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The Vehicles thread- Space Combat, Submersibles, Mako & Hammerhead! (Now with poll by Jentario)


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#1
mattahraw

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Okay, so, vehicles are a part of the Mass Effect franchise (whether some people like it or not). So let's talk feedback and ideas. Give us your opinions!

Basically, as i see it, with the improvements made to the shooter systems in ME2, the only weak link in the ME chain is now the vehicles. So.... here's a list of ideas/feedback, some my own, some that i've seen around these boards, some from the ME3 suggestion thread.

I'll keep this updated with popular/common ideas posted in the thread...

Basically, let's talk vehicles, people!   

Update: Casey has said they'd like Space Combat to be part of the trilogy

Update 2: Poll created by Jentario: http://social.biowar...46/polls/20187/

Another poll, by ModestmeNTaLmogul: http://social.biowar...77/polls/13152/

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  • Land Vehicles: Opinion seems pretty split on the Hammerhead. Some people miss the firepower of the Mako. Everyone seems to agree the hammerhead dies far too easily. Alot of people loved the platforming in overlord, some didn't. Overall something new will be needed for ME3, something with the maneuverability of the HH but the firepower and armor of the Mako.

    Common complaints about the HH:
    Needs HUD
    Needs Shields+Armour because it dies far too easily
    Can't zoom w Left Trigger
    Can't control which target homing rockets fly to
  • Space Fighter combat: People have been asking for this since before ME1 even came out. It would be epic. Totally awesome. Just play lots of Rogue Squadron, check out Halo:Reach's star fighter level, Star Fox, and Snoopy flying ace. Like this, but Mass Effect
    Note: If fighter combat is going to happen in open space rather than above planets and in the atmosphere, we will really need an option to highlight targets. Spotting grey/black starfighters on a black skybox is a pain. It could be as simple as assigning the Y button to toggle targeting computer.
  • Submersible: Could be great fun if done right! I'm thinking star fox 64's underwater level. Great way to explore the Hanar homeworld.
  • One-off, Mission Specific Vehicles: Think Call of Duty. Vehicles that are found during missions: Shepard needs to escape a squad and finds a speeder in a hangar. Or maybe one of those gunships is sitting idle and could be very handy to assault a base. Those X3M shuttles shepard takes everywhere could be used for a hovercar chase through the presidium! Basically, let us use some other vehicles that aren't carried on the Normandy.
  • A sense of scale: Re-intergrate vehicles into the main plot, it gives the worlds a sense of size and scope. The vistas in ME1 were many and varied, and although the UNC planets themselves were bland to play on they looked fantastic.
  • Exploration: I really enjoyed exploring Aiea in the overlord pack. A few more planets with lush areas to explore are a nice change of pace to the main game. Great for side missions.
  • Gameplay Variety: Offensive missions, defensive missions, escape missions, chase missions,
    tailing missions, escort missions, search and rescue missions, on rails and off rails missions, anti-aircraft turret missions...
    (I think inspiration can be taken from Call of Duty, the vehicle levels are always part of the plot, and varied each time. Sometimes you man the guns, sometimes there are chases, escapes, crashes, searches, etc.)
  • Health/Repairs: Drop the "freeze as you repair" mechanic. It pulls the player out of the moment, requires them to run away and hide, and slows the action down. Either we need a limited number of repairs, perhaps indicated by spare parts, or, very old fashioned, no repairing. Health pickups perhaps?
  • Saving and Checkpoints: People got very frustrated with not being able to save in the Overlord pack. If we can't manually save, then perhaps checkpoints are needed?
  • Better enemy design: Circling round 4 geth troopers and having them destroy your giant tank with their little pop guns seems a little silly. Rockets should take them out with one hit. Nearly all good vehicle games go with the "Easy Enemies Everywhere" philosophy. Swarm me with guys i can swat out of the sky with a few shots. Also, why don't enemies ever move around in the vehicle sections?
  • Multiple Selectable weapons- Homing Missles, Mini Thannix Cannon, Machine Gun, and the Mako's Cannon.
  • Countermeasures- Selectable loadout. Would be especially great for dogfighting in space. Temp shield boost, or mines (great for getting someone off your tail), or use chaff or flares to divert heat seeker missles, or a mini guardian laser system.
  • A Vehicle specific HUD. We need a health meter! It could also display the currently armed weapon, the Hammerhead's boost, and radar.
  • Turrets: I'd love the Normandy to have a mannable turret(s) (think Luke and Han in the Millenium Falcon) so we can participate a little more in the Normandy's big moments
  • Air Support: The ability to call in Air Support in 3rd person shooter missions
                   A tagging laser to call in airstrikes from the Normandy (thanks to Lord_Tirian)
  • Squadmate Bonus powers: Perhaps special tech/biotic powers that certain squadmates can activate from inside vehicles. It'd make selecting squaddies for Vehicle missions meaningful.
  • Research and Refine: Just like 3rd person combat was researched and refined for ME2, Vehicles need the same treatment. Play Star Fox, Rogue Squadron, Unreal's vehicle levels, Gears of War, Halo's Warthog, Call of Duty's vehicle levels, hell, even Snoopy Flying Ace on XBLA is pretty great.  Please play this mission!
  • Vehicular Boss Battles! Let us take on Reapers, Gunships, Geth Dropships
  • Vehicle customization: Paint jobs/Upgrades/Weapon loadout
  • Atmospheric effects: Fog, rain, lightning, thunder, wind.....      Make us land on a planet with huge winds that the hammerhead has to fight against. Make us dodge lightning as we pilot a fighter through torrential rain. Fog the place up and threaten us with massive chasms that sneak up at the last minute!
  • Vehicular Heavy Weapons- Uses power cells, like regular heavy weapons. Someone posted in another thread the idea of strapping the Cain onto a vehicle. I love it. A blackstorm gun or arc projector could also be great on a vehicle! (Credit to Arijharn for the idea of strapping a Cain onto the HH)
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So, there's a start. I want to hear other people's ideas and opinions. Let us hear them!

