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The Vehicles thread- Space Combat, Submersibles, Mako & Hammerhead! (Now with poll by Jentario)


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#51
Lumikki

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Not much to say, Mako was fine to me. I had no problems with it, after I learned how to drive it. Hammerhead feels like some cheap childrens toy. How ever, I support any vechile to ME3, because it gives variety for gameplay. It's not just about how good it is, but how much it affects the total feeling of the game.Shields and health bars would be nice to have.

I would recomment having two vechiles, ground vechile like Mako and some air vechiles what can actually fly in space and atmosphere, not just hovering over the ground.

Modifié par Lumikki, 17 juin 2010 - 08:32 .


#52
incinerator950

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mattahraw wrote...

JKoopman wrote...

I think the Hammerhead needs the following:

- A turret-mounted cannon with a 360 degree axis

- A coaxial machine gun

- Six wheels

*cough*

:whistle:


On bringing back the Mako: Devs are damned if they do, damned if they don't. Some people want it back, others loooaaathe the thing.


Then bring it back as an option, choices make everything better, you please both sides of the party by having both.  A lot of people still **** about Helmet Toggle, so they willingly refuse to use the DLC armors (sad), they can do it to the Mako if we get it and they still don't like it.

#53
Admoniter

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Alright for starters, I think theHammerhead needs to be axed (doesn't matter what it's replaced with hovercraft
or tank are both acceptable), even looking at it makes my stomach churn.



Speaking of which if a hovercraft is used again it needs to actually look formidable.Make it bigger, have it look like an armored flying death dealing machine.



- Must be part of the main missions, no exceptions. Do not ship the game unless Sheps [insert shark name here] is incorporated into the main missions. It helps enormously with the sense of scale, and besides it was fun. No matter how many problems the Mako had it was fun.



- You know I remember when ME1 was being developed a customizable Mako was discussed, why not add this to the final arc of the trilogy. Give us the ability to purchase upgrades like engine parts, weapon parts, mineral scanners, etc; each with their own levels i.e. engine upgrade 1, 2, 3, 4 ,Max. Then give us slots for said upgrades that way you can mix and match how you want your [insert shark name] to perform. Make purchasable slots so you can get ever closer to having a god-mode on wheels... er thrusters.



- A proper hud. Now first thing first, I have no problem with minimalist huds, except on vehicles. IMO all vehicles can benefit from a proper hud; especially when vehicles play an important role in the game. I want to see radar, health, shields, machine gun status, and a map, basically everything that the Makos hud had. I hate that all the Hammerhead gets is the lame sparks, fire and annoying beeping, now these don’t necessarily have to go but give us some proper damage indicators.



- Defenses, seriously it seems everything in ME2 got its health nerfed. Remember the Mako it was a tank (literally) and could both give and receive punches. Shepard was a tank as well, I'm almost positive ME1 Shepards flesh is
actually titanium battle-plating that has been painted to look like skin. Then we move to ME2 where Shepard is made of fine china and apparently so is the Hammerhead. What is this the Enterprise D with its impressive 1 inch thick aluminum plating? And shields, why weren't we at least given proper shielding to make up for the abysmal lack of any armor? I’m almost positive that a Loki mech can take more punishment than the Hammerhead, I'm sorry but that is just wrong.



If I were Shepard I'd sell the Hammerhead to anyone daft enough to buy it and use any means necessary to dig the Mako out of its icy tomb.



- Moving on, idea! Why not give the [shark name] two modes, siege and mobile. In mobile mode the [shark name] can maneuver and you know transport Shep in comfort and safety. For armaments in mobile mode you would have access to a missile launcher that can fire ten missiles before needing to reload, and
two machine guns.



When deployed the [shark name] would become immobile, the turret housing would be unlocked allowing it to swivel 360 degrees independent from the chassis. The missiles would go offline and it its place a canon would be used, with a scope. And keeping with the customizability theme from above, why not allow us to modify the shells fired from the canon on the fly. See organic enemies, swap in chemical or incendiary shells; oh no what's that there are some synthetic enemies or vehicles behind the organic foes! NO worries swap in some disruptor
or high explosive rounds, problem solved.



Is it a blatant rip off of a certain tank from a popular strategy game... yes, but hey imitation is the sincerest form of flattery.



- Oh I almost forgot, jettison resource gathering in its current form. Why not have a button that deploys some sort of ping that briefly shows you the general direction of minerals, when you are within visual range the mineral deposit will be shown as a bright silhouette. Once on top of the deposit just play some sort of minigame or something and bam, minerals acquired.



