Great quality game, please learn lesson from 1st expansion
#26
Posté 14 juin 2010 - 06:30
That is the Grey Warden.
#27
Posté 14 juin 2010 - 07:33
#28
Posté 14 juin 2010 - 08:52
Ahh. Qunari invasion, then?David Gaider wrote...
No.Zy-El wrote...
David, could you at least give us a hint as to what is coming next?
Modifié par tmp7704, 14 juin 2010 - 08:53 .
#29
Posté 14 juin 2010 - 10:44
Mr Gaider can't say, but the game did.
Modifié par attend, 14 juin 2010 - 10:45 .
#30
Posté 14 juin 2010 - 11:17
tmp7704 wrote...
Ahh. Qunari invasion, then?David Gaider wrote...
No.Zy-El wrote...
David, could you at least give us a hint as to what is coming next?
David "The Sten" Gaider - no cookies for you!!
#31
Posté 14 juin 2010 - 11:19
attend wrote...
Arl Foreshadow anyone?
Mr Gaider can't say, but the game did.
The problem with Arl Foreshadow is it's entirely possible that everything in it was pertaining to Awakenings.
Ferelden to Orleasean handbook, the Orleasean Warden in DA:A. Raising Spirits: Terrible Two's, The Children, return to the Fade, and the Mother and Father. Forest Fall, could have easily been the original plan for Velanna before changing it mid-production.
#32
Posté 14 juin 2010 - 11:48
The whole point of the game is to allow choice, or to at least imply choice (even if the epilogue just corrects where you chose "incorrectly").
There is no point in choice if there is no continuity and lasting consequence and therefore there is no need for a stated promise because it is implied as a given, otherwise the choice elements might as well be removed.
And it did. Within the context of the game.
Did Bioware ever promise a sequel with the same characters? You had choices within the game. Which factions to support, how to approach each companions, etc. All fit well--Within the context of the single game. And the Epilogue is worded well enough to leave those "further adventures" in the player's mind.
If an adventure takes place 150 years in the future, or in part of the world far away from Ferelden, does any of the player choices matter in the context of the world, so much that you'd have to load in dozens of choices. Not really.
People forget that this isn't just an interactive story, it is a game. Unlike D&D, this system is new and unless they use different rules and characters in the right way, at some point the levels might get ridiculous. There's a lot they have to balance, it's not just about the characters' personal story. It's a lot harder to make a new game and adding levels without either making an overpowered character, or requiring some sort of "reset" a la Mass Effect 2.
And to be honest, I want this to be bigger than one character. My favorite character did all she wanted to accomplish and thus it is finished. I don't need to have further adventures with my SO, I don't need to spend my days happilly ever after, I don't need a whole series of adventures. It's nice to get them, but at a certain point being high level has disadvantages. I want to move on and experience a whole other adventure.
#33
Posté 15 juin 2010 - 01:49
for the record - I wish there was more continuity - just being a realist :-p
#34
Posté 15 juin 2010 - 02:26
Lulia wrote...
Urgh - cop outs and boot licking, a nauseating combination - no quoting required.
I completely agree with the OP.
The whole point of the game is to allow choice, or to at least imply choice (even if the epilogue just corrects where you chose "incorrectly").
There is no point in choice if there is no continuity and lasting consequence and therefore there is no need for a stated promise because it is implied as a given, otherwise the choice elements might as well be removed.
Yes, nothing says communication like calling people nauseating boot lickers. Good job. How could anyone not value your opinion now!
#35
Posté 15 juin 2010 - 03:33
David Gaider wrote...
Just as an aside: while I understand the desire behind it, just because you enjoyed a story doesn't indicate any sort of promise that it will continue beyond that one story. Take it and its character(s) for what they were, and if we continue them into future stories than awesome-- but we've not indicated our plans one way or the other.
Quote from an interview with Fernando Melo: Online Producer for Dragon Age Awakening
"I think the important thing is you've invested a lot of time into that character. There's a lot of choices and decisions that you've made as part of Origins, and you want to bring that investment and time to Awakening and see what kind of changes that's going to make."
Yes, we do.
RecklezzRogue wrote...
Do you realize the magnitude of
what you all are asking for? How many parallel universes do these guys
need to come up with to satisfy the hunger?
Not true. Your actions in Origins could easily have been addressed with just a few different lines of dialogue or actions.
