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The Vehicles thread- Space Combat, Submersibles, Mako & Hammerhead! (Now with poll by Jentario)


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#101
KalosCast

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Lit60 wrote...

mattahraw wrote...

Lit60 wrote...

There is no need for vehicle filler in mass effect 3


I gotta dissagree with you i'm afraid. Perhaps the original UNC missions in me1 could be considered filler, but overlord's vehicle sections are anything but.

That's the reason this thread exists, feedback for the devs in the hopes of meaningful, fun, varied, and interesting vehicular gameplay to add to the game. I get the feeling we'll get it, too. While casey was promoting overlord he spoke of trying to make the hh sections really involving, which gave me the idea to start this thread for feedback and ideas.



Can you really argue that the hh missions were as fun as the ground missions. hh seemed to only delay the storyline. (which in my opinion is bad) 

hh should only be used in planet exploration where plot is irrelavant.


That's because the HH missions were just sidequests. They were quite literally there for the sole purpose of delaying the storyline.

Whatever Bioware decides to do this time around, they need to reincorporate the vehicle sections back into being a key game mechanic, just like they were for all of the plot worlds on Mass Effect 1. As a shooter, the Mass Effect series is pretty bad, it's a lot closer to an action game masquerading as an RPG. Because of this, relying soley on the shooter implements for 99.9% of the encounters, as well as removing electronics, decryption, persuade, and intimidate as actual skills, you put far too much of the action focus onto the gunplay and the game as a whole suffers for it. To paraphrase from Yahtzee, the game is a lot like going to a series of shooting galleries and then going home to play with you model trains.

The fact that Bioware didn't realize that the Mako whiners were just a loud minority of people lacking both brains and two working thumbs but still tried to play video games seems like good evidence they don't play through their own games.

#102
mattahraw

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KalosCast wrote...

That's because the HH missions were just sidequests. They were quite literally there for the sole purpose of delaying the storyline.

Whatever Bioware decides to do this time around, they need to reincorporate the vehicle sections back into being a key game mechanic, just like they were for all of the plot worlds on Mass Effect 1.


I agree with both these statements, although I also like the oppertunity to slow down and explore the vistas and scenery in the hammerhead. It's an awesome way to see a planet.

So, ultimately, I think having some UNC style worlds where we can explore at a lesiurely pace with a vehicle as side missions, then add some fully intergrated, action and story packed vehicular missions is the way to go.

Call of Duty is a great example of vehicular variety and intergration into a linear, fast paced action packed story mission.

I think Mass Effect's fully intergrated missions can be varied a whole lot more (compared to Mass 1)- rather than the constant "get from point a to b while killing geth" from ME1, they could easily have offensive missions, defensive missions, escape missions, chase missions, tailing missions, escort missions, on rails and off rails missions, turret missions...

There are so many ways to do vehicles and they can be so very fun, as proved by the recently released snoopy flying ace on XBLA.

So, my point is: Keep the classic Mass Effect exploration for the sidequests, and go nuts with the main missions and the many things you can do.

Modifié par mattahraw, 24 juin 2010 - 12:20 .


#103
mattahraw

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Lit60 wrote...

Can you really argue that the hh missions were as fun as the ground missions. hh seemed to only delay the storyline. (which in my opinion is bad) 

hh should only be used in planet exploration where plot is irrelavant.


Personally, i quite like the chance to explore the awesome vistas and scenery at a lesiurely pace. You don't get much chance to check out the level and environment artist's amazing work in the 3rd person sections. Exploration is a cool change of pace, especially in overlord where the environment is so well done.

and besides, if you don't want to do that, you can just zip straight to the next section, easy as can be.

Modifié par mattahraw, 24 juin 2010 - 11:03 .


#104
mattahraw

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added a couple more ideas to the OP.

#105
mattahraw

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Kileyan wrote...

Lit60 wrote...


Can you really argue that the hh missions were as fun as the ground missions. hh seemed to only delay the storyline. (which in my opinion is bad) 

hh should only be used in planet exploration where plot is irrelavant.


This is the real problem. Much as people might like to remember how the Mako bounced around, or the times they got frustrated with climbing a mountain, only to bounced down again, and start over, at least it was part of the game world. They didn't need to remove the Mako, they just needed to tighten it up, and remove the horrible planet design.

Instead we get the Hammerhead. It isn't part of the game world, it is a mini game. I can't exit the ship and snipe a distant enemy. I'm not really in the ship at all. It is just a mini game I must do, a hurdle I must jump through, to get back to my character.

