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The Vehicles thread- Space Combat, Submersibles, Mako & Hammerhead! (Now with poll by Jentario)


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#251
danimalism

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mattahraw wrote...

crehane wrote...
Good points raised here.  Think we're all agreed that a vehicle in some shape or form needs to return from the outset in ME3.


Definately!


triple yes.


another cool research upgrade for the HH for future DLC would be "advanced repair: the hammerhead's repair technology are boosted, they work faster, with more damage repaired"

Modifié par danimalism, 05 août 2010 - 10:33 .


#252
mattahraw

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danimalism wrote...

mattahraw wrote...

crehane wrote...
Good points raised here.  Think we're all agreed that a vehicle in some shape or form needs to return from the outset in ME3.


Definately!


triple yes.


another cool research upgrade for the HH for future DLC would be "advanced repair: the hammerhead's repair technology are boosted, they work faster, with more damage repaired"


hey i'd have never thought of that one. Good idea for an upgrade!

#253
danimalism

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i wanna bump this sucker, its been away for a few days now. the op is still a super good post for anyone interested

#254
mattahraw

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thanks for the bump danimalism



still wondering whether the Liara DLC will have the hammerhead in it. If so, hopefully the devs have checked out this thread and fixed some of the issues. We can hope, right?

#255
mattahraw

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I reckon a whole bunch of research upgrades need to be brought out for the HH. If not in this game, then definitely in the next one. Shields, Armour, HUD, Repair Ability, a secondary weapon, upgrading the homing missles. So many things could be improved....



Perhaps a special terminal in the hangar where one can choose their vehicular weapon loadout, and upgrade the vehicles, see their stats, etc? The normandy could even have it's own mechanic character who manages and maintains the vehicles.

#256
mattahraw

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So, i'm bringing my old thread back after a couple of weeks... because I am super excited



We get to fly one of the X3m shuttles around illium in Lair of the Shadowbroker!!! YES! Totally Awesome!




#257
Quething

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mattahraw wrote...

So, i'm bringing my old thread back after a couple of weeks... because I am super excited

We get to fly one of the X3m shuttles around illium in Lair of the Shadowbroker!!! YES! Totally Awesome!


Indeed. If nothing else, this proves that they want to get it right, and are reading the complaints about the previous vehicles as "this should be better" and not "this should be gone." So even if it still isn't the elusive perfect Mass Effect vehicle experience, we know they'll keep trying instead of ditching vehicles entirely for ME3. And if it is good, well, it'll be good! Win-win. :blush:

Modifié par Quething, 02 septembre 2010 - 12:33 .


#258
Halfdan The Menace

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I agree! bring some vehicles/spacecrafts in Mass Effect 3! bring back the Mako!

#259
mattahraw

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Quething wrote...

mattahraw wrote...

So, i'm bringing my old thread back after a couple of weeks... because I am super excited

We get to fly one of the X3m shuttles around illium in Lair of the Shadowbroker!!! YES! Totally Awesome!


Indeed. If nothing else, this proves that they want to get it right, and are reading the complaints about the previous vehicles as "this should be better" and not "this should be gone." So even if it still isn't the elusive perfect Mass Effect vehicle experience, we know they'll keep trying instead of ditching vehicles entirely for ME3. And if it is good, well, it'll be good! Win-win. :blush:


Great post.  Definately agree with improving things is better than removing them.

I am super duper excited because they're listening! Clearly somebody at bioware saw the OP. There are so many good ideas people have posted in this thread i'm just glad they're getting through.

#260
danimalism

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mattahraw wrote...

Quething wrote...

mattahraw wrote...

So, i'm bringing my old thread back after a couple of weeks... because I am super excited

We get to fly one of the X3m shuttles around illium in Lair of the Shadowbroker!!! YES! Totally Awesome!


Indeed. If nothing else, this proves that they want to get it right, and are reading the complaints about the previous vehicles as "this should be better" and not "this should be gone." So even if it still isn't the elusive perfect Mass Effect vehicle experience, we know they'll keep trying instead of ditching vehicles entirely for ME3. And if it is good, well, it'll be good! Win-win. :blush:


Great post.  Definately agree with improving things is better than removing them.

I am super duper excited because they're listening! Clearly somebody at bioware saw the OP. There are so many good ideas people have posted in this thread i'm just glad they're getting through.


Shuttle Chase through illium. tick that one off the list in the op.

#261
mattahraw

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hopefully the "new research upgrades" involve the hammerhead a little bit. We can hope, right?




