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The Vehicles thread- Space Combat, Submersibles, Mako & Hammerhead! (Now with poll by Jentario)


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#151
danimalism

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mattahraw wrote...

Mecha Tengu wrote...

The Mako was fine, the hell you nerds complaining about?

"BAWW I CANT CONTROL IT" - Controls were pretty easy, and required much common physics sense. If only ME2 kept the Mako and simply designed better terrain for us to drive on it would have been fine


Oh i agree partly, the Mako was nowhere near as bad as some people make it out to be. Same with the HH, they're both pretty good vehicles. They both just need a few tweaks, not complete overhaul.


I dunno I think the mako IS as bad as everyone says.

the levels themselves were cool. Ilos looked awesome and so did virmire. but the thing was too bouncy.

#152
Cris Shepard

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Honestly, I like all the ideas in this thread.. ME3 needs to be more than a Action/RPG.. It has to be EPIC

#153
mattahraw

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Cris Shepard wrote...

Honestly, I like all the ideas in this thread.. ME3 needs to be more than a Action/RPG.. It has to be EPIC


agreed, ME3 needs more than just the 3rd person combat. ME2 was great but a little 1 dimensional compared to ME1. Vehicles and more RPG will expand the scope of the game considerably.

as long as the same mistake of leaving vehicles to an afterthought is not repeated.

#154
mattahraw

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danimalism wrote...

mattahraw wrote...

Mecha Tengu wrote...

The Mako was fine, the hell you nerds complaining about?

"BAWW I CANT CONTROL IT" - Controls were pretty easy, and required much common physics sense. If only ME2 kept the Mako and simply designed better terrain for us to drive on it would have been fine


Oh i agree partly, the Mako was nowhere near as bad as some people make it out to be. Same with the HH, they're both pretty good vehicles. They both just need a few tweaks, not complete overhaul.


I dunno I think the mako IS as bad as everyone says.

the levels themselves were cool. Ilos looked awesome and so did virmire. but the thing was too bouncy.


I disagree, I liked the mako. I do however agree that the levels themselves were awesome. Ilos and Virmire were great, Therum and Noveria too. Even Feros. It'd be nice next time if it was more than "drive to your next objective, kill everyone on the way" next time though.

#155
danimalism

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mattahraw wrote...

danimalism wrote...

mattahraw wrote...

Mecha Tengu wrote...

The Mako was fine, the hell you nerds complaining about?

"BAWW I CANT CONTROL IT" - Controls were pretty easy, and required much common physics sense. If only ME2 kept the Mako and simply designed better terrain for us to drive on it would have been fine


Oh i agree partly, the Mako was nowhere near as bad as some people make it out to be. Same with the HH, they're both pretty good vehicles. They both just need a few tweaks, not complete overhaul.


I dunno I think the mako IS as bad as everyone says.

the levels themselves were cool. Ilos looked awesome and so did virmire. but the thing was too bouncy.


I disagree, I liked the mako. I do however agree that the levels themselves were awesome. Ilos and Virmire were great, Therum and Noveria too. Even Feros. It'd be nice next time if it was more than "drive to your next objective, kill everyone on the way" next time though.


I want some good vehicles, sure, thats why this thread is so good

but the mako was terrible. I mean the hammerhead was considered an 'improvement' over it for crying out loud.

#156
mattahraw

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danimalism wrote...

I want some good vehicles, sure, thats why this thread is so good

but the mako was terrible. I mean the hammerhead was considered an 'improvement' over it for crying out loud.


Ok, a few points

The Hammerhead is actually a better vehicle. It controls better, is waaay easier to manuever in combat and is capable of strafing, which is a giant improvement in itself.

I played the Virmire mako mission today and I agree the thing wasn't ideal, too bouncy and unwieldly. But what it added to the game by expanding the worlds and varying the gameplay is far greater than it's shortcomings.

I still maintain that with a HUD and better shields, there would be practically no reason to complain about the HH.

#157
mattahraw

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updated the OP with some more ideas for stages

#158
Walker White

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The Mako is really unfairly maligned. But that is because the experiences people had very difference experiences, depending on whether they played on the X-Box or the PC. They are massively different experiences. I played on both, and while the Mako sucks on the X-Box, it is great on the PC.



This is all because of one "minor" detail: camera control. On the X-Box, Mako movement depends on the camera. "Forward" means forward in the direction of the camera, and it will turn the Mako if necessary. This makes it very difficult to drive the Mako while moving your turret (because turret and camera are the same) to fire at enemies to the side. The PC made forward into "vehicle forward", making it much easier to turn the turret and run-and-gun (e.g. thresher maws were easy).