Now I'm sure there is something I forgot however just saying "the Hammerhead is an abomination," seemed a little to general for the purpose of this thread.

Modifié par Admoniter, 17 juin 2010 - 08:39 .


#54
mattahraw

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Admoniter wrote...

Now I'm sure there is something I forgot however just saying "the Hammerhead is an abomination," seemed a little to general for the purpose of this thread.


your post was great, lots of feedback, just like this thread asks for.

Your "siege/mobile" idea is something i never would have thought of, points for lateral thinking!

I think it'd be quite cool to get a fighter and a vehicle with wheels. I spose if we got a fighter a hovering tank would be redundant? I dunno, I like the hammerhead's movement, I just think combat needs a tweak.


I still think that, like 3rd person shooting really transformed from ME1 to ME2, Bioware can really outdo themselves on vehicles for the next game!

If Christina Norman and other devs read this thread at all: go for it! You nailed the 3rd person mechanics. Show us what you can do w Vehicles!

Modifié par mattahraw, 17 juin 2010 - 08:51 .


#55
mattahraw

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incinerator950 wrote...

mattahraw wrote...

On bringing back the Mako: Devs are damned if they do, damned if they don't. Some people want it back, others loooaaathe the thing.


Then bring it back as an option, choices make everything better, you please both sides of the party by having both.  A lot of people still **** about Helmet Toggle, so they willingly refuse to use the DLC armors (sad), they can do it to the Mako if we get it and they still don't like it.


oh yes lack of helmet toggle sucks, but that's another thread.

I think there's probably a very low probability of the Mako coming back. Either they'll stick with the hammerhead or try something else completely for ME3. I truly think if it had a proper hud and didn't die so easily, people wouldn't be complaining so much.

#56
Garuda One

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@mattahraw



Had an idea for you, not sure if you've already said it because I honestly simply skimmed but more so read your post discussing customization. Well, we know Mass Effect 2 is especially squad base and that you have to decide what kind of talents your characters need for your play style. Well why not also incorporate it to the vehicle as well.



Similar to how you can upgrade the Normandy but different. You can only use those said abilities for the "Mako Hammerhead with freaking lazer" vehicle with those team members in your group because they're the only ones who know how to correctly use them.



Food for thought.

#57
Lord_Tirian

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Garuda One wrote...

Similar to how you can upgrade the Normandy but different. You can only use those said abilities for the "Mako Hammerhead with freaking lazer" vehicle with those team members in your group because they're the only ones who know how to correctly use them.

Somehow reading your paragraph just gave me an interesting idea:

Combine the Normandy upgrades with the Mako/Hammerhead - or at least the Normandy's weaponry. How? Simple: Give the vehicle a tagging laser to call in airstrikes.

It would be an interesting change of pace (since you have to wait for an airstrike to happen) and would only work in certain circumstances (no enemy flak, not too much cover), giving the whole vehicular combat another dimension than "hop-shoot-repeat". Plus, awesome visuals.

#58
tonnactus

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The hammerhead needs:

-Shields

-Armor

-machine gun

-aiming should be matter and possible plus zoom



If it could be customizable,it would be great.

#59
mattahraw

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Lord_Tirian wrote...

Garuda One wrote...

Similar to how you can upgrade the Normandy but different. You can only use those said abilities for the "Mako Hammerhead with freaking lazer" vehicle with those team members in your group because they're the only ones who know how to correctly use them.

Somehow reading your paragraph just gave me an interesting idea:

Combine the Normandy upgrades with the Mako/Hammerhead - or at least the Normandy's weaponry. How? Simple: Give the vehicle a tagging laser to call in airstrikes.

It would be an interesting change of pace (since you have to wait for an airstrike to happen) and would only work in certain circumstances (no enemy flak, not too much cover), giving the whole vehicular combat another dimension than "hop-shoot-repeat". Plus, awesome visuals.


Tagging for airstikes.... awesome idea.  Gonna add that to the OP

#60
mattahraw

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Garuda One wrote...

@mattahraw

Had an idea for you, not sure if you've already said it because I honestly simply skimmed but more so read your post discussing customization. Well, we know Mass Effect 2 is especially squad base and that you have to decide what kind of talents your characters need for your play style. Well why not also incorporate it to the vehicle as well.

Similar to how you can upgrade the Normandy but different. You can only use those said abilities for the "Mako Hammerhead with freaking lazer" vehicle with those team members in your group because they're the only ones who know how to correctly use them.

