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The Vehicles thread- Space Combat, Submersibles, Mako & Hammerhead! (Now with poll by Jentario)


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#76
killersinc

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Spot on sir spot on!

#77
mattahraw

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Oh boy, i've been playing snoopy flying ace on XBLA...

Honestly, I have no idea why they attached Snoopy and the Peanuts to the game, but it's an amazing dogfighting game. Controls spot on, great levels. But what got me was the vehicle customization:

Players have 4 or 5 planes to choose from, and can select 2 special weapons on top of their machine guns.

A system like this could be perfect for ME3- Each vehicle could have stats and selectable load outs and upgrades. N7 missions could have rewards more than XP- a new vehicle upgrade, a new weapon here or there.

Honestly I really hope the devs play Snoopy Flying Ace, i really thought it wouldn't be that great but DLed the trial and was really pleasantly surprised.

Modifié par mattahraw, 18 juin 2010 - 10:51 .


#78
Bluko

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I'd be fine with the Hammerhead if a few improvements were made with it.

-Give it Shields
Seriously my number one complaint with the Hammerhead is that it has to be the most frail combat vehicle ever. A Turret can blow up the Hammerhead in like 5 seconds. Umm what the hell? That's not fun. It needs to be able to take some kind of punishment.
-Give it a Secondary Weapon
The Mako had two weapons which was nice. The Hammerhead could really use some kind of machine gun or form of alternate fire.
-Give it a Aim/Zoom feature
This was really nice about the Mako, especially that it had a double zoom which really let you have long range engagements. Which is what future warfare is all about. Hammerhead should have some kind of "Zoom" or target tracker.

Personally I was one of those people that actually liked the Mako. But I guess that makes me somewhat of a minority. I loved exploring the vast planet environments and gunning down the Geth. Honestly the Mako was one of the better vehicles I've ever played in a video game IMO. Sure turning wasn't perfect and it was a little bouncy, but those were my only real complaints. I think the real issue comes from all the people who tried to drive up the sides of mountains.

I dunno I never had a problem with the Mako. I've played all sorts of vehicle games from Battlefield 2, Mechwarrior 3 and 4, Battletanks, etc. Maybe people just suck at driving APCs?

#79
FlurryJK2

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The Hammerhead's VI stunk, perhaps if peppy from star fox was the hammerhead's VI the hammerhead would be more enjoyable.

#80
mattahraw

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FlurryJK2 wrote...

The Hammerhead's VI stunk, perhaps if peppy from star fox was the hammerhead's VI the hammerhead would be more enjoyable.


Do a barrel roll!

#81
incinerator950

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mattahraw wrote...

FlurryJK2 wrote...

The Hammerhead's VI stunk, perhaps if peppy from star fox was the hammerhead's VI the hammerhead would be more enjoyable.


Do a barrel roll!


The VI is not an AI, it will not be doing anything outside of what it's meant to do, unless the Devs program it to say funny things like cows.  That being said, I would enjoy a more dark robotic voice, similar to Sovereigns.

#82
mattahraw

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It does the job it needs to.



I just played through overlord again, i had to because of the achievement bug that occured. This time i got the achievements. Hammerhead platforming is still fun 3rd time round. Combat is pretty frustrating- collecting data packets and on packet no 5 getting killed and having to return to packet 1 is very annoying.



Nothing that a HUD, some save points, and a little more health can't fix though.

#83
mattahraw

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kotaku.com/5567741/halo-reach-campaign-eyes+on-skyrockets-in-flight

arrgh! That in ME3 would be amazing. I'm not a Halo player but this looks appealing to me.

Also, what does everyone thing of the On Rails/Free roam question? Do you prefer star fox's strictly on rails, ME1's main missions which were semi-on-rails, or the UNC/overlord style free-roam? Perhaps a bit of all 3?

I like variety personally, i think a bit of all 3 couldn't hurt.

