Aller au contenu

Photo

The Vehicles thread- Space Combat, Submersibles, Mako & Hammerhead! (Now with poll by Jentario)


  • Veuillez vous connecter pour répondre
502 réponses à ce sujet

#326
danimalism

danimalism
  • Members
  • 61 messages
Woah, some truly epic posts going on here. Some awesome ideas too.

#327
danimalism

danimalism
  • Members
  • 61 messages

mattahraw wrote...

In Lair of the Shadowbroker it made complete sense. You couldn't shoot down the car for story reasons that I won't spoil here.

Still makes more sense to kill him. If you can't kill him, you properly research and set an ambush so he can't escape. I maintain that chase scenes are a waste of a good RPG. If I wanted a chase game, I'd buy GTA!


I think that's why they kept the illium chase short and sweet. Worked for me, it was great but didnt overstay it's welcome.

But it did let you see more of the city, which was amazing. made it totally worthwhile.

Modifié par danimalism, 12 octobre 2010 - 09:50 .


#328
Kavadas

Kavadas
  • Members
  • 408 messages

Tain87 wrote...

How much has the military change in the last 170 year.


Excellent question and I'm glad you asked!

Professional militaries have actually changed very little since the introduction of the ancient Roman model by Gaius Marius.  

Sure, equipment has changed as technology advances and in turn tactics are created and amended for better application of the technology, but the central tenants of western military discipline, training, ranks, loyalty, and respect for authority are indistinguishable from what centurions taught and drilled into their legionaries under the supervision of the Caesars.

In fact, the ancient Roman model of a professional and highly disciplined military has been the dominant model for millenia and is emulated by nearly all successful militaries in existence today.

I highly recommend you read Vegetius's "De Re Militari"Just make sure you secure your jaw otherwise it'll fall on the floor when you realize that at a western military's core... well, nothing has changed in thousands of years.

If you're truly interested you can download a free version of De Re Militari off of Scribd.com.

Modifié par Kavadas, 13 octobre 2010 - 10:19 .


#329
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages
id like vehicles removed. the only vehicle i care about is the normandy.



i think its a waste of effort. in a few years i wont remember a single moment of vehicles in ME.

#330
Foolsfolly

Foolsfolly
  • Members
  • 4 770 messages
Wait, someone said that a chase was a waste of a good RPG....that chase was epic!



It was the closest thing to fighting another vehicle we've had in this series. And I've wanted to fight another vehicle since I first played Mass Effect 1 and landed on a planet in the Mako. I was like "Oh, yes! This is going to be cool."



Never fought another vehicle. Never even had a bridge break and have to time a jump to get to the other side, which is another thing I thought would happen the moment I played with the jump jets.

#331
mattahraw

mattahraw
  • Members
  • 948 messages

Foolsfolly wrote...

Wait, someone said that a chase was a waste of a good RPG....that chase was epic!

It was the closest thing to fighting another vehicle we've had in this series. And I've wanted to fight another vehicle since I first played Mass Effect 1 and landed on a planet in the Mako. I was like "Oh, yes! This is going to be cool."

Never fought another vehicle. Never even had a bridge break and have to time a jump to get to the other side, which is another thing I thought would happen the moment I played with the jump jets.


I gotta agree, it's the closest thing we've had to a true "action" vehicle sequence. Far more call of duty than mass effect. I think a bit of both styles of play, Exploration and Action, and we'd have something truly awesome in ME3.

The DLC for ME2 has shown that vehicles really help with gameplay variety, they'll help ME3 feel a bit more varied.

ME2's on disc was a little too linear shooter. Get from point A to point B and kill everyone in between. The DLC was alot more interesting imo, largely due to having vehicle sections to mix it up a bit.

#332
Lumikki

Lumikki
  • Members
  • 4 239 messages

mattahraw wrote...

Land Vehicles: Opinion seems pretty split on the Hammerhead. Some people miss the firepower of the Mako. Everyone seems to agree the hammerhead dies far too easily. Alot of people loved the platforming in overlord, some didn't. Overall something new will be needed for ME3, something with the maneuverability of the HH but the firepower and armor of the Mako.

I don't give a **** about some firepower.  That wasn't even point of vehicles. It was driving from one place to other faster than walking.

Firepower is not how the land vehicles where different. Real difference is that Hammerhead is hover vehicle, while Mako is vehicle with wheels. Meaning in Mako you feel the ground under you vehicle while driving and Hammerhead just float and soften the land affect to you driving. HUGE difference.