Food for thought.


Yeah, that's in the first post. Definately a cool idea, it would make choosing squadmates for vehicle missions matter, although at the risk of overcomplicating things perhaps.

#61
Sgt Lindog

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to be honest i really enjoyed how the hammerhead handled itself in overlord, especially the jumping from rock to rock part in the lava, i thought that was pretty neat! while it gets damaged far too easily i think it could be improved by adding upgrades for it in the normandy computer, like how you can upgrade the normandy's weapons, armour and shields, you should be able to do the same for the hammer head..

#62
Sgt Lindog

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i should probably have read all previous posts before posting that..

#63
mattahraw

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Sgt Lindog wrote...

i should probably have read all previous posts before posting that..


ah it's all good, it has been said, but it's being repeated so often for a reason: The HH needs some tweaks.

Also, added a point to the OP: Vehicular Heavy Weapons. I read it in another thread and thought it's a pretty cool idea. Launching the cain from the HH would be fuuuuun

#64
Sgt Lindog

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infinite cain missiles in the HH - i think the reapers would brown their pants and then find another galaxy to dominate instead..

that being said i'd love to have the collector particle beam attached to the top, i loved that weapon!

#65
Arijharn

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Since I didn't know this thread originally existed until the OP pointed it out to me, here's my 'meat n potatoes' portion of my post in another thread. Apologies if any of this is 'old ideas,' but then again if they're 'old ideas' perhaps BioWare should pay closer attention.



1. Lockable targets

Having a semi-guided rocket launcher is all well and fun, but without the ability to properly attack what you want though rather defeats the purpose. Although it seemed better in the Overlord DLC, I wonder if that's because the routines were improved or rather the level designers got a bit better with placing hostile targets to minimize the impact on targetting.



My solution is rather simple (at least, for the xbox version, of which I'm familiar with), you 'lock on' to a target by pressing the analogue stick down, exactly like how the lock on system works on the xbox360 version of Dragon Age orgins. When a target is 'locked on', the targetting reticle (the target selection box) can not miscellaneously decide to hit another target, but also does not make the weapon systems of the Hammerhead automatically hit it's target either.



Basically, when you fire at a target and can hit that target, it should hit, it shouldn't bend off and hit another target that may be closer.



2. Multiple Weapons

Call me old fashioned, but tanks should have a cannon somewhere. The main reason I think it would be fun to have multiple weapons mounted to the Hammerhead is a) simple user choice, and B) maybe certain enemies could be prone to cannon fire and others to the splash damage of a guided rocket.



At the end of the day though, if you can't 'choose' weapons, I'd like a MAC and a guided missile launcher.



3. Survivability

The main criticism levelled against the Hammerhead is that it's an unique snowflake. Perhaps the answer isn't to give it massive amount of armour like the Mako however. Maybe a good option would be an activated ability that magnetically deflects mass accelerator rounds for a period of time or something that makes usage of the fact that the Hammerhead is seemingly flight capable... which probably should be the next point I'd make, but if the Hammerhead would become completely flight capable, then perhaps it wouldn't be a Hammerhead anymore..



4. Unique Capabilities

As is, I strongly don't see the point of even having the Hammerhead. At the moment if I was Shephard I'd sell it and just go out and buy a Mantis gunship at likely half the price and seemingly 3 times the capability. To get around this, perhaps the Hammerhead should have something that sets it apart from other vehicles. Perhaps it could have certain abilities (like the Magnetic deflection idea above) that you could 'equip' or even buy in something like Squad Points if the Hammerhead could be thought of as another unique character.

Some ideas for unique capabilities, to give you an idea:

Laser Storm: The VI fires out a multi-spectrum laser designator at all nearby threats, causing ballistic's in flight to go haywire as their onboard targeting information is simultaneously hacked and sent into other targets (which may be their friendlies!).

Gun Pods: Your party members can freely fire at outside targets whilst remaining inside the safety of the Hammerhead due to easily accessible hatches located on the Hammerhead's hull. Shots that should be impossible become almost standard fare as the Hammerhead's VI interfaces directly with their weaponry and suit control systems. Unfortunately, this is not a permanent effect due to the increased strain on the VI's parallel processor series.

