The Vehicles thread- Space Combat, Submersibles, Mako & Hammerhead! (Now with poll by Jentario)
#276
Posté 09 septembre 2010 - 12:57
#277
Posté 09 septembre 2010 - 03:53
It was the banter that really made the sequence, though. I can't express how much more it felt like part of the game, rather than an arcade-y sidequest, to have Liara and Shepard snarking at each other the whole way. Like my character and my squad were still there inside the vehicle, rather than just being replaced by it - moreso even than the Mako, I think, and you could actually stop and get out of the Mako to prove you were still there. It probably wouldn't be practical for a vehicle on the scale of the Mako, that you're using everywhere with every possible squadmate, but I've definitely concluded from LotSB that any one-off vehicle mission needs extensive intersquad banter.
#278
Posté 09 septembre 2010 - 10:11
Quething wrote...
I liked it. It really felt fast, and gave you a sense of the scale and population of Nos Astra. It required attention and concentration and gave me the same sense of urgency as charging into a swarm of Collectors with a no-pause vanguard, but it wasn't frustratingly difficult and there seemed to be a lot of checkpoints (I only died the once, but I started up again like three feet from where I did). That's on the PC, mind, where the controls were relatively intuitive; I still haven't managed to figure out precisely how the banking or boosting are supposed to work, but just acting like you're on foot is good enough to get you through.
It was the banter that really made the sequence, though. I can't express how much more it felt like part of the game, rather than an arcade-y sidequest, to have Liara and Shepard snarking at each other the whole way. Like my character and my squad were still there inside the vehicle, rather than just being replaced by it - moreso even than the Mako, I think, and you could actually stop and get out of the Mako to prove you were still there. It probably wouldn't be practical for a vehicle on the scale of the Mako, that you're using everywhere with every possible squadmate, but I've definitely concluded from LotSB that any one-off vehicle mission needs extensive intersquad banter.
Thanks, I still need to check it out!
Modifié par danimalism, 09 septembre 2010 - 10:12 .
#279
Posté 10 septembre 2010 - 07:19
Overall, the only tweak would be the Xbox controls. Having accellerate on the left stick is just plain weird. I know it's supposed to match the Hammerhead,,, but I intuitively want to do the same as all the racing/vehicle games I own, L accellerate, R brake, L stick steer, etc.
That was my only slight tweak for an amazing section. The set peices in that small section are just astounding, amazing, brilliant. More vehicle sections like that in ME3 and we'll be on a serious winner.
#280
Posté 10 septembre 2010 - 11:30
mattahraw wrote...
Yeah, the shuttle section was great.
Overall, the only tweak would be the Xbox controls. Having accellerate on the left stick is just plain weird. I know it's supposed to match the Hammerhead,,, but I intuitively want to do the same as all the racing/vehicle games I own, L accellerate, R brake, L stick steer, etc.
That was my only slight tweak for an amazing section. The set peices in that small section are just astounding, amazing, brilliant. More vehicle sections like that in ME3 and we'll be on a serious winner.
but the shuttle still controls easier than the Mako, right?
#281
Posté 10 septembre 2010 - 11:31
Modifié par danimalism, 10 septembre 2010 - 11:31 .
#282
Posté 10 septembre 2010 - 11:48
danimalism wrote...
but the shuttle still controls easier than the Mako, right?
Waaaaaaaaaaaaaaay easier. Took me a few seconds cause the button map was kinda weird, but after that no problem.
Would be nice to have a Y axis next time too. I kept intuitively pushing forward and back on the stick to move the car up or down without realizing it couldn't move that way.
Fantastic moment though. Really great, far more exciting and interesting than any of the mako levels in ME1.
#283
Posté 11 septembre 2010 - 04:07
Serious bummer. I still plan to download it, but no Y axis has seriously put a damper on my excitement.
#284
Posté 11 septembre 2010 - 06:26
#285
Posté 11 septembre 2010 - 08:28
Also what evmiller said, probably give customization to the Mako as well.
