was Artiss's tangent back on page 6. (I'm notoriously easy to pull off topic.) Ignoring that though, discussion of game issues is fairly on topic, being that what we're talking about is a patch to fix issues. I was hoping for some feedback to my comments regarding a particular major bug (loot-lag) with reference to this patch... Such as "That turns out to be a sub-issue of this already listed thing." or "We're not addressing that in this patch, but perhaps in the next. Maybe." or "We don't consider that to be necessary enough to ever fix". This effects which expansions I purchase post-patch, so I'd like to know. Though, it's possible for them not to know yet, as they're still testing the patch (and therefore still working on it), and the bug may be effected by other fixes.Thandal NLyman wrote...
Thajocoth ... temperature readings leading to game problems...
To me, it seems like the game simply has a problem realizing that dead enemies are actually dead. You can't loot the corpses or start the next cutscene until the game officially declares them dead.
And it seems like the problem gets worse the longer you play the game and will get better once you shut the system down and start it back up again. Kind of like how some online games I've played will lag like hell the longer you play it, then you take a look at the system processes, see that it's using 99% of the CPU, shut off the program, start it up again, and it runs fine again at 20% of the CPU usage.
#253
Posté 15 juin 2010 - 10:37
13Dannyboy13 wrote...
Any word on when this patch will actually be released? It's nice to see it's being worked on, but it's been eight months. I'd like to dust the game off again if I can finally make a pure archer, but all I saw for dex fixes was daggers, anyone know if they are going to fix the dex not being added for bows?
I still think the dex is broken in Xbox, the dagger damage is one, the bows is another and when I create this AW, dex didn't increase attack rate nor defence... perhaps this dagger fix will fix all those ones.
#254
Posté 15 juin 2010 - 10:46
Thandal NLyman wrote...
Thajocoth, yor, joey, edgar, and anybody else who has a desire to post/discuss/debate various system specs, driver versions, and temperature readings leading to game problems -- please see the following thread under "Dragon Age: Origins PC Technical Support" (or start ones for the other platforms) for sharing that type of information and leave *THIS* one for discussions of the topic, rather than your highly speculative musings on possible reasons for the need for it.
"Gathering Technical Information for Stability and Performance Issues" at:
http://social.biowar...8/index/2183461
It's not that those discussions aren't (at least potentially) vaulable, just not so here.
Thanks
That's exactly why *THIS* should be moderated and the parties to be diverted to the proper discussions, you just did the moderator's job.
#255
Posté 15 juin 2010 - 12:35
Thandal NLyman wrote...
Oldenglishcdr wrote...
I also agree with BrunoB1971 with regard to fixing as many bugs now as possible and I don't mind waiting for as long as it takes...
?!? For many, (who's systems meet, and even far exceed, the stated "requirements") the product is unusable: it stops running due to program-induced failures. But you say you're "willing to wait as long it it takes" to fix all the [known] problems? Then I would guess that you're another who has never had to allocate scarce resources to address most pressing concerns...
Of course deciding what constitutes "most pressing" is a subjective decision. That's what managment, (including software project managment) is all about. Exercising judgement so as to allocate resources effectively. We can argue endlessly about particular criteria, but "relative importance" will always be among them.
As soon as there are others, like customers, involved, one realizes that there are many criteria beyond "doesn't work right" in deciding what to address. Else the Good will always wait (endlessly) for the Perfect.
I never stated that I wanted all bugs/problems fixed, but I did say that I'm willing to wait for as long as possible for them to fix as many bugs/problems as possible - that's the difference. With regard to pressing concerns that's not my concern as a customer/fan, but the games several bugs are.
Of course I'm a realist and understand that no game is perfect just like humans, but a lot of Western games could and should really be more polished before they're deemed to be ready for release - this is where Western game companies in general can learn a lot from the Japanese way of QA.
#256
Posté 15 juin 2010 - 03:05
CHEVALIER ARMOR SET BONUS GETS FIXED
it suppose top be + 3 will + 3 con
but instead it has - 3 will + 3 con
#257
Posté 15 juin 2010 - 03:06
#258
Posté 15 juin 2010 - 04:52
Just a fix to shut people up won't mean diddly squat if people come back the day after and start moaning about another aspect of the game that should have been fixed...
there are other games to play in the meantime..
