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Looking Ahead: ME3 classes


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#51
NICKjnp

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Shield Powers - Give them a 6 second cool down rather than a 12 second one. Even if they are taken down completely they should still restore to whatever the shield power is for the duration.



Adepts - I like singularity but it should have a wider area or effect. 3 meters should be the standard going out to 5 meters for wide (like in the first game).



Vanguards - I agree that they should be given a biotic melee attack (similar to what Jack does to those mechs when she is released from cryo stasis).



Shockwave - Should do some damage to armor and barrier (but not knock people down until armor or barrier is gone).



Reave - I love it... keep it how it is.



Squadmates - Give them more powers.

#52
Pacifien

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As far as Engineers go, the Combat Drone is a bit of a letdown as a class power, and this is from someone who loves using the Drone all the time. For one, it's not unique to your Engineer, but is used by Tali and Legion. Second of all, you can develop an Engineer in a way that puts little emphasis on the Combat Drone.

Compare that to the other classes. Who isn't going to use Adrenaline Rush, Charge, Tactical Cloak, Tech Armor, or Singularity? Well, okay, now that I ask, someone is going to answer that they don't, but disregarding the opinion of the outlier, those are all abilities that define the class they're in. What do you give an Engineer that defines the class?

One idea that I sorta like is the use of mines, thrown like the grenades in ME1, but detonated either by Engineer command or after a certain time limit. Throw a mine against the wall at a choke point and then set it off as a series of mercs start piling through. Would work better if you could trick enemies into following you, though.

#53
Pacifien

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NICKjnp wrote...
Reave - I love it... keep it how it is.

I don't think Reave should affect armor at all. Also, if you're stealing the health of a husk, I think over time it should turn you into a zombie.

#54
NICKjnp

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Pacifien wrote...

NICKjnp wrote...
Reave - I love it... keep it how it is.

I don't think Reave should affect armor at all. Also, if you're stealing the health of a husk, I think over time it should turn you into a zombie.


Reave is supposed to be Samara's version of warp.  Except instead of warp explosion it transfers health.  That is why it damages armor.  I agree that it shouldn't take the life force of a husk.  Husks should be similar to Geth and mechs... it harms their health but doesn't transfer health to Shepard or Samara.

#55
Worrywort

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Adept
I think Bioware should change the way biotics are casted. For throw, warp, and pull, fix the blue bullet from having seizures when trying to hit an enemy in cover. I swear, every time I cast them at an enemy in cover it happens. Get rid of shockwave. Seriously, it sucks. As for singularity, I say make it an instant cast like it was in ME1. If there was anything even in the vicinity of the target that I was casting it at, it would hit the other object instead of the target. It wasn't even worth putting points into IMO, because the radius of it was too small, even with wide singularity. Finally, HAVE INDIVIDUAL COOLDOWNS.

Infiltrator
Bioware did a great job with the long range infiltrator in ME2, I think. What I would change, is get rid of ammo powers (completely, not just for the infiltrator. They should be upgrades), and replace Incinerate with some other tech power. I hate incinerate. As others have said, we should be able to turn our infiltrators into a close range melee class like Kasumi (have a special melee attack when striking out of cloak).

Modifié par Worrywort, 23 juin 2010 - 06:09 .