The Vehicles thread- Space Combat, Submersibles, Mako & Hammerhead! (Now with poll by Jentario)
#226
Posté 01 août 2010 - 06:49
Klensal, one of the planets in the Hostile Takeover assignment has an average temperature of -35°C. Lattesh (the planet the Hammerhead was too weak to handle) goes from -35 to -53 (but only with a volcanic shroud blocking the sun, since the mission doesn't take place during darkness, there's no shroud). Klensal doesn't even rate a level 1 cold hazard.
#227
Posté 01 août 2010 - 10:51
#228
Posté 01 août 2010 - 10:52
#229
Posté 02 août 2010 - 12:34
Bom_diggidy_Wrex wrote...
Mako sucked...When i saw it at the crash site I was overcome with joy
You're heartless.
#230
Posté 02 août 2010 - 06:00
LPPrince wrote...
Bom_diggidy_Wrex wrote...
Mako sucked...When i saw it at the crash site I was overcome with joy
You're heartless.
The funny thing is opinion is so split on the Mako, some people really miss it, some really, really don't.
I miss the vehicle sections being a part of the gameplay but I don't miss the Mako's controls.
#231
Posté 02 août 2010 - 07:27
The Mako still handled cold environments better than the Hammerhead did (as in, the Mako could, the Hammerhead couldn't)mattahraw wrote...
The cold hazard thing was just put there by the Devs to mix up the gameplay a bit, I never really thought of it as a problem per-se. It's just to vary the gameplay.
#232
Posté 02 août 2010 - 09:25
YukiFA wrote...
The Mako still handled cold environments better than the Hammerhead did (as in, the Mako could, the Hammerhead couldn't)mattahraw wrote...
The cold hazard thing was just put there by the Devs to mix up the gameplay a bit, I never really thought of it as a problem per-se. It's just to vary the gameplay.
what i was trying to say was, the HH's "problem" with the cold was put there, on purpose, to make the level more interesting to play. It's not an inherent flaw with the vehicle, merely a gameplay device.
I had no issues with it, personally. Never really understood howcome people take issue with it.
#233
Posté 02 août 2010 - 09:36
YukiFA wrote...
Unless that happened every time you drove the Mako, that's not much of a complaint.Simpfan wrote...
I had the most bizarre glitch today that made me realize how much I really really hate the Mako.
There I was on Noveria, just plowing thru the lines of geth. I had already reached level 60, so no real point to stop and blast them all. I entered one of the tunnels, ran over a geth, and suddenly found that all but one wheel suddenly stopped moving. Id try to drive, but the sticking wheels would make me for some reason rise up, pop a wheelie, and then tumble over.On Noveria? That's a level 1 cold hazard, which does nothing to the performance of the Mako. But try taking the Hammerhead out in the same conditions? Yeah, remember that mission in the Firewalker pack?Made me really wish I had the HH.
A) It wasnt a complaint, just stating a glitch I experience in the only vehicle thread with lots of posts.
#234
Posté 02 août 2010 - 09:38
#235
Posté 02 août 2010 - 09:40
It handles like a dream, but three shots and it bursts aflame.
#236
Posté 02 août 2010 - 10:06
If there is a space battle in which I control a fully crewed ship all alone I will be really dissapointed
#237
Posté 02 août 2010 - 10:26
PWENER wrote...
THE HAMMERHEAD IS A WIMP!!!
It handles like a dream, but three shots and it bursts aflame.
That's the problem. I have a feeling that if any more HH dlc comes out, it'll come out with some researchable shield upgrades. Surely the devs have heard all the complaints by now?
There's a thread in the campaign forum with upgrade ideas which is really great. Main ones i was interested in were Shields, Armour and a secondary weapon.
kalle90 wrote...
If there is a space battle in which I control a fully crewed ship all alone I will be really dissapointed
IF we get to participate in space battles, which it looks like we might, either 3 things will happen, or perhaps all 3:
1. We command the normandy via the dialog wheel
2. We take control of Joker as he pilots the normandy, and EDI operates the weaponry
3. Shepard gets a state of the art 1 man fighter, ala an X-wing
From Casey's comment's; ("we'd like to have space combat in the trilogy at some point") I think, if they do manage to include it, it'll be number 3 most likely, ala Rogue Squadron or the new space combat in Halo:Reach
Modifié par mattahraw, 02 août 2010 - 10:26 .
#238
Posté 02 août 2010 - 11:19
PWENER wrote...
THE HAMMERHEAD IS A WIMP!!!