E.G. (spoiler alert)
If you are a mage and gave the circle freedom from the chantry, then Anders shouldn't be being hunted by Templars. All that would need to change is removal of the templar from the scene with Anora/Alistair, and an extra line of dialogue to give justification to Anders deciding to join you. Then his personal quest could just add a line of dialogue that says the chantry hasn't destroyed the phylacteries, so Anders still has motivation to seek his out and break it. Other than that, I don't think there is anything else that conflicts with the "free the circle" ending to Origins.
#36
Posté 15 juin 2010 - 06:46
Quote from an interview with Fernando Melo: Online Producer for Dragon Age Awakening
"I think the important thing is you've invested a lot of time into that character. There's a lot of choices and decisions that you've made as part of Origins, and you want to bring that investment and time to Awakening and see what kind of changes that's going to make."
Yes, we do.
And we don't.
#37
Posté 15 juin 2010 - 07:54
However, I wouldn't mind having more DLC or another expansion for my warden and if they did decide to continue the story for a sequel that would be ok with me, although I'm not sure how they would pull it off without making certain actions canon. My only expectation for the sequel is whoever the PC is and wherever they are from, that it is a rich game like DAO, and all the things that made DAO great like choices, storyline, and party member's reactions to your actions will be improved upon and made even better. I could care less about graphics. I do hope though that soon we get a hint to what that 2/2011 is though. At least we know that next year we will a new DA title. In the meantime, I will just keep myself busy with Fallout 3 while I wait for more Dragon Age.:innocent:
#38
Posté 15 juin 2010 - 02:06
#39
Posté 15 juin 2010 - 04:14
You get the picture.
We didn't need that in Awakening because we already know it. In terms of non-backstory dialogue, there's probably at least a third to half as much dialogue for every companion character. And, considering that's about how long Awakening is compared to Origins --- is about right.
Modifié par Rive Caedo, 15 juin 2010 - 04:14 .
#40
Posté 15 juin 2010 - 04:35
Rive Caedo wrote...
The trouble is, most of the "loss of dialogue" is due to the fact that Origins exists. Extremely large portions of Alistair's dialogue in Origins is explaining who the Templars are. Extremely large portions of Wynn's dialogue is explaining about the Circle of Magi. Extremely large portions of...
You get the picture.
We didn't need that in Awakening because we already know it. In terms of non-backstory dialogue, there's probably at least a third to half as much dialogue for every companion character. And, considering that's about how long Awakening is compared to Origins --- is about right.
When we complain about the dialogue system/whatever, there is the above quote, but we also have to remember that Awakening had a much smaller budget than Origins, and I believe that Bioware "tried out" a lot of new systems. Of course, with this quote, Justice should have explained about what it means to be a spirit, or Sigrun to be a casteless, or Velanna to be a Dalish, even if we do know more about each group. The dialogue was based on landmarks, we got to move our troops around, and we got to choose sides in a much more meaningful way - think smuggler's vs. guards or the Architect decision. So while we might not have enjoyed the dialogue, and I personally support a mix of both styles, or think that our decisions with the troops should have consequences for gameplay, as this topic's title says, Bioware should learn from the 1st expansion
#41
Posté 15 juin 2010 - 04:56
David Gaider wrote...
No.Zy-El wrote...
David, could you at least give us a hint as to what is coming next?For sure. I get it. There's a difference between expressing hope and trying to establish that a promise was made based on a vague epilogue, however. That said, no matter which direction we go in I don't think anyone wants to disregard continuity completely.Master Shiori wrote...
Granted, you as developers are free to take the story into any direction you desire. What we, as fans, can do is let you know if we enjoyed a particular story or characters and express our hope of seeing these things continue in the future.
You are a terrible spokesperson for Bioware. Someone from PR should put a leash on you, take away your internet while in the office. Seriously, the things I've seen you post about the future of Dragon Age seems to be completely predicated on the fact that you hate that fans, ie: people who pay you, have opinions about the game. What they liked, what they didn't like. You guys ripped off a lot more than George Martin's story for this game (and I use the term rip off instead of inspire because you ripped him off), you took his attitude against the fans too. If the fans say they don't like something then you pop up on here and say: "So what? I do what I want. And I want to do something you all hate. So there."
I'm sticking with other companies after seeing your comments. I'm willing to give Bethesda another chance after reading these message boards for a couple of days. The Witcher blows away your game anyway, and I imagine the Witcher 2 (where the devs are HAPPY to listen to the fans) will blow away Dragon Age 2.
