Aller au contenu

Photo

The Vehicles thread- Space Combat, Submersibles, Mako & Hammerhead! (Now with poll by Jentario)


  • Veuillez vous connecter pour répondre
502 réponses à ce sujet

#201
danimalism

danimalism
  • Members
  • 61 messages

mrmike_1949 wrote...

Prediction #1: Due to the large amount of scorn for the Mako, it will NOT be in ME3

Prediction #2: Due to the even larger amount of
scorn for the HH, it will NOT be in ME3:D(oh happy day!)

Prediction #3: There will be a space ship to fly and fight

and the final prediction is : that, sadly, Bioware will screw it up at least as bad, or worse than, the hh:(


i would LIKE the vehicles to be awesome. whether they WILL depends on whether they devote time and money to it.

#202
LPPrince

LPPrince
  • Members
  • 54 907 messages
Mako=Yes.

Featherhead=No.

#203
mattahraw

mattahraw
  • Members
  • 948 messages
Hammerhead isn't that bad now, come on...

#204
Cancer Puppet

Cancer Puppet
  • Members
  • 1 107 messages
The HH needs machine guns like the turrets in Overlord, and a main gun more like that of the mako. It does have phenomenal mobility, which needs to stay. Also, it needs some shields, and enemies that can keep up with it. The problem with have this quick & agile vehicle is that all of the enemies you face are more or less static.

Modifié par Cancer Puppet, 28 juillet 2010 - 11:15 .


#205
NvVanity

NvVanity
  • Members
  • 1 517 messages
Eh give the Hammerhead a few shield upgrades we can buy and a beam weapon/machine gun and I think everyone will be happy with it.

#206
Cancer Puppet

Cancer Puppet
  • Members
  • 1 107 messages
One more thing...why is everyone so enthralled with the idea of a fighter sequence. Shepard is not a pilot, he/she is a soldier, and as he is the main character that's who you're going to be playing with. It doesn't really make sense IMO.

Playing as other characters and breaking up the narrative has certainly had a history of being full of fail. Halo 2 campaign as the Arbiter, for example.

Edit:
If you took part in a loosly "on-rails" sequence as a gunner, that could work.

Modifié par Cancer Puppet, 28 juillet 2010 - 11:27 .


#207
mattahraw

mattahraw
  • Members
  • 948 messages
On rails gunner sequence would be awesome. It's one of the ideas i've got listed in the OP.

People will complain that EDI should be controlling the guns, but you could easily get around that by saying she's tasked to capacity fighting off hacking attempts from reapers or something.

As i've posted a couple of times, I think it would easily make sense if they revealed shep has some flight training. As danimalism said.. spec ops guys get trained in basic field vehicle operation and shepard's "field" is mainly outer space.

Modifié par mattahraw, 28 juillet 2010 - 11:33 .


#208
Cancer Puppet

Cancer Puppet
  • Members
  • 1 107 messages

mattahraw wrote...

On rails gunner sequence would be awesome. It's one of the ideas i've got listed in the OP.

People will complain that EDI should be controlling the guns, but you could easily get around that by saying she's tasked to capacity fighting off hacking attempts from reapers or something.

As i've posted a couple of times, I think it would easily make sense if they revealed shep has some flight training. As danimalism said.. spec ops guys get trained in basic field vehicle operation and shepard's "field" is mainly outer space.


I'll have to politely disagree with you're third point. Especially since, as you said, "basic training" probably wouldn't cut it against the reapers and their possible allies/minions.

Modifié par Cancer Puppet, 28 juillet 2010 - 11:43 .


#209
mattahraw

mattahraw
  • Members
  • 948 messages

Cancer Puppet wrote...

mattahraw wrote...

On rails gunner sequence would be awesome. It's one of the ideas i've got listed in the OP.

People will complain that EDI should be controlling the guns, but you could easily get around that by saying she's tasked to capacity fighting off hacking attempts from reapers or something.

As i've posted a couple of times, I think it would easily make sense if they revealed shep has some flight training. As danimalism said.. spec ops guys get trained in basic field vehicle operation and shepard's "field" is mainly outer space.


I'll have to politely disagree with you're third point. Especially since, as you said, "basic training" probably wouldn't cut it against the reapers and their possible allies/minions.


That's fair enough I suppose.

I'm sure if the devs want to try space combat they'll find a way to make it plausable, they have a whole team of writers whose job is to make things fit and make sense in the universe.

My main point is realism and lore aside, it could be really fun and really expand the scope of the story/gameplay. Letting us participate in an epic battle rather than just watch it from the sidelines with a bit of dialog could be amazing, if done correctly.

Plus I really miss the awesome skyboxes from ME1's UNC planets

#210
danimalism

danimalism
  • Members
  • 61 messages

Cancer Puppet wrote...