#286
Posté 11 septembre 2010 - 11:00
SaulTighsEyePatch wrote...
Wait, no Y axis?! Are you saying that you can't even fly up or down IN A FLYING CAR? So it just moves around on a 2D plane? Wtf, that's so lame. What, is Bioware concerned that we wouldn't figure out how to operate a vehicle in 3 dimensions or something??
Serious bummer. I still plan to download it, but no Y axis has seriously put a damper on my excitement.
Yeah, no Y axis. I know they're trying to keep it simple and stop people from flailing about the level wildly, but a little wiggle room on the Y axis would have been nice. It's still totally awesome though, definitely get it.
#287
Posté 14 septembre 2010 - 06:30
I miss the mako (I played ME 1 on the PC so I had no problems with how it controlled). It was a mechanically elaborate and compelling vehicle. To me, the HH felt like a generic hovercraft with not much substance in its architecture, weaponry and handling. I would like to see ground missions involving vehicles in ME 3 (preferably the mako). I think having more open maps like in ME 1 is the right approach. The design of the missions and environments would just have to be more distinct.
Modifié par lamar5000, 14 septembre 2010 - 06:32 .
#288
Posté 14 septembre 2010 - 07:34
Now, personally, I think _I_ would enjoy an N-physics spacecraft section, but it really wouldn't be conductive to the kind of experience you'd expect from a fighter section at all, and this would put people off. Severely. You ever wonder why the grand total of space fighter games like that is pretty much Terminus?
This is not to say that ME3 should not have space combat at all. In fact, considering that the cornerstone of it is likely to be a massive freaking _war_, I would very much welcome the chance to give _orders_ during an interactive space-battle sequence. That seems like the only reasonable way to do things, considering Mass Effect fluff-given engagement ranges. Pretty much all the weapons are Beyond Visual Range, 'eyballing it' is doomed to failure,
That said, a planetside gunship or similar vehicle section, with the option to dismount and even call said vehicle in to provide fire support for your advancing squad? Oh yeah, that would be very, very shiny.
#289
Posté 14 septembre 2010 - 07:41
Still, another nice feature would be an ability to choose which vehicle you want (might not be available in every situation). Do you want the heavily armored and armed Mako or the fast and manourevable Hammerhead? To fill the gaps the space/aircraft could also be used on land-based missions. Actually even that could have 2 versions: Heavily armored and armed shuttle and a fast and agile fighter.
And also a huge thing is that using vehicles should be a team effort like driving a Warthog is. My teammates should have tasks from controlling guns to repairing while we're moving or navigating and infoing me about things. Mostly I dislike vehicles because they turn the teambased game into a single player game.
These 2 things could lend themselves to a great second suicide mission. Decide which crewmates you want in which vehicle and what they should do. One epic mission could even involve having all the vehicles around as you're going for a full assault
#290
Posté 14 septembre 2010 - 07:48
mattahraw wrote...
SaulTighsEyePatch wrote...
Wait, no Y axis?! Are you saying that you can't even fly up or down IN A FLYING CAR? So it just moves around on a 2D plane? Wtf, that's so lame. What, is Bioware concerned that we wouldn't figure out how to operate a vehicle in 3 dimensions or something??
Serious bummer. I still plan to download it, but no Y axis has seriously put a damper on my excitement.
Yeah, no Y axis. I know they're trying to keep it simple and stop people from flailing about the level wildly, but a little wiggle room on the Y axis would have been nice. It's still totally awesome though, definitely get it.
Was it? IMO it only worked storywise - it was nice to see Illium is more than a few corridors and halls plus the banter was nice. Gameplaywise though it had to be the worst driving sequence this gen and the game wouldn't have lost anything if it was just a cutscene. Still, I didn't think Bioware could do even that for a DLC
It feels all the DLCs are trying to bring up something innovative but everytime they're just clumsy from the sneaking to this driving. Maybe ME3 is build to support these from ground up
#291
Posté 14 septembre 2010 - 11:05
kalle90 wrote...
mattahraw wrote...
