Basically, as i see it, with the improvements made to the shooter systems in ME2, the only weak link in the ME chain is now the vehicles. So.... here's a list of ideas/feedback, some my own, some that i've seen around these boards, some from the ME3 suggestion thread.
I'll keep this updated with popular/common ideas posted in the thread...
Basically, let's talk vehicles, people!
Update: Casey has said they'd like Space Combat to be part of the trilogy
Update 2: Poll created by Jentario: http://social.biowar...46/polls/20187/
Another poll, by ModestmeNTaLmogul: http://social.biowar...77/polls/13152/
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- Land Vehicles: Opinion seems pretty split on the Hammerhead. Some people miss the firepower of the Mako. Everyone seems to agree the hammerhead dies far too easily. Alot of people loved the platforming in overlord, some didn't. Overall something new will be needed for ME3, something with the maneuverability of the HH but the firepower and armor of the Mako.
Common complaints about the HH:
Needs HUD
Needs Shields+Armour because it dies far too easily
Can't zoom w Left Trigger
Can't control which target homing rockets fly to
- Space Fighter combat: People have been asking for this since before ME1 even came out. It would be epic. Totally awesome. Just play lots of Rogue Squadron, check out Halo:Reach's star fighter level, Star Fox, and Snoopy flying ace. Like this, but Mass Effect
Note: If fighter combat is going to happen in open space rather than above planets and in the atmosphere, we will really need an option to highlight targets. Spotting grey/black starfighters on a black skybox is a pain. It could be as simple as assigning the Y button to toggle targeting computer.
- Submersible: Could be great fun if done right! I'm thinking star fox 64's underwater level. Great way to explore the Hanar homeworld.
- One-off, Mission Specific Vehicles: Think Call of Duty. Vehicles that are found during missions: Shepard needs to escape a squad and finds a speeder in a hangar. Or maybe one of those gunships is sitting idle and could be very handy to assault a base. Those X3M shuttles shepard takes everywhere could be used for a hovercar chase through the presidium! Basically, let us use some other vehicles that aren't carried on the Normandy.
- A sense of scale: Re-intergrate vehicles into the main plot, it gives the worlds a sense of size and scope. The vistas in ME1 were many and varied, and although the UNC planets themselves were bland to play on they looked fantastic.
- Exploration: I really enjoyed exploring Aiea in the overlord pack. A few more planets with lush areas to explore are a nice change of pace to the main game. Great for side missions.
- Gameplay Variety: Offensive missions, defensive missions, escape missions, chase missions,
tailing missions, escort missions, search and rescue missions, on rails and off rails missions, anti-aircraft turret missions...
(I think inspiration can be taken from Call of Duty, the vehicle levels are always part of the plot, and varied each time. Sometimes you man the guns, sometimes there are chases, escapes, crashes, searches, etc.)
- Health/Repairs: Drop the "freeze as you repair" mechanic. It pulls the player out of the moment, requires them to run away and hide, and slows the action down. Either we need a limited number of repairs, perhaps indicated by spare parts, or, very old fashioned, no repairing. Health pickups perhaps?
- Saving and Checkpoints: People got very frustrated with not being able to save in the Overlord pack. If we can't manually save, then perhaps checkpoints are needed?
- Better enemy design: Circling round 4 geth troopers and having them destroy your giant tank with their little pop guns seems a little silly. Rockets should take them out with one hit. Nearly all good vehicle games go with the "Easy Enemies Everywhere" philosophy. Swarm me with guys i can swat out of the sky with a few shots. Also, why don't enemies ever move around in the vehicle sections?
- Multiple Selectable weapons- Homing Missles, Mini Thannix Cannon, Machine Gun, and the Mako's Cannon.
- Countermeasures- Selectable loadout. Would be especially great for dogfighting in space. Temp shield boost, or mines (great for getting someone off your tail), or use chaff or flares to divert heat seeker missles, or a mini guardian laser system.
- A Vehicle specific HUD. We need a health meter! It could also display the currently armed weapon, the Hammerhead's boost, and radar.
