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More Info on the Upcoming Dragon Age Patch (June 11, 2010)


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#51
igniss

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Now thats what im talking about! With that patch you will make me buy awakening, no doubt. Keep it up guys!:)

#52
cha thurgga

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Could you also take a look at some of the weapon runes becoming armor runes ( and not working I might add ) when upgraded beyond grandmaster?



Again thank you for the feedback devs

#53
konzendew

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good jobs guys, hope you continue fixing bugs



like the multiple morrigans ring

shales rock mastery makes the archers firing so slow



more origins bug fix please

#54
XonDK82

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what about the stealing/dog find bug?

#55
ChaosRaident

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1. framerate



2. retail cd of awakening to be fixed



3. some freezing issue even after patch 1.02(origins) 1.01(awakening)



4. DLC issues



5. customer service

#56
Loerwyn

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AtomRobot87 wrote...

Anders, Sigrun and Velanna's personal quests will properly activate.

Does this mean they'll also go thru the joining even if you get sigrun or velanna last and the attack is about to begin?

They should do, anyway. What I believe it means is their post-Joining personal quest, which doesn't always trigger. I didn't get Sigrun's, as an example.

#57
oblivionenss

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StapleNinja wrote...

Memory. Leak.

'nuff said.


I have heard that if you update your .net framework to 4,0 should fix the most of the problem.

Modifié par oblivionenss, 12 juin 2010 - 09:56 .


#58
Khayness

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Time to finish my latest playthrough.

#59
ElvaliaRavenHart

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I have a question regarding this update for awakenings. Will they fix or repair so the game can be saved after the boss fight at the end and not put you back at the entrance to the nest as the save, or was this a hidden save for the next expansion or DA2 for import purposes. Any response from the developers would be appreciated on this, thanks.

Modifié par ElvaliaRavenHart, 12 juin 2010 - 11:05 .


#60
VampireCommando

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Good :), now we just need to fix vilgelance and the sentienal armour.

#61
WonderGamer

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Glad to see BioWare is getting serious about fixing these bugs. Still waiting on a fix for pickpocketing & removal of DLC equipment at certain points in the game; these were the biggest issues that made be revert back to 1.02a. I won't be using 1.04 until these are fixed.

#62
Biotic Budah

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It seems like they've identified a lot, and again, I hope this will make for a smoother running sequel. Hopefully we'll see these fixes soon. I appreciate the work you guys are putting in this.

#63
BrunoB1971

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I do hope and pray that they are considering doing a serious patch at this time. I am ready to wait to play because i have tons of other games to complete.

What i would like to see is a patch that fixes most of the issues reported in the forums. If it takes a month or 2 months so be it but if all major and minor bugs are fixed , then we wont have to see 100000 redundant threads about the same thing in this forums....all you would have to do is dust off.

That is why i highly recommend looking at the mods and what they do to the game. If they fix tons of issues then Bioware can look into this and incorporate them in the new patch.

It is worhtless to make a small patch because people will start to complain again and we will have to go thru all the nasty times again.

better try to clear 90% percent of well documented issues right now then just trying to do 50% to make a small bunch of impatient fans happy and then again have them put you on trial and blame you for not doing anything for another 7 months all over again.

I have waited..i can wait some more....as long as they inform us of what is going on and "really" go for the grand slam this time...i wont have nothing to complain about!


nuff said for now!

#64
konzendew

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^amen!

#65
Scott Tenorman

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I HOPE that all these fixes will be incorporated in a patch for PS3 as well??

The framerate slowdowns are getting annoying as I get further into the game with more monsters.

No way the PS3 version should be worse than the X360 when the PS3 has more powerful hardware.
Please FIX!!!!


For the developers, here is a nice list of bugs in your games:

http://dragonage.wikia.com/wiki/Bugs

http://dragonage.wik...i/Category:Bugs

#66
zartan88

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Thanks for keeping us updated - this is much more like it.

Other bugs reported in 1.03:
Healing Recieved on items not working.
Stealing and Dog fetch broke.
'Jowens Intention' quest broke.
Missing Elven Boots in the Chantery Locker (PC).

Modifié par zartan88, 12 juin 2010 - 05:40 .


#67
Cloud Windfoot Omega

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not sure about you guys, but i think they already have the list of what will go in, they are just in testing :P but if you are suggesting items for the 1.05 go ahead :D

#68
searanox

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Scott Tenorman wrote...

I HOPE that all these fixes will be incorporated in a patch for PS3 as well??

The framerate slowdowns are getting annoying as I get further into the game with more monsters.

No way the PS3 version should be worse than the X360 when the PS3 has more powerful hardware.
Please FIX!!!!

I don't want to start some sort of petty console war.  The fact is, however, that the PS3 is not "more powerful" than the Xbox 360 - not to say that the 360 is more powerful than the PS3.  Both have strengths and weaknesses.  For example, the PS3's processor has several smaller cores that can be dedicated to completing small tasks in parallel; this can be used to offload tasks from the graphics card, do AI or audio processing, etc.  However, to counter this, the PS3 has a less powerful graphics chip than what's in the Xbox 360.  The Xbox 360 also tends to be easier to develop for because of its DirectX-style functionality, easy compatibility with existing APIs, and decreased emphasis on multi-threading.

Developers can achieve near-identical results across both the PS3 and Xbox 360, but it requires a lot of work, especially as often identical-looking games can require vastly different code under the hood.  Since its release, the PS3 has shown that dedicated developers can achieve things on par with or better than what's available on the Xbox 360, but it's taken a lot of research and experience to get that far.