#262
lazuli

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mattahraw wrote...

hopefully the "new research upgrades" involve the hammerhead a little bit. We can hope, right?


I kind of hope they don't involve the Hammerhead with these upgrades.  It's not a big enough part of the game to warrant that kind of attention.  If it were even more integral to missions than the Mako was, then yes, I could welcome vehicle upgrades.  Maybe in ME3...

#263
mattahraw

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lazuli wrote...

mattahraw wrote...

hopefully the "new research upgrades" involve the hammerhead a little bit. We can hope, right?


I kind of hope they don't involve the Hammerhead with these upgrades.  It's not a big enough part of the game to warrant that kind of attention.  If it were even more integral to missions than the Mako was, then yes, I could welcome vehicle upgrades.  Maybe in ME3...


I dunno, I still think they'll bring the Hammerhead back with more DLC. Who knows though...

#264
Kavadas

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Honestly, in ME3 I want this Mako.

Hammerhead sucks... I don't want it anywhere near ME3.

Modifié par Kavadas, 07 septembre 2010 - 02:05 .


#265
mattahraw

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Kavadas wrote...

Honestly, in ME3 I want this Mako.

Hammerhead sucks... I don't want it anywhere near ME3.


where did you get that pic from?

I think we'll probably get an updated version of the HH in ME3, somehow.

#266
Kavadas

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mattahraw wrote...

Kavadas wrote...

Honestly, in ME3 I want this Mako.

Hammerhead sucks... I don't want it anywhere near ME3.


where did you get that pic from?


From the internet!  Honestly, I just typed "mass effect mako" into a Google image search and found that concept art.  Looks cool, yeah?  I think it needs a fourth set of wheels in the rear though.  Looks kinda funky with axels as is.

I think we'll probably get an updated version of the HH in ME3, somehow.


I certinaly hope not.  Everything about the Hammerhead was pure fail.  The vehicle was horrible, all of it's missions were horrible, the arcade style platforming made me want to yack...

...they should just rename it the "Fail-head" IMO.

#267
MrFob

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Nice OP.

It's gonna be interesting what the car chase in LotB will play like. Hope they get it right.

Mission specific vehicles sound great, I'd love to fly a gunship/fighter but I guess that'd be difficult to implement (technically, you'd need to load a lot of textures at once, etc).

Same goes for spaceships. If we ever head space combat, I'd like it to play similar to Freelancer. The controls were very intuitive and would work great in an ME game.



As for the main vehicle, I liked the Hammerhead (esp. in Overlord). The only thing it needs is better armor. Of course a HUD and secondary weapon would be nice too but I liked the basic design and the handling.

#268
Halfdan The Menace

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How about some new vehicles for Mass Effect 3?

HALO WARTHOG?
Image IPB


TANKS?
Image IPB
Image IPB


SHIPS AND SUBMARINES FOR NEW NAVAL/UNDERWATER MISSIONS IN MASS EFFECT 3?
Image IPB
Image IPB
Image IPB

Futuristic fish-like submarine
Image IPB



HELICOPTERS?
Image IPB
Image IPB

#269
mattahraw

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Man a sub would be so cool, even if it's just a one off level on Kahje.

#270
mattahraw

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Oh wow.... When i posted "car chase on illium" 3-4 months ago, I thought it'd be cool. Now that i'm playing it. HOLY HELL. It's Awesome. Amazing. Wow.

#271
stewie1974

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I've never understood the need for a ground assult vechicle in mass effect.



Mako was a pain to control

Hammerhead was a confusing concept... it flies but it dosn't fly... I'd rather the shuttle could have been controlled... I'd much prefer you to take control of an armed shuttle than some ground assult vechile ... the geko was pretty much what I'd like to have taken control of.



Now the name... I guess Mako and Hammerhead are both sharks... so I'm guessing that the vechicle will borrow another shark name.... "tiger" prehaps? Great White I doubt is fitting...and nurse and blue just don't quite cut it.



And I'm wondering if "Project Wombat" is not a secret "vehicle" project christina is working on.



I do think that future exploration should involve shuttles rather than ground vechicles... I mean it only makes more sense... seeing as during the course of Mass Effect thus far I've not seen one single Anti Air defence on the planets that support the use of ground assult vehicles...



however the choice to "decide" what planetry method is going to be used would be awesome...



for example when equiping the mission you choose... teammates.... and "mode of entry" for "planet side missions" which require you to "explore"



Shuttle ((controlled)) there could be anti air defences that really can hamper your day and locations that a shuttle simply can't fly into .... such as small tunnels only accessible to a ground assult vechicle..



