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The Vehicles thread- Space Combat, Submersibles, Mako & Hammerhead! (Now with poll by Jentario)


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#351
mattahraw

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Water Dumple wrote...

Frankly, I don't think either Mass Effect really nailed the vehicle. Typically the variety in combat is extremely limited, there is no sort of upgrade or progression system, and both had glaring flaws in their execution (Mako was an ant scouring a continent, Hammerhead was a toy tank attacking an Abrams). ME3 has some good opportunity to get the system right.


I agree with this statement 100%. Vehicles have been an afterthought in ME1 and 2, it'd be really nice to see them get some proper love and attention for the next game. They've nailed every other system, so vehicles are the only weak link.

#352
danimalism

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mattahraw wrote...

Water Dumple wrote...

Frankly, I don't think either Mass Effect really nailed the vehicle. Typically the variety in combat is extremely limited, there is no sort of upgrade or progression system, and both had glaring flaws in their execution (Mako was an ant scouring a continent, Hammerhead was a toy tank attacking an Abrams). ME3 has some good opportunity to get the system right.


I agree with this statement 100%. Vehicles have been an afterthought in ME1 and 2, it'd be really nice to see them get some proper love and attention for the next game. They've nailed every other system, so vehicles are the only weak link.


oh i also totally agree, they gotta totally rework and revamp the vehicle sections.

like they did with 3rd person combat. if they give vehicles that level of polish it would be amaaaaaaaazing

#353
Ellestor

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TalosX wrote...

The absolute zero temp of space would cool that molten melt fairly quickly.

Forgive me, but this is a common misconception. A vacuum cannot have a temperature, only matter can. Space is a very good insulator for this reason, as without conduction or convection, hot matter can only lose its heat through radiation. Plus, there's the heat added by the radiation of the local star. Molten metal will eventually solidify in space, certainly, but slower than it would in Earth's atmosphere.

Water freezes so quickly in the vacuum of space only because it instantly boils, first. Metal's not going to boil.

Modifié par Ellestor, 15 novembre 2010 - 06:28 .


#354
Lumikki

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Not much say what I haven't sayed allready. Hole topic here is conserate to wrong details. Vehicles aren't about GUNS, they are about DRIVING in different enviroments. Way too much OP is about firepower and some other 100% BS stuff. Vehicles should create variety to gameplay as offering something different than just combat.

#355
mattahraw

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Ellestor wrote...

TalosX wrote...

The absolute zero temp of space would cool that molten melt fairly quickly.

Forgive me, but this is a common misconception. A vacuum cannot have a temperature, only matter can. Space is a very good insulator for this reason, as without conduction or convection, hot matter can only lose its heat through radiation. Plus, there's the heat added by the radiation of the local star. Molten metal will eventually solidify in space, certainly, but slower than it would in Earth's atmosphere.

Water freezes so quickly in the vacuum of space only because it instantly boils, first. Metal's not going to boil.


wow... here's someone who knows their stuff. +10 internet points for Ellestor!

To Lumikki: I think we've established throughout the thread that combat is a very important part of vehicle sections. Exploration and driving are cool, but without any combat can get boring quick- see all the complaining about ME1's UNC worlds for proof. Vehicle sections will always have enemies, guns and combat, because that's what drives the gameplay and makes it interesting.

I'm all for the occasional driving section without guns- like the chase on illium in lair of the shadowbroker- but combat is an integral part of vehicle sections and can't be seperated.

Modifié par mattahraw, 15 novembre 2010 - 08:59 .


#356
The Spamming Troll

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question:



if there werent any vehicles in ME3, would you miss it?



answer:



nope, not one bit.

#357
Ellestor

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Yeah, it's not anything that appeals to me.

#358
Vena_86

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Lumikki wrote...

Not much say what I haven't sayed allready. Hole topic here is conserate to wrong details. Vehicles aren't about GUNS, they are about DRIVING in different enviroments. Way too much OP is about firepower and some other 100% BS stuff. Vehicles should create variety to gameplay as offering something different than just combat.


