I started making my evil char which i decided to be a mage with violent as the voice and wanna make him as a Blood Mage. Last time i tried a Pure Caster it ended in disaster. Can someone give me some ideas for Spells? I assume I don't need to ask for attributes as i think most just pump nothing but Magic for all 23 levels of Origins.
Good Spells for Pure Caster Mage
Débuté par
HippeusOmega
, juin 13 2010 09:19
#1
Posté 13 juin 2010 - 09:19
#2
Posté 13 juin 2010 - 10:13
fire to fireball
ice to cone of cold
lightning to shock
V walking bomb
heal
get force field, crushing prison is neat, but meh if your a pure mage you will have so much dps it doesn't matter.
blood mage spells
arcane warrior 1 point so you can use plate pieces since mage cloth gear is terrible.
glyph line to repulsion is nice as well.
general tactic
V walking Bomb one, gather them up, Cone of Cold back away, Fire Blast, Shock, BOOM. Collect Loot. If your tank is getting to close Force Field him, or if you don't want to move forcefield yourself before the boom.
ice to cone of cold
lightning to shock
V walking bomb
heal
get force field, crushing prison is neat, but meh if your a pure mage you will have so much dps it doesn't matter.
blood mage spells
arcane warrior 1 point so you can use plate pieces since mage cloth gear is terrible.
glyph line to repulsion is nice as well.
general tactic
V walking Bomb one, gather them up, Cone of Cold back away, Fire Blast, Shock, BOOM. Collect Loot. If your tank is getting to close Force Field him, or if you don't want to move forcefield yourself before the boom.
#3
Posté 13 juin 2010 - 10:24
would the vulnerability hex add anything? Is it worth casting V hex or why not just 1 more cast of damage in other words?
#4
Posté 13 juin 2010 - 10:54
Vulnerability Hex (and Affliction Hex) are great supplemental spells to learn IF you plan on building up a DPS mage. Those spells make your Fireball, Cone of Cold, Shock etc. do more damage.RobotXYZ wrote...
would the vulnerability hex add anything? Is it worth casting V hex or why not just 1 more cast of damage in other words?
As to the advice given above, I recommend continuing the cold line to Blizzard, And the electricity line to Tempest. Storm of the Century is Amazing and you need those two spells for it. Also, I recommend the Mana Alteration line for Spell Might and Mana Clash.
#5
Posté 13 juin 2010 - 11:15
I max out the cold, fire and glyph line. I only get the first in the electric line, since so few baddies, even Bosses, are able to resist it. I also max out the hex line. You can't 'see' the damage done by these, but they are powerful. The V bombs are also good. The firey weapons are more powerful than the cold weapons spell. If you have 2 mages in your team and have one cast fiery weapons, the other cold, then you'll have a double whammy. Mana Clash will kill mages outright, but not really needed until endgame, and you don't really need it then if you Force Field and fireball them, and use Arcane Shield. You can cast Force Field on the enemy, including some Bosses, to neutralise them. Sleep and Horror are absolutely essential.
The Mage is the most powerful member of your team. Don't forget the heal. That's the first spell I start off with. Then I go for Cone of Cold and the stuns. If they can't fight back, they can't dish out damage. You're seemingly weak at first, but your power grows over time. All points into Magic and use a Bard with Song of Courage to boost those stats. The first 2 Blood Magic spells are very useful. They're basically a very powerful AOE spell encompassing a large area, very useful when being swamped by Baddies. They're both 'stunned' and suffer damage at the same time, even better than Crushing Prison.
The Mage is the most powerful member of your team. Don't forget the heal. That's the first spell I start off with. Then I go for Cone of Cold and the stuns. If they can't fight back, they can't dish out damage. You're seemingly weak at first, but your power grows over time. All points into Magic and use a Bard with Song of Courage to boost those stats. The first 2 Blood Magic spells are very useful. They're basically a very powerful AOE spell encompassing a large area, very useful when being swamped by Baddies. They're both 'stunned' and suffer damage at the same time, even better than Crushing Prison.
Modifié par MindYerBeak, 13 juin 2010 - 11:28 .
#6
Posté 13 juin 2010 - 02:55
All the fire line
Cold to cone of cold
Healing to regeneration
All the glyphs
Hexes up to misdirection
Mindblast and forcefield
Rock armor
Blood Mage talents to at least blood wound
Arcane warrior to at least shimmering shield (just to provide easy resistances & protection and extra gear choices, don't bother using a sword with combat magic)
That's all you need really, can't go wrong with them. Some people would insist mana clash should be on that list, although it's boringly imbalanced and the three prerequisites are very mediocre and you don't really need it that much.
Cold to cone of cold
Healing to regeneration
All the glyphs
Hexes up to misdirection
Mindblast and forcefield
Rock armor
Blood Mage talents to at least blood wound
Arcane warrior to at least shimmering shield (just to provide easy resistances & protection and extra gear choices, don't bother using a sword with combat magic)
That's all you need really, can't go wrong with them. Some people would insist mana clash should be on that list, although it's boringly imbalanced and the three prerequisites are very mediocre and you don't really need it that much.
#7
Posté 13 juin 2010 - 03:56
If you have the time/inclination this is a pretty decent guide on all the spells.
http://social.biowar...66/index/234008
Personally I'm a fan of Virulent Walking Bomb in combination with some crowd control like Paralysis Explosion or Mass Paralysis, also Vulnerability Hex and Affliction Hex stack to great effect, especially when used with Spell Combinations like Entropic Death, Nightmare and Storm of the Century.
http://social.biowar...66/index/234008
Personally I'm a fan of Virulent Walking Bomb in combination with some crowd control like Paralysis Explosion or Mass Paralysis, also Vulnerability Hex and Affliction Hex stack to great effect, especially when used with Spell Combinations like Entropic Death, Nightmare and Storm of the Century.
Modifié par Chazzwazza, 13 juin 2010 - 03:58 .
#8
Posté 14 juin 2010 - 02:51
To be honest you only need three spells to crush almost the entire game. Blood Wound, Cone of Cold and Mana Clash. Or five spells and take Glyph of Replusion and Glyph of Paralysis for the Paralysis Explosion Combo. Once that combo is triggered everyone in it is as good as dead. Just send in your melee team to chop some heads.





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