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EDIT:

  • Ideas for different Vehicle Stages:

  • A mission where Shepard needs to provide air support to a small ground squad w a fighter, or even just escort a squad w/ a tank, could be amazing.
  • There was talk in the Submersible thread of a coral reef on the Hanar homeworld. Since the Hanar are bioluminescent i can only imagine how amazing a reef on Kahje could look.
  • Using a space fighter in between the tall buildings of the citadel's wards could be amazing in my opinion, presidium ring in the distance as you fight off occulus.
  • Space combat in the asteroid field around omega
  • Allow shepard to actually drive the X3M shuttles he seems to take everywhere in ME2. Perhaps a suspect gets away on illium and you have to tail the guy to wherever he's going. (WE GOT THIS ONE!!!!!)
  • (thanks to JKoopman): Let us pilot one of those Mantis Gunships everyone seems to own!
  • Controlling the Normandy's turrets as it is swarmed by Occulus, fighters etc while Joker and EDI maneuver
  • Control the Turrets on the krogan Tomkah tanks on Tuchanka as the Krogan drive you around
  • Several probes have been launched into the ocean under the ice surface of Europa, one of jupiters moons. The cameras have shown several lights and some sort of movement, before the probes have suddenly been destroyed. The Normandy has to blast a hole in the ice and drop the submarine below the ice to investigate. Perhaps reapers have hidden caches of tech and data around the galaxy on inhospitable/inaccessable planets?
  • A car chase (or shuttle chase, i suppose) through the presidium ring and onto one of the wards. It'd be a great way to really show off the scope and majesty of the citadel, let us explore more of the size of the presidium ring and the wards, and just be plain fun. Please?
  • Using an Air vehicle/Space fighter above the oceans and atolls of Virmire as reaper agents try to recover hidden Data Caches left behind by Soverign and Saren. Any excuse to return to virmire. (pleeeeeeze?)
  • Defend the Migrant Fleet from giant swarms of Occulus in a fighter
  • A "Return of the Jedi" style scout speeder chase
  • (thanks to crehane:) Your craft is hit and needs to crash land, you have to wrestle with the controls to bring it down safely           (I love this idea, i'm imagining the fireball forming around your craft as you enter the atmosphere, spotting a body of water and wrestling with your ship to get to it, debris flying from your craft the whole time, with Joker and EDI yelling instructions over the comm. You could even have a little meter on the HUD showing your angle on entry so you don't burn up in the atmosphere)
  • Space combat skirmish around the outside of the Cerberus Minuteman Space Station would be total eye candy.
  • Combat in the site of an ancient space battle, surrounded by debris and relics of a battle long past.
  • This one may be a bit touchy with some members of the community: A return to Pinnacle Station. Now that the combat has been so drastically improved, it could be great, but you could also include vehicular combat simulations as well. It could totally be awesome.

