I want a cinematic to trigger when I kill an enemy. I saw another thread on here Triggering a cutscene or conversation when an enemy is almost dead but I have absolutely no idea (well, I have a vague idea) how you implement this. Also if I want to assign a script or conversation to a core creature do I duplicate it and rename it first? Thanks
Modifié par uberdowzen, 13 juin 2010 - 03:00 .





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