The HH needs machine guns like the turrets in Overlord, and a main gun more like that of the mako. It does have phenomenal mobility, which needs to stay. Also, it needs some shields, and enemies that can keep up with it. The problem with have this quick & agile vehicle is that all of the enemies you face are more or less static.


I think everybody agrees with this. Selectable weapons, shields, and a HUD. Moving enemies is in the OP as well, isn't it?

On space combat, I agree with mattahraw. It could be really fun. BUT, only if it is given proper attention and developed properly by bioware. If it is just a tacked on gimmick or an afterthought then it wont be worth it.

#211
mattahraw

mattahraw
  • Members
  • 948 messages

NvVanity wrote...

Eh give the Hammerhead a few shield upgrades we can buy and a beam weapon/machine gun and I think everyone will be happy with it.


I agree, it'd be fine with a few tweaks. As to whether it'd stop people complaining though... not so sure.

#212
hooahguy

hooahguy
  • Members
  • 546 messages
I just wish there were more enemies for the HH other than static towers and lava rivers.

#213
mattahraw

mattahraw
  • Members
  • 948 messages

hooahguy wrote...

I just wish there were more enemies for the HH other than static towers and lava rivers.


Oh i know, i've added that to the list in the OP. Moving enemies would be nice for sure, even the mako only ever had static targets, except for the occasional thresher maw.

#214
Wraith_3

Wraith_3
  • Members
  • 190 messages
I just replayed ME1 and I've got to say that I prefer the MAKO over the Hammerhead. You can circle strafe to your hearts content with the MAKO while the Hammerhead you have to aim the entire ship. I think if you either fixed the physics problems with the MAKO or just used MAKO for certain terrain and Hammerhead for very uneven terrain, it would be great. Either that or let the Hammerhead have more flight ability, like a gunship, so they are really different.

#215
LPPrince

LPPrince
  • Members
  • 54 907 messages

Wraith_3 wrote...

I just replayed ME1 and I've got to say that I prefer the MAKO over the Hammerhead. You can circle strafe to your hearts content with the MAKO while the Hammerhead you have to aim the entire ship. I think if you either fixed the physics problems with the MAKO or just used MAKO for certain terrain and Hammerhead for very uneven terrain, it would be great. Either that or let the Hammerhead have more flight ability, like a gunship, so they are really different.


I feel bringing both back with some tweaks would be best.

As much as I loathe the Featherhead, with some tweaks, it would be better off.

The Mako on the other hand was perfectly fine. No need to remove the vehicle. All they had to do was change the levels it was used on.

#216
mattahraw

mattahraw
  • Members
  • 948 messages

LPPrince wrote...

Wraith_3 wrote...

I just replayed ME1 and I've got to say that I prefer the MAKO over the Hammerhead. You can circle strafe to your hearts content with the MAKO while the Hammerhead you have to aim the entire ship. I think if you either fixed the physics problems with the MAKO or just used MAKO for certain terrain and Hammerhead for very uneven terrain, it would be great. Either that or let the Hammerhead have more flight ability, like a gunship, so they are really different.


I feel bringing both back with some tweaks would be best.

As much as I loathe the Featherhead, with some tweaks, it would be better off.

The Mako on the other hand was perfectly fine. No need to remove the vehicle. All they had to do was change the levels it was used on.


I don't think we'll get either back come ME3. More likely something new.

The HH would be fine with tweaks, i agree.

And Wraith_3, even though the Mako can circle around an enemy, the HH can strafe really well. I find it can circle enemies easier than the mako ever could

#217
mattahraw

mattahraw
  • Members
  • 948 messages
kotaku.com/5600375/a-teenage-wish-fulfilled-in-this-space-mmo

ack! This is just a tech demo, nothing nearly as amazing looking as the space combat vids in the OP... but it still makes me think of how incredibly awesome space combat in ME3 could be. Flying around the citadel, omega. Docking with the cerberus minuteman station... Oh boy. Please bioware. Pleaaase.

#218
Sailears

Sailears
  • Members
  • 7 077 messages
Regarding the vehicles we have (hammerhead and mako):

Hammerhead

Maneouverability: I like the motion on the ground; very smooth, fast and fun. Jumping is a bit of a joke though - I couldn't imagine sitting inside it, and this partially ruins the immersion for me.

Defenses: Too weak in the face of enemy fire; but then it suits the whole platforming nonsense - leaping about and hiding while trying to take down ground troops/turrets or whatever.

Weapons: In a word, awful. It's just mindless rocket spam, where you hardly have to aim.

Mako

Maneouverability: Ok. A little slow at traversing vast open expanses, but other than that I have no problem with driving. The lack of speed really is the main problem - maybe forward thrusters in addition to the vertical thrusters would have solved it.

Defenses: Great, no problems.