It handles like a dream, but three shots and it bursts aflame.
Youre using it wrong then.
#239
Posté 02 août 2010 - 11:57
Simpfan wrote...
PWENER wrote...
THE HAMMERHEAD IS A WIMP!!!
It handles like a dream, but three shots and it bursts aflame.
Youre using it wrong then.
Oh it definately needs some tweaks, but you're right, it's nowhere near as bad as some say it is.
#240
Posté 02 août 2010 - 12:01
mattahraw wrote...
Simpfan wrote...
PWENER wrote...
THE HAMMERHEAD IS A WIMP!!!
It handles like a dream, but three shots and it bursts aflame.
Youre using it wrong then.
Oh it definately needs some tweaks, but you're right, it's nowhere near as bad as some say it is.
I only died in the HH once from gun fire, and that was when I first used it not knowing that the armor was so weak.
It should be obvious that a highly maneuverable craft would not be suited to the same tactics as the mako. Which is why its turret doesnt go side to side, and why its ammunition is guided,
#241
Posté 02 août 2010 - 12:30
mattahraw wrote...
[*]Gameplay Variety: Offensive missions, defensive missions, escape missions, chase missions,
tailing missions, escort missions, search and rescue missions, on rails and off rails missions, anti-aircraft turret missions...
(I think inspiration can be taken from Call of Duty, the vehicle levels are always part of the plot, and varied each time. Sometimes you man the guns, sometimes there are chases, escapes, crashes, searches, etc.)
I think overlord showed they are beginning to up the variety level, the HH had combat, bosses and platforming which was great. but some escort missions sound awesome, on rails and anti-aircraft turrets sound cool too.
#242
Posté 02 août 2010 - 02:45
#243
Posté 02 août 2010 - 05:02
mattahraw wrote...
IF we get to participate in space battles, which it looks like we might, either 3 things will happen, or perhaps all 3:
1. We command the normandy via the dialog wheel
2. We take control of Joker as he pilots the normandy, and EDI operates the weaponry
3. Shepard gets a state of the art 1 man fighter, ala an X-wing
From Casey's comment's; ("we'd like to have space combat in the trilogy at some point") I think, if they do manage to include it, it'll be number 3 most likely, ala Rogue Squadron or the new space combat in Halo:Reach
1. and 3. sound good. 2. is bad. A good fourth option would be to combine dialog wheel and gameplay. I can choose to pilot, co-pilot or use weapons... while commanding the AI too. Decide who does what best.
Thing is I'd like this to affect every vehicle. Warthog is the best Halo vehicle because I don't do everything by myself
#244
Posté 02 août 2010 - 10:41
thespianicism wrote...
I do not like space combat outside of cutscenes. One of the turret sequences in KotOR left me with a broken controller. Yes, I realize how sad that is.
Wow! You must have seriously been playing that game hard.
kalle90 wrote...
mattahraw wrote...
IF we
get to participate in space battles, which it looks like we might,
either 3 things will happen, or perhaps all 3:
1. We command the
normandy via the dialog wheel
2. We take control of Joker as he
pilots the normandy, and EDI operates the weaponry
3. Shepard gets a
state of the art 1 man fighter, ala an X-wing
From Casey's
comment's; ("we'd like to have space combat in the trilogy at some
point") I think, if they do manage to include it, it'll be number 3 most
likely, ala Rogue Squadron or the new space combat in Halo:Reach
1.
and 3. sound good. 2. is bad. A good fourth option would be to combine
dialog wheel and gameplay. I can choose to pilot, co-pilot or use
weapons... while commanding the AI too. Decide who does what best.
Thing
is I'd like this to affect every vehicle. Warthog is the best Halo
vehicle because I don't do everything by myself
I've never played Halo personally, what do the other guys do? Take control of guns or something?
#245
Posté 03 août 2010 - 11:30
thespianicism wrote...
I do not like space combat outside of cutscenes. One of the turret sequences in KotOR left me with a broken controller. Yes, I realize how sad that is.
Really?! How could you break a controller from that?!
I sure hope lair of the shadowbroker includes some researchable upgrades for the HH
#246
Posté 03 août 2010 - 11:09
any other ideas for tweaks?
#247
Posté 04 août 2010 - 02:33
Armor, shields
new weapons; something that's not homing as a secondary weapon
speed boost
weapon damage boost
a HUD with radar, health meter and a boost meter
#248
Posté 04 août 2010 - 10:22
mattahraw wrote...
Curunen wrote...