#42
Posté 15 juin 2010 - 05:04
You are a terrible spokesperson for Bioware. Someone from PR should put a leash on you, take away your internet while in the office. Seriously, the things I've seen you post about the future of Dragon Age seems to be completely predicated on the fact that you hate that fans, ie: people who pay you, have opinions about the game. What they liked, what they didn't like. You guys ripped off a lot more than George Martin's story for this game (and I use the term rip off instead of inspire because you ripped him off), you took his attitude against the fans too. If the fans say they don't like something then you pop up on here and say: "So what? I do what I want. And I want to do something you all hate. So there."
Right, because saying "no, I'm not going to tell you what's next, and no, we haven't promised anything so don't try to hold us to your expectations" is clearly expressing hate toward the fans.
I'm sticking with other companies after seeing your comments. I'm willing to give Bethesda another chance after reading these message boards for a couple of days. The Witcher blows away your game anyway, and I imagine the Witcher 2 (where the devs are HAPPY to listen to the fans) will blow away Dragon Age 2.
Didn't you say that in another thread already? I'll shed a tear when you finally leave.
#43
Posté 15 juin 2010 - 05:07
soteria wrote...
Right, because saying "no, I'm not going to tell you what's next, and no, we haven't promised anything so don't try to hold us to your expectations" is clearly expressing hate toward the fans.You are a terrible spokesperson for Bioware. Someone from PR should put a leash on you, take away your internet while in the office. Seriously, the things I've seen you post about the future of Dragon Age seems to be completely predicated on the fact that you hate that fans, ie: people who pay you, have opinions about the game. What they liked, what they didn't like. You guys ripped off a lot more than George Martin's story for this game (and I use the term rip off instead of inspire because you ripped him off), you took his attitude against the fans too. If the fans say they don't like something then you pop up on here and say: "So what? I do what I want. And I want to do something you all hate. So there."
Didn't you say that in another thread already? I'll shed a tear when you finally leave.I'm sticking with other companies after seeing your comments. I'm willing to give Bethesda another chance after reading these message boards for a couple of days. The Witcher blows away your game anyway, and I imagine the Witcher 2 (where the devs are HAPPY to listen to the fans) will blow away Dragon Age 2.
Good. Or, you know, if you're so offended that I don't like this game that ripped off A Song of Ice and Fire, you could put me on ignore or just not read what I write. That's what I intend to do with you, so I don't feel bad when you start crying.
#44
Posté 15 juin 2010 - 05:12
#45
Posté 15 juin 2010 - 06:14
I'm always happy to listen to feedback when it is reasoned and offered politely. If you ever have any feedback of that sort to offer, I'm sure we'd all be delighted to hear it.simonsteele wrote...
You are a terrible spokesperson for Bioware. Someone from PR should put a leash on you, take away your internet while in the office. Seriously, the things I've seen you post about the future of Dragon Age seems to be completely predicated on the fact that you hate that fans, ie: people who pay you, have opinions about the game. What they liked, what they didn't like. You guys ripped off a lot more than George Martin's story for this game (and I use the term rip off instead of inspire because you ripped him off), you took his attitude against the fans too. If the fans say they don't like something then you pop up on here and say: "So what? I do what I want. And I want to do something you all hate. So there."
If that's the attitude you intend to take to Bethesda's or CDProjekt's forums, I can't imagine why they wouldn't be happy to have you. I have it on good authority that most devs live for the moment when someone treats them like a waiter at their beck and call, and to be accused of being hateful when they respond to comments with anything but abject obeisance. It's always made me sad that the majority of the people here on these forums tend to be thoughtful and enthusiastic, even if they do get carried away on occasion. Our loss, I guess?I'm sticking with other companies after seeing your comments. I'm willing to give Bethesda another chance after reading these message boards for a couple of days. The Witcher blows away your game anyway, and I imagine the Witcher 2 (where the devs are HAPPY to listen to the fans) will blow away Dragon Age 2.
Good luck with your future purchases. I hope you enjoy them more than you clearly enjoyed Dragon Age.
Modifié par David Gaider, 15 juin 2010 - 06:17 .
#46
Posté 15 juin 2010 - 06:19
As to him defending his right to do what he thinks best, well I think everyone has that right.
#47
Posté 15 juin 2010 - 06:24
As for my two cents. I'm stoked about whatever Bioware plans on putting out as a sequel. I enjoyed the hell out of both Origins and Awakening. Each had their own lovely little storyline, and even though that swamp cow kicked my poor Cousie's arse for about a year and a half in Awakenings I still love the game.
If you guys made me love the characters in Origins as much as you did, I have no doubt I'll love 2 as much.
