Lit60 wrote...
mattahraw wrote...
Lit60 wrote...
There is no need for vehicle filler in mass effect 3
I gotta dissagree with you i'm afraid. Perhaps the original UNC missions in me1 could be considered filler, but overlord's vehicle sections are anything but.
That's the reason this thread exists, feedback for the devs in the hopes of meaningful, fun, varied, and interesting vehicular gameplay to add to the game. I get the feeling we'll get it, too. While casey was promoting overlord he spoke of trying to make the hh sections really involving, which gave me the idea to start this thread for feedback and ideas.
Can you really argue that the hh missions were as fun as the ground missions. hh seemed to only delay the storyline. (which in my opinion is bad)
hh should only be used in planet exploration where plot is irrelavant.
That's because the HH missions were just sidequests. They were quite literally there for the sole purpose of delaying the storyline.
Whatever Bioware decides to do this time around, they need to reincorporate the vehicle sections back into being a key game mechanic, just like they were for all of the plot worlds on Mass Effect 1. As a shooter, the Mass Effect series is pretty bad, it's a lot closer to an action game masquerading as an RPG. Because of this, relying soley on the shooter implements for 99.9% of the encounters, as well as removing electronics, decryption, persuade, and intimidate as actual skills, you put far too much of the action focus onto the gunplay and the game as a whole suffers for it. To paraphrase from Yahtzee, the game is a lot like going to a series of shooting galleries and then going home to play with you model trains.
The fact that Bioware didn't realize that the Mako whiners were just a loud minority of people lacking both brains and two working thumbs but still tried to play video games seems like good evidence they don't play through their own games.





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