Regarding the vehicles we have (hammerhead and mako):
Hammerhead
Maneouverability: I like the motion on the ground; very smooth, fast and fun. Jumping is a bit of a joke though - I couldn't imagine sitting inside it, and this partially ruins the immersion for me.
Defenses: Too weak in the face of enemy fire; but then it suits the whole platforming nonsense - leaping about and hiding while trying to take down ground troops/turrets or whatever.
Weapons: In a word, awful. It's just mindless rocket spam, where you hardly have to aim.
Mako
Maneouverability: Ok. A little slow at traversing vast open expanses, but other than that I have no problem with driving. The lack of speed really is the main problem - maybe forward thrusters in addition to the vertical thrusters would have solved it.
Defenses: Great, no problems.
Weapons: The combination of accelerator cannon and machine gun gives a little more depth to combat, as well as the overheating feature. The only real downside is the cannon not being able to hit targets below its horizontal plane - not a big thing in itself, but this is horribly enhanced by the terrain it is used on. An arcing turret could have helped here (like the one on the HH).
Summing up
Taking my favourite bits from both=>
A vehicle with the horizontal hovercraft motion of the HH.
The armour of the mako.
All the weapons - accelerator cannon, arcing cannon and machine gun (particularly the mako weapons which require a little more thought to use).
The vertical thrusters of the mako, YES the mako. Have some sort of charge up feature for huge leaps, but in general I prefer small leaps. Even with the tumbling down mountains, sitting in the mako is slightly more believable than sitting in the HH.
Great post. Lots of really great points, Curunen.
Perhaps the HH will be upgraded for the Lair of the Shadowbroker? It'd be nice, all they would have to do is add some research upgrades to the normandy's lab and we could have some shields, some new weapons and a HUD. That'd address alot of complaints fast.
Hi Guys,
Been away on holidays for a couple of weeks so I've just been catching up on the posts in the thread.
Good points raised here. Think we're all agreed that a vehicle in some shape or form needs to return from the outset in ME3.
Still think my idea of a modular craft with different configurations depending on the tactical situation (see my admittedly long post on page 6 of this thread) would be the best (i.e. most awesome) route for Bioware to take.
In he meantime it would be nice to see them upgrade the Hammerhead in the Shadow Broker DLC. However, we know so little as of yet about this DLC that I have to raise the question as to whether we can be sure that the Hammerhead will even feature?!
I'd also like to see a larger DLC with even greater integration of the Hammerhead. One with a large number of Planet surfaces, vehicle exploration/combat etc. Something that goes some way to bringing us back to the epic experience of planetary exploration which the Scanning mini-game erased from the ME experience.
If the Hammerhead had been in ME2 from day one then they could have made it necessary to land and collect minerals. I mean, there's a huge plot hole in ME2 right there. You launched probes and fould minerals, but there was never any adequate explanation as to how those minerals got from the planet surface to the Normandy Mk2 cargo hold!
#249
Posté 04 août 2010 - 11:37
crehane wrote...
Good points raised here. Think we're all agreed that a vehicle in some shape or form needs to return from the outset in ME3.
Definately!
Still think my idea of a modular craft with different configurations depending on the tactical situation (see my admittedly long post on page 6 of this thread) would be the best (i.e. most awesome) route for Bioware to take.
Yeah, that could be cool. As long as we can get some flight missions, ground missions, perhaps sub missions... i'd be happy. Only problem is they'd have to take away player configuration if it was just one craft, otherwise it could get a little too complicated.
In he meantime it would be nice to see them upgrade the Hammerhead in the Shadow Broker DLC. However, we know so little as of yet about this DLC that I have to raise the question as to whether we can be sure that the Hammerhead will even feature?!
I'd also like to see a larger DLC with even greater integration of the Hammerhead. One with a large number of Planet surfaces, vehicle exploration/combat etc. Something that goes some way to bringing us back to the epic experience of planetary exploration which the Scanning mini-game erased from the ME experience.
If the Hammerhead had been in ME2 from day one then they could have made it necessary to land and collect minerals. I mean, there's a huge plot hole in ME2 right there. You launched probes and fould minerals, but there was never any adequate explanation as to how those minerals got from the planet surface to the Normandy Mk2 cargo hold!
agreed with everything here. Who knows if we'll get an expansion pack or not. I think they will try using the HH a couple more times somehow.
(edit: spelling)
Modifié par mattahraw, 05 août 2010 - 06:06 .
#250
Posté 04 août 2010 - 11:41





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