Hm, for once I totally agree with you :)

#359
Skilled Seeker

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What vehicles need is the ability to upgrade and customise, give then a different paint job, attach new parts, change the wheels, weapons etc.

The MAKO was originally meant to be customisable and considering you spend about a third of ME1 in it, it was a poor decision to cut the customisation.

I'd like ME3 to stick with the HH but allow customisation similiar to how we can customise Shepard's armour.

The Spamming Troll wrote...

question:

if there werent any vehicles in ME3, would you miss it?


Yes I would miss them. Vehicles add much needed variety and change of pace to prevent the gameplay getting tedious.
 
I absolutely LOVE the HH missions in ME2. Theres nothing more fun than diving from mid air into a Geth Colossus and having them blown away by the sheer force, flying over the edge of the platform and getting killed in just 1 decisive move on insanity difficulty. 

Modifié par Skilled Seeker, 16 novembre 2010 - 12:55 .


#360
Terastar

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Would it be possible for a vehicle to have wheels that could be folded under to allow it to hover and then unfolded for driving? That way it would be one vehicle but would allow it to do two different things?

#361
Skilled Seeker

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Terastar wrote...

Would it be possible for a vehicle to have wheels that could be folded under to allow it to hover and then unfolded for driving? That way it would be one vehicle but would allow it to do two different things?

Why drive when you can hover? Driving has no advantages.

#362
Zulu_DFA

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Skilled Seeker wrote...

Terastar wrote...

Would it be possible for a vehicle to have wheels that could be folded under to allow it to hover and then unfolded for driving? That way it would be one vehicle but would allow it to do two different things?

Why drive when you can hover? Driving has no advantages.


You can rove on any planet. You can't hover on many of them.

Hammerhead on an airless planet = nonsense.

#363
mattahraw

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Zulu_DFA wrote...

Skilled Seeker wrote...

Terastar wrote...

Would it be possible for a vehicle to have wheels that could be folded under to allow it to hover and then unfolded for driving? That way it would be one vehicle but would allow it to do two different things?

Why drive when you can hover? Driving has no advantages.


You can rove on any planet. You can't hover on many of them.

Hammerhead on an airless planet = nonsense.


if the HH is using eezo and thrusters to hover, the atmosphere or lack thereof shouldn't matter.

it's only if it's fans, like a conventional 20th century hovercraft it wouldn't work.

#364
Zulu_DFA

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mattahraw wrote...

Zulu_DFA wrote...

Skilled Seeker wrote...

Terastar wrote...

Would it be possible for a vehicle to have wheels that could be folded under to allow it to hover and then unfolded for driving? That way it would be one vehicle but would allow it to do two different things?

Why drive when you can hover? Driving has no advantages.


You can rove on any planet. You can't hover on many of them.

Hammerhead on an airless planet = nonsense.


if the HH is using eezo and thrusters to hover, the atmosphere or lack thereof shouldn't matter.

it's only if it's fans, like a conventional 20th century hovercraft it wouldn't work.


Can't you see the fans there? One big in the middle and two smaller by the sides? In any case, HH freezes in the wind! That's so laughable, that I can't honestly call it pathetic as it really deserves.

#365
William Adama

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Ellestor wrote...

TalosX wrote...

The absolute zero temp of space would cool that molten melt fairly quickly.

Forgive me, but this is a common misconception. A vacuum cannot have a temperature, only matter can. Space is a very good insulator for this reason, as without conduction or convection, hot matter can only lose its heat through radiation. Plus, there's the heat added by the radiation of the local star. Molten metal will eventually solidify in space, certainly, but slower than it would in Earth's atmosphere.

Water freezes so quickly in the vacuum of space only because it instantly boils, first. Metal's not going to boil.