Weapons: The combination of accelerator cannon and machine gun gives a little more depth to combat, as well as the overheating feature. The only real downside is the cannon not being able to hit targets below its horizontal plane - not a big thing in itself, but this is horribly enhanced by the terrain it is used on. An arcing turret could have helped here (like the one on the HH).


Summing up

Taking my favourite bits from both=>

A vehicle with the horizontal hovercraft motion of the HH.
The armour of the mako.
All the weapons - accelerator cannon, arcing cannon and machine gun (particularly the mako weapons which require a little more thought to use).
The vertical thrusters of the mako, YES the mako. Have some sort of charge up feature for huge leaps, but in general I prefer small leaps. Even with the tumbling down mountains, sitting in the mako is slightly more believable than sitting in the HH.

#219
mattahraw

mattahraw
  • Members
  • 948 messages

Curunen wrote...

Regarding the vehicles we have (hammerhead and mako):

Hammerhead

Maneouverability: I like the motion on the ground; very smooth, fast and fun. Jumping is a bit of a joke though - I couldn't imagine sitting inside it, and this partially ruins the immersion for me.

Defenses: Too weak in the face of enemy fire; but then it suits the whole platforming nonsense - leaping about and hiding while trying to take down ground troops/turrets or whatever.

Weapons: In a word, awful. It's just mindless rocket spam, where you hardly have to aim.

Mako

Maneouverability: Ok. A little slow at traversing vast open expanses, but other than that I have no problem with driving. The lack of speed really is the main problem - maybe forward thrusters in addition to the vertical thrusters would have solved it.

Defenses: Great, no problems.

Weapons: The combination of accelerator cannon and machine gun gives a little more depth to combat, as well as the overheating feature. The only real downside is the cannon not being able to hit targets below its horizontal plane - not a big thing in itself, but this is horribly enhanced by the terrain it is used on. An arcing turret could have helped here (like the one on the HH).


Summing up

Taking my favourite bits from both=>

A vehicle with the horizontal hovercraft motion of the HH.
The armour of the mako.
All the weapons - accelerator cannon, arcing cannon and machine gun (particularly the mako weapons which require a little more thought to use).
The vertical thrusters of the mako, YES the mako. Have some sort of charge up feature for huge leaps, but in general I prefer small leaps. Even with the tumbling down mountains, sitting in the mako is slightly more believable than sitting in the HH.


Great post. Lots of really great points, Curunen.

Perhaps the HH will be upgraded for the Lair of the Shadowbroker? It'd be nice, all they would have to do is add some research upgrades to the normandy's lab and we could have some shields, some new weapons and a HUD. That'd address alot of complaints fast.

#220
Simpfan

Simpfan
  • Members
  • 992 messages
 I had the most bizarre glitch today that made me realize how much I really really hate the Mako.

There I was on Noveria, just plowing thru the lines of geth. I had already reached level 60, so no real point to stop and blast them all. I entered one of the tunnels, ran over a geth, and suddenly found that all but one wheel suddenly stopped moving. Id try to drive, but the sticking wheels would make me for some reason rise up, pop a wheelie, and then tumble over.

Made me really wish I had the HH.

#221
Sailears

Sailears
  • Members
  • 7 077 messages
Ah, I completely forgot about the mining in the hammerhead. This is a little weird - I feel as though I'm using a vacuum cleaner to suck up resource deposits. The extraction method lacks a little style at the moment; feels too arcadey. Sadly though I'm at a loss to suggest an alternative.

#222
Simpfan

Simpfan
  • Members
  • 992 messages
Yeah, I agree about the suction.

Its the one really major flaw with the entire concept of the HH.

Maybe if like the HH touch down and made a little drill noise or something on the ground it would make more sense?

#223
Wraith_3

Wraith_3
  • Members
  • 190 messages
I have to add that there is also the fun factor. I think I had more fun driving the MAKO around than the Hammerhead.

#224
YukiFA

YukiFA
  • Members
  • 295 messages

Simpfan wrote...
 I had the most bizarre glitch today that made me realize how much I really really hate the Mako.

There I was on Noveria, just plowing thru the lines of geth. I had already reached level 60, so no real point to stop and blast them all. I entered one of the tunnels, ran over a geth, and suddenly found that all but one wheel suddenly stopped moving. Id try to drive, but the sticking wheels would make me for some reason rise up, pop a wheelie, and then tumble over.

Unless that happened every time you drove the Mako, that's not much of a complaint.

Made me really wish I had the HH.

On Noveria? That's a level 1 cold hazard, which does nothing to the performance of the Mako. But try taking the Hammerhead out in the same conditions? Yeah, remember that mission in the Firewalker pack?

#225
LPPrince

LPPrince
  • Members
  • 54 907 messages
The Featherhead would NEVER survive on Noveria.



It wouldn't have enough time to traverse the winding paths, let alone survive the blizzard.



Makes me miss the Mako even more, now that I think about how much the FH would fail.