Just my opinion Bioware, but please lose this Hammerhead design. I don't mean that the Hammerhead itself totally sucks(although I dislike it), I mean make the flying or vehicle portions of the game, part of the game..........not far removed games that have nothing to do with your charater, his skills or his squad.

Lets face it, I'm saying give me back my armored troop carrier, give me back the Mako.


I agree with you a little bit. More story to the hammerhead missions would be nice, some defense missions, some escort missions could be cool. I really don't think the mako will be coming back any time soon though.

#106
danimalism

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I dont know, im not sure bioware can really get it right after the hammerhead. infinity ward really know how to nail their vehicles so if its like that i could get into it

#107
mattahraw

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danimalism wrote...

I dont know, im not sure bioware can really get it right after the hammerhead. infinity ward really know how to nail their vehicles so if its like that i could get into it


I gotta disagree, they're a good team who've proven they can completely re-tool and re-work gameplay. They can totally take it to the next level if they dedicate some time and effort to it.

I think overlord totally proved that Vehices add to the experience.

I also think that Mass Effect 2's main story is evidence that without Vehicles, the 3rd person shooting missions can get a little bit repeditive if there's no other mechanics to support it. The variety they add keeps players interested, and keeps it fresh.

There's a reason nearly all 1st and 3rd person shooters these days have Vehicular sections. All the big franchises have them. They can really add something to the game.

#108
gridlockSG400

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I would kill to use the Normandy in a Space battle. It just seems like it'd have a great feel (long and big, but not too big. Powerful, but not some big bulky cruiser. Fast)

#109
gridlockSG400

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I think that another good idea would be to use vehicles in places where they shouldn't be used.



Driving HH on a dirt and rock planet: Snore



Weaving in and out of geth missiles in the Citadel or a major city: Awesome



Think about it; crashing through the presidium and then ending up in the wards, dodging the destruction of the reaper attack and driving down the side of the Citadel a la Mass Effect 1 climax.

#110
mattahraw

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gridlockSG400 wrote...

I think that another good idea would be to use vehicles in places where they shouldn't be used.

Driving HH on a dirt and rock planet: Snore

Weaving in and out of geth missiles in the Citadel or a major city: Awesome

Think about it; crashing through the presidium and then ending up in the wards, dodging the destruction of the reaper attack and driving down the side of the Citadel a la Mass Effect 1 climax.


I totally agree with these ideas. They would be heaps of fun!

a lot of people don't like the idea of controlling the normandy though. I think it could be awesome personally, but it seems other people think it's joker's job and shouldn't be player controlled.

#111
danimalism

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mattahraw wrote...

danimalism wrote...

I dont know, im not sure bioware can really get it right after the hammerhead. infinity ward really know how to nail their vehicles so if its like that i could get into it


There's a reason nearly all 1st and 3rd person shooters these days have Vehicular sections. All the big franchises have them. They can really add something to the game.


maybe... if they can get it right then im all for it.

#112
mattahraw

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danimalism wrote...

mattahraw wrote...

danimalism wrote...

I dont know, im not sure bioware can really get it right after the hammerhead. infinity ward really know how to nail their vehicles so if its like that i could get into it


There's a reason nearly all 1st and 3rd person shooters these days have Vehicular sections. All the big franchises have them. They can really add something to the game.


maybe... if they can get it right then im all for it.


Hence this thread! I wanna see them absolutely nail the vehicles. Every other area of the game is right on target, in my opinion the only mechanic needing a bit of work are the vehicles and we'll have an all time great of a game come mass effect 3.

#113
Rivercurse

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I'd absolutely love a submersible vehicle trip to Kahje.




#114
mattahraw

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Oh i know, it'd be a really awesome and different way to see the galaxy

#115
danimalism

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mattahraw wrote...

danimalism wrote...

mattahraw wrote...

danimalism wrote...

I dont know, im not sure bioware can really get it right after the hammerhead. infinity ward really know how to nail their vehicles so if its like that i could get into it


There's a reason nearly all 1st and 3rd person shooters these days have Vehicular sections. All the big franchises have them. They can really add something to the game.


maybe... if they can get it right then im all for it.


Hence this thread! I wanna see them absolutely nail the vehicles. Every other area of the game is right on target, in my opinion the only mechanic needing a bit of work are the vehicles and we'll have an all time great of a game come mass effect 3.


I really really like the idea of heavy weapons attached to vehicles.

Also the one off mission specific vehicles sound really good too. theyd give way more variety than ME1s "get from the start to the finish and shoot" vehicle sections. the missions in vehicles need more purpose and story, escaping from someone chasing you is a perfect example

#116
mattahraw

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danimalism wrote...

I really really like the idea of heavy weapons attached to vehicles.

