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More Info on the Upcoming Dragon Age Patch (June 11, 2010)


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#76
Lord Gremlin

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Please, fix PS3 Blight Queller trophy bug already! It's ridiculous: this trophy is glitched and never unlocks. It's not uncommon and such things are usually getting fixed. So please, fix it already.

Also: PS3 version looks better than 360 and people should understand that bugs have nothing to do with raw processing power or something. Nothing at all. It's perfectly possible to create a game that runs perfectly on PSP and almost unplayable on 360 and PS3.

Modifié par Lord Gremlin, 12 juin 2010 - 08:52 .


#77
joey_mork84

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Arrtis wrote...

Check your memory card or however it
works.


PS3 doesn't use memory cards, if I remember correctly.. Just has a large HD installed instead.

Modifié par joey_mork84, 12 juin 2010 - 08:47 .


#78
edgarcabrerauk

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Dansharp1 wrote...

 If not, how can i uninstall "Wardens Keep"?

By the way i run Dragon Age on PS3.


Here , how to uninstall games. I am not sure if the following tips apply to PS3 since they are for 360: 1) empty the storage box in Soldier's Peak, 2) sold or destroy all the items from Warden's Keep, before import your character into Awakening.

#79
Thibbledorf26

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Victor Wachter wrote...

Hi all,

It's time for another update on what you can expect to see in the next patch release for Dragon Age. This week, we were able to confirm some issues that are Awakening specific, and want to share them with you.

• Instant +100 approval bugs for Awakening companions have been resolved.
• Anders, Sigrun and Velanna's personal quests will properly activate.
• Fixed an issue that would prevent an imported character from detecting traps.
• Red script will no longer appear in the place of tattoos.
• Power of Blood talent will be usable in Awakening.

Testing is continuing along, and we are hoping to deliver some word on some PC improvements next week. When we get closer to being able to set a release date, we will update you on that as well.

Previously reported fixes:

• Game saves on Xbox 360 were being corrupted if you sold too many items to the same merchant. Saves will no longer be corrupted if you do this.
• Daggers will now properly assign the dexterity-based damage bonus
• Updated audio drivers to fix a number of audio related crashes.
Keep watching for additional details. We’re packing a lot in this update and have more to reveal!

As always, thanks for playing Dragon Age. We're looking forward to delivering this patch and improving the game experience for as many of you as we can!



You have missed some major issues that many people have reported. Please consider these problems:

Law and Order quest in Amaranthine bugged, do some searching in the technical forum to find out how.

Crashes increased noticably after 1.03 patch, after DA:O was crash-free

End cinematic of awakenings plays multiple times, it happened three tijmes for me, then i got to see the credits, for some it keeps on repeating

During the Silverite Mines area, your character can lose items permanently, and never recover them. Not in a chest or on a 'creature'. The way you know somethings gone wrong is if your character wakes up in their underwear, instead of wearing commoner clothes like the rest of the party.

#80
WonderGamer

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joey_mork84 wrote...

PS3 doesn't use memory cards, if I remember correctly.. Just has a large HD installed instead.

That's incorrect actually; they use the same memory cards that the PSP does.  I can't say whether the PS3 version of DA uses them since I haven't played it, however.

#81
ladydesire

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Thibbledorf26 wrote...


You have missed some major issues that many people have reported. Please consider these problems:


They haven't missed them; those are still in testing.

#82
joey_mork84

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WonderGamer wrote...

joey_mork84 wrote...

PS3 doesn't use memory cards, if I remember correctly.. Just has a large HD installed instead.

That's incorrect actually; they use the same memory cards that the PSP does.  I can't say whether the PS3 version of DA uses them since I haven't played it, however.


I wasn't sure, thanks for clarifying.. :)

#83
ladydesire

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edgarcabrerauk wrote...

ladydesire wrote...

edgarcabrerauk wrote...

But that's why, ideally, there should be a patch team for each platform... 


How much of each team would overlap? I really don't think they need people on each team to handle game data file issues (gda files, scripts, etc.) or DLC issues (those are generally game data file issues that modders can't fix directly), since those are the same (to a point) for all supported platforms. That leaves engine fixes, and often those are cross-platform as well.


Because there are specific issues of each platform, i.e. corrupted saves in 360; memory and audio in PC, fps in PS3, ideally they should work in parallel, they do not overlap, since every fix is specific translated or ported to each platform... plus, the patch team should be in charge of the delivery in each platform.. I mentioned ideally because if the teams are serialised, say, game patch team, then 3 delivery patch team in each platform, if there is a problem, game patch team say they fixed the bug but for some strange reason it doesn't work in 360, so, they need to find the solution, consuming time... despite the source is one, it has to be adapted to each platform... they do not overlap, their task could, but not the way they resolve the issue...


You're right about game engine fixes but data fixes like quests not triggering properly, or DLC items not importing into Awakening/overriding Awakening content affect all three platforms and are all fixed the same way.

#84
Lyna357

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Thank you for the update, Victor.

#85
Tezzajh

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Will these bugs be fixed?



Sentinal Armour- Warden Commander appearence= problem deleteing and reinstalling dlc is annoying



Loot Lag- Its a very common unpopular bug that keeps people waitng for upto 1 minute 30 to loot someone= problem bored out of your mind wating for 15 dead guys to give you gold



Update of Player Profiles- Gives heck of alot of xbox players and pc players not sure of ps3 problems trying to update their characters- message appears unable to contact online storage, its a problem which is growing in number and I was told by a Moderator in the past that a patch would be needed to fix this, Is this going to be in the patch or furture patches because my xbox profile hasnt been updated since December and others a few days after release.



all theses bugs effect both origins and awkening

#86
Arttis

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I think the loot lag means overheating for x box.