Honestly, had they made that minor change -- as well as not require that you climb ridiculously steep mountains to get to some locations -- I doubt we would not have heard as many complaints about the control of the Mako.

#159
danimalism

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Walker White wrote...

The Mako is really unfairly maligned. But that is because the experiences people had very difference experiences, depending on whether they played on the X-Box or the PC. They are massively different experiences. I played on both, and while the Mako sucks on the X-Box, it is great on the PC.

This is all because of one "minor" detail: camera control. On the X-Box, Mako movement depends on the camera. "Forward" means forward in the direction of the camera, and it will turn the Mako if necessary. This makes it very difficult to drive the Mako while moving your turret (because turret and camera are the same) to fire at enemies to the side. The PC made forward into "vehicle forward", making it much easier to turn the turret and run-and-gun (e.g. thresher maws were easy).

Honestly, had they made that minor change -- as well as not require that you climb ridiculously steep mountains to get to some locations -- I doubt we would not have heard as many complaints about the control of the Mako.


I only ever played xbox so I can only say my experiences there, which were horrible. very annoying running into a wall or something when its supposed to be all dramatic and tense on ilos

also why do i have to circle around these geth all the time? it feels stupid having an enemy that just stands there and i have to hide a tank behind cover to take it out. vehicles shouldnt need cover

#160
tonnactus

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mattahraw wrote...

I still maintain that with a HUD and better shields, there would be practically no reason to complain about the HH.


You couldnt zoom. The game desides for you which target is damaged(often enough the wrong one).And that some people call better then the mako?
Thats strange.

#161
Estelindis

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Excellent thread. I would just echo what people have already said about the Hammerhead: make it capable of sustaining more damage, give us a shields / health meter, and let us save while we're in it.

#162
mattahraw

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tonnactus wrote...

mattahraw wrote...

I still maintain that with a HUD and better shields, there would be practically no reason to complain about the HH.


You couldnt zoom. The game desides for you which target is damaged(often enough the wrong one).And that some people call better then the mako?
Thats strange.


hmm not being able to zoom is a good point, i never thought of that. I'll add that to the OP now.

I do think it is better than the mako, especially on X360, simply because it's way easier to strafe when near enemies, and you can't accidentally bang into walls without meaning to.

I did like the Mako though, had the controls been tweaked rather than the HH replacing it i still would have been happy. HH is great though.

#163
Simpfan

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I despised the Mako.

It was slow and had terrible aim.

Many a 3am Id be yelling "My crosshairs are right on that damn colossus, why are you hitting that mountain far to the left of it!?"

I much prefer the Hammerhead, except how weak it is (which is kinda funny, it can survive being dropped helplessly, but a few bullets and it explodes).

If in ME3 they gave me like a Hammerhead 2.0 or something with better armor, Id like that.



What Id really like is a personal shuttle car thingy, like we see on the Citadel, Omega and Illium. So instead of using the public transport we hover around in our own pimped out ride (and cmon, Im a spectre, I shouldnt be having to use the same cars as the ignorant masses). Sure it would be just a cosmetic change to the game and no real play value, I think it would still be neat :U

#164
mattahraw

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Simpfan wrote...
Many a 3am Id be yelling "My crosshairs are right on that damn colossus, why are you hitting that mountain far to the left of it!?"

Oh that was a very annoying problem, i remember that happening alot.

What Id really like is a personal shuttle car thingy, like we see on the Citadel, Omega and Illium.

Well we did kind of have the Kodiak shuttle as our personal transport. But I did write in the OP with the Idea that we should be able to drive one of those X3M public shuttles around on a mission, perhaps a car chase around illium or through the presidium ring? It could be really stunning.

Modifié par mattahraw, 20 juillet 2010 - 11:19 .


#165
mattahraw

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Added selectable loadouts the the OP

Basically you'd have 3 slots-
1. an unlimited machine gun
2. a selectable heavier weapon- thannix beam, heatseekers,  or the Mako's turret cannon
3. a selectable countermeasure- a temp shield boost, mines that can be dropped to protect your six o'clock, a small local EMP, a mini-GUARDIAN laser system, or flares to confuse radar and heatseeking missles

Flares could look especially pretty, graphically speaking:
Image IPB
Image IPB

#166
danimalism

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mattahraw wrote...