SaulTighsEyePatch wrote...
Wait, no Y axis?! Are you saying that you can't even fly up or down IN A FLYING CAR? So it just moves around on a 2D plane? Wtf, that's so lame. What, is Bioware concerned that we wouldn't figure out how to operate a vehicle in 3 dimensions or something??
Serious bummer. I still plan to download it, but no Y axis has seriously put a damper on my excitement.
Yeah, no Y axis. I know they're trying to keep it simple and stop people from flailing about the level wildly, but a little wiggle room on the Y axis would have been nice. It's still totally awesome though, definitely get it.
Was it? IMO it only worked storywise - it was nice to see Illium is more than a few corridors and halls plus the banter was nice. Gameplaywise though it had to be the worst driving sequence this gen and the game wouldn't have lost anything if it was just a cutscene. Still, I didn't think Bioware could do even that for a DLC
It feels all the DLCs are trying to bring up something innovative but everytime they're just clumsy from the sneaking to this driving. Maybe ME3 is build to support these from ground up
I don't think it was anywhere near as awful as you say, although you're entitled to your opinion. I loved it personally. It was short, sharp, let us see illium in an amazing way, had some great banter between shep and liara, and let us actually control one of those shuttles instead of just watching a cutscene or loading screen everytime shep goes somewhere.
#292
Posté 14 septembre 2010 - 11:10
Rieverre wrote...
Okay, a quick note - if, and this is a big if, ME3 has a vehicle section that involves space combat, it should remember its own fluff and use a Newtonian physics model. Anything else would feel wrong. This is part of the reason I actually would prefer if this didn't happen. Sure, give us a planetside gunship/tank/whatever - atmospheric flight/combat is simply more conductive to the action game experience than figuring out approach vectors.
Now, personally, I think _I_ would enjoy an N-physics spacecraft section, but it really wouldn't be conductive to the kind of experience you'd expect from a fighter section at all, and this would put people off. Severely. You ever wonder why the grand total of space fighter games like that is pretty much Terminus?
This is not to say that ME3 should not have space combat at all. In fact, considering that the cornerstone of it is likely to be a massive freaking _war_, I would very much welcome the chance to give _orders_ during an interactive space-battle sequence. That seems like the only reasonable way to do things, considering Mass Effect fluff-given engagement ranges. Pretty much all the weapons are Beyond Visual Range, 'eyballing it' is doomed to failure,
That said, a planetside gunship or similar vehicle section, with the option to dismount and even call said vehicle in to provide fire support for your advancing squad? Oh yeah, that would be very, very shiny.
I gotta disagree i'm afraid.
I know it's good in theory to have newtownian physics, but I don't think it'll happen. The whole sci-fi universe is ultimately based on psuedoscience, not reality. If it's not fun to play and a pain in the butt to control, why have real-world physics? The mako proved that realistic physics aren't always so great.
in my opinion, first and foremost, mass effect is a game, not a sim. If they do space combat, it can be as unrealistic as it needs to be, as long as it's fun and the controls are decent.
On the other hand, i'm almost certain you'll get your wish of commanding the galaxy's forces in one way or another. You got to do it in the battle of the citadel, and ME3 will certainly have much larger, more important battles with shep in the middle.
#293
Posté 15 septembre 2010 - 11:22
lamar5000 wrote...
I don't know if this was covered earlier in the thread but I found the missions involving the HH were linear and confined. Overall, the planets of ME 2 didn't have the same sense of vastness as in ME 1. Also the fact that you couldn't exit the HH made these missions feel detached from the overall game. I liked driving to a settlement, exiting the mako to explore the settlement on foot and then proceeding to the next one. And with a more open environment, I had many ways of approaching my objective. Yes the environments were repetitive and exploring planets one after another became a tedious task, but it added a lot of scale to the game which was lost a bit in ME2.