If my x box is not overheating i only wait 2 seconds.

If it is. Between 1m-10m

#87
Tezzajh

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yep I did think that was causing it, Thanks 1 of my problems sorted

#88
edgarcabrerauk

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ladydesire wrote...

edgarcabrerauk wrote...

ladydesire wrote...

edgarcabrerauk wrote...

But that's why, ideally, there should be a patch team for each platform... 


How much of each team would overlap? I really don't think they need people on each team to handle game data file issues (gda files, scripts, etc.) or DLC issues (those are generally game data file issues that modders can't fix directly), since those are the same (to a point) for all supported platforms. That leaves engine fixes, and often those are cross-platform as well.


Because there are specific issues of each platform, i.e. corrupted saves in 360; memory and audio in PC, fps in PS3, ideally they should work in parallel, they do not overlap, since every fix is specific translated or ported to each platform... plus, the patch team should be in charge of the delivery in each platform.. I mentioned ideally because if the teams are serialised, say, game patch team, then 3 delivery patch team in each platform, if there is a problem, game patch team say they fixed the bug but for some strange reason it doesn't work in 360, so, they need to find the solution, consuming time... despite the source is one, it has to be adapted to each platform... they do not overlap, their task could, but not the way they resolve the issue...


You're right about game engine fixes but data fixes like quests not triggering properly, or DLC items not importing into Awakening/overriding Awakening content affect all three platforms and are all fixed the same way.


I'm not sure about if those are script fixes, I only mentioned this from a project management point of view... in that case, the so call "game engine fixes" should be prioritased as critical and the scripting ones(triggers, items), fixed afterwards... and since one script fix applies to all, the implementation of such fixes should be faster... but still, the allocation of resources and task should be as I mentioned.

For example, the unique patch team fixed the script issues, send them to 360 QA team and some do not work... regression to unique patch team to find out what is wrong in 360, as in PS3... again, delays... but having 360 patch team, sending the fixes to QA 360  team ( or being the same 360 patch team), some don't work, regression, delay time is 95% shorter than using only one patch team, because the 360 patch is specialist in the "game engine" customised for 360.  

Of course, we don't know how BW is managing this patch thingy, I only hope they fix what they are indicating... :)

Modifié par edgarcabrerauk, 13 juin 2010 - 01:53 .


#89
MonkeyChief117

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Sentinal Armour? Vigilence? I know they aren't serious but the are very irritating - I want new pretty gear god damn it!!

#90
Guest_Antares1987_*

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THANK YOU!!!!!!!!!!!!!!!

#91
Vizkos

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Yet to see a fix for my longer load screens :(

Modifié par Prosthetics511, 13 juin 2010 - 02:34 .


#92
Arttis

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Where would i find that fix for DLC costing me some money.

#93
Heather Cline

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Well it's June 12th and still no patch for the 360 version of this game.

#94
nen

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Still no mention of Shale fixes :(

#95
Apex Sammoth

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Lord Gremlin wrote...

Please, fix PS3 Blight Queller trophy bug already! It's ridiculous: this trophy is glitched and never unlocks. It's not uncommon and such things are usually getting fixed. So please, fix it already.

Also: PS3 version looks better than 360 and people should understand that bugs have nothing to do with raw processing power or something. Nothing at all. It's perfectly possible to create a game that runs perfectly on PSP and almost unplayable on 360 and PS3.




The PC version Looks better then Both I fail to see the point of this argument on a patch thread. What your not understanding about what was said in that post was that the way the games are developed on the PS3 is a bit harder to port over compared to the 360. So it is a bit easier to patch the 360 over the PS3 simply because they are developed on the same format as the PC.  Actually there are some major bugs with Dual Cores / Etc and other PC Configs with this game so yes Processing Power sometimes has some issues. If the game is coded wrong not to use certain resources it can cause anything from Memory Leaks to the well known %100 Processor issue with this game.

Modifié par Apex Sammoth, 13 juin 2010 - 03:54 .


#96
Arttis

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nen wrote...

Still no mention of Shale fixes :(

is it for the x box?I can't find anything wrong with him.

#97
Nobody Important

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Arttis wrote...

nen wrote...

Still no mention of Shale fixes :(

is it for the x box?I can't find anything wrong with him.


There are several problems with Shale on the xbox. Shale doesn't recieve the correct bonus for her gifts and doesn't recognize them as hers. The second is she doesn't appear at the end of the game like she is suppose to depending on your ending....

#98
JWT2k6

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I for one would LOVE to see the many bugs in combat fixed. I'm mostly referring to the plethora of skills that do not do what they are supposed to do.

#99
Heather Cline

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Yeah according to the game guide Shale is supposed to get bonuses for equipping the exact same small and large crystals.

I've never seen Shale in my endings ever. Not when I survive the killing of the Archdemon by using Morrigan's way out or by sacrificing Alistair or Loghain. In fact she never shows up at all. There are a plethora of other bugs that should be fixed as well not related to Shale, like armor appearances, quests not activating in DA Awakenings and so on...

#100
Wonderllama4

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hey are arrows also gonna have the proper damage or is it just daggers?