#259
Posté 15 juin 2010 - 05:31
#260
Posté 15 juin 2010 - 06:21
BrunoB1971 wrote...
Like i said i am inclined to say that they should take the time to do it "once" do it well and go on to other things.
Just a fix to shut people up won't mean diddly squat if people come back the day after and start moaning about another aspect of the game that should have been fixed...
there are other games to play in the meantime..
Then the only way developers and major comglomerates like EA will change their ways is if people stop buying products that are faulty. These games are rushed out to meet deadlines imposed by the parent companies (EA). Those decisions are based on market currents and consumer practices so only consumers have the power to change this. IMO, I would have preferred waiting until this year for DA to come out if it meant having less buggy gameplay.
#261
Posté 15 juin 2010 - 07:05
The poor mage could never be free?
#262
Posté 15 juin 2010 - 08:08
I suspect so. Unfortunately, there's no way to know. Normally when a problem gets worse over time it's due to a memory leak, but it's my understanding that you can't leak in C#, that being the main reason to use it over C++. (Not going to get into a language discussion here.)Sacrificial Bias wrote...
Don't several bugs/glitches/problems like the loot lag and long delays before cutscenes start to play after a battle, and enemies continuing to fight you until they get frozen/knocked down/stunned have a common root?Thajocoth wrote...
The heat thing was Artiss's tangent back on page 6. (I'm notoriously easy to pull off topic.) Ignoring that though, discussion of game issues is fairly on topic, being that what we're talking about is a patch to fix issues. I was hoping for some feedback to my comments regarding a particular major bug (loot-lag) with reference to this patch... Such as "That turns out to be a sub-issue of this already listed thing." or "We're not addressing that in this patch, but perhaps in the next. Maybe." or "We don't consider that to be necessary enough to ever fix". This effects which expansions I purchase post-patch, so I'd like to know. Though, it's possible for them not to know yet, as they're still testing the patch (and therefore still working on it), and the bug may be effected by other fixes.Thandal NLyman wrote...
Thajocoth ... temperature readings leading to game problems...
To me, it seems like the game simply has a problem realizing that dead enemies are actually dead. You can't loot the corpses or start the next cutscene until the game officially declares them dead.
And it seems like the problem gets worse the longer you play the game and will get better once you shut the system down and start it back up again. Kind of like how some online games I've played will lag like hell the longer you play it, then you take a look at the system processes, see that it's using 99% of the CPU, shut off the program, start it up again, and it runs fine again at 20% of the CPU usage.
For all we know though, it could be related to the sound issues they're fixing or something else like that... We can only guess at the source. They have the code. If it IS related to something this patch fixes, and they fix it, I'll want to get the rest of the DLC. If not, I'm not going to want to get more DLC just to spend half the time I'm playing it waiting to see little blood pools form around my enemies so I know whether or not I can loot them. Hence the question.
#263
Posté 15 juin 2010 - 10:10
Trigger, Bioware started working on Origins a loooong time ago, before 2004, I think. Don't you think 5 years is long enough to test, and beta test, and final test any game, even one as long and complex as Origins?These games are rushed out to meet deadlines imposed by the parent companies (EA)
As much as I'd like to, I can't put all the blame on EA, some of it has to be the fault of the Bioware testers too.
Modifié par schalafi, 15 juin 2010 - 10:12 .
#264
Posté 15 juin 2010 - 10:22
schalafi wrote...
Trigger, Bioware started working on Origins a loooong time ago, before 2004, I think. Don't you think 5 years is long enough to test, and beta test, and final test any game, even one as long and complex as Origins?These games are rushed out to meet deadlines imposed by the parent companies (EA)
As much as I'd like to, I can't put all the blame on EA, some of it has to be the fault of the Bioware testers too.
I don't think the poster was referring to Origins so much as Awakening, which was only in development for a year at most.
#265
Posté 15 juin 2010 - 10:33
#266
Posté 16 juin 2010 - 01:50
Any info about a release date, maybe?
#267
Posté 16 juin 2010 - 04:13
Thajocoth wrote...
I suspect so. Unfortunately, there's no way to know. Normally when a problem gets worse over time it's due to a memory leak, but it's my understanding that you can't leak in C#, that being the main reason to use it over C++. (Not going to get into a language discussion here.)Sacrificial Bias wrote...