Regarding Dragon Age, the PC version of the game was developed first, with the console ports being given to Edge of Reality (possibly with BioWare there for advisement and quality control).  The fact is that PC code transfers over to the Xbox 360 much more easily than the PS3, due to how similar the platforms are.  Edge of Reality likely didn't have the time or budget to retrofit Dragon Age to the PS3's hardware in a way that could give the same level of detail or performance as what's possible in the Xbox 360 version.  Could it be better?  Absolutely, but don't expect a simple patch to fix things - it'd likely take months of development effort and a rewriting of a lot of the game's underlying code, something that the budget and manpower just isn't able to provide so long after release.

#69
Dansharp1

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By the way, can people stop talking about how PS3 or xbox 360 r better than one another as it is pathetic.



On the other hand, I have a question for Bioware.



Will the bugs with the Sentinal gear be fixed? I have come to realise that the "Wardens Keep" armor has taken over the details on the chest piece of the sentinal gear, also, the "Vigilance" One hand and two handed sword looks like "Starfang", this too is from "Wardens Keep". I presume the "Vigilance" sword is supposed to look different, may i ask if that too is to be fixed? If not, how can i uninstall "Wardens Keep"?



By the way i run Dragon Age on PS3.

#70
edgarcabrerauk

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searanox wrote...

Scott Tenorman wrote...

I HOPE that all these fixes will be incorporated in a patch for PS3 as well??

The framerate slowdowns are getting annoying as I get further into the game with more monsters.

No way the PS3 version should be worse than the X360 when the PS3 has more powerful hardware.
Please FIX!!!!

I don't want to start some sort of petty console war.  The fact is, however, that the PS3 is not "more powerful" than the Xbox 360 - not to say that the 360 is more powerful than the PS3.  Both have strengths and weaknesses.  For example, the PS3's processor has several smaller cores that can be dedicated to completing small tasks in parallel; this can be used to offload tasks from the graphics card, do AI or audio processing, etc.  However, to counter this, the PS3 has a less powerful graphics chip than what's in the Xbox 360.  The Xbox 360 also tends to be easier to develop for because of its DirectX-style functionality, easy compatibility with existing APIs, and decreased emphasis on multi-threading.

Developers can achieve near-identical results across both the PS3 and Xbox 360, but it requires a lot of work, especially as often identical-looking games can require vastly different code under the hood.  Since its release, the PS3 has shown that dedicated developers can achieve things on par with or better than what's available on the Xbox 360, but it's taken a lot of research and experience to get that far.

Regarding Dragon Age, the PC version of the game was developed first, with the console ports being given to Edge of Reality (possibly with BioWare there for advisement and quality control).  The fact is that PC code transfers over to the Xbox 360 much more easily than the PS3, due to how similar the platforms are.  Edge of Reality likely didn't have the time or budget to retrofit Dragon Age to the PS3's hardware in a way that could give the same level of detail or performance as what's possible in the Xbox 360 version.  Could it be better?  Absolutely, but don't expect a simple patch to fix things - it'd likely take months of development effort and a rewriting of a lot of the game's underlying code, something that the budget and manpower just isn't able to provide so long after release.


But that's why, ideally, there should be a patch team for each platform... 

Modifié par edgarcabrerauk, 12 juin 2010 - 07:30 .


#71
ladydesire

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edgarcabrerauk wrote...

But that's why, ideally, there should be a patch team for each platform... 


How much of each team would overlap? I really don't think they need people on each team to handle game data file issues (gda files, scripts, etc.) or DLC issues (those are generally game data file issues that modders can't fix directly), since those are the same (to a point) for all supported platforms. That leaves engine fixes, and often those are cross-platform as well.

#72
Arrtis

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All people want is a constant flow of info for fixes.*and the fixes*

#73
edgarcabrerauk

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ladydesire wrote...

edgarcabrerauk wrote...

But that's why, ideally, there should be a patch team for each platform... 


How much of each team would overlap? I really don't think they need people on each team to handle game data file issues (gda files, scripts, etc.) or DLC issues (those are generally game data file issues that modders can't fix directly), since those are the same (to a point) for all supported platforms. That leaves engine fixes, and often those are cross-platform as well.


Because there are specific issues of each platform, i.e. corrupted saves in 360; memory and audio in PC, fps in PS3, ideally they should work in parallel, they do not overlap, since every fix is specific translated or ported to each platform... plus, the patch team should be in charge of the delivery in each platform.. I mentioned ideally because if the teams are serialised, say, game patch team, then 3 delivery patch team in each platform, if there is a problem, game patch team say they fixed the bug but for some strange reason it doesn't work in 360, so, they need to find the solution, consuming time... despite the source is one, it has to be adapted to each platform... they do not overlap, their task could, but not the way they resolve the issue...

#74
joey_mork84

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Dansharp1 wrote...

If not, how can i uninstall "Wardens Keep"?

By the way i run Dragon Age on PS3.


I can't speak for the PS3, but on the PC, you can disable any DLC or mods without having to uninstall them. Go to (if its the same) Downloadable Content>Installed Content tab and click the checkmark by WK to disable it.

Hope that helps..:)

Modifié par joey_mork84, 12 juin 2010 - 08:35 .


#75
Arrtis

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Check your memory card or however it works.