I would recomment having two vechiles, ground vechile like Mako and some air vechiles what can actually fly in space and atmosphere, not just hovering over the ground.
Modifié par Lumikki, 17 juin 2010 - 08:32 .
Modifié par Lumikki, 17 juin 2010 - 08:32 .
mattahraw wrote...
JKoopman wrote...
I think the Hammerhead needs the following:
- A turret-mounted cannon with a 360 degree axis
- A coaxial machine gun
- Six wheels
*cough*
On bringing back the Mako: Devs are damned if they do, damned if they don't. Some people want it back, others loooaaathe the thing.
Modifié par Admoniter, 17 juin 2010 - 08:39 .
Admoniter wrote...
Now I'm sure there is something I forgot however just saying "the Hammerhead is an abomination," seemed a little to general for the purpose of this thread.
Modifié par mattahraw, 17 juin 2010 - 08:51 .
incinerator950 wrote...
mattahraw wrote...
On bringing back the Mako: Devs are damned if they do, damned if they don't. Some people want it back, others loooaaathe the thing.
Then bring it back as an option, choices make everything better, you please both sides of the party by having both. A lot of people still **** about Helmet Toggle, so they willingly refuse to use the DLC armors (sad), they can do it to the Mako if we get it and they still don't like it.
Somehow reading your paragraph just gave me an interesting idea:Garuda One wrote...
Similar to how you can upgrade the Normandy but different. You can only use those said abilities for the "Mako Hammerhead with freaking lazer" vehicle with those team members in your group because they're the only ones who know how to correctly use them.
Lord_Tirian wrote...
Somehow reading your paragraph just gave me an interesting idea:Garuda One wrote...
Similar to how you can upgrade the Normandy but different. You can only use those said abilities for the "Mako Hammerhead with freaking lazer" vehicle with those team members in your group because they're the only ones who know how to correctly use them.
Combine the Normandy upgrades with the Mako/Hammerhead - or at least the Normandy's weaponry. How? Simple: Give the vehicle a tagging laser to call in airstrikes.
It would be an interesting change of pace (since you have to wait for an airstrike to happen) and would only work in certain circumstances (no enemy flak, not too much cover), giving the whole vehicular combat another dimension than "hop-shoot-repeat". Plus, awesome visuals.
Garuda One wrote...
@mattahraw
Had an idea for you, not sure if you've already said it because I honestly simply skimmed but more so read your post discussing customization. Well, we know Mass Effect 2 is especially squad base and that you have to decide what kind of talents your characters need for your play style. Well why not also incorporate it to the vehicle as well.
Similar to how you can upgrade the Normandy but different. You can only use those said abilities for the "Mako Hammerhead with freaking lazer" vehicle with those team members in your group because they're the only ones who know how to correctly use them.
Food for thought.
Sgt Lindog wrote...
i should probably have read all previous posts before posting that..
Arijharn wrote...
Semi-Automatic M-920 Cain Launcher: The boffins on the Normandy have outdone themselves. Duplicating their earlier success, a Cain Launcher has been co-axially fitted to the traditional Hammerhead barrel, causing the Hammerhead to have a massive boost to it's firepower to the point that it seems quite unfair to the opposition. But hey, it's war. The Semi-Automatic Cain Launcher can fire up to 5 rounds during the course of it's mission (to which it must be rearmed the next visit to the Normandy) but causes mass devastation to any targets. Due to extra systems that could be featured on the Hammerhead's Cain system, all of the five rounds can be fired sequentially, do not have to be 'charged' up to the same rate as the first.
Modifié par MassEffect762, 18 juin 2010 - 03:59 .
MassEffect762 wrote...
I'll just say that I enjoyed the Mako while on decent terrain and loved using both it's turret and rapid cannon to
pulverise the enemy.
Though the hammerhead is butt ugly I do appreciate the whole new feel and terrain options/challenges it brings.
All it needs is some actual planets to explore, a rapid cannon and some mobile fast moving enemy combatants to challenge it. A cosmetic make-over would help the hammerhead also.
MassEffect762 wrote...