Don't several bugs/glitches/problems like the loot lag and long delays before cutscenes start to play after a battle, and enemies continuing to fight you until they get frozen/knocked down/stunned have a common root?Thajocoth wrote...
The heat thing was Artiss's tangent back on page 6. (I'm notoriously easy to pull off topic.) Ignoring that though, discussion of game issues is fairly on topic, being that what we're talking about is a patch to fix issues. I was hoping for some feedback to my comments regarding a particular major bug (loot-lag) with reference to this patch... Such as "That turns out to be a sub-issue of this already listed thing." or "We're not addressing that in this patch, but perhaps in the next. Maybe." or "We don't consider that to be necessary enough to ever fix". This effects which expansions I purchase post-patch, so I'd like to know. Though, it's possible for them not to know yet, as they're still testing the patch (and therefore still working on it), and the bug may be effected by other fixes.Thandal NLyman wrote...
Thajocoth ... temperature readings leading to game problems...
To me, it seems like the game simply has a problem realizing that dead enemies are actually dead. You can't loot the corpses or start the next cutscene until the game officially declares them dead.
And it seems like the problem gets worse the longer you play the game and will get better once you shut the system down and start it back up again. Kind of like how some online games I've played will lag like hell the longer you play it, then you take a look at the system processes, see that it's using 99% of the CPU, shut off the program, start it up again, and it runs fine again at 20% of the CPU usage.
For all we know though, it could be related to the sound issues they're fixing or something else like that... We can only guess at the source. They have the code. If it IS related to something this patch fixes, and they fix it, I'll want to get the rest of the DLC. If not, I'm not going to want to get more DLC just to spend half the time I'm playing it waiting to see little blood pools form around my enemies so I know whether or not I can loot them. Hence the question.
Wow, so you think that C# can't leak memory? Let's assume in C# you allocate an object called 'sword' (or whatever), and never destroy object 'sword'.........and you do this for 1000 objects...or a millions (idk pick a number)...what do you suppose happens to your memory? C# won't reclaim it, and a leak is indeed present.
The only reason for people to use such an inferior programming language is because it handles stuff for you (in this case garbage collection). It takes the programming out of the word programmer for the most part.
Do note, I'm not a c++ advocate (I happen to like c), but your statements are naive.
Modifié par less_than_three, 16 juin 2010 - 04:16 .
#268
Posté 16 juin 2010 - 04:13
They've said they're still testing the patch and will let us know when they have a release date for it.Nekator wrote...
Ok, at least some useful patching
Any info about a release date, maybe?
It's called "not being very specific". I'm not going to get into a language discussion here, but I've clarified this elsewhere:less_than_three wrote...
{Reaction to various assumptions}
http://social.biowar...index/2892669/1
Send me a PM if you still want to rant to me after reading that, as it doesn't really go in either topic.
Modifié par Thajocoth, 16 juin 2010 - 04:24 .
#269
Posté 16 juin 2010 - 04:24
edgarcabrerauk wrote...
13Dannyboy13 wrote...
Any word on when this patch will actually be released? It's nice to see it's being worked on, but it's been eight months. I'd like to dust the game off again if I can finally make a pure archer, but all I saw for dex fixes was daggers, anyone know if they are going to fix the dex not being added for bows?
I still think the dex is broken in Xbox, the dagger damage is one, the bows is another and when I create this AW, dex didn't increase attack rate nor defence... perhaps this dagger fix will fix all those ones.
Yeah, that's why I was wondering about it, because the dex bug affects other things besides the daggers. I just want to be able to make my archer that doesn't hit like a little b*tch after eight months...
Another thing I was wondering about, is if there will be a fix for the reward from the shaperate quests not being given, that seems like a very small tweak.
#270
Posté 16 juin 2010 - 06:45
less_than_three wrote...
Thajocoth wrote...
I suspect so. Unfortunately, there's no way to know. Normally when a problem gets worse over time it's due to a memory leak, but it's my understanding that you can't leak in C#, that being the main reason to use it over C++. (Not going to get into a language discussion here.)Sacrificial Bias wrote...
Don't several bugs/glitches/problems like the loot lag and long delays before cutscenes start to play after a battle, and enemies continuing to fight you until they get frozen/knocked down/stunned have a common root?Thajocoth wrote...
