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More Info on the Upcoming Dragon Age Patch (June 11, 2010)


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#176
joey_mork84

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Servius the bear wrote...

Not been having issues at all :)
Runs perfectly. But I always patch up if a patch comes out.


Same here, but apparently you aren't suppose to say that lol.. Did that in the last update thread and got flamed.

Speaking of which... @Drewbahr: Let's not start that fire, yet again. It didn't go anywhere the last time and surely won't go anywhere this time, either.

#177
Dansharp1

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ehm one quick question to u lot on this thread; i haven't noticed any bugs with trophies or the blight queller (Altho i got trophy b4 bugs appeared), but anyway, is sentinal gear fixed yet + Vigilance? Cos i cnt get on DA atm becos i have to do HW nw n just want a quick sitrep on wats goin on.



Bioware, make another DLC soon, bored of having to go thro the DAO story line then DA A just to be lv25 in starter (Not telling u lot on how i do it on PS3+Xbox 360^^)


#178
Noilly Prat

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There's a weird issue with the Morrigan epilogue mention in Awakening, too.  As far as I know, 90% of players who romanced her in Origins probably never saw the reference in the epilogue text boxes in Awakening, whereas certain players who did not might have seen it.  There was a pretty big topic about this a while back, and I can't see how it can't be a bug.

Apparently speaking with Morrigan after the ritual at the end of Origins is what does it.  It seems that this dialogue sets the Morrigan romance variable to inactive, regardless of what you say, while there is no problem if you simply don't speak with her.  I believe David Gaider at one point confirmed that the mention in the Awakening epilogue is supposed to be for all people who romanced her in Origins and got the "ring" text at the end of the game.  As it stands, though, this does not occur.  I would like to see this fixed as well, if only to ensure that any possible future references to the Morrigan romance in any sequels or expansions will work properly.

Somebody correct me if I'm wrong about any of this, though.  I haven't really read anything about it since that one topic a while ago.

#179
Yrkoon

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Callidus Thorn wrote...

Yrkoon wrote...


I, for one, don't see the need to catagorize bug fixes into "levels of importance".  Nor do I think this has to be an "either fix this, or else fix that" thing.

The smaller the bug, the easier it is to fix I would think, which means one patch can contain the core game stability fixes  AND a bunch of the lesser 'cosmetic' fixes, which are probably nothing more than simple coding oversights and wouldn't take much dev time to address and squash anyway..


So you then classify a bus that crashes the game to be just as important as one that stops armour appearing? I'm sorry, but that that's just ridiculous.

No, I'm pretty sure I don't classify them  at all.    Because doing so requires  subjectivity.  And when you have hundreds of thousands of active  players in both a main game and an expansion, the  question of "importance" will  take too long to address



The greater affect a bug has on the gameplay, the more it needs to be fixed, therefore it's more important. Implying that all bugs are equally important sounds like you're trying to justify a "everything broken in the game must be fixed" viewpoint, which just isn't feasible. Every game has bugs to some degree, if they don't affect gameplay too much, they don't really need to be fixed. They can't fix everything, an "Either this, or that" approach is inevitable, and I'd rather they stopped the game breaking bugs than make sure a set of armour appears.

Again, why does this have to be an "either/or" thing?  And how do you define game breaking?  I don't recall Victor, or Woo, or anyone else in Bioware saying:  "OK folks,  the boss says we're only allowed to fix  8 bugs, so which ones will they be?"

I do recall them saying that this  fix will be quite  a bit  more comprehensive in scope than the first 3 were, so I'm assuming, from the confirm-fix list they've already given, that this next patch will  cover more than game crash issues.

Modifié par Yrkoon, 14 juin 2010 - 04:37 .


#180
Yrkoon

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Thandal NLyman wrote...

Yrkoon wrote...

I, for one, don't see the need to catagorize bug fixes into "levels of importance".  Nor do I think this has to be an "either fix this, or else fix that" thing.

The smaller the bug, the easier it is to fix I would think, which means one patch can contain the core game stability fixes  AND a bunch of the lesser 'cosmetic' fixes, which are probably nothing more than simple coding oversights and wouldn't take much dev time to address and squash anyway..


I will assume that this comment comes from someone who has not had to mange complex, interdependent, multi-person projects in heterogeneous technical environments.  If there are infinite resources to devote to the effort, than everything can be "Priority One".  Given that this is the real, not the ideal world, and that someone has to decide how to allocate whatever (by definition, limited) resources they have available, then assigning severity/importance ratings is an essential (and early) step.  "First things first" is a useful tenet, but someone actually has to determine what's "first".

