@Ieldra2: No as far as I know you can make all defence useless against powers or not. But nut only armor (or shield or barrier) Sorry.
@Bozorgmehr: You have to search for: [SFXGame.SFXDifficulty]
Level 1=Easy
Level 2=Normal
Level 3=Veteran
Level 4=Hardcore
Level 5=Insanity
Level 6=Don´t bother you won´t make it
from there the following lines should be what you´re searching for. I´m not really sure what all of these lines are doing, but the most seems to be selfexplaining. For the rest, you may have to play arround a little bit.
For a little difference to enemy AI you have to go to the different weapon entrys.[SFXGame.SFXWeapon] and following. Note: SFXWeapon is just some kind of prototype for the other Weapons don´t change anything there. Go down till you get to the Assault Rifle and start there.
In every weapon entry you have following options that are interesting for your enemys without changing your guns (you can do that with the damage values for example)
DamageAI=*.* --> The Damage Enemys are doing to you with their weapon, the higher the value the more they del to you (and your squadmates)
I´m not sure, bit I think the following values are also important for your squadmembers:
X=minValue Y=maxValue
AI_BurstFireCount=(X=*,Y=*) --> How many shots the AI fires till hiding again
AI_BurstFireDelay=(X=0.65f,Y=3.25f) --> How many time are between the bursts
AI_BurstFireMovingDelay=(X=0.65f,Y=2.f) --> Not sure, but I think it may the same as the line above only for moving instead of bunkering AI
AI_AimDelay=(X=0.4,Y=0.4) --> How good they´re hitting (cause they usually miss very less shots I wouldn´t play around there, but thats up to you)
So thats it as far as I know. Just play arround with these values a little and don´t forget to make an backup




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