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Sanctum of the Archmage for DA


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#1
AndarianTD

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I'm in the early stages of planning to transition the "Sanctum of the Archmage" module series to Dragon Age, and wanted to post here to talk a bit about those plans and to get feedback from the DA community.

For those who don't know, Sanctum of the Archmage is a single-player module series, set in a custom world, that was started in Neverwinter Nights 1 (NWN). You can find out more about it at my website:

Sanctum of the Archmage Project Website
The Sanctum Blog

Currently the first two chapters are complete and the third is under development, all in NWN. Another four chapters are planned. They divide the saga into three parts, which I've been thinking about handling as follows:
  • Part I: The Sight - Chapter 1, NWN only.
  • Part II: The Miracle Worker - Chapters 2-5, developed in NWN; possibly ported to Dragon Age.
  • Part III: The Alliance - Chapters 6-7, DA only.
My original plan had been to limit DA development only to Part III. However, I've recently started to consider trying to get into DA development earlier by porting Part II as well. To test whether this would be feasible, I'd want to try to recruit a DA development team to port Chapter 2 (The Miracle Worker, Act I) to Dragon Age, and see how that goes. It's a relatively short module with only about eight areas that would need to be re-built in DA, and I think the beginning could be handled with a video prologue telling the story of Part I.

Since I'm certain that some folks will mention this, let me say at the outset that I have thought about the ruleset differences between NWN and DA. I'm confident that I can bridge them, and in some respects the series is actually better suited to DA's game design than it was to NWN's. But there's no way to avoid the fact that players with both games who want to play the full series will have to make an abrupt transition between platforms at some point that will have to include re-creating their character.

I'm still thinking this over, but I decided that it was time to at least float this idea with the DA community to get feedback and gauge interest in it. I'd welcome hearing both from players, and from folks with toolset experience who might have an interest in participating.

Thanks!

- Andarian

Modifié par AndarianTD, 13 juin 2010 - 03:21 .


#2
Challseus

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Glad you made the leap to DA. It will be well worth it, trust me! I know you're all about story, presentation, etc., and you find all of that easier to do with this toolset, believe me.

Modifié par Challseus, 13 juin 2010 - 03:46 .


#3
AndarianTD

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Thanks, Challseus! I know that you're right from my experiences with the DA Toolset Beta and Builder's Event last year. It's one of the reasons why I'm impatient to start modding in DA as well.

Modifié par AndarianTD, 13 juin 2010 - 04:13 .


#4
ladydesire

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Nice to see you making the leap to DA. As the saying goes "come on in, the water's fine".

#5
-Semper-

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...and filled with sharks :D

#6
AndarianTD

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Thanks, LadyD! I've had to be away from DA for a while, both for my NWN work and for RL. I've missed it and it'll be good to crack open the toolset again.

Aside from creating a group and a project (which I'll do shortly), do you have any suggestions about recruiting folks for the porting effort?

Modifié par AndarianTD, 15 juin 2010 - 11:51 .