  I see.

 And Is that what they did with the first 3 patches?

Modifié par Yrkoon, 14 juin 2010 - 04:26 .


#181
Servius the bear

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joey_mork84 wrote...

Servius the bear wrote...

Not been having issues at all :)
Runs perfectly. But I always patch up if a patch comes out.


Same here, but apparently you aren't suppose to say that lol.. Did that in the last update thread and got flamed.

Speaking of which... @Drewbahr: Let's not start that fire, yet again. It didn't go anywhere the last time and surely won't go anywhere this time, either.


lol well they can flame me all they want. Its water on a ducks back to me.

#182
joey_mork84

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LOL Alright, Servius. Just thought I would give you a heads up. Still glad to hear I'm not the only one on this..

#183
BrunoB1971

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Let's all look at it this way.

The more they fix now, the less complaints they are gonna get.

The more they fix now, the more the expansion and future dlc's are gonna run trouble free because the extra stuff piles in on the original work and is not standalone. Just that alone is good cause for them to do a "good fix" this time around because if they don't it is gonna get more and more difficult to fix.

The more they fix now is an investment because all the meetings bug fixes and paperwork will have to be done just one time instead of several times if they just fix "some bugs". Also they can move the patchers to work that actually generates money, like dlc's....

Do it once right, instead of doing it wrong 10 times...

P.S

I am inclined to say that all of this should be done beofre Starcraft 2 is released because at that time most people will forget any other games and just play Starcraft for a solid month...me included...so Bioware is porbably aware of this...

Modifié par BrunoB1971, 14 juin 2010 - 04:45 .


#184
Servius the bear

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Yes but they will be working the way my crew usualy works High Priority then priority down to the low end stuff. Time n money is key.

lol Dude multi task brah ;) several games at once

Modifié par Servius the bear, 14 juin 2010 - 04:47 .


#185
Drewbahr

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Servius the bear wrote...

joey_mork84 wrote...

Servius the bear wrote...

Not been having issues at all :)
Runs perfectly. But I always patch up if a patch comes out.


Same here, but apparently you aren't suppose to say that lol.. Did that in the last update thread and got flamed.

Speaking of which... @Drewbahr: Let's not start that fire, yet again. It didn't go anywhere the last time and surely won't go anywhere this time, either.


lol well they can flame me all they want. Its water on a ducks back to me.


It sounds like you play on a PC, in which case your gameplay experience is largely unaffected by the fierce majority of the bugs in the game.  Most of the serious bugs (the DEX bug, save corruption bugs, et al) are most prevalent and reproducable on the console versions of the game.

Being on a PC like it sounds, you've already been patched many times over.  And if you actually run a rig without any patches at all, and haven't been able to reproduce them, then consider yourself quite fortunate.

Oh, and joey_mork84?  Not looking to "start things up" but you know the drill - just because you haven't encountered the bugs doesn't mean Bioware's product is perfect and bug-free.

#186
Hell Mutant

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Dex fix...nice!



**crossing fingers for a blackblade armour set fix**



Up the rogues!

#187
joey_mork84

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Drewbahr wrote...

Oh, and joey_mork84?  Not looking to "start things up" but you know the drill - just because you haven't encountered the bugs doesn't mean Bioware's product is perfect and bug-free.


Never said it was. I said MINE was. :D

#188
Stanley Woo

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This is just a reminder to keep the platform wars out of the discussion. Let's try to stay on topic, thanks.

#189
Franpa

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Reggler wrote...

Yrkoon wrote...

The smaller the bug, the easier it is to fix I would think


Not necessarily - small bugs can be hard to spot, while some that seem rather complex may actually be very
easy to fix. And sometimes, you spend days looking for the spot in the code something goes wrong at, only to find that the change needed is really minor.

This is why I'm not mad about patching taking long, only that we were kept in the dark about any progress. But since this is no longer the case: Thank you for the updates, Bioware!
Please keep us informed in this way, and in return I promise to not be angry anymore. Noble, ain't I ;)

Small bugs can also be caused by bad logic and fixing it may require a complete overhaul of the involved logic. (AKA: Lots of work)

#190
Servius the bear

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Drewbahr wrote...

Servius the bear wrote...

joey_mork84 wrote...