Also the one off mission specific vehicles sound really good too. theyd give way more variety than ME1s "get from the start to the finish and shoot" vehicle sections. the missions in vehicles need more purpose and story, escaping from someone chasing you is a perfect example


I think ME2's biggest weakness overall was, at least with all the on-disc content, that most missions were very much basic shooters with a simple set up and very little plot. It was get from point a to point b and shoot everyone you see.

The same was the problem with all of Mass Effect 1's vehicle sections. The level design was stunning, especially virmire, but the Mako sections on Noveria, Virmire, Ilos and Therum were all the same: Get to this location, kill all geth on the way.

The mission specific vehicles can fix that. Shepards being chased, he grabs a speeder and runs away. Mercs are coming to attack the camp on Tuchanka, Shepard jumps on one of the anti-aircraft turrets, or jumps on the guns in one of the krogan tanks. Shepard is watching a suspect who suddenly runs away, so he grabs the nearest transport shuttle and gives chase. Mission variety people!

Modifié par mattahraw, 07 juillet 2010 - 09:56 .


#117
mattahraw

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Just took out the ol' gamecube and got Rogue Squadron 2 going. Boy it's been a while. Definately still fun but it has aged a bit.



I think it's a great example of what could really add to Mass Effect.



But if i learnt one thing, it's that space skyboxes consisting mostly of black and some stars suck to play in, because you can only see your enemies at really close range!



If we get an air vehicle that is going to be used more than just in the atmospheres of planets (ie in space) we definately need a targeting computer toggle button. Just push the y button to toggle target highlight on or off. It'd make life a whole lot easier.



But boy rogue squadron style combat inside the citadel's arms would be amazing. Oh boy.

#118
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the HH dont feel right,its like a cheap disposable dlc addon,its biggest flaw is that you cant just make it go away quick enough.the mako in ME1 was an integral part of the exploration which was taken away with ME2.

now i love both games,but cannot stand the tedious HH missions and unfortunately,the HH has been made part of main missions like the overlord when there was NO NEED to have it in there in the first place.

#119
mattahraw

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jojimbo wrote...

the HH dont feel right,its like a cheap disposable dlc addon,its biggest flaw is that you cant just make it go away quick enough.the mako in ME1 was an integral part of the exploration which was taken away with ME2.
now i love both games,but cannot stand the tedious HH missions and unfortunately,the HH has been made part of main missions like the overlord when there was NO NEED to have it in there in the first place.


A lot of people feel the same way.

It's dissapointing for me, because I really enjoyed the Hammerhead sections of overlord. Bringing back that element of exploration from ME1 was great. If the thing had shields and a HUD i wouldn't have any complaints at all.

So are you saying you'd prefer the mako back for exploration? or you would like to get rid of exploration all together?

#120
danimalism

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exploration is cool as long as the environment isn't just barren rock worlds, they have to have substance imo

#121
mattahraw

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what are people's thoughts about replacing the HH with a new vehicle? If they did it, what should the new vehicle be like?



Wheels or Hover? Slow or Fast, or something in between?



Maybe they could even have a couple of vehicle models w/ stats that you could choose from like most vehicle games, then people could select the Mako, the Hammerhead or something else perhaps? The selection screen could list Shields, Armor, Speed, Maneuverability etc.



It would probably be more work for the devs but giving the player options might satisfy some of the ravenous types around these parts.



Thoughts?

#122
mattahraw

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danimalism wrote...

exploration is cool as long as the environment isn't just barren rock worlds, they have to have substance imo


i think everyone agrees on that one

#123
mattahraw

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Inspired by Dragon Age's system, i think it might be cool to occasionally have the Normandy be attacked while in transit. it could give some interesting scenarios. Defend the normandy with turrets as it's swamped by fighters. Or a sudden distress call comes in. Something to keep us on our toes perhaps?



A search and rescue mission could be perfect for the hammerhead. Perhaps a lost crew is running out of oxygen and you only have a certain amount of time to find them? So many little N7 missions could be awesome with the inclusion of vehicles.

#124
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I miss the Mako in ME2



They should bring the exploration back in ME3. New enviroment also.

Rescue missions? Sounds sweet.

#125
Zulu_DFA

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The Mantis gunship owns the Hammerhead three times daily as an Eezo-using flying vehicle of the fictional future. The Mantis doesn't have a freaking turbine and a huge LED indicator on its back. It's also better armed and armored. And it can really fly, instead of hopping cliffs like freaking Mario Brother and (LOL!) freezing in the cold wind. In fact, the Mantis is the flying Mako. With only one disadvantage: you can't play Mantis in the corridor levels of ME2.