Modifié par mattahraw, 28 mai 2011 - 04:49 .


#2
Khayness

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A few bossfights including vehicles would be nice. Like a Reaper shot to pieces, crashed into a planet but still alive and kickin'.

#3
mattahraw

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Khayness wrote...

A few bossfights including vehicles would be nice. Like a Reaper shot to pieces, crashed into a planet but still alive and kickin'.


I like this. I'd be great to have different classes of Reapers, perhaps some small scout reapers as well as the massive capital ship reapers we've seen.

Modifié par mattahraw, 12 juin 2010 - 07:20 .


#4
Lumikki

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I liked the mako driving even if it was first pretty hard to control. Most important for mako was that it provided some variety to gameplay. Meaning without mako ME2 feels like it's full of combat and talking, nothing else. As for hammerhead, in my opinion it feeled like some toy for platform jumping. So, I like mako better.

I think we should have two vechiles in Mass Effect 3 for planet explorations and combats. Ground vechile like mako and some air vechile. Air vechile I don't mean like Hammerhead, but something like it, but full flying abilities. More a direction of airplane or helicopter. Not that temp platform jumber.

So, I support vechiles to Mass Effect 3. Main reason is to give more variety to gameplay.

Modifié par Lumikki, 12 juin 2010 - 10:41 .


#5
Ashton808

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Hammerhead vs Gunship.

Normandy Space Battle PLEASE OH PLEASE!


Image IPB

Modifié par Ashton808, 12 juin 2010 - 10:44 .


#6
Chuvvy

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No vehicles in ME3. The past two games they've managed to bone it. I liked the exploration with mako. The Hammerhead didn't even have that, and the combat with it was worse. At least in the mako when aimed at something it would hit it. In the Hammerhead you shoot at something, the missile makes a hard left into a wall.

#7
Ashton808

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Slidell505 wrote...

No vehicles in ME3. The past two games they've managed to bone it. I liked the exploration with mako. The Hammerhead didn't even have that, and the combat with it was worse. At least in the mako when aimed at something it would hit it. In the Hammerhead you shoot at something, the missile makes a hard left into a wall.



Ah yes, Whining. We have dismiss that claim.

#8
SpartanCharger

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the mako had promise, kinda reminded me of the warthog from the first halo game, but when it was redone in 2 and 3 it was a dream to drive. maybe they can put the mechanics and handling of the hammerhead into a new and improved mako.

#9
mattahraw

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Slidell505 wrote...

No vehicles in ME3. The past two games they've managed to bone it. I liked the exploration with mako. The Hammerhead didn't even have that, and the combat with it was worse. At least in the mako when aimed at something it would hit it. In the Hammerhead you shoot at something, the missile makes a hard left into a wall.


I understand people didn't like the way Vehicles have been done, and you're entitled to your opinion, but the point of this thread is to say, hey, it hasn't worked as well as it could, let's improve it.

If they can improve the shooter aspects by such a massive leap, i'm sure bioware can do the same with the vehicle sections.



I'm going to add a little section for Level ideas, if anyone has any cool ideas for vehicle stages, let us hear em!

