mattahraw wrote...
*Snip*
Generally I like a lot of the ideas that you presented. Many sound much like the ideas I have and haven't posted here.
My only issues are:
! Personally, I think the Hammerhead was greatly improved from the Mako, but more can be done
The only improvement I saw was in mobility. Much of the changes, personally were a step backwards in Vehicle play.
Drop the "freeze as you repair" mechanic. It pulls the player out of the moment, requires them to run away and hide, and slows the action down. Either we need a limited number of repairs, perhaps indicated by spare parts, or, very old fashioned, no repairing. You could also have health (or spare part, or even *gasp* Omni Gel) pickups.
The Bolded and underlined section is my primary issue here. Personally, with vehicle play I prefer a slower pace. It's one of those elements of realism that I think works. In a real world combat situation you aren't going to rush into danger with a vehicle.
Vehicle sections need a little bit more of an arcade feel. Rather than having a small amount of enemies that have health bars, swamp us with many, many enemies that we can swat out of the sky like flies. It makes things more action packed, whereas having to slow down, circle, and dodge 4 geth rocket troopers over and over when we're in a tank feels silly, at best. Basically "Easy enemies everywhere > Less but powerful enemies"
I'm all for more enemies but I think enemy AI should improve so they are more challenging. I would like to see the AI move for a change. Armatures and Colossi are always static. they never move around to retreat or flank you if their numbers are superior. Ground infantry is stupid. (but no dumber than any other game) It would be nice to see them fall back and regroup, (for an ambush) lay traps for you or just run the hell away when they realize they are fighting an armored vehicle.
As far as rocket troops go, they should still be a threat to a vehicle depending on how powerful their rockets are and what type of armor you have on you vehicle. Especially if they are at close range like in urban combat zone.
I would love to see an improved version of the Mako's Cannon to make it more of an area weapon, perhaps with limited ammo. I'm thinking the bombs in Star Fox 64, a large explosion that can take out an entire squad of husks, but you want to save it for bosses and when you really need it.
I actually Like the Mako's cannon the way it was. You idea for an area weapon is nice but it would be better suited for a missile launcher or a Howitzer cannon.
Perhaps special tech/biotic powers that certain squadmates can activate from inside vehicles. It'd make selecting squaddies for Vehicle missions meaningful.
A nice touch. I always felt that the squad should be doing something on the vehicle besides giving moral support. I would prefer to see turret guns for squad use.
My idea:
I would like to see a scout/recon class vehicle and a Main battle Tank as options if there is a choice for what vehicle would be best suited for a mission. I would also like to see the Zoom toggle return so there can be more long range vehicle combat.
Again overall I like your ideas since they coincide with many of mine. I just prefer some more skillful tactical gameplay. ME1 Mako combat required some skill and tactics while ME2 hammerhead combat had virtually none.