Actually I'm less concerned about the vehicles and more about the planet level design. I just play ME1 again and after the Overlord DLC I really appreciate the much more open and immersive concept in ME1 and even the semi open levels on Noveria, Feros or Virmire.
On Noveria from inside the Normandy you leave through the hatch lock, just with a short fade too black and then through the station -> garage/mako -> icy planet surface with combat -> Peak 15 without a single loading screen! And you can leave the MAKO at all times and pick things up, or fight on foot. Also the MAKO combat is much more interesting as with the hammerhead because you actually have control over what you are shooting at and the level design gives you control over where and how to approach.
After this, as beautiful as the cut up levels where in Overlord, the so called planetary exploration there is just pathetic. You can not leave the hammerhead when you want to, loading screens every few meters, invisible walls, extremely linear level design -> this all makes the planetary exploration in the Overlord DLC completely miss the point.
And the way to pick up things with the hammerhead makes no sense at all. Why can't we just leave the vehicle at all times? And when we get out, why with a fade to black, so that the experience gets cut up and feel like two different levels?
Modifié par Vena_86, 27 novembre 2010 - 09:22 .