#10
mattahraw

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Vehicular Boss Battles added to the original post

#11
Guest_worm_burner_*

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I was perfectly happy with the way they were used in ME1. The mako was basically used to make the levels feel bigger ad I had no issues with the controls of the mako. I would honestly NOT like to see vehicle specific missions unless they manage to somehow create a vehicle worth driving and a fun level to go with it (the opposite of the maps we have for the hammerhead). I also think the manned turret on the Normandy could be fun as long as its not thrown in as an afterthought.

#12
Bogsnot1

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The only thing I didnt like about the Mako in ME1, was the fact that a "buried safebox" would appear on your radar, but a great big hunk of glowing plutonium wouldnt.

If they are going to redo planet exploration and vehicles for ME3, I wouldnt mind seeing individual vehicles for squaddies so you can direct vehicle combat similar to on-foot combat, only at higher speeds. With this in mind, I cast my vote for something that looks like an off-road version of these.

The Carver

http://en.wikipedia....er_(automobile)



The T-Rex

http://www.metacafe....fth_gear_t_rex/



Each could be customisable to some degree to suit the squad members personality traits.

Tali: Shield Regen, Targetting boost and/or jamming, Arc projector cannons

Grunt: Spiked wheels, bulldozer blade attachment, flame throwers.

Kasumi: Lightly armoured, highly manouverable, scythe blades out the sides and back for turbo boosted cut'n'run attacks.

Their abilities inside the vehicles would have a direct link to normal abilities. Grunts flamethrower damage would be linked to his Incediary ammo rank.



The downside of this idea, however, is that it would make the planet exploration side rather flat, without the ability for flight or big hill climbs.

#13
Guest_worm_burner_*

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Khayness wrote...

A few bossfights including vehicles would be nice. Like a Reaper shot to pieces, crashed into a planet but still alive and kickin'.


they need to fix the regular boss fights before we start asking for vehicle boss fights  :D

#14
Chuvvy

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Ashton808 wrote...

Slidell505 wrote...

No vehicles in ME3. The past two games they've managed to bone it. I liked the exploration with mako. The Hammerhead didn't even have that, and the combat with it was worse. At least in the mako when aimed at something it would hit it. In the Hammerhead you shoot at something, the missile makes a hard left into a wall.



Ah yes, Whining. We have dismiss that claim.


Right because having an opinion is whining. I'm not going to lie and say something is good. BW is good at allot of things but they've shown twice now, that vehiclular combat is not one of them. And honestly driving missions aren't that fun. At least in my opinion. And there's no real point in wasting time to do good driving mechanics if you're only going to use them once or twice.

#15
mattahraw

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Slidell505 wrote...

Ashton808 wrote...

Slidell505 wrote...

No vehicles in ME3. The past two games they've managed to bone it. I liked the exploration with mako. The Hammerhead didn't even have that, and the combat with it was worse. At least in the mako when aimed at something it would hit it. In the Hammerhead you shoot at something, the missile makes a hard left into a wall.



Ah yes, Whining. We have dismiss that claim.


Right because having an opinion is whining. I'm not going to lie and say something is good. BW is good at allot of things but they've shown twice now, that vehiclular combat is not one of them. And honestly driving missions aren't that fun. At least in my opinion. And there's no real point in wasting time to do good driving mechanics if you're only going to use them once or twice.


I'm sorry to say that i'm afraid you might be outta luck, i'm pretty sure i've heard in a couple of interviews now that casey intends to have another go at vehicles and to bring them back to the main plot. Which i'm happy about, if they get it right!

#16
Chuvvy

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mattahraw wrote...

Slidell505 wrote...

Ashton808 wrote...

Slidell505 wrote...

No vehicles in ME3. The past two games they've managed to bone it. I liked the exploration with mako. The Hammerhead didn't even have that, and the combat with it was worse. At least in the mako when aimed at something it would hit it. In the Hammerhead you shoot at something, the missile makes a hard left into a wall.



Ah yes, Whining. We have dismiss that claim.