Servius the bear wrote...

Not been having issues at all :)
Runs perfectly. But I always patch up if a patch comes out.


Same here, but apparently you aren't suppose to say that lol.. Did that in the last update thread and got flamed.

Speaking of which... @Drewbahr: Let's not start that fire, yet again. It didn't go anywhere the last time and surely won't go anywhere this time, either.


lol well they can flame me all they want. Its water on a ducks back to me.


It sounds like you play on a PC, in which case your gameplay experience is largely unaffected by the fierce majority of the bugs in the game.  Most of the serious bugs (the DEX bug, save corruption bugs, et al) are most prevalent and reproducable on the console versions of the game.

Being on a PC like it sounds, you've already been patched many times over.  And if you actually run a rig without any patches at all, and haven't been able to reproduce them, then consider yourself quite fortunate.

Oh, and joey_mork84?  Not looking to "start things up" but you know the drill - just because you haven't encountered the bugs doesn't mean Bioware's product is perfect and bug-free.


Mate keep going repeating pritty much the same thing over and over. I have pritty much heard and seen it all before!. Oh and some tips for you mate. Dont think you know everything! Also think first before you speak to ;) Oh and you will find I dont back down! Next person come on up  :ph34r:

Modifié par Servius the bear, 14 juin 2010 - 05:18 .


#191
Guest_Antares1987_*

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Stanley Woo wrote...

This is just a reminder to keep the platform wars out of the discussion. Let's try to stay on topic, thanks.



So when will the patch be out Mr. Woo?

#192
Valthaur

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Noilly Prat wrote...

There's a weird issue with the Morrigan epilogue mention in Awakening, too.  As far as I know, 90% of players who romanced her in Origins probably never saw the reference in the epilogue text boxes in Awakening, whereas certain players who did not might have seen it.  There was a pretty big topic about this a while back, and I can't see how it can't be a bug.

Apparently speaking with Morrigan after the ritual at the end of Origins is what does it.  It seems that this dialogue sets the Morrigan romance variable to inactive, regardless of what you say, while there is no problem if you simply don't speak with her.  I believe David Gaider at one point confirmed that the mention in the Awakening epilogue is supposed to be for all people who romanced her in Origins and got the "ring" text at the end of the game.  As it stands, though, this does not occur.  I would like to see this fixed as well, if only to ensure that any possible future references to the Morrigan romance in any sequels or expansions will work properly.

Somebody correct me if I'm wrong about any of this, though.  I haven't really read anything about it since that one topic a while ago.


Yes, which is interesting given that I did the Origins end sequence a number of times and I only ever got the 'ring' text in the epilogue side IF I talked to her after the dark ritual...so according to this bug other people have mentioned, getting the ring text (through talking to her) would make it impossible to get her epilogue slide in Awakening.

And I do think it's very important to fix because I can't know for sure until I actually finish Awakening and either get the slide or not, at which there's nothing I can do to fix it (short of playing the WHOLE game again). And it can have a major long-term impact if Morrigan turns up in a future game, or if your past history with her ends up being important.

If you could find that Morrigan post again, could you link it here?

#193
Siegfried.m

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I hope they fixed also Stealing, Dog Find and Healing bugs. Thats was fixed from Nukeni fixes.

#194
switzki

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Zy-El wrote...
Speaking as one playing on the PC, I'd rather Bioware fix the major, game-breaking bugs that modders cannot. I trust Qwinn and other modders to catch the minor bugs/script errors and with Bioware doing the major bugs


Speaking as one of the thousands of Xbox 360 and PS3 players who have no access to such mods, I'd prefer that BioWare address scripting defects directly (and officially). That said, sorting errors by game impact and fixing the most serious ones first is a perfectly understandable strategy. I don't expect the game to be flawless, but I don't think it's unreasonable to expect calculations to be accurate (e.g. dagger damage) and item attributes to be functional (e.g. +healing) without third-party modification, even if that might be considered "minor" in comparison to, say, catastrophic save corruption.

Zy-El wrote...
The Vigilance appearance bug is not something I'd consider major or game-breaking by any stretch. Get real, people, it's just a sword graphic and does not take away from the weapon's performance in battle!


Agreed. Cosmetic bugs are visually annoying and demonstrate a certain lack of polish, but they don't significantly alter gameplay. Nice to fix if the solution is quick, but not worth sapping development time away from more crippling issues.

Modifié par switzki, 14 juin 2010 - 05:52 .