Ground Assult Vehicle ((controlled))



However as development for ME3 is currently underway... this is probablly rhetoric on my part... they are either persuing this right now, or not.




#272
mattahraw

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I think they will pursue a new vehicle. HH and the X3M in Shadow Broker show they're experimenting and trying to figure out what works/what doesn't so that they can include something in the on-disc game next time.

And I think, personally, the game will be better for it. They just have to get it right, and not leave the vehicle to an afterthought this time.

For example, the shuttle controls in Lair of the Shadowbroker... Really strange controls. Most xbox games use the L trigger for speed, right trigger for brake, left stick for steering. Whereas the shutle was all over the place. Really weird controls. That was my only gripe with an otherwise awesome section.

Modifié par mattahraw, 07 septembre 2010 - 09:43 .


#273
Camronnba

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I don't want vehicles taking too large a role. I think the amount the Mako was used in ME1 was perfect, just the vehicle itself was a bit weak. If they hybrid the Mako/Hamerhead and use it as often as in ME1 (some missions, only when it makes sense) then I think it'd be perfect

#274
stewie1974

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Camronnba wrote...

I don't want vehicles taking too large a role. I think the amount the Mako was used in ME1 was perfect, just the vehicle itself was a bit weak. If they hybrid the Mako/Hamerhead and use it as often as in ME1 (some missions, only when it makes sense) then I think it'd be perfect



But it never made sense in ME1. There was absolutely no reason to take a ground vechicle when you had a space ship that could pretty much land anywhere. It would make less sense in ME2 when you had a shuttle.

In ME3 they need a genuine reason why you can't just turn up at the front door... like some form of anti air weapons around the enemy stronghold which requires you ground assult.... as anti air defences were missing from both games.. and all  turrets were made to deal specifically with ground vehicles....((considering the targeting range and arc of said turrets...)) . ground vehicles made zero sense period.

The only mission in which the mako made anysense was in the last mission it was used in the original game on ilos....as it was underground tunnel networks that a shuttle couldn't fly in....  all others were pointless, as a shuttle could have covered more ground in planetry exploration..... given all the planets had no visible surface to air defences.....

To me the whole ground vehicle thing was a waste of time and as pointless as picards dune buggy in star trek nemesis.... the question "why" came up so many times its not even funny.....

"er don't you have shuttles and stuff?"
"Yeah we do".
. so whats the "advantage of this dune buggy?"
"none at all... people like dune buggies"

As I say, the only time the mako made sense was on Ilos where the normandy couldn't just fly right in....
If the normady could house the mako, it sure as hell could have housed a shuttle too.... in fact a shuttle would have made more sense.... 


I guess I'm saying use vehicles where they make sense. The mako made no sense mostly.... the hammerhead less so... given a shuttle could have navigated much easier....

Using the vehicles of "other" races would be cool..... mission specific...such as steal a krogen truck... or a geth dropship...hell that could be a "trojan horse" mission where you steal a geth dropship in order to infiltrate a geth base, or REAPER under the guise of being a heretic.

Modifié par stewie1974, 08 septembre 2010 - 01:13 .


#275
mattahraw

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stewie1974 wrote...

Camronnba wrote...

I don't want vehicles taking too large a role. I think the amount the Mako was used in ME1 was perfect, just the vehicle itself was a bit weak. If they hybrid the Mako/Hamerhead and use it as often as in ME1 (some missions, only when it makes sense) then I think it'd be perfect



But it never made sense in ME1. There was absolutely no reason to take a ground vechicle when you had a space ship that could pretty much land anywhere. It would make less sense in ME2 when you had a shuttle.

In ME3 they need a genuine reason why you can't just turn up at the front door... like some form of anti air weapons around the enemy stronghold which requires you ground assult.... as anti air defences were missing from both games.. and all  turrets were made to deal specifically with ground vehicles....((considering the targeting range and arc of said turrets...)) . ground vehicles made zero sense period.




I'm sure there are many reasons to use a land vehicle.

For example, ME 1 did have anti aircraft guns: Virmire had AA guns that needed disabling before the Normandy could  approach.

In Overlord, the Geth Cannon would take out the Shuttle before it had even landed. On Feros' with it's tall buildings, the normandy would need to dock, so using the skyway and mako made sense.

Plenty of reasons, the writers have a job for a reason.

Modifié par mattahraw, 08 septembre 2010 - 02:28 .