Semi-Automatic M-920 Cain Launcher: The boffins on the Normandy have outdone themselves. Duplicating their earlier success, a Cain Launcher has been co-axially fitted to the traditional Hammerhead barrel, causing the Hammerhead to have a massive boost to it's firepower to the point that it seems quite unfair to the opposition. But hey, it's war. The Semi-Automatic Cain Launcher can fire up to 5 rounds during the course of it's mission (to which it must be rearmed the next visit to the Normandy) but causes mass devastation to any targets. Due to extra systems that could be featured on the Hammerhead's Cain system, all of the five rounds can be fired sequentially, do not have to be 'charged' up to the same rate as the first.

Normandy Strafe: For when the Hammerhead's firepower just isn't enough, utilizing encrypted burst communications channels between the Hammerhead VI and Normandy's EDI, the Normandy can quickly plot a course from low orbit to strafe an area. Due to potential compression shockwaves, it isn't ideal to maintain this sort of fire support without first making sure that the Hammerhead VI core hasn't been dislodged during the attack (on some planets the crust could also be too 'thin'). It is also (potentially) suicidal to make the Gun Run onto area's of which the Hammerhead occupies.

#66
Arijharn

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While it isn't the same thing at all, here's the basis of when I said an 'activated' ability that served to magnetically bend weaponry away from the Hammerhead:



#67
mattahraw

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Arijharn wrote...
Semi-Automatic M-920 Cain Launcher: The boffins on the Normandy have outdone themselves. Duplicating their earlier success, a Cain Launcher has been co-axially fitted to the traditional Hammerhead barrel, causing the Hammerhead to have a massive boost to it's firepower to the point that it seems quite unfair to the opposition. But hey, it's war. The Semi-Automatic Cain Launcher can fire up to 5 rounds during the course of it's mission (to which it must be rearmed the next visit to the Normandy) but causes mass devastation to any targets. Due to extra systems that could be featured on the Hammerhead's Cain system, all of the five rounds can be fired sequentially, do not have to be 'charged' up to the same rate as the first.


ah, that's where i read the idea! 

I like all your ideas alot but this one takes the cake. Oh man a Cain launcher on a tank would be great!

#68
MassEffect762

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I'll just say that I enjoyed the Mako while on decent terrain and loved using both it's turret and rapid cannon to
pulverise the enemy.

Though the hammerhead is butt ugly I do appreciate the whole new feel and terrain options/challenges it brings.
All it needs is some actual planets to explore, a rapid cannon and some mobile fast moving enemy combatants to challenge it. A cosmetic make-over would help the hammerhead also.

Modifié par MassEffect762, 18 juin 2010 - 03:59 .


#69
Aryck the One

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MassEffect762 wrote...



I'll just say that I enjoyed the Mako while on decent terrain and loved using both it's turret and rapid cannon to
pulverise the enemy.

Though the hammerhead is butt ugly I do appreciate the whole new feel and terrain options/challenges it brings.
All it needs is some actual planets to explore, a rapid cannon and some mobile fast moving enemy combatants to challenge it. A cosmetic make-over would help the hammerhead also.



I'd be satisfied of it had Alliance colors like the Mako. Also, I thought the Hammerhead looked a lot cooler in the Collector's Edition art book than it did in the actual game.

#70
mattahraw

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MassEffect762 wrote...



I'll just say that I enjoyed the Mako while on decent terrain and loved using both it's turret and rapid cannon to
pulverise the enemy.

Though the hammerhead is butt ugly I do appreciate the whole new feel and terrain options/challenges it brings.
All it needs is some actual planets to explore, a rapid cannon and some mobile fast moving enemy combatants to challenge it. A cosmetic make-over would help the hammerhead also.



a return of the cannon would be very nice. I never thought it was that ugly though, personally.

#71
grod4l

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Overlord was a great step forward in implementing exploration with the Hammerhead. However, I am really surprised they didn't update the Hammerhead itself. A simple HUD would make things SO much simpler, and the addition of a second weapon as well.



I am definitely rooting for the submersible idea though! It may be too much of a stretch for ME2 dlc, but for ME3, I think they could totally do it! The Europa mission sounds awesome, and it wouldn't be too hard to program a submarine (only after perfecting the Hammerhead) into the game. I think it could make for some really interesting and innovative level design and gameplay. And who wouldn't want to explore the Hanar homeworld??

#72
Krilral

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I like the idea of calling in airstrikes from the Normandy. That would give the ship a gameplay purpose other than just flying you around.



Actually the Normandy could do a whole lot of other things as well like sending a probe to scan a large area ahead of you for enemies.

#73
mattahraw

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Krilral wrote...

I like the idea of calling in airstrikes from the Normandy. That would give the ship a gameplay purpose other than just flying you around.