#84
mrmike_1949

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SpartanCharger wrote...

the mako had promise, kinda reminded me of the warthog from the first halo game, but when it was redone in 2 and 3 it was a dream to drive. maybe they can put the mechanics and handling of the hammerhead into a new and improved mako.


The Mako itself was fine, the problem was that the landscape designer (for ME1, at least) is mentally retarded!!!

I'ts nice of Bioware to hire the handicapped, but PLEASE, don't let them design game elements! Teach them to make coffee, re-stock the restrooms, etc, NOT doing landscape design!!!;)

#85
Sgt Lindog

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the temporary shield idea sounds promising, have a shield that when activated, deflects most incoming projectiles for like 10 or 15 seconds before needing to be recharged. It would allow the hammer head to still be a light and nimble recon vehicle while solving the problem of "3 geth soldiers with assault rifles just blew up my tank.."

#86
mattahraw

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mrmike_1949 wrote...
The Mako itself was fine, the problem was that the landscape designer (for ME1, at least) is mentally retarded!!!

I'ts nice of Bioware to hire the handicapped, but PLEASE, don't let them design game elements! Teach them to make coffee, re-stock the restrooms, etc, NOT doing landscape design!!!;)


Ouch, that's a bit harsh!

#87
mattahraw

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Had an idea... I think vehicles can be a really great way to make old locations fresh and interesting when we revisit them.

For example, I think a shuttle chase through the presidium ring and onto the wards could be awesome fun. It's another perspective on the size and scope of the presidium and a different way to see the citadel.

Revisiting Virmire in a sub or fighter could be awesome fun. Even returning to Horizon with the Hammerhead could be fun. Getting to use those tanks on Tuchanka could be a great way to return to that Planet.

Basically Vehicles up the gameplay variety and therefore = win. as long as they don't die too easily. Fix that up and bingo.

Modifié par mattahraw, 21 juin 2010 - 11:29 .


#88
mrmike_1949

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mattahraw ,



harsh but close to reality! More than once I got stuck in holes where the only way out was to return to Normandy and then re-land

#89
mattahraw

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mrmike_1949 wrote...

mattahraw ,

harsh but close to reality! More than once I got stuck in holes where the only way out was to return to Normandy and then re-land


yeah i spose that'd be annoying. I think most of the UNC landscapes were auto-generated then tweaked for ME1 anyway.

#90
mrmike_1949

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Auto-generated, but someone has to put in variables to determine type/severity of landscape. There were plenty of planets where I had fun with the Mako, but all those vertical mountains were really stupid as well as totally non-realistic

#91
mattahraw

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true, it was annoying. Thankfully I think the lesson has been learnt, the devs made every effort to emphasize the HH sections in the new DLC would be alive, fully designed, lush environments and not just some barren rock world.



I wouldn't mind a couple of barren rock worlds to play and zip around on in ME3, as long as they are complimented by lots of worlds with set peices... prothean ruins and jungles, deserts and snowfields please.

#92
Lit60

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There is no need for vehicle filler in mass effect 3

#93
TheShogunOfHarlem

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mattahraw wrote...

true, it was annoying. Thankfully I think the lesson has been learnt, the devs made every effort to emphasize the HH sections in the new DLC would be alive, fully designed, lush environments and not just some barren rock world.

I wouldn't mind a couple of barren rock worlds to play and zip around on in ME3, as long as they are complimented by lots of worlds with set peices... prothean ruins and jungles, deserts and snowfields please.

I wouldn't mind them either. With more sandbox environments, I see potential for great combat especially long range combat. 

#94
Kileyan

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mrmike_1949 wrote...



The Mako itself was fine, the problem was that the landscape designer (for ME1, at least) is mentally retarded!!!



This. I got so tired over the years of people whining about the mako. It rocked, it could take a bit of damage, I could circle strafe with an independent turret, almost like the old Mech Warrior games. I could zoom in to look around, or even blast stuff.

If the mako would have been made less bouncy and a little tigher controlled in steeering it was perfect. We are talking about things that players fixed in initi files, not major programming overhauls.

