Aller au contenu

The same source texture occurs in more than one atlas.


  • Veuillez vous connecter pour répondre
4 réponses à ce sujet

#1
Guest_dewkl_*

Guest_dewkl_*
  • Guests
I'm getting four of these errors every time I save my .lvl-file;
The same source texture (lmgrfl05_25_0_133) occurs in more than one atlas.

How can I find this texture? I've deleted every static/animated light in the level except one. Is there a "find texture" option? How do I know where "lmgrfl05_25_0_133" is?

Modifié par dewkl, 13 juin 2010 - 02:46 .


#2
ChewyGumball

ChewyGumball
  • Members
  • 282 messages
its in the erf that gets exported with your level file.

#3
Guest_dewkl_*

Guest_dewkl_*
  • Guests
How can I use this to fix the problem? I've tried deleting the .erf-file but the problem persists. Is there a way to know where/what's causing this by the names/structure in the .erf-file?

#4
ChewyGumball

ChewyGumball
  • Members
  • 282 messages
For each room in your level there should be a "roomnam"dat.xml file. Those are the texture atlas files. If that texture is appearing in more than one then you need to delete the erf with those dat files in it.

#5
midnightgeek

midnightgeek
  • Members
  • 30 messages
I have ran into this problem several times. I suspect that it may be caused by rendering lightmaps on an object in one room, then moving it to another room and rendering lightmaps in that room without re-rendering the previous room the object was in. Whatever the cause, re-rendering lightmaps has always fixed that error for me.