Right because having an opinion is whining. I'm not going to lie and say something is good. BW is good at allot of things but they've shown twice now, that vehiclular combat is not one of them. And honestly driving missions aren't that fun. At least in my opinion. And there's no real point in wasting time to do good driving mechanics if you're only going to use them once or twice.


I'm sorry to say that i'm afraid you might be outta luck, i'm pretty sure i've heard in a couple of interviews now that casey intends to have another go at vehicles and to bring them back to the main plot. Which i'm happy about, if they get it right!


Image IPB

I hope they don't screw it up then.

#17
mattahraw

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lol



well, that's partly why this thread, i felt, is so useful.

#18
mattahraw

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Question: What do people feel about playable Joker piloting the Normandy? Good, Bad or Interesting?

#19
KalosCast

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Ground Vehicles: Tighten up the Mako a bit, allow it full range of aiming because apparently realistic turret limitations are bad, and make the mako exploration areas a little bit smoother. The Mako wasn't broken, it just had to traverse some appalling terrain and wasn't idiot-proofed.

Don't really want/need anything else. Commander Shepard is an infantry/spec ops kind of guy/gal. I didn't save my engineers because I like calibrating drive cores, and I didn't put Joker in the pilot seat because I wanted to fly the Normandy. Besides, at the ranges the Normandy is supposed to engage at, you're just going to be looking at your sensors, so it's more like a game of Defcon with the speed turned all the way up... and for that I'll just play Defcon with the speed turned all the way up.

Modifié par KalosCast, 13 juin 2010 - 07:10 .


#20
mattahraw

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KalosCast wrote...
Don't really want/need anything else. Commander Shepard is an infantry/spec ops kind of guy/gal. I didn't save my engineers because I like calibrating drive cores, and I didn't put Joker in the pilot seat because I wanted to fly the Normandy. Besides, at the ranges the Normandy is supposed to engage at, you're just going to be looking at your sensors, so it's more like a game of Defcon with the speed turned all the way up... and for that I'll just play Defcon with the speed turned all the way up.


yeah, i suppose. Still, i think it could be epic if done correctly.

Seeing as the Reapers are giant spaceships essentially, we need either a fighter or some way to participate in the space battles though. I can't see a whole game where one man manages to take down these giant things on foot. By neccessity of the story we need a fighter of some kind, IMO.

#21
Mayson02

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I still think that they could have just added turbo boost to the Mako and it would have been fine.



If I was trying to get over a big mountain, I could just turbo over it and use my jump jets for a safe landing. It would have even added some epic jumps.



On the other hand, I like the level of detail they were able to add into the hammerhead levels (since there were so few of them). The Mako levels were a little "bland".


#22
Minister of Sound

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I agree with the submersible, it would bring nostalgia for Manaan in KOTOR.



However the best idea, would just be to bring back the Mako, but add customization to it, in a way sort of like the armor system in Mass Effect 2 and have the ability to swap out different weapons before each mission. I liked the way the Mako was integrated into the main missions, and I didn't mind the UNC missions nor the turret "problems".



Or maybe we should just get Falcor the luck dragon from the Neverending Story as a vehicle.

#23
Inquisitor Recon

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I don't know about the Mako. Thing was poorly designed to begin with. Perhaps expand upon the Hammerhead.



How about being able to swap out different weapons and upgrades. Instead of the regular main gun for example, you could replace it with a faster firing autocannon or ATGM launcher.

#24
SaulTighsEyePatch

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Well Halo Reach officially has space fighter combat. If they can do it, Bioware should definitely be able to include a space combat level. And why stop there? Lets have an underwater level while we're at it.

#25
CaptinTucker7

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Expanding on the hammerhead would be much better than trying to fix Mako.



The Hammerhead has bad weapons, horrible armor (it dies way to easily), and that thing where you hold down the "Y" button and the progress bar on the back lights up. However, unlike the Mako, the hammerhead is really fun to drive / fly around. Unlike the Mako the jump-jets actually feel useful, and boosting into a colossus is great as long as you don't die getting there.



A simple solution would be to use the armor / shield system of the Mako, and to give the Hammerhead some decent guns.