Callidus Thorn wrote...
Yrkoon wrote...
I, for one, don't see the need to catagorize bug fixes into "levels of importance". Nor do I think this has to be an "either fix this, or else fix that" thing.
The smaller the bug, the easier it is to fix I would think, which means one patch can contain the core game stability fixes AND a bunch of the lesser 'cosmetic' fixes, which are probably nothing more than simple coding oversights and wouldn't take much dev time to address and squash anyway..
So you then classify a bus that crashes the game to be just as important as one that stops armour appearing? I'm sorry, but that that's just ridiculous.
No, I'm pretty sure I don't classify them
at all. Because doing so requires subjectivity. And when you have hundreds of thousands of active players in both a main game and an expansion, the question of "importance" will take too long to address
The greater affect a bug has on the gameplay, the more it needs to be fixed, therefore it's more important. Implying that all bugs are equally important sounds like you're trying to justify a "everything broken in the game must be fixed" viewpoint, which just isn't feasible. Every game has bugs to some degree, if they don't affect gameplay too much, they don't really need to be fixed. They can't fix everything, an "Either this, or that" approach is inevitable, and I'd rather they stopped the game breaking bugs than make sure a set of armour appears.
Again, why does this have to be an "either/or" thing? And how do you define game breaking? I don't recall Victor, or Woo, or anyone else in Bioware saying: "OK folks, the boss says we're only allowed to fix 8 bugs, so which ones will they be?"
I do recall them saying that this fix will be quite a bit more comprehensive in scope than the first 3 were, so I'm assuming, from the confirm-fix list they've already given, that this next patch will cover more than game crash issues.
Modifié par Yrkoon, 14 juin 2010 - 04:37 .