PS: Fantastic work on the Prequel books Mr. Gaider...I finally got a chance to read them and they're smashing.
#48
Posté 15 juin 2010 - 06:37
David Gaider wrote...
I'm always happy to listen to feedback when it is reasoned and offered politely. If you ever have any feedback of that sort to offer, I'm sure we'd all be delighted to hear it.simonsteele wrote...
You are a terrible spokesperson for Bioware. Someone from PR should put a leash on you, take away your internet while in the office. Seriously, the things I've seen you post about the future of Dragon Age seems to be completely predicated on the fact that you hate that fans, ie: people who pay you, have opinions about the game. What they liked, what they didn't like. You guys ripped off a lot more than George Martin's story for this game (and I use the term rip off instead of inspire because you ripped him off), you took his attitude against the fans too. If the fans say they don't like something then you pop up on here and say: "So what? I do what I want. And I want to do something you all hate. So there."If that's the attitude you intend to take to Bethesda's or CDProjekt's forums, I can't imagine why they wouldn't be happy to have you. I have it on good authority that most devs live for the moment when someone treats them like a waiter at their beck and call, and to be accused of being hateful when they respond to comments with anything but abject obeisance. It's always made me sad that the majority of the people here on these forums tend to be thoughtful and enthusiastic, even if they do get carried away on occasion. Our loss, I guess?I'm sticking with other companies after seeing your comments. I'm willing to give Bethesda another chance after reading these message boards for a couple of days. The Witcher blows away your game anyway, and I imagine the Witcher 2 (where the devs are HAPPY to listen to the fans) will blow away Dragon Age 2.
Good luck with your future purchases. I hope you enjoy them more than you clearly enjoyed Dragon Age.
You can use hyperbole to describe my reaction to you, but you know it's false to say anyone has asked you to be at their beck and call. Just politeness would be what I expect. And if your game has shortcomings (Deeps Roads and the Fade were clearly designed to add hours to your game with nothing else), you should maybe listen. But Bioware is a profitable company, like Bethesda, and they don't have to listen to anyone. They can keep casualizing the experience and drawing in newer fans. It makes sense I suppose to forget the old ones, because they're outgrowing video games. Catering to 14 year olds is seriously the way to go. I get it. It sucks when some of us haven't matured enough to quit playing video games and we get the crap being churned out today.
Mass Effect 2 was good though. At least there is that.
Don't worry, I don't post on message boards much. I just came here to see what people thought about Dragon Age and saw some ridiculous things and felt compelled to respond. And as long as I pay, other companies will be delighted to have me on board won't they?
#49
Posté 15 juin 2010 - 06:43
You are a fine spokesman, Mr. Gaider, even though you Sten'd my request for more info. I can live with that and am anxiously awaiting for what you have in store for us!!
#50
Posté 15 juin 2010 - 07:08
David Gaider wrote...
I'm always happy to listen to feedback when it is reasoned and offered politely. If you ever have any feedback of that sort to offer, I'm sure we'd all be delighted to hear it.simonsteele wrote...
You are a terrible spokesperson for Bioware. Someone from PR should put a leash on you, take away your internet while in the office. Seriously, the things I've seen you post about the future of Dragon Age seems to be completely predicated on the fact that you hate that fans, ie: people who pay you, have opinions about the game. What they liked, what they didn't like. You guys ripped off a lot more than George Martin's story for this game (and I use the term rip off instead of inspire because you ripped him off), you took his attitude against the fans too. If the fans say they don't like something then you pop up on here and say: "So what? I do what I want. And I want to do something you all hate. So there."If that's the attitude you intend to take to Bethesda's or CDProjekt's forums, I can't imagine why they wouldn't be happy to have you. I have it on good authority that most devs live for the moment when someone treats them like a waiter at their beck and call, and to be accused of being hateful when they respond to comments with anything but abject obeisance. It's always made me sad that the majority of the people here on these forums tend to be thoughtful and enthusiastic, even if they do get carried away on occasion. Our loss, I guess?I'm sticking with other companies after seeing your comments. I'm willing to give Bethesda another chance after reading these message boards for a couple of days. The Witcher blows away your game anyway, and I imagine the Witcher 2 (where the devs are HAPPY to listen to the fans) will blow away Dragon Age 2.
Good luck with your future purchases. I hope you enjoy them more than you clearly enjoyed Dragon Age.
Even though you already know what I'm about to say, sometimes its nice to hear it all the same. Most of us love you here on the forums, thanks for taking the time to respond when able.





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