- Turrets: I'd love the Normandy to have a mannable turret(s) (think Luke and Han in the Millenium Falcon) so we can participate a little more in the Normandy's big moments
- Air Support: The ability to call in Air Support in 3rd person shooter missions
A tagging laser to call in airstrikes from the Normandy (thanks to Lord_Tirian)
- Squadmate Bonus powers: Perhaps special tech/biotic powers that certain squadmates can activate from inside vehicles. It'd make selecting squaddies for Vehicle missions meaningful.
- Research and Refine: Just like 3rd person combat was researched and refined for ME2, Vehicles need the same treatment. Play Star Fox, Rogue Squadron, Unreal's vehicle levels, Gears of War, Halo's Warthog, Call of Duty's vehicle levels, hell, even Snoopy Flying Ace on XBLA is pretty great. Please play this mission!
- Vehicular Boss Battles! Let us take on Reapers, Gunships, Geth Dropships
- Vehicle customization: Paint jobs/Upgrades/Weapon loadout
- Atmospheric effects: Fog, rain, lightning, thunder, wind..... Make us land on a planet with huge winds that the hammerhead has to fight against. Make us dodge lightning as we pilot a fighter through torrential rain. Fog the place up and threaten us with massive chasms that sneak up at the last minute!
- Vehicular Heavy Weapons- Uses power cells, like regular heavy weapons. Someone posted in another thread the idea of strapping the Cain onto a vehicle. I love it. A blackstorm gun or arc projector could also be great on a vehicle! (Credit to Arijharn for the idea of strapping a Cain onto the HH)
So, there's a start. I want to hear other people's ideas and opinions. Let us hear them!
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EDIT:
Ideas for different Vehicle Stages:
- A mission where Shepard needs to provide air support to a small ground squad w a fighter, or even just escort a squad w/ a tank, could be amazing.
- There was talk in the Submersible thread of a coral reef on the Hanar homeworld. Since the Hanar are bioluminescent i can only imagine how amazing a reef on Kahje could look.
- Using a space fighter in between the tall buildings of the citadel's wards could be amazing in my opinion, presidium ring in the distance as you fight off occulus.
- Space combat in the asteroid field around omega
- Allow shepard to actually drive the X3M shuttles he seems to take everywhere in ME2. Perhaps a suspect gets away on illium and you have to tail the guy to wherever he's going. (WE GOT THIS ONE!!!!!)
- (thanks to JKoopman): Let us pilot one of those Mantis Gunships everyone seems to own!
- Controlling the Normandy's turrets as it is swarmed by Occulus, fighters etc while Joker and EDI maneuver
- Control the Turrets on the krogan Tomkah tanks on Tuchanka as the Krogan drive you around
- Several probes have been launched into the ocean under the ice surface of Europa, one of jupiters moons. The cameras have shown several lights and some sort of movement, before the probes have suddenly been destroyed. The Normandy has to blast a hole in the ice and drop the submarine below the ice to investigate. Perhaps reapers have hidden caches of tech and data around the galaxy on inhospitable/inaccessable planets?
- A car chase (or shuttle chase, i suppose) through the presidium ring and onto one of the wards. It'd be a great way to really show off the scope and majesty of the citadel, let us explore more of the size of the presidium ring and the wards, and just be plain fun. Please?
- Using an Air vehicle/Space fighter above the oceans and atolls of Virmire as reaper agents try to recover hidden Data Caches left behind by Soverign and Saren. Any excuse to return to virmire. (pleeeeeeze?)
- Defend the Migrant Fleet from giant swarms of Occulus in a fighter
- A "Return of the Jedi" style scout speeder chase
- (thanks to crehane:) Your craft is hit and needs to crash land, you have to wrestle with the controls to bring it down safely (I love this idea, i'm imagining the fireball forming around your craft as you enter the atmosphere, spotting a body of water and wrestling with your ship to get to it, debris flying from your craft the whole time, with Joker and EDI yelling instructions over the comm. You could even have a little meter on the HUD showing your angle on entry so you don't burn up in the atmosphere)
- Space combat skirmish around the outside of the Cerberus Minuteman Space Station would be total eye candy.
- Combat in the site of an ancient space battle, surrounded by debris and relics of a battle long past.
- This one may be a bit touchy with some members of the community: A return to Pinnacle Station. Now that the combat has been so drastically improved, it could be great, but you could also include vehicular combat simulations as well. It could totally be awesome.
Modifié par mattahraw, 28 mai 2011 - 04:49 .





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