The onl problem with Mako exploration was the retarded planet design, where every single planet had to be full of silly verticle climbs that were really annoying.

How hard could it have been to smooth out the landscapes and add a couple things to the game engine initi to smooth out the play in the steering?

Instead we got this new hovercraft and a platform jumping game, that totally jerks me out of the game world, and just makes me think, I have to do this crap. I can leave the craft, I can't save, it feels like something that is not part of the game world, I just have to do it. It is like they took an indie game 3 dollar Steam game, and shoved it into ME2.

SO people complained that the silly verticle cliffs of ME1 made the Mako suck. So you added a verticle jumping hovercraft, and made all the content involving it, silly verticle climbs and jump puzzles.

WTH?   :)

#95
mattahraw

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Lit60 wrote...

There is no need for vehicle filler in mass effect 3


I gotta dissagree with you i'm afraid. Perhaps the original UNC missions in me1 could be considered filler, but overlord's vehicle sections are anything but.

That's the reason this thread exists, feedback for the devs in the hopes of meaningful, fun, varied, and interesting vehicular gameplay to add to the game. I get the feeling we'll get it, too. While casey was promoting overlord he spoke of trying to make the hh sections really involving, which gave me the idea to start this thread for feedback and ideas.

#96
mattahraw

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www.eurogamer.net/articles/mass-effect-2-overlord-review

Eurogamer's review of overlord says it all about the HH sections of Overlord, i reckon

#97
mattahraw

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added a couple of level ideas to the original post. I really want to see a vehicle level in or around the citadel. No better way to see the true scope, size and magnificence of it than a mission in a fighter or even driving one of the shuttles around.

It'd beat looking out a window of a building, I think.

Modifié par mattahraw, 23 juin 2010 - 02:57 .


#98
Mx_CN3

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One thing that I'd like to say that makes vehicles fun is having an awesome HUD. I've played quite a few games with vehicles you can man, but the HUDs on, say, Bad Company 2 make them seem so much more awesome to play. Granted that that game is a FPS, but it does really add to the feel of the vehicle when you're looking out through the screen that your character would be seeing.



Again, not sure if this would work in ME, but it's worth mentioning.

#99
Lit60

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mattahraw wrote...

Lit60 wrote...

There is no need for vehicle filler in mass effect 3


I gotta dissagree with you i'm afraid. Perhaps the original UNC missions in me1 could be considered filler, but overlord's vehicle sections are anything but.

That's the reason this thread exists, feedback for the devs in the hopes of meaningful, fun, varied, and interesting vehicular gameplay to add to the game. I get the feeling we'll get it, too. While casey was promoting overlord he spoke of trying to make the hh sections really involving, which gave me the idea to start this thread for feedback and ideas.



Can you really argue that the hh missions were as fun as the ground missions. hh seemed to only delay the storyline. (which in my opinion is bad) 

hh should only be used in planet exploration where plot is irrelavant.

#100
Kileyan

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Lit60 wrote...


Can you really argue that the hh missions were as fun as the ground missions. hh seemed to only delay the storyline. (which in my opinion is bad) 

hh should only be used in planet exploration where plot is irrelavant.


This is the real problem. Much as people might like to remember how the Mako bounced around, or the times they got frustrated with climbing a mountain, only to bounced down again, and start over, at least it was part of the game world. They didn't need to remove the Mako, they just needed to tighten it up, and remove the horrible planet design.

Instead we get the Hammerhead. It isn't part of the game world, it is a mini game. I can't exit the ship and snipe a distant enemy. I'm not really in the ship at all. It is just a mini game I must do, a hurdle I must jump through, to get back to my character.

Just my opinion Bioware, but please lose this Hammerhead design. I don't mean that the Hammerhead itself totally sucks(although I dislike it), I mean make the flying or vehicle portions of the game, part of the game..........not far removed games that have nothing to do with your charater, his skills or his squad.

Lets face it, I'm saying give me back my armored troop carrier, give me back the Mako.