I'll just say that I enjoyed the Mako while on decent terrain and loved using both it's turret and rapid cannon to
pulverise the enemy.
Though the hammerhead is butt ugly I do appreciate the whole new feel and terrain options/challenges it brings.
All it needs is some actual planets to explore, a rapid cannon and some mobile fast moving enemy combatants to challenge it. A cosmetic make-over would help the hammerhead also.
Krilral wrote...
I like the idea of calling in airstrikes from the Normandy. That would give the ship a gameplay purpose other than just flying you around.
Actually the Normandy could do a whole lot of other things as well like sending a probe to scan a large area ahead of you for enemies.
Modifié par ztonkin, 18 juin 2010 - 03:32 .
Admoniter wrote...
Alright for starters, I think theHammerhead needs to be axed (doesn't matter what it's replaced with hovercraft
or tank are both acceptable), even looking at it makes my stomach churn.
Speaking of which if a hovercraft is used again it needs to actually look formidable.Make it bigger, have it look like an armored flying death dealing machine.
- Must be part of the main missions, no exceptions. Do not ship the game unless Sheps [insert shark name here] is incorporated into the main missions. It helps enormously with the sense of scale, and besides it was fun. No matter how many problems the Mako had it was fun.
- You know I remember when ME1 was being developed a customizable Mako was discussed, why not add this to the final arc of the trilogy. Give us the ability to purchase upgrades like engine parts, weapon parts, mineral scanners, etc; each with their own levels i.e. engine upgrade 1, 2, 3, 4 ,Max. Then give us slots for said upgrades that way you can mix and match how you want your [insert shark name] to perform. Make purchasable slots so you can get ever closer to having a god-mode on wheels... er thrusters.
- A proper hud. Now first thing first, I have no problem with minimalist huds, except on vehicles. IMO all vehicles can benefit from a proper hud; especially when vehicles play an important role in the game. I want to see radar, health, shields, machine gun status, and a map, basically everything that the Makos hud had. I hate that all the Hammerhead gets is the lame sparks, fire and annoying beeping, now these don’t necessarily have to go but give us some proper damage indicators.
- Defenses, seriously it seems everything in ME2 got its health nerfed. Remember the Mako it was a tank (literally) and could both give and receive punches. Shepard was a tank as well, I'm almost positive ME1 Shepards flesh is
actually titanium battle-plating that has been painted to look like skin. Then we move to ME2 where Shepard is made of fine china and apparently so is the Hammerhead. What is this the Enterprise D with its impressive 1 inch thick aluminum plating? And shields, why weren't we at least given proper shielding to make up for the abysmal lack of any armor? I’m almost positive that a Loki mech can take more punishment than the Hammerhead, I'm sorry but that is just wrong.
If I were Shepard I'd sell the Hammerhead to anyone daft enough to buy it and use any means necessary to dig the Mako out of its icy tomb.
- Moving on, idea! Why not give the [shark name] two modes, siege and mobile. In mobile mode the [shark name] can maneuver and you know transport Shep in comfort and safety. For armaments in mobile mode you would have access to a missile launcher that can fire ten missiles before needing to reload, and
two machine guns.
When deployed the [shark name] would become immobile, the turret housing would be unlocked allowing it to swivel 360 degrees independent from the chassis. The missiles would go offline and it its place a canon would be used, with a scope. And keeping with the customizability theme from above, why not allow us to modify the shells fired from the canon on the fly. See organic enemies, swap in chemical or incendiary shells; oh no what's that there are some synthetic enemies or vehicles behind the organic foes! NO worries swap in some disruptor
or high explosive rounds, problem solved.
Is it a blatant rip off of a certain tank from a popular strategy game... yes, but hey imitation is the sincerest form of flattery.
- Oh I almost forgot, jettison resource gathering in its current form. Why not have a button that deploys some sort of ping that briefly shows you the general direction of minerals, when you are within visual range the mineral deposit will be shown as a bright silhouette. Once on top of the deposit just play some sort of minigame or something and bam, minerals acquired.
Now I'm sure there is something I forgot however just saying "the Hammerhead is an abomination," seemed a little to general for the purpose of this thread.