Added selectable loadouts the the OP

Basically you'd have 3 slots-
1. an unlimited machine gun
2. a selectable heavier weapon- thannix beam, heatseekers,  or the Mako's turret cannon
3. a selectable countermeasure- a temp shield boost, mines that can be dropped to protect your six o'clock, a small local EMP, a mini-GUARDIAN laser system, or flares to confuse radar and heatseeking missles

Flares could look especially pretty, graphically speaking:
Image IPB
Image IPB


wowee... having flares like that or a guardian laser system would be totally epic

#167
mattahraw

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I think space combat in general could be totally epic. Especially with the graphical horsepower of the Uneral engine and those amazing skyboxes the UNC planets had in ME1...

#168
PWENER

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I believe the first step is to make the NORMANDY "flyable".

#169
danimalism

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Normandy flyable could be really cool, but only if the player control's joker while shepard is on a planet or station like during the final battle in ME1. Itd be silly for anyone else to control the normandy other than joker.





so yes to flying normandy, but only if we the player get to control joker as he pilots it.

#170
YukiFA

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Walker White wrote...
Thisis all because of one "minor" detail: camera control. On the X-Box, Mako movement depends on the camera. "Forward" means forward in the direction of the camera, and it will turn the Mako if necessary. This makes it very difficult to drive the Mako while moving your turret (because turret and camera are the same) to fire at enemies to the side. The PC made forward into "vehicle forward", making it much easier to turn the turret and run-and-gun (e.g. thresher maws were easy).

I never had any problems with that, probably because I'd played several
other games with vehicle combat and differing control schemes.

Honestly, had they made that minor change -- as well as not require that you climb ridiculously steep mountains to get to some locations -- I doubt we would not have heard as many complaints about the control of the
Mako.

That was never required. Every map had an easy path leading to the objective. It's just that most people just drove straight towards the objectibe without thinking that there might be another way.

danimalism wrote...
also why do i have to circle around these geth all the time? it feels stupid having an enemy that just stands there and i have to hide a tank behind cover to take it out. vehicles shouldnt need cover

The Mako is an APC, and it's called hull-down.

Modifié par YukiFA, 21 juillet 2010 - 10:18 .


#171
danimalism

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YukiFA wrote...

danimalism wrote...
also why do i have to circle around these geth all the time? it feels stupid having an enemy that just stands there and i have to hide a tank behind cover to take it out. vehicles shouldnt need cover

The Mako is an APC, and it's called hull-down.


perhaps it's tactically realistic but that doesnt mean it makes good gameplay. it doesnt even have to be realistic anyway, this is scifi afterall.

#172
mattahraw

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PWENER wrote...

I believe the first step is to make the NORMANDY "flyable".


Danimalism wrote...

Normandy flyable could be really cool, but only if the player control's
joker while shepard is on a planet or station like during the final
battle in ME1. Itd be silly for anyone else to control the normandy
other than joker.

so yes to flying normandy, but
only if we the player get to control joker as he pilots it.


taking control of Joker as he pilots would definately be the way to do it. It could be a really epic way to add to the big finale of the trilogy for sure.

You could use 1 man space fighter combat throughout the game to sort of train and prepare the player for the bigtime when they step into the shoes of the one and only Jeff "Joker" Moreau behind the controls of his baby during the massive climax.

#173
mattahraw

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danimalism wrote...

YukiFA wrote...

danimalism wrote...
also why do i have to circle around these geth all the time? it feels stupid having an enemy that just stands there and i have to hide a tank behind cover to take it out. vehicles shouldnt need cover

The Mako is an APC, and it's called hull-down.


perhaps it's tactically realistic but that doesnt mean it makes good gameplay. it doesnt even have to be realistic anyway, this is scifi afterall.


I sort of agree, Vehicle combat, like 3rd person, has to be action packed. It's a game 1st and foremost and gameplay has to take precendence over real world military tactics.

If real world tactics were applied to everything there'd be no game, considering shepard can get shot 100 million times and still regerate health faster than a Krogan on speed.

Rogue Squadron style sci fi arcade vehicle shooter over simulation gameplay anyday.

#174
YukiFA

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danimalism wrote...
perhaps it's tactically realistic but that doesnt mean it makes good gameplay. it doesnt even have to be realistic anyway, this is scifi afterall.

It doesn't make good gameplay for you. But for me it does. And you don't even have to take cover from the enemy in the Mako unless you're playing on a higher difficulty. I have no problems taking out multiple Armatures while on the move (on 360).

#175
mattahraw

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YukiFA wrote...

danimalism wrote...
perhaps it's tactically realistic but that doesnt mean it makes good gameplay. it doesnt even have to be realistic anyway, this is scifi afterall.

It doesn't make good gameplay for you. But for me it does.


that's a fair call.

I take it you're not into the hammerhead then?