My current playthrough is with a dwarf warrior and I was disappointed to see that there are no really good magical battleaxes in the game to rival late game items such as Starfang or the Chasind Great Maul. So I decided to take the plunge, overcome my fear of the toolset and make a customised one for my character to wield.
I have followed this guide: http://social.biowar.../5339/blog/576/ very closely and have been successful. Everything seems to be in order and the item is showing up in game.
However, a few of the item properties are not what I aimed for. The cause of this was my lack of knowledge of precisely what modifiers each "power" applied to the item when adding item properties. For example, the armour penetration is not quite right and where I added a power 10 extra damage to darkspawn this is showing up as +20 damage to darkspawn on the item in game. I assume this is because each power adds +2 rather then the intuitive +1 I had assumed.
So here is my query, which I hope a generous soul here will be able to answer me. Given my current situation, with the module and scripts completed etc and ready for play, is there a simple way to edit the item properties? Can I simply open up the module and edit the item directly (even though I have completed it and "exported" it to the game) or would this either not work or cause problems with the game?
At present I have no saved games with the new custom item included so there is no problem about a save game becoming corrupted or unworkable. I simply want to know whether I can directly edit the item at this point to alter the item properties.
I should say that while I am good at following detailed instructions I have little in the way of wider knowledge of the toolset itself so I would appreciate some advice in the simplest possible terms.
Modifié par darrenr22, 13 juin 2010 - 06:59 .





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