I've played ME2 and noticed the dynamic shadows are WAAAYYY better then ME1. So my question is does anyone know what the values for shadows in ME2 are and could we make the shadows in ME more like in ME2?
can ME shadow be improved?
Débuté par
DarthLuck
, juin 12 2010 12:57
#1
Posté 12 juin 2010 - 12:57
#2
Posté 12 juin 2010 - 02:43
Hello,
Check this guide for Mass Effect tweaks:
www.tweakguides.com/ME_1.html
I have some problems with ME1 aswell, mostly with AA but I'm not able to enable it
The guide is easy to follow and sometimes can improve graphic quality a lot.
Hope it helps.
Check this guide for Mass Effect tweaks:
www.tweakguides.com/ME_1.html
I have some problems with ME1 aswell, mostly with AA but I'm not able to enable it
The guide is easy to follow and sometimes can improve graphic quality a lot.
Hope it helps.
#3
Posté 12 juin 2010 - 03:02
I've already tried the tweak guide. It didn't work. I've also tried other tweaks but they didn't improve the shadows much. I know it's possible to make the ME1 shadows look like ME2 shadows because both games run on the same engines! But what i'm asking is this. Is there any way to make the ME1 shadows look like those in ME2?
#4
Posté 12 juin 2010 - 05:49
They don't. ME1 runs on Unreal engine 3, ME2 runs on Unreal engine 3.5.
#5
Posté 12 juin 2010 - 05:55
Yeah but much of the code of UE3.5 is the same as UE3.
#6
Posté 12 juin 2010 - 07:19
You're not going to have any luck fixing the dynamic shadows. A .5 iteration of an engine is actually a significant change to the codebase. ME2 is a current generation game, ME1 isn't, and try as it might ME1 just won't look like current gen.
Neither one does AA either, even with hardware overrides, which bugs the heck out of me way more than glitchy shadows.
Neither one does AA either, even with hardware overrides, which bugs the heck out of me way more than glitchy shadows.
#7
Posté 14 juin 2010 - 05:56
This is / was the only thread that was required for this subject. The new one is surplus to the forum's needs.





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