I miss the mako (I played ME 1 on the PC so I had no problems with how it controlled). It was a mechanically elaborate and compelling vehicle. To me, the HH felt like a generic hovercraft with not much substance in its architecture, weaponry and handling. I would like to see ground missions involving vehicles in ME 3 (preferably the mako). I think having more open maps like in ME 1 is the right approach. The design of the missions and environments would just have to be more distinct.
What about overlord? it had a nice little area to explore? I really liked aiea
#294
Posté 16 septembre 2010 - 01:12
#295
Posté 16 septembre 2010 - 12:55
The upgrade idea is great maybe a different set of upgrades for which character you let work on it say there are 7 companions in me1 and me2 combined that have Tech skills and maybe each one would have specific vehicle that there upgrades excel at.
Tank - I want my tank to be a tank don't get me wrong I really love the HH but it's like a fart in the wind compared to the mako. Heavy armour, good manoeuvrability and multiple weapon systems that's all I ask for, well maybe a mission where you use it to support some alliance troops.
Gunship - something similar to the mantis would great, a good mission would be attack a convoy or take out a blue sons supply depo.
Fighter - I know a lot of people don't want this they say shepard doesn't have the training and c.rap like that. Look at one of the origin stories he grew up as a spacer I think that he could of learned there. The second point I want to put forward not one of use knows what is in the N7 training but the idea of an N7 agent being able to fly one man craft on infiltration missions doesn't seem out of place.
Shuttle- I think it's ok doesn't really need any work.
aquatic vehicle - Interesting Idea I really hope if the mission takes some idea's from the david attenborough blue planet as inspiration for the environment then I would love even if it was just a pleasure cruise.
#296
Posté 16 septembre 2010 - 11:15
Tain87 wrote...
Fighter - I know a lot of people don't want this they say shepard doesn't have the training and c.rap like that. Look at one of the origin stories he grew up as a spacer I think that he could of learned there. The second point I want to put forward not one of use knows what is in the N7 training but the idea of an N7 agent being able to fly one man craft on infiltration missions doesn't seem out of place.
I agree with this. Everyone says "he doesn't have the training"... but really, how do you know what shep is trained in? Do you have a list of everything they include in N7 training?
Spec Ops guys in real life are trained in the use of all vehicles they may need to use in the field. Shep is a Spec Ops that operates in space. He'd be stupid not to have flight training, considering flying is the only method of transport in space.
#297
Posté 18 septembre 2010 - 06:29
mattahraw wrote...
I agree with this. Everyone says "he doesn't have the training"... but really, how do you know what shep is trained in? Do you have a list of everything they include in N7 training?
Spec Ops guys in real life are trained in the use of all vehicles they may need to use in the field. Shep is a Spec Ops that operates in space. He'd be stupid not to have flight training, considering flying is the only method of transport in space.
I'm a scout sniper, basically marine spec ops. I know how to drive regular cars, and HMMWV's (humvee), and have had VERY basic training for a bradley. we see shep drive the maco and hammer head which would be the HMMWV or bradley equivelent but i dont know how to fly a F-18, yes you learn some vehicles... but really. and as for transportation same deal, ive done HALO jumps, 30 30 insertions, speed rope, hell holes, out of everything from C-130's to sea stallions. but i dont know how to pilot any of them, it dosnt make sense to train me for such an expensive job when i have a high risk of been killed groundside. and thats shown in game, shep dosnt know how to fly the shuttle he just rides around in it.
#298
Posté 18 septembre 2010 - 06:38
mattahraw wrote...
Spec Ops guys in real life are trained in the use of all vehicles they may need to use in the field.
Yeah, not really... they don't train Green Berets to fly AH-64 Apaches or Navy S.E.A.L.s to pilot nuclear submarines, do they?
Edit: It's a rhetorical question.
Modifié par Kavadas, 18 septembre 2010 - 06:47 .
#299
Posté 18 septembre 2010 - 06:40
#300
Posté 18 septembre 2010 - 07:03





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