So, the firepower has ZERO meaning to some people, the DRIVING was the main point.

Modifié par Lumikki, 14 octobre 2010 - 01:44 .


#333
mattahraw

mattahraw
  • Members
  • 948 messages

Lumikki wrote...

mattahraw wrote...

Land Vehicles: Opinion seems pretty split on the Hammerhead. Some people miss the firepower of the Mako. Everyone seems to agree the hammerhead dies far too easily. Alot of people loved the platforming in overlord, some didn't. Overall something new will be needed for ME3, something with the maneuverability of the HH but the firepower and armor of the Mako.

I don't give a **** about some firepower.  That wasn't even point of vehicles. It was driving from one place to other faster than walking.

Firepower is not how the land vehicles where different. Real difference is that Hammerhead is hover vehicle, while Mako is vehicle with wheels. Meaning in Mako you feel the ground under you vehicle while driving and Hammerhead just float and soften the land affect to you driving. HUGE difference.

So, the firepower has ZERO meaning to some people, the DRIVING was the main point.


Yes, the handling does make a big difference. I added the point about firepower because it does matter to people, they discussed it earlier in the thread. Quite a few people wanted something other than just homing rocket spam. 

#334
Cancer Puppet

Cancer Puppet
  • Members
  • 1 107 messages

danimalism wrote...

mattahraw wrote...

In Lair of the Shadowbroker it made complete sense. You couldn't shoot down the car for story reasons that I won't spoil here.

Still makes more sense to kill him. If you can't kill him, you properly research and set an ambush so he can't escape. I maintain that chase scenes are a waste of a good RPG. If I wanted a chase game, I'd buy GTA!


I think that's why they kept the illium chase short and sweet. Worked for me, it was great but didnt overstay it's welcome.

But it did let you see more of the city, which was amazing. made it totally worthwhile.





Plus, if you keep a sharp eye out, you'll see an ad for "Blasto: The First Hanar Specter" on a video billboard. Only for a moment though. You'll see a Hanar, and then a shooting gun with tentacles wrapped around it. Pure epicness!

#335
Cancer Puppet

Cancer Puppet
  • Members
  • 1 107 messages

mattahraw wrote...

Lumikki wrote...

mattahraw wrote...

Land Vehicles: Opinion seems pretty split on the Hammerhead. Some people miss the firepower of the Mako. Everyone seems to agree the hammerhead dies far too easily. Alot of people loved the platforming in overlord, some didn't. Overall something new will be needed for ME3, something with the maneuverability of the HH but the firepower and armor of the Mako.

I don't give a **** about some firepower.  That wasn't even point of vehicles. It was driving from one place to other faster than walking.

Firepower is not how the land vehicles where different. Real difference is that Hammerhead is hover vehicle, while Mako is vehicle with wheels. Meaning in Mako you feel the ground under you vehicle while driving and Hammerhead just float and soften the land affect to you driving. HUGE difference.

So, the firepower has ZERO meaning to some people, the DRIVING was the main point.


Yes, the handling does make a big difference. I added the point about firepower because it does matter to people, they discussed it earlier in the thread. Quite a few people wanted something other than just homing rocket spam. 


The homing rockets were weak, literally & figuratively. Give me a pair of heavy machine guns like the turrets in Overlord, swarmer missiles, and a beastly main gun or mini thanix. And for good measure, put some shields on the HH and give me a descent fight. Something more than stationary Geth to justify the increased firepower.

#336
Lumikki

Lumikki
  • Members
  • 4 239 messages

Cancer Puppet wrote...

mattahraw wrote...

Yes, the handling does make a big difference. I added the point about firepower because it does matter to people, they discussed it earlier in the thread. Quite a few people wanted something other than just homing rocket spam. 


The homing rockets were weak, literally & figuratively. Give me a pair of heavy machine guns like the turrets in Overlord, swarmer missiles, and a beastly main gun or mini thanix. And for good measure, put some shields on the HH and give me a descent fight. Something more than stationary Geth to justify the increased firepower.

I would not even care if vehicle would not have any kind of gun or firepower at all. It would not make any difference for me. That's not the main function of vehicles in the game. Main point of having any kind of vehicle, is driving and give gameplay to variety. If everyting is just shoot , shoot and shoot, that's not variety. You could go to play some simple arcade game, if shooting is the point.