The phase changes of liquid in a vacuum are very interesting. Vacuum causes ALL fluids to boil because of the effect low pressure has on the molecules of liquid water. An effect called boiling point depression (the lowering of the required temperature for liquid to transition into a gas). Less pressure means less resistive forces acting on the molecules at the same tempurature, leads to boiling. Energy is constantly being transferred from bond breaking to bond forming between the liq and vapor environment. In this case, this "environment" exchange actually comes from the vapor the boiling water itself created in space!

Why water freezes after this boiling is a little confusing but I THINK it runs along the lines of that gas molecules took energy to vaporize and now have nowhere else to emit that energy in the environment (vacuum). Since water molecules like being together, due to intermolecular forces, the energy used to exist as vapor is then used to make bonds again. This leads to a decrease in net energy of the molecules until the temp of the gas is so low that is freezes (molecules have no more energy to break the bonds between themselves).

This is called deposition (gases skipping liquid phase and going straight into solid phase).

Again Im not 100% sure about this, feel free to correct me.

#366
Sabre120

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Lets just get more sense of scale, I love the idea of space fights and vehicle specific missions wonderful stuff, but Mass Effect 2 felt so much smaller than ME1, because the exploration felt restrictive, don't get me wrong, Illium, Tuchanka, Citadel all totally awesome, but we need more of them!

#367
mattahraw

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Sabre120 wrote...

Lets just get more sense of scale, I love the idea of space fights and vehicle specific missions wonderful stuff, but Mass Effect 2 felt so much smaller than ME1, because the exploration felt restrictive, don't get me wrong, Illium, Tuchanka, Citadel all totally awesome, but we need more of them!


Absolutely. The car chase on illium was a great example of how even very short, little sections like that can expand the scale of these magnificent sci-fi worlds bioware have created.

#368
Vena_86

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Actually I'm less concerned about the vehicles and more about the planet level design. I just play ME1 again and after the Overlord DLC I really appreciate the much more open and immersive concept in ME1 and even the semi open levels on Noveria, Feros or Virmire.

On Noveria from inside the Normandy you leave through the hatch lock, just with a short fade too black and then through the station -> garage/mako -> icy planet surface with combat -> Peak 15 without a single loading screen! And you can leave the MAKO at all times and pick things up, or fight on foot. Also the MAKO combat is much more interesting as with the hammerhead because you actually have control over what you are shooting at and the level design gives you control over where and how to approach.
After this, as beautiful as the cut up levels where in Overlord, the so called planetary exploration there is just pathetic. You can not leave the hammerhead when you want to, loading screens every few meters, invisible walls, extremely linear level design -> this all makes the planetary exploration in the Overlord DLC completely miss the point.
And the way to pick up things with the hammerhead makes no sense at all. Why can't we just leave the vehicle at all times? And when we get out, why with a fade to black, so that the experience gets cut up and feel like two different levels?

Modifié par Vena_86, 27 novembre 2010 - 09:22 .


#369
Vena_86

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double post

Modifié par Vena_86, 27 novembre 2010 - 09:22 .


#370
Halfdan The Menace

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Image IPB

Modifié par ModestmeNTaLmogul, 11 janvier 2011 - 08:38 .


#371
zweistein_J

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+1 to this thread!

#372
Jamesnew2

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i hope for like an upgraded fight like the ones they had on Kotor ( i loved that game.... shame obsidian f*****d the sequel up ) but yeah where ure a gunner but instead actually move in kotor you were stationary.

#373
Layzr

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like said above, the small shuttle driving part of lotsb was great, me2 needed way more set pieces, also, moar mako, less mountains.

#374
Yakko77

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I could go for a submarine mission on the Hanar homeworld or something.



It would have to have a non-aquatic name though. We got two land vehicles named after fish (Mako and Hammerhead), a flying shuttle craft named after a land animal (Kodiak) so any sub would have to be named after a bird.

#375
Yakko77

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Layzr wrote...

like said above, the small shuttle driving part of lotsb was great, me2 needed way more set pieces, also, moar mako, less mountains.


Oh come on.  I  got the Mako Rock Climbing T-shirt just for all the fun I had getting 95% of the way up a mountain and then sliding back to the bottom.  LOL!