Actually the Normandy could do a whole lot of other things as well like sending a probe to scan a large area ahead of you for enemies.


Air Recon.... I like it.

#74
ztonkin

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Okay, take the Hammerhead, give it a Mass Accelerator and MG, ramp the shields up (so they're stronger than Shepard's personal shields), give us the ability to save while in it, and kill that stupid warning klaxon. Boom! You win. How hard is that? I thought Firewalker would be a test to see how best to handle the Hammerhead in future content. Instead, it still sucks and Overlord suffered because of it, and I payed for it this time. Someone fix the Hammerhead already. Really, I'm fine with using it, but make it actually usable.

And I like that idea for a submersible vehicle for missions on the ocean floor. There's still an empty spot in the cargo hold after all. Honestly, that sounds ****ing amazing. Something we haven't seen in ME yet surely. I'd be surprised if we didn't get that eventually.

Modifié par ztonkin, 18 juin 2010 - 03:32 .


#75
sirandar

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Admoniter wrote...

Alright for starters, I think theHammerhead needs to be axed (doesn't matter what it's replaced with hovercraft
or tank are both acceptable), even looking at it makes my stomach churn.



Speaking of which if a hovercraft is used again it needs to actually look formidable.Make it bigger, have it look like an armored flying death dealing machine.



- Must be part of the main missions, no exceptions. Do not ship the game unless Sheps [insert shark name here] is incorporated into the main missions. It helps enormously with the sense of scale, and besides it was fun. No matter how many problems the Mako had it was fun.



- You know I remember when ME1 was being developed a customizable Mako was discussed, why not add this to the final arc of the trilogy. Give us the ability to purchase upgrades like engine parts, weapon parts, mineral scanners, etc; each with their own levels i.e. engine upgrade 1, 2, 3, 4 ,Max. Then give us slots for said upgrades that way you can mix and match how you want your [insert shark name] to perform. Make purchasable slots so you can get ever closer to having a god-mode on wheels... er thrusters.



- A proper hud. Now first thing first, I have no problem with minimalist huds, except on vehicles. IMO all vehicles can benefit from a proper hud; especially when vehicles play an important role in the game. I want to see radar, health, shields, machine gun status, and a map, basically everything that the Makos hud had. I hate that all the Hammerhead gets is the lame sparks, fire and annoying beeping, now these don’t necessarily have to go but give us some proper damage indicators.



- Defenses, seriously it seems everything in ME2 got its health nerfed. Remember the Mako it was a tank (literally) and could both give and receive punches. Shepard was a tank as well, I'm almost positive ME1 Shepards flesh is
actually titanium battle-plating that has been painted to look like skin. Then we move to ME2 where Shepard is made of fine china and apparently so is the Hammerhead. What is this the Enterprise D with its impressive 1 inch thick aluminum plating? And shields, why weren't we at least given proper shielding to make up for the abysmal lack of any armor? I’m almost positive that a Loki mech can take more punishment than the Hammerhead, I'm sorry but that is just wrong.



If I were Shepard I'd sell the Hammerhead to anyone daft enough to buy it and use any means necessary to dig the Mako out of its icy tomb.



- Moving on, idea! Why not give the [shark name] two modes, siege and mobile. In mobile mode the [shark name] can maneuver and you know transport Shep in comfort and safety. For armaments in mobile mode you would have access to a missile launcher that can fire ten missiles before needing to reload, and
two machine guns.



When deployed the [shark name] would become immobile, the turret housing would be unlocked allowing it to swivel 360 degrees independent from the chassis. The missiles would go offline and it its place a canon would be used, with a scope. And keeping with the customizability theme from above, why not allow us to modify the shells fired from the canon on the fly. See organic enemies, swap in chemical or incendiary shells; oh no what's that there are some synthetic enemies or vehicles behind the organic foes! NO worries swap in some disruptor
or high explosive rounds, problem solved.



Is it a blatant rip off of a certain tank from a popular strategy game... yes, but hey imitation is the sincerest form of flattery.



- Oh I almost forgot, jettison resource gathering in its current form. Why not have a button that deploys some sort of ping that briefly shows you the general direction of minerals, when you are within visual range the mineral deposit will be shown as a bright silhouette. Once on top of the deposit just play some sort of minigame or something and bam, minerals acquired.



Now I'm sure there is something I forgot however just saying "the Hammerhead is an abomination," seemed a little to general for the purpose of this thread.


EXACTLY