The heat thing was Artiss's tangent back on page 6. (I'm notoriously easy to pull off topic.) Ignoring that though, discussion of game issues is fairly on topic, being that what we're talking about is a patch to fix issues. I was hoping for some feedback to my comments regarding a particular major bug (loot-lag) with reference to this patch... Such as "That turns out to be a sub-issue of this already listed thing." or "We're not addressing that in this patch, but perhaps in the next. Maybe." or "We don't consider that to be necessary enough to ever fix". This effects which expansions I purchase post-patch, so I'd like to know. Though, it's possible for them not to know yet, as they're still testing the patch (and therefore still working on it), and the bug may be effected by other fixes.Thandal NLyman wrote...
Thajocoth ... temperature readings leading to game problems...
To me, it seems like the game simply has a problem realizing that dead enemies are actually dead. You can't loot the corpses or start the next cutscene until the game officially declares them dead.
And it seems like the problem gets worse the longer you play the game and will get better once you shut the system down and start it back up again. Kind of like how some online games I've played will lag like hell the longer you play it, then you take a look at the system processes, see that it's using 99% of the CPU, shut off the program, start it up again, and it runs fine again at 20% of the CPU usage.
For all we know though, it could be related to the sound issues they're fixing or something else like that... We can only guess at the source. They have the code. If it IS related to something this patch fixes, and they fix it, I'll want to get the rest of the DLC. If not, I'm not going to want to get more DLC just to spend half the time I'm playing it waiting to see little blood pools form around my enemies so I know whether or not I can loot them. Hence the question.
Wow, so you think that C# can't leak memory? Let's assume in C# you allocate an object called 'sword' (or whatever), and never destroy object 'sword'.........and you do this for 1000 objects...or a millions (idk pick a number)...what do you suppose happens to your memory? C# won't reclaim it, and a leak is indeed present.
The only reason for people to use such an inferior programming language is because it handles stuff for you (in this case garbage collection). It takes the programming out of the word programmer for the most part.
Do note, I'm not a c++ advocate (I happen to like c), but your statements are naive.
i really wonder how many atmoic wedgies you suffered in your life at school, i'm guessing alot
Anywho Patch info so far is looking good, do appreciate those awakening fixes as they were the most game breaking ones
#271
Posté 16 juin 2010 - 07:21
i really wonder how many atmoic wedgies you suffered in your life at school, i'm guessing alot
Anywho Patch info so far is looking good, do appreciate those awakening fixes as they were the most game breaking ones
No atomic wedgies.......lots of wet willies though...
#272
Posté 16 juin 2010 - 08:19
Kail Ashton wrote...
i really wonder how many atmoic wedgies you suffered in your life at school, i'm guessing alot
Anywho Patch info so far is looking good, do appreciate those awakening fixes as they were the most game breaking ones
How cute, a gamer on a social forum for a gaming company, essentially calling another gamer a nerd.
i really wonder how many atmoic (sic) wedgies you suffered in your life at school, i'm guessing alot (sic).
#273
Posté 16 juin 2010 - 10:01
Gameplay bugs matter significantly less to me then bugs which make the game unplayable and that is how I view this issue.
Modifié par AcetylLumi, 16 juin 2010 - 10:03 .
#274
Posté 16 juin 2010 - 11:21
Mine still gets no damage increase form daggers.
Still completely useless for me.daggers that is.
Maybe im wrong...may just be useless in origin stories.
Il have to play a bit more and find out.
hmm adding 3 dex doesnt increase the daggers damage at all...
hmm adding 3 str increases the damage by 1...
*sigh*
Modifié par Arttis, 16 juin 2010 - 11:42 .
#275
Posté 16 juin 2010 - 11:42
Drewbahr wrote...
Kail Ashton wrote...
i really wonder how many atmoic wedgies you suffered in your life at school, i'm guessing alot
Anywho Patch info so far is looking good, do appreciate those awakening fixes as they were the most game breaking ones
How cute, a gamer on a social forum for a gaming company, essentially calling another gamer a nerd.
i really wonder how many atmoic (sic) wedgies you suffered in your life at school, i'm guessing alot (sic).
lol how personal we take my comment random person wherein the person i directed it at lughed it off, tsk tsk
But if you're so curious i actually had a pleasant enough school experiance, high school years in particular as i went to regular school for half the day than to art school the 2nd half of the day, nothing says fun like a class room of art students, every corner of the weirdo spectrum is covered lol




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