Wow, I can't believe someone actually mentioned getting rid of Singularity.
Biotics- Specifically for Hardcore/Insanity -- Aside from an Adept Shepard, the biotics were extremely dependent on each other to make full use of the biotic powers. I'd prefer if this dependence was toned down a bit in ME3.
- Also, I think all biotics should have access to Barrier. Jack was a shotgun user but she had no way to increase her defenses to allow her to get up close to an enemy and use that shotgun.
Techs- If biotics had their biotic combos, I think the techs should also have their tech combos.
- With Overload upgraded, it essentially served the purpose of both overload and sabotage from the first game. But what I truly missed was damping.
- Also think tech mines is an excellent addition. Incinerate and Cryoblast would have been better served described as tech mines. Beyond just those powers though, it would be nice to have a delayed tech mine. Set up a trap for enemies at choke points where they trigger a tech mine.
Overpowered Powers- I liked how they further developed the Soldier in ME2 to make them a bit more distinct from the other classes, but I think Adrenaline Rush is overpowered. I think the Revenant is also overpowered which means unfortunately...
- The Widow is also overpowered. As much as I love it.
- Reave is ridiculously overpowered. Get a fast enough cooldown, you can spam this mother constantly and take out armor and barriers in no time, all without fear of losing your own health.
- Combat Drone can be overpowered for Shepard as the cooldown is extremely short. It might not last long, but so long as it lasts longer than the cooldown, it doesn't matter.
- Assault Armor is also overpowered as you can also spam it continuously and the shield boost allows one little fear of dying.
Ammo Powers- I can see where the developers were trying to give each class something unique by having ammo powers only available to certain classes, but the execution was terrible. Why shouldn't an Engineer have access to incendiary? Does being a Soldier somehow give them the knowledge to load an incendiary shell that is lacking for an Engineer? And why does Garrus have the inability to use armor-piercing rounds until he's loyal? Was he thinking "I'm so upset over Sidonis, I'm going to purposely hold back on my ammo until it is resolved!"
- One thought I had about how to better incorporate ammo powers while still providing some means of differentiation is to change how weapons are used. For instance, only certain weapons can use incendiary. Only certain weapons can use Disruptor. And perhaps only certain classes have the proficiency to use these particular weapons.
Weapons- A return to allowing access to every type of weapon, but keeping with the concept that only certain classes can gain proficiency in these weapons. Simply because it's ridiculous to have everyone holding an assault rifle in a cutscene when they can't in the actual game.
- Don't limit squadmates to only two weapons. Jacob really should have been able to handle an assault rifle.
Squadmates- Allow for more than three powers plus the passive.
- Do not limit access to any of the squadmates powers unless you meet some requirement.
- In fact, I've already done a playthrough where I gained all the squadmates loyalties, so why do I have to regain the stupid loyalties again in subsequent playthroughs? Because that leads me to my next suggestion...
- Retrain skill points for squadmates, dammit!
Resources- Casey Hudson seems intent not to apologize for planet scanning, going so far as to say its the fault of some the obsessive nature of some fans to overmine planets. Well guess what, you still have to mine over 200,000 units of iiridium, platinum, and palladium to get all the upgrades. Even with the 50,000 unit bonus on subsequent playthroughs, that's too much mining.
- Either allow for minerals to be sold for credits or allow for other methods to upgrade beyond requiring the mining for minerals.
- I'm not even sure how I feel about needing to research and purchase upgrades. Perhaps an upgrade tree that you must spend points in, which means you simply can't upgrade everything and must make a choice on which path you want to follow with your upgrades. Someone who chooses to upgrade biotics might miss out on tech upgrades. Someone who chooses to upgrade sniper rifles might miss out on upgrading assault rifles.
That's all I can think of at the moment at any rate.
Modifié par Pacifien, 15 juin 2010 - 05:31 .