#337
Undertone

Undertone
  • Members
  • 779 messages
Yes, yes, yes to everything in the beginning post. Some of those ideas seem amazing, especially the crash-landing fighter that Shepard struggles to control as it enters the atmosphere and later as you have to find fast a place to "safely"crash-land it. Equipment not working, trying to find your way. Holding the line till reinforcements come to the rescue/Normandy comes to rescue. Limited ammunition, have to resort to melee weapon, no companions to help you. This can be pushed in a lot of different cool directions.

Space fights would be awesome, as well as underwater exploring. KotoR had that on Manaan. ;)

Modifié par Undertone, 15 octobre 2010 - 07:45 .


#338
patches121

patches121
  • Members
  • 2 messages
Grod4L posted this a while back in another vehicle thread - it's a potential codex entry for a submersible vehicle that seems pretty realistic to me, and could totally fit into the game:

The M-55 Silverfin automated submersible is a highly maneuverable pressure resistant underwater vehicle developed by Cerberus, in order to facilitate deep sea underwater research and weapons testing.

Using four mass-effect-assisted propulsion systems specifically designed for underwater use, the Silverfin has the ability to travel at almost 100 kilometers an hour at depths of up to seven hundred feet below sea level. It can withstand pressures of up to 1 1/2 metric tons per cubic inch, due to a state-of-the-art high pressure barrier system, which surrounds the vehicle with a strong mass effect field, reducing the mass of the water surrounding it. This allows freedom of movement in nearly any direction with minimal drag.

The Silverfin is armed with a mass accelerator torpedo system, which can fire up to one hundred heat-seeking tungsten torpedos per minute, and effectively clear environmental obstacles and protect against an enemy threat. An onboard minifacturing system provides a constant output of ammunition, yielding up to two thousand rounds before needing replenishment. A small mass effect field surrounds each torpedo, to insure maximum speed and accuracy in high pressure environments.

The Silverfin can seat three, and is also equipped with an advanced mineral scanner and extractor, an onboard navigation system, prototype friend or foe detection technology, and a high luminosity searchlight. In event of emergency, the propulsion systems can quickly launch the vehicle to the surface and keep it sustained in the air long enough to be picked up by a frigate


.I think this could totally work, and would be a welcome addition to vehicle gameplay!

Modifié par patches121, 15 octobre 2010 - 11:40 .


#339
ninja wannabe

ninja wannabe
  • Members
  • 51 messages

Ashton808 wrote...

Hammerhead vs Gunship.

Normandy Space Battle PLEASE OH PLEASE!


Image IPB


Is there a Normandy SR2 lego set or did you or someone build that themselves?  How do you post pictures on this forum?  there's a picture I want to post but don't know how; I don't have to pay for anything do I?

#340
mattahraw

mattahraw
  • Members
  • 948 messages

Undertone wrote...

Yes, yes, yes to everything in the beginning post. Some of those ideas seem amazing, especially the crash-landing fighter that Shepard struggles to control as it enters the atmosphere and later as you have to find fast a place to "safely"crash-land it. Equipment not working, trying to find your way. Holding the line till reinforcements come to the rescue/Normandy comes to rescue. Limited ammunition, have to resort to melee weapon, no companions to help you. This can be pushed in a lot of different cool directions.

Space fights would be awesome, as well as underwater exploring. KotoR had that on Manaan. ;)


Glad you like it!. Of all the ideas, the crash landing is the one I hope gets included the most. Underwater on Kahje would be sooo awesome too.

Patches, I think i saw that post wherever it was. It's a good codex entry!

Ninja Wannabe, They built that SR2 themselves. To post pictures you type [   IMG] then the URL then [/  IMG ] (without the spaces, obviously)

Modifié par mattahraw, 16 octobre 2010 - 10:22 .


#341
LPPrince

LPPrince
  • Members
  • 54 925 messages
I'm not going to lie, ME2 was awesome.



Lair of the Shadow Broker is really awesome. Hell, I think its better than anything in the main game.



But one thing I LOVED but didn't get enough of was the Skycar Chase.



I like that it didn't take too long, but I want more chases, or at least the ability to drive one to get to somewhere, maybe in a future DLC but DEFINITELY in ME3.



I love The Mako, hate the Featherhead, and love the Skycar.



Just figured I'd throw that out there.

#342
mattahraw

mattahraw
  • Members
  • 948 messages
Oh yeah, i'd love more skycar too. Perhaps having to tail someone around the presidium and the wards without them realizing you're following? You have to maintain a safe distance behind them and all that?