#195
Drewbahr

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Servius the bear wrote...

Mate keep going repeating pritty much the same thing over and over. I have pritty much heard and seen it all before!. Oh and some tips for you mate. Dont think you know everything! Also think first before you speak to ;) Oh and you will find I dont back down! Next person come on up  :ph34r:


I'm not exactly sure what your problem is.  I explained why you haven't encountered the bugs and what's going on with the rest of us.  I don't expect you to "back down" because I wasn't looking to make you "step up".

So, yeah, uh ... step up I guess?  I don't know what the hell you're talking about.

#196
joey_mork84

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Would hate to see this thread locked like the last one so.. um.. Keep it civil?

#197
Apex Sammoth

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Franpa wrote...

Apex Sammoth wrote...

Feraele wrote...

Apex Sammoth wrote...

Lord Gremlin wrote...

Please, fix PS3 Blight Queller trophy bug already! It's ridiculous: this trophy is glitched and never unlocks. It's not uncommon and such things are usually getting fixed. So please, fix it already.

Also: PS3 version looks better than 360 and people should understand that bugs have nothing to do with raw processing power or something. Nothing at all. It's perfectly possible to create a game that runs perfectly on PSP and almost unplayable on 360 and PS3.




The PC version Looks better then Both I fail to see the point of this argument on a patch thread. What your not understanding about what was said in that post was that the way the games are developed on the PS3 is a bit harder to port over compared to the 360. So it is a bit easier to patch the 360 over the PS3 simply because they are developed on the same format as the PC.  Actually there are some major bugs with Dual Cores / Etc and other PC Configs with this game so yes Processing Power sometimes has some issues. If the game is coded wrong not to use certain resources it can cause anything from Memory Leaks to the well known %100 Processor issue with this game.


Hmmm that could be whats causing "some" of the slow motion moving of characters that I see from time to time on my PC.     I have an AMD core duo machine.   I've seen the 100% processor issue, many times.    Always thought it was some sort of memory leak,  but as I read in the PC tech forums,  (or somewhere)  the layman always refers to "memory leaks" when sometimes its not a memory leak but something else.   What that might be ..I don't know. :)

Anyways hope the Bioware team is on top of this.    Even still, if I am good about logging out and restarting, or rebooting my machine,  I can go and play again.     Just annoying crashing in Denerim just before the Final Battle, after killing the first darkspawn general etc.   lol       Or sometimes when I am about to finish off the Archdemon.    A little frustrating.     But I always tell myself, hey another chance to do it BETTER.  lol 


Correct and that is what I call Gamebreaking. This is not a Dex bug or a quest line bug. This is a MAJOR problem. You should not have to restart the game or even change any core affinity. Im sorry but, I don't buy into the Game Works but you have to do "X".  Esp when the BOX says I am well above the Sys Req. Keynote here is I don't have to do anything when playing other game including games that have higher System Req.

I do hope there is some sorta fix for this in the Upcomming patch. Any Info on these fixes would be nice Bioware ?

The problem described isn't a memory leak, memory leaks are when a part of a program becomes unstable either due to bad coding or defective hardware and repeatedly allocates RAM to it self over and over until there is no RAM left at which point it either lags badly or crashes.

The 100% CPU is NOT a bug and it has been that way since the Windows 95 days. There are ways developers can reduce CPU usage when the CPU isn't required but it comes at the cost of accurate timing/switching between threads. You typically see such energy saving measures in hobby programs like Emulators and mobile applications for laptops etc.. Windows XP, Vista and 7 all feature I believe special "Intel" or "amd" drivers which will split the load of single threaded processes over multiple cores/processors seamlessly which makes it very hard to see if a program truly uses 100% of a CPU core without setting the programs CPU Affinity to a single CPU/Core.



LOL I do appreciate your answer but, I have already been through this MANY MANY times on the PC tech forums. According to Bioware there was a memory leak before 3.0 they had acknowledged there was some sort of memory leak. I wish I can recall the thread where I saw the post but, 1000's of threads on this game alone just get tireing to look through. Some of it was fixed with 3.0 but, the CTD was still there. Point is that this should not happen at all on a system way above the REQ SPEC's. Again I’m not even going to get into. "did I test my hardware , drivers blah, blah, blah. Been There Done that. I am not here to get into a debate of what a memory leak is. The Fact is the performance of the game deteriorates over time witch leads people to believe there is a AKA "Memory Leak" Not to mentions it leads to a long load times and then CTD.