The chase in illium was fantastic, it was such a good way to see the sights of the city. It just needs better button mapping on the xbox controller, and a Y axis.

#343
danimalism

danimalism
  • Members
  • 61 messages

Lumikki wrote...

Cancer Puppet wrote...

mattahraw wrote...

Yes, the handling does make a big difference. I added the point about firepower because it does matter to people, they discussed it earlier in the thread. Quite a few people wanted something other than just homing rocket spam. 


The homing rockets were weak, literally & figuratively. Give me a pair of heavy machine guns like the turrets in Overlord, swarmer missiles, and a beastly main gun or mini thanix. And for good measure, put some shields on the HH and give me a descent fight. Something more than stationary Geth to justify the increased firepower.

I would not even care if vehicle would not have any kind of gun or firepower at all. It would not make any difference for me. That's not the main function of vehicles in the game. Main point of having any kind of vehicle, is driving and give gameplay to variety. If everyting is just shoot , shoot and shoot, that's not variety. You could go to play some simple arcade game, if shooting is the point.


Aloooot of people disagree with you man, it's not just about getting from point a to point b. That makes no sense, of course it's also about combat, we're playing a shooter game, not a racing game.

#344
Water Dumple

Water Dumple
  • Members
  • 706 messages
I'd like to see something bigger and more versatile/upgradeable, like a naval unit. Something like, say, this but not full-size:

Image IPB

It could involve things like minehunting, an AA weapon, an anti-ship cannon, a bombardment cannon battery, and whatnot.

#345
mattahraw

mattahraw
  • Members
  • 948 messages
not sure if you're trolling or not with that ship...



If not, i think something like a ship could be done as a mission specific vehicle, kinda like the X3m shuttle, you use it when the need arises cause it's there. You wouldn't carry it on the normandy.

#346
Water Dumple

Water Dumple
  • Members
  • 706 messages

mattahraw wrote...

not sure if you're trolling or not with that ship...


How is a ship trolling?

#347
mattahraw

mattahraw
  • Members
  • 948 messages
nm, i just wasn't sure if you were serious or not is all. Ship would be cool on Kahje, but i think maybe submarine would be better. Would allow us to see the surface AND underwater, whereas a ship is a little limiting, perhaps?


#348
danimalism

danimalism
  • Members
  • 61 messages
If you've got a hovercraft that can travel on the water's surface already, doesn't make make a ship a bit of a double up?

#349
Mr. MannlyMan

Mr. MannlyMan
  • Members
  • 2 150 messages
Let me ask everyone this: have you ever played Halo: Reach?



If you have, remember the chapter that involved basically flying around that open city level? You were tasked with flying from skyscraper to skyscraper, entering each building from the roof, and dispatching a squadron of Covenant in each tower.



To me, that was one of the best parts in the game because it was massive and completely open to exploration.



So, let me ask you this: if you could do this in Mass Effect 3 (but on the Citadel or Illium, if we return there) using a hovercar to get around, would you prefer this open-ended form of transportation on these hub worlds over ME's current system of confining us to small levels?



If Mass Effect 3 implemented that, I would marry the ME series. Imagine having to assault three different clubs on Illium in an effort to track down a Spectre who has gone dark; to do so, you take control of a hovercar, and fly in between the skyscrapers and traffic to get to each destination. The hub area you're given access to includes all of the places you can visit on Illium...



Anyways, I think that'd be awesome (even if they released something like that as DLC).

#350
Water Dumple

Water Dumple
  • Members
  • 706 messages

danimalism wrote...

If you've got a hovercraft that can travel on the water's surface already, doesn't make make a ship a bit of a double up?


The Hammerhead didn't actually have significant sections using that feature, and the whole vehicle's time of use was extremely limited, so I'd say a ship is definitely still open. If it was the size of, say, a corvette or minehunter, the scale would change tremendously and allow a lot of new options, especially if the world was more open-ended as was just suggested. A ship would allow for a larger range of upgrade and combat opportunities, uncluding aircraft, submarines, light attack craft, other ships, and shore defenses to deal with.

Frankly, I don't think either Mass Effect really nailed the vehicle. Typically the variety in combat is extremely limited, there is no sort of upgrade or progression system, and both had glaring flaws in their execution (Mako was an ant scouring a continent, Hammerhead was a toy tank attacking an Abrams). ME3 has some good opportunity to get the system right.

Modifié par Water Dumple, 25 octobre 2010 - 10:42 .