#198
Apex Sammoth

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oblivionenss wrote...

Franpa wrote...

Apex Sammoth wrote...

Feraele wrote...

Apex Sammoth wrote...

Lord Gremlin wrote...

Please, fix PS3 Blight Queller trophy bug already! It's ridiculous: this trophy is glitched and never unlocks. It's not uncommon and such things are usually getting fixed. So please, fix it already.

Also: PS3 version looks better than 360 and people should understand that bugs have nothing to do with raw processing power or something. Nothing at all. It's perfectly possible to create a game that runs perfectly on PSP and almost unplayable on 360 and PS3.




The PC version Looks better then Both I fail to see the point of this argument on a patch thread. What your not understanding about what was said in that post was that the way the games are developed on the PS3 is a bit harder to port over compared to the 360. So it is a bit easier to patch the 360 over the PS3 simply because they are developed on the same format as the PC.  Actually there are some major bugs with Dual Cores / Etc and other PC Configs with this game so yes Processing Power sometimes has some issues. If the game is coded wrong not to use certain resources it can cause anything from Memory Leaks to the well known %100 Processor issue with this game.


Hmmm that could be whats causing "some" of the slow motion moving of characters that I see from time to time on my PC.     I have an AMD core duo machine.   I've seen the 100% processor issue, many times.    Always thought it was some sort of memory leak,  but as I read in the PC tech forums,  (or somewhere)  the layman always refers to "memory leaks" when sometimes its not a memory leak but something else.   What that might be ..I don't know. :)

Anyways hope the Bioware team is on top of this.    Even still, if I am good about logging out and restarting, or rebooting my machine,  I can go and play again.     Just annoying crashing in Denerim just before the Final Battle, after killing the first darkspawn general etc.   lol       Or sometimes when I am about to finish off the Archdemon.    A little frustrating.     But I always tell myself, hey another chance to do it BETTER.  lol 


Correct and that is what I call Gamebreaking. This is not a Dex bug or a quest line bug. This is a MAJOR problem. You should not have to restart the game or even change any core affinity. Im sorry but, I don't buy into the Game Works but you have to do "X".  Esp when the BOX says I am well above the Sys Req. Keynote here is I don't have to do anything when playing other game including games that have higher System Req.

I do hope there is some sorta fix for this in the Upcomming patch. Any Info on these fixes would be nice Bioware ?

The problem described isn't a memory leak, memory leaks are when a part of a program becomes unstable either due to bad coding or defective hardware and repeatedly allocates RAM to it self over and over until there is no RAM left at which point it either lags badly or crashes.

The 100% CPU is NOT a bug and it has been that way since the Windows 95 days. There are ways developers can reduce CPU usage when the CPU isn't required but it comes at the cost of accurate timing/switching between threads. You typically see such energy saving measures in hobby programs like Emulators and mobile applications for laptops etc.. Windows XP, Vista and 7 all feature I believe special "Intel" or "amd" drivers which will split the load of single threaded processes over multiple cores/processors seamlessly which makes it very hard to see if a program truly uses 100% of a CPU core without setting the programs CPU Affinity to a single CPU/Core.


Try .net framework 4.0 is said to fix it.


Been there done that.
 I don't buy into the Game Works but you have to do "X".  Esp when the BOX says I am well above the Sys Req. Keynote here is I don't have to do anything when playing other game including games that have higher System Req.


In other words it should work on the system I have everything else does.

Modifié par Apex Sammoth, 14 juin 2010 - 06:33 .


#199
Oldenglishcdr

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This may have already been mentioned but during my 60 odd hours playing this game I've experienced two game crashes/freezes, and a couple of dialogue voice disappearances. Despite the crashes/freezes I think this is pretty good going considering the many problems I've heard mentioned with this game. Other than that the only other thing I would mention would be, Mage spells do seem to take longer than they should to come into effect, little speed increase here would be most welcome.



I also agree with BrunoB1971 with regard to fixing as many bugs now as possible and I don't mind waiting for as long as it takes. Please consider higher QA for DA2 ala any of the Japanese games available, especially on console. Thanks in advance.

#200
Zy-El

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joey_mork84 wrote...

Would hate to see this thread locked like the last one so.. um.. Keep it civil?


Doesn't really matter since they'll kill this thread and start a new one for